From 70fe2a01ce685b98d6200b131de7ba7f346683cc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Franti=C5=A1ek=20Boh=C3=A1=C4=8Dek?= Date: Sun, 15 Jan 2023 21:54:13 +0100 Subject: [PATCH] fix(game): do not change raid boss after first initialization in case of more bosses --- Core/NosSmooth.Game/PacketHandlers/Raids/RbossResponder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Core/NosSmooth.Game/PacketHandlers/Raids/RbossResponder.cs b/Core/NosSmooth.Game/PacketHandlers/Raids/RbossResponder.cs index 02666952476816b75e2569c4fd8b52c87a0e40bc..03861c7925b00cecae677bbcc8acc7cb8facac5b 100644 --- a/Core/NosSmooth.Game/PacketHandlers/Raids/RbossResponder.cs +++ b/Core/NosSmooth.Game/PacketHandlers/Raids/RbossResponder.cs @@ -55,7 +55,7 @@ public class RbossResponder : IPacketResponder { return raid with { - Boss = bossEntity, + Boss = raid.Boss ?? bossEntity, Bosses = (raid.Bosses ?? Array.Empty()).Append(bossEntity).ToList(), State = RaidState.BossFight };