Merge pull request #60 from Rutherther/feat/combat-v1 Make combat nonblocking, make multiple queues for distinct operations
fix(core): remove a contract after timeout
feat(core): add support for timeout moving to errors
fix(core): do not wait in case state was already reached
feat(core): avoid deadlock in contractor
fix(core): register contract after first state was executed
Merge pull request #55 from Rutherther/feat/contracts Add contract system
feat(core): add default states and no errors enum
feat(core): add contract builder
feat(game): add timeouts to contracts
feat(core): add contract builder outline
feat(core): add basics of a contract system