//
// IEntityUnfollowHook.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.LocalBinding.EventArgs;
using Reloaded.Hooks.Definitions.X86;
namespace NosSmooth.LocalBinding.Hooks;
/// <summary>
/// A hook of CharacterManager.EntityFollow.
/// </summary>
public interface IEntityUnfollowHook : INostaleHook<IEntityUnfollowHook.EntityUnfollowDelegate,
IEntityUnfollowHook.EntityUnfollowWrapperDelegate, EntityEventArgs>
{
/// <summary>
/// NosTale entity follow function to hook.
/// </summary>
/// <param name="playerManagerPtr">The player manager object.</param>
/// <param name="unknown">Unknown. TODO.</param>
/// <returns>1 to proceed to NosTale function, 0 to block the call.</returns>
[Function
(
new[] { FunctionAttribute.Register.eax, FunctionAttribute.Register.edx },
FunctionAttribute.Register.eax,
FunctionAttribute.StackCleanup.Callee,
new[] { FunctionAttribute.Register.ebx, FunctionAttribute.Register.esi, FunctionAttribute.Register.edi, FunctionAttribute.Register.ebp }
)]
public delegate nuint EntityUnfollowDelegate(nuint playerManagerPtr, int unknown = 0);
/// <summary>
/// Entity unfollow function.
/// </summary>
public delegate void EntityUnfollowWrapperDelegate();
}