~ruther/NosSmooth.Local

ref: c0c354f151614939fa28d2d770ff75efc0c1e5c9 NosSmooth.Local/src/Core/NosSmooth.LocalBinding/Hooks/Implementations/EntityFollowHook.cs -rw-r--r-- 2.8 KiB
c0c354f1 — Rutherther ci: remove --output from dotnet pack, put output directory to Directory.Build.props 2 years ago
                                                                                
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//
//  EntityFollowHook.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.LocalBinding.EventArgs;
using NosSmooth.LocalBinding.Structs;
using Reloaded.Memory.Sources;
using Remora.Results;

namespace NosSmooth.LocalBinding.Hooks.Implementations;

/// <summary>
/// A hook of NetworkManager.EntityFollow.
/// </summary>
internal class EntityFollowHook : CancelableNostaleHook<IEntityFollowHook.EntityFollowDelegate,
    IEntityFollowHook.EntityFollowWrapperDelegate, EntityEventArgs>, IEntityFollowHook
{
    /// <summary>
    /// Create the packet send hook.
    /// </summary>
    /// <param name="bindingManager">The binding manager.</param>
    /// <param name="browserManager">The browser manager.</param>
    /// <param name="options">The options for the binding.</param>
    /// <returns>A packet send hook or an error.</returns>
    public static Result<EntityFollowHook> Create
        (NosBindingManager bindingManager, NosBrowserManager browserManager, HookOptions<IEntityFollowHook> options)
    {
        var hook = CreateHook
        (
            bindingManager,
            () => new EntityFollowHook(browserManager.Memory, browserManager.PlayerManager),
            hook => hook.Detour,
            options
        );

        return hook;
    }

    private readonly Optional<PlayerManager> _playerManager;
    private readonly IMemory _memory;

    private EntityFollowHook(IMemory memory, Optional<PlayerManager> playerManager)
    {
        _memory = memory;
        _playerManager = playerManager;
    }

    /// <inheritdoc />
    public override string Name => IHookManager.EntityFollowName;

    /// <inheritdoc />
    public override Optional<IEntityFollowHook.EntityFollowWrapperDelegate> WrapperFunction
        => _playerManager.Map<IEntityFollowHook.EntityFollowWrapperDelegate>
            (playerManager => entity => OriginalFunction(playerManager.Address, entity?.Address ?? 0));

    /// <inheritdoc />
    protected override IEntityFollowHook.EntityFollowDelegate WrapWithCalling
        (IEntityFollowHook.EntityFollowDelegate function)
        =>
            (
                playerManagerPtr,
                entityPtr,
                un0,
                un1
            ) =>
            {
                CallingFromNosSmooth = true;
                var res = function(playerManagerPtr, entityPtr, un0, un1);
                CallingFromNosSmooth = false;
                return res;
            };

    private nuint Detour
    (
        nuint playerManagerPtr,
        nuint entityPtr,
        int unknown1 = 0,
        int unknown2 = 1
    )
    {
        var entity = new MapBaseObj(_memory, entityPtr);
        var entityArgs = new EntityEventArgs(entity);
        return HandleCall(entityArgs);
    }
}
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