//
// SceneManager.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.LocalBinding.Errors;
using NosSmooth.LocalBinding.Extensions;
using NosSmooth.LocalBinding.Options;
using Reloaded.Memory.Sources;
using Remora.Results;
namespace NosSmooth.LocalBinding.Structs;
/// <summary>
/// Represents nostale scene manager struct.
/// </summary>
public class SceneManager : NostaleObject
{
/// <summary>
/// Create <see cref="PlayerManager"/> instance.
/// </summary>
/// <param name="nosBrowserManager">The NosTale process browser.</param>
/// <param name="options">The options.</param>
/// <returns>The player manager or an error.</returns>
public static Result<SceneManager> Create(NosBrowserManager nosBrowserManager, SceneManagerOptions options)
{
var characterObjectAddress = nosBrowserManager.Scanner.FindPattern(options.SceneManagerObjectPattern);
if (!characterObjectAddress.Found)
{
return new BindingNotFoundError(options.SceneManagerObjectPattern, "SceneManager");
}
if (nosBrowserManager.Process.MainModule is null)
{
return new NotFoundError("Cannot find the main module of the target process.");
}
int staticManagerAddress = (int)nosBrowserManager.Process.MainModule.BaseAddress + characterObjectAddress.Offset;
return new SceneManager(nosBrowserManager.Memory, staticManagerAddress, options.SceneManagerOffsets);
}
private readonly int[] _sceneManagerOffsets;
private readonly IMemory _memory;
private readonly int _staticSceneManagerAddress;
/// <summary>
/// Initializes a new instance of the <see cref="SceneManager"/> class.
/// </summary>
/// <param name="memory">The memory.</param>
/// <param name="staticSceneManagerAddress">The pointer to the scene manager.</param>
/// <param name="sceneManagerOffsets">The offsets from the static scene manager address.</param>
public SceneManager(IMemory memory, int staticSceneManagerAddress, int[] sceneManagerOffsets)
: base(memory, nuint.Zero)
{
_memory = memory;
_staticSceneManagerAddress = staticSceneManagerAddress;
_sceneManagerOffsets = sceneManagerOffsets;
}
/// <summary>
/// Gets the address of the scene manager.
/// </summary>
public override nuint Address => _memory.FollowStaticAddressOffsets(_staticSceneManagerAddress, _sceneManagerOffsets);
/// <summary>
/// Gets the player list.
/// </summary>
public NostaleList<MapBaseObj> PlayerList => new MapBaseList(_memory, ReadPtr(Address + 0xC));
/// <summary>
/// Gets the monster list.
/// </summary>
public NostaleList<MapBaseObj> MonsterList => new MapBaseList(_memory, ReadPtr(Address + 0x10));
/// <summary>
/// Gets the npc list.
/// </summary>
public NostaleList<MapBaseObj> NpcList => new MapBaseList(_memory, ReadPtr(Address + 0x14));
/// <summary>
/// Gets the item list.
/// </summary>
public NostaleList<MapBaseObj> ItemList => new MapBaseList(_memory, ReadPtr(Address + 0x18));
/// <summary>
/// Gets the entity that is currently being followed by the player.
/// </summary>
public MapBaseObj? FollowEntity
{
get
{
var ptr = ReadPtr(Address + 0x48);
if (ptr == nuint.Zero)
{
return null;
}
return new MapBaseObj(_memory, ptr);
}
}
/// <summary>
/// Gets the lock on target marked address.
/// </summary>
public nuint LockOnTargetMarkedAddress
{
get
{
var ptr = ReadPtr(Address + 0x1C);
ptr = ReadPtr(ptr + 0x04);
ptr = ReadPtr(ptr + 0x00);
return ptr;
}
}
private nuint ReadPtr(nuint ptr)
{
_memory.Read(ptr, out int read);
return (nuint)read;
}
/// <summary>
/// Find the given entity address.
/// </summary>
/// <param name="id">The id of the entity.</param>
/// <returns>The pointer to the entity or an error.</returns>
public Result<MapBaseObj?> FindEntity(long id)
{
if (id == 0)
{
return Result<MapBaseObj?>.FromSuccess(null);
}
var item = ItemList.FirstOrDefault(x => x.Id == id);
if (item is not null)
{
return item;
}
var monster = MonsterList.FirstOrDefault(x => x.Id == id);
if (monster is not null)
{
return monster;
}
var npc = NpcList.FirstOrDefault(x => x.Id == id);
if (npc is not null)
{
return npc;
}
var player = PlayerList.FirstOrDefault(x => x.Id == id);
if (player is not null)
{
return player;
}
return new NotFoundError($"Could not find entity with id {id}");
}
}