//
// EntityFollowHook.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.LocalBinding.EventArgs;
using NosSmooth.LocalBinding.Structs;
using Reloaded.Memory.Sources;
using Remora.Results;
namespace NosSmooth.LocalBinding.Hooks.Implementations;
/// <summary>
/// A hook of NetworkManager.EntityFollow.
/// </summary>
internal class EntityFollowHook : CancelableNostaleHook<IEntityFollowHook.EntityFollowDelegate,
IEntityFollowHook.EntityFollowWrapperDelegate, EntityEventArgs>, IEntityFollowHook
{
/// <summary>
/// Create the packet send hook.
/// </summary>
/// <param name="bindingManager">The binding manager.</param>
/// <param name="browserManager">The browser manager.</param>
/// <param name="options">The options for the binding.</param>
/// <returns>A packet send hook or an error.</returns>
public static Result<EntityFollowHook> Create
(NosBindingManager bindingManager, NosBrowserManager browserManager, HookOptions<IEntityFollowHook> options)
{
var hook = CreateHook
(
bindingManager,
() => new EntityFollowHook(browserManager.Memory, browserManager.PlayerManager),
hook => hook.Detour,
options
);
return hook;
}
private readonly Optional<PlayerManager> _playerManager;
private readonly IMemory _memory;
private EntityFollowHook(IMemory memory, Optional<PlayerManager> playerManager)
{
_memory = memory;
_playerManager = playerManager;
}
/// <inheritdoc />
public override string Name => IHookManager.EntityFollowName;
/// <inheritdoc />
public override Optional<IEntityFollowHook.EntityFollowWrapperDelegate> WrapperFunction
=> _playerManager.Map<IEntityFollowHook.EntityFollowWrapperDelegate>
(playerManager => entity => OriginalFunction(playerManager.Address, entity?.Address ?? 0));
/// <inheritdoc />
protected override IEntityFollowHook.EntityFollowDelegate WrapWithCalling
(IEntityFollowHook.EntityFollowDelegate function)
=>
(
playerManagerPtr,
entityPtr,
un0,
un1
) =>
{
CallingFromNosSmooth = true;
var res = function(playerManagerPtr, entityPtr, un0, un1);
CallingFromNosSmooth = false;
return res;
};
private nuint Detour
(
nuint playerManagerPtr,
nuint entityPtr,
int unknown1 = 0,
int unknown2 = 1
)
{
var entity = new MapBaseObj(_memory, entityPtr);
var entityArgs = new EntityEventArgs(entity);
return HandleCall(entityArgs);
}
}