//
// IEntityFollowHook.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.LocalBinding.EventArgs;
using NosSmooth.LocalBinding.Structs;
using Reloaded.Hooks.Definitions.X86;
namespace NosSmooth.LocalBinding.Hooks;
/// <summary>
/// A hook of CharacterManager.EntityFollow.
/// </summary>
public interface IEntityFollowHook : INostaleHook<IEntityFollowHook.EntityFollowDelegate,
IEntityFollowHook.EntityFollowWrapperDelegate, EntityEventArgs>
{
/// <summary>
/// NosTale entity follow function to hook.
/// </summary>
/// <param name="playerManagerPtr">The player manager object.</param>
/// <param name="entityPtr">The entity object.</param>
/// <param name="unknown1">Unknown 1. TODO.</param>
/// <param name="unknown2">Unknown 2. TODO.</param>
/// <returns>1 to proceed to NosTale function, 0 to block the call.</returns>
[Function
(
new[] { FunctionAttribute.Register.eax, FunctionAttribute.Register.edx, FunctionAttribute.Register.ecx },
FunctionAttribute.Register.eax,
FunctionAttribute.StackCleanup.Callee,
new[] { FunctionAttribute.Register.ebx, FunctionAttribute.Register.esi, FunctionAttribute.Register.edi, FunctionAttribute.Register.ebp }
)]
public delegate nuint EntityFollowDelegate
(
nuint playerManagerPtr,
nuint entityPtr,
int unknown1 = 0,
int unknown2 = 1
);
/// <summary>
/// Entity follow function.
/// </summary>
/// <remarks>
/// Does not support unfollow. For unfollow, use <see cref="IEntityUnfollowHook"/>.
/// </remarks>
/// <param name="entity">The entity object.</param>
public delegate void EntityFollowWrapperDelegate(MapBaseObj entity);
}