//
// UnitManager.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.LocalBinding.Errors;
using NosSmooth.LocalBinding.Extensions;
using NosSmooth.LocalBinding.Options;
using Reloaded.Memory.Sources;
using Remora.Results;
namespace NosSmooth.LocalBinding.Structs;
/// <summary>
/// An object used for PacketSend and PacketReceive functions.
/// </summary>
public class UnitManager : NostaleObject
{
/// <summary>
/// Create <see cref="PlayerManager"/> instance.
/// </summary>
/// <param name="nosBrowserManager">The NosTale process browser.</param>
/// <param name="options">The options.</param>
/// <returns>The player manager or an error.</returns>
public static Result<UnitManager> Create(NosBrowserManager nosBrowserManager, UnitManagerOptions options)
{
var unitObjectAddress = nosBrowserManager.Scanner.FindPattern(options.UnitManagerPattern);
if (!unitObjectAddress.Found)
{
return new BindingNotFoundError(options.UnitManagerPattern, "UnitManager");
}
if (nosBrowserManager.Process.MainModule is null)
{
return new NotFoundError("Cannot find the main module of the target process.");
}
var staticAddress = (int)(nosBrowserManager.Process.MainModule.BaseAddress + unitObjectAddress.Offset);
return new UnitManager(nosBrowserManager.Memory, staticAddress, options.UnitManagerOffsets);
}
private readonly IMemory _memory;
private readonly int _staticUnitManagerAddress;
private readonly int[] _optionsUnitManagerOffsets;
/// <summary>
/// Initializes a new instance of the <see cref="UnitManager"/> class.
/// </summary>
/// <param name="memory">The memory.</param>
/// <param name="staticUnitManagerAddress">The pointer to the beginning of the player manager structure.</param>
/// <param name="optionsUnitManagerOffsets">The unit manager offsets.</param>
public UnitManager(IMemory memory, int staticUnitManagerAddress, int[] optionsUnitManagerOffsets)
: base(memory, (nuint)staticUnitManagerAddress)
{
_memory = memory;
_staticUnitManagerAddress = staticUnitManagerAddress;
_optionsUnitManagerOffsets = optionsUnitManagerOffsets;
}
/// <summary>
/// Gets the address to the player manager.
/// </summary>
public override nuint Address => _memory.FollowStaticAddressOffsets
(_staticUnitManagerAddress, _optionsUnitManagerOffsets);
}