~ruther/NosSmooth

b54039fcfc7c9184908f5601ac07361be94e234a — Rutherther 2 years ago ad1078c
feat(game): add revive handling
A Core/NosSmooth.Game/PacketHandlers/Map/ReviveResponder.cs => Core/NosSmooth.Game/PacketHandlers/Map/ReviveResponder.cs +53 -0
@@ 0,0 1,53 @@
//
//  ReviveResponder.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Packets.Server.Entities;
using Remora.Results;

namespace NosSmooth.Game.PacketHandlers.Map;

/// <summary>
/// A handler of <see cref="RevivePacket"/>.
/// </summary>
public class ReviveResponder : IPacketResponder<RevivePacket>
{
    private readonly Game _game;

    /// <summary>
    /// Initializes a new instance of the <see cref="ReviveResponder"/> class.
    /// </summary>
    /// <param name="game">The game.</param>
    public ReviveResponder(Game game)
    {
        _game = game;
    }

    /// <inheritdoc />
    public Task<Result> Respond(PacketEventArgs<RevivePacket> packetArgs, CancellationToken ct = default)
    {
        var packet = packetArgs.Packet;
        var entity = _game.CurrentMap?.Entities.GetEntity<ILivingEntity>(packet.EntityId);

        if (entity is not null)
        {
            var hp = entity.Hp;
            var mp = entity.Mp;
            if (hp is not null)
            {
                hp.Percentage = 100;
            }

            if (mp is not null)
            {
                mp.Percentage = 100;
            }
        }

        return Task.FromResult(Result.FromSuccess());
    }
}
\ No newline at end of file

A Packets/NosSmooth.Packets/Server/Entities/RevivePacket.cs => Packets/NosSmooth.Packets/Server/Entities/RevivePacket.cs +22 -0
@@ 0,0 1,22 @@
//
//  RevivePacket.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Packets.Enums.Entities;
using NosSmooth.PacketSerializer.Abstractions.Attributes;

namespace NosSmooth.Packets.Server.Entities;

[PacketHeader("revive", PacketSource.Server)]
[GenerateSerializer(true)]
public record RevivePacket
(
    [PacketIndex(0)]
    EntityType EntityType,
    [PacketIndex(1)]
    long EntityId,
    [PacketIndex(2)]
    short TimeSpaceLives
) : IPacket;
\ No newline at end of file

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