//
// NetworkManager.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using NosSmooth.LocalBinding.Errors;
using NosSmooth.LocalBinding.Extensions;
using NosSmooth.LocalBinding.Options;
using Reloaded.Memory.Sources;
using Remora.Results;
namespace NosSmooth.LocalBinding.Structs;
/// <summary>
/// An object used for PacketSend and PacketReceive functions.
/// </summary>
public class NetworkManager : NostaleObject
{
/// <summary>
/// Create <see cref="PlayerManager"/> instance.
/// </summary>
/// <param name="nosBrowserManager">The NosTale process browser.</param>
/// <param name="options">The options.</param>
/// <returns>The player manager or an error.</returns>
public static Result<NetworkManager> Create(NosBrowserManager nosBrowserManager, NetworkManagerOptions options)
{
var networkObjectAddress = nosBrowserManager.Scanner.FindPattern(options.NetworkObjectPattern);
if (!networkObjectAddress.Found)
{
return new BindingNotFoundError(options.NetworkObjectPattern, "NetworkBinding");
}
if (nosBrowserManager.Process.MainModule is null)
{
return new NotFoundError("Cannot find the main module of the target process.");
}
var staticAddress = (nuint)(nosBrowserManager.Process.MainModule.BaseAddress + networkObjectAddress.Offset
+ options.NetworkObjectOffset);
return new NetworkManager(nosBrowserManager.Memory, staticAddress);
}
private readonly IMemory _memory;
private readonly nuint _staticNetworkManagerAddress;
/// <summary>
/// Initializes a new instance of the <see cref="NetworkManager"/> class.
/// </summary>
/// <param name="memory">The memory.</param>
/// <param name="staticNetworkManagerAddress">The pointer to the beginning of the player manager structure.</param>
public NetworkManager(IMemory memory, nuint staticNetworkManagerAddress)
: base(memory, staticNetworkManagerAddress)
{
_memory = memory;
_staticNetworkManagerAddress = staticNetworkManagerAddress;
}
/// <summary>
/// Gets the address to the player manager.
/// </summary>
public override nuint Address => GetManagerAddress(false);
private nuint GetManagerAddress(bool third)
{
nuint networkManager = _staticNetworkManagerAddress;
_memory.Read(networkManager, out networkManager);
_memory.Read(networkManager, out networkManager);
_memory.Read(networkManager, out networkManager);
if (third)
{
_memory.Read(networkManager + 0x34, out networkManager);
}
return networkManager;
}
/// <summary>
/// Gets an address pointer used in PacketSend function.
/// </summary>
/// <returns>Pointer to the object.</returns>
public nuint GetAddressForPacketSend()
=> GetManagerAddress(false);
/// <summary>
/// Gets an address pointer used in PacketReceive function.
/// </summary>
/// <returns>Pointer to the object.</returns>
public nuint GetAddressForPacketReceive()
=> GetManagerAddress(true);
}