#include "renderer.h"
#include "display_utils.h"
#include "font.h"
#include <string.h>
renderer_t renderer_create(display_t *display) {
renderer_t renderer = {
.display = display, .translate_x = 0, .translate_y = 0};
return renderer;
}
static coords_t renderer_get_end_coords(renderer_t *renderer) {
coords_t coords = {
.x = renderer->render_area_width,
.y = renderer->render_area_height,
};
if (renderer->render_area_width == 0 && renderer->render_area_height == 0) {
coords.x = coords.y = 0;
}
return coords;
}
static coords_t coords_translate(renderer_t *renderer, int16_t x, int16_t y) {
coords_t coords = {
.x = renderer->translate_x + x,
.y = renderer->translate_y + y,
};
return coords;
}
static coords_t renderer_get_beg_coords(renderer_t *renderer) {
coords_t coords = {
.x = 0,
.y = 0,
};
return coords;
}
static bool coords_is_within(int16_t x, int16_t y, coords_t start,
coords_t end) {
if (end.x == 0 && end.y == 0) { // default for no area
return true;
}
return x >= start.x && y >= start.y && x <= end.x && y <= end.y;
}
void renderer_clear(renderer_t *renderer) {
display_clear(renderer->display, false);
}
void renderer_render(renderer_t *renderer) {
display_render(renderer->display);
}
size2d_t renderer_write_string(renderer_t *renderer, uint16_t bx, uint16_t by,
uint16_t length, font_t *font, char *text,
display_pixel_t color) {
uint16_t x = bx, y = by;
size_t len = strlen(text);
if (length != 0 && length < len) {
len = length;
}
for (int i = 0; i < len; i++) {
font_character_t character = font_get_character(font, text[i]);
renderer_write_char(renderer, x, y, font, text[i], color);
x += character.width + font->char_spacing;
}
size2d_t size = {.x = x - bx, .y = font->size + font->line_spacing};
return size;
}
size2d_t renderer_write_char(renderer_t *renderer, uint16_t x, uint16_t y,
font_t *font, char c, display_pixel_t color) {
coords_t beg = renderer_get_beg_coords(renderer);
coords_t end = renderer_get_end_coords(renderer);
font_character_t character = font_get_character(font, c);
for (int i = 0; i < font->font.height; i++) {
font_bits_t line_bits = character.bits[i]; // line
for (int j = 0; j < character.width; j++) {
bool current = (line_bits >> (8*sizeof(font_bits_t) - j - 1)) & 1;
if (current && coords_is_within(x + j, y + i, beg, end)) {
coords_t translated = coords_translate(renderer, x + j, y + i);
display_set_pixel(renderer->display, translated.x, translated.y, color);
}
}
}
size2d_t size = {.x = character.width + font->char_spacing,
.y = font->size + font->line_spacing};
return size;
}
void renderer_render_rectangle(renderer_t *renderer, uint16_t bx, uint16_t by,
uint16_t width, uint16_t height,
display_pixel_t color) {
coords_t beg = renderer_get_beg_coords(renderer);
coords_t end = renderer_get_end_coords(renderer);
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
if (coords_is_within(bx + x, by + y, beg, end)) {
display_set_pixel(renderer->display, bx + x + renderer->translate_x,
by + y + renderer->translate_y, color);
}
}
}
}
void renderer_render_border(renderer_t *renderer, uint16_t x, uint16_t y,
uint16_t width, uint16_t height,
display_pixel_t color) {
coords_t beg = renderer_get_beg_coords(renderer);
coords_t end = renderer_get_end_coords(renderer);
if (width > 1 || height == 1) {
for (int i = 0; i < width; i++) {
if (coords_is_within(x + i, y, beg, end)) {
display_set_pixel(renderer->display, x + i, y, color);
}
if (coords_is_within(x + i, y + height, beg, end)) {
display_set_pixel(renderer->display, x + i, y + height, color);
}
}
}
if (height > 1) {
for (int i = 0; i < height; i++) {
if (coords_is_within(x, y + i, beg, end)) {
display_set_pixel(renderer->display, x, y + i, color);
}
if (coords_is_within(x + width, y + i, beg, end)) {
display_set_pixel(renderer->display, x + width, y + i, color);
}
}
}
}
void renderer_translate(renderer_t *renderer, uint16_t x, uint16_t y) {
renderer->translate_x += x;
renderer->translate_y += y;
}
void renderer_clear_translate(renderer_t *renderer) {
renderer->translate_x = 0;
renderer->translate_y = 0;
}
void renderer_set_draw_area(renderer_t *renderer, uint16_t width,
uint16_t height) {
renderer->render_area_width = width;
renderer->render_area_height = height;
}
void renderer_reset_draw_area(renderer_t *renderer) {
renderer->render_area_height = 0;
renderer->render_area_width = 0;
}