fix(core): cancel player walk command on map change automatically
1 files changed, 6 insertions(+), 3 deletions(-) M Core/NosSmooth.Core/Commands/Walking/PlayerWalkCommand.cs
M Core/NosSmooth.Core/Commands/Walking/PlayerWalkCommand.cs => Core/NosSmooth.Core/Commands/Walking/PlayerWalkCommand.cs +6 -3
@@ 20,6 20,9 @@ public record PlayerWalkCommand ushort TargetY, bool CanBeCancelledByAnother = true, bool WaitForCancellation = true, bool AllowUserCancel = true, bool CancelOnMapChange = true ) : ICommand, ITakeControlCommand; \ No newline at end of file bool AllowUserCancel = true ) : ITakeControlCommand { /// <inheritdoc /> public bool CancelOnMapChange => true; } \ No newline at end of file