~ruther/CTU-FEE-B0B35APO-Semestral-project

ref: 120c16db845c6be7d839d128f9dcab24c97bd7bf CTU-FEE-B0B35APO-Semestral-project/lib-gui/src/renderer.c -rw-r--r-- 5.9 KiB
120c16db — František Boháček feat: add support for larger fonts 3 years ago
                                                                                
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#include "renderer.h"
#include "display_utils.h"
#include "font.h"
#include <string.h>

renderer_t renderer_create(display_t *display) {
  renderer_t renderer = {
      .display = display, .translate_x = 0, .translate_y = 0};

  return renderer;
}

static coords_t renderer_get_end_coords(renderer_t *renderer) {
  coords_t coords = {
      .x = renderer->render_area_width,
      .y = renderer->render_area_height,
  };

  if (renderer->render_area_width == 0 && renderer->render_area_height == 0) {
    coords.x = coords.y = 0;
  }

  return coords;
}

static coords_t coords_translate(renderer_t *renderer, int16_t x, int16_t y) {
  coords_t coords = {
      .x = renderer->translate_x + x,
      .y = renderer->translate_y + y,
  };

  return coords;
}

static coords_t renderer_get_beg_coords(renderer_t *renderer) {
  coords_t coords = {
      .x = 0,
      .y = 0,
  };

  return coords;
}

static bool coords_is_within(int16_t x, int16_t y, coords_t start,
                             coords_t end) {
  if (end.x == 0 && end.y == 0) { // default for no area
    return true;
  }

  return x >= start.x && y >= start.y && x <= end.x && y <= end.y;
}

void renderer_clear(renderer_t *renderer) {
  display_clear(renderer->display, false);
}

void renderer_render(renderer_t *renderer) {
  display_render(renderer->display);
}

size2d_t renderer_write_string(renderer_t *renderer, uint16_t bx, uint16_t by,
                               uint16_t length, font_t *font, char *text,
                               display_pixel_t color) {
  uint16_t x = bx, y = by;
  size_t len = strlen(text);

  if (length != 0 && length < len) {
    len = length;
  }

  for (int i = 0; i < len && (uint8_t)*(text) != '\0'; i++) {
    uint16_t bytes;
    uint32_t c = font_get_real_char(text, &bytes);
    text += bytes;
    i += bytes - 1;

    size2d_t size = renderer_write_char(renderer, x, y, font, c, color);
    x += size.x;
  }

  size2d_t size = {.x = x - bx, .y = font->size + font->line_spacing};

  return size;
}

static coords_t renderer_get_char_xy(int64_t x, int64_t y, uint64_t downscale_i, uint64_t convert) {
  uint16_t px = ((uint64_t)(downscale_i * (2 * x + 1))) /
                    (convert * 2);
  uint16_t py = ((uint64_t)(downscale_i * (2 * y + 1))) /
    (convert * 2);

  coords_t coords = {
    .x = px,
    .y = py
  };

  return coords;
}

size2d_t renderer_write_char(renderer_t *renderer, uint16_t bx, uint16_t by,
                             font_t *font, uint32_t c, display_pixel_t color) {
  double scale = (double)font->size / font->font.height;
  double downscale = 1 / scale;
  uint64_t convert = 10000;

  uint64_t downscale_i = downscale * convert;
  uint64_t scale_i = scale * convert;

  coords_t beg = renderer_get_beg_coords(renderer);
  coords_t end = renderer_get_end_coords(renderer);

  font_character_t character = font_get_character(font, c);
  uint32_t one_char_mem =
      (character.width + sizeof(font_bits_t) * 8 - 1) / (sizeof(font_bits_t) * 8);

  for (int y = 0; y < font->size; y++) {
    for (int x = 0; x < (character.width * scale_i) / convert; x++) {
      coords_t pcoords = renderer_get_char_xy(x, y, downscale_i, convert);
      uint16_t py = pcoords.y, px = pcoords.x;
      font_bits_t line_bits = character.bits[py*one_char_mem + px/(8*sizeof(font_bits_t))];

      uint16_t offset = 8 * sizeof(font_bits_t) - (px % (sizeof(font_bits_t)*8))- 1;
      bool current = (line_bits >> (offset)) & 1;

      if (current && coords_is_within(bx + x, by + y, beg, end)) {
        coords_t translated = coords_translate(renderer, bx + x, by + y);
        display_set_pixel(renderer->display, translated.x, translated.y, color);
      }
    }
  }

  size2d_t size = {.x = (character.width * scale_i) / convert + font->char_spacing,
                   .y = font->size + font->line_spacing};
  return size;
}

void renderer_render_rectangle(renderer_t *renderer, uint16_t bx, uint16_t by,
                               uint16_t width, uint16_t height,
                               display_pixel_t color) {
  coords_t beg = renderer_get_beg_coords(renderer);
  coords_t end = renderer_get_end_coords(renderer);

  for (int y = 0; y < height; y++) {
    for (int x = 0; x < width; x++) {
      if (coords_is_within(bx + x, by + y, beg, end)) {
        display_set_pixel(renderer->display, bx + x + renderer->translate_x,
                          by + y + renderer->translate_y, color);
      }
    }
  }
}

void renderer_render_border(renderer_t *renderer, uint16_t x, uint16_t y,
                            uint16_t width, uint16_t height,
                            display_pixel_t color) {
  coords_t beg = renderer_get_beg_coords(renderer);
  coords_t end = renderer_get_end_coords(renderer);

  if (width > 1 || height == 1) {
    for (int i = 0; i < width; i++) {
      if (coords_is_within(x + i, y, beg, end)) {
        display_set_pixel(renderer->display, x + i, y, color);
      }

      if (coords_is_within(x + i, y + height, beg, end)) {
        display_set_pixel(renderer->display, x + i, y + height, color);
      }
    }
  }

  if (height > 1) {
    for (int i = 0; i < height; i++) {
      if (coords_is_within(x, y + i, beg, end)) {
        display_set_pixel(renderer->display, x, y + i, color);
      }

      if (coords_is_within(x + width, y + i, beg, end)) {
        display_set_pixel(renderer->display, x + width, y + i, color);
      }
    }
  }
}

void renderer_translate(renderer_t *renderer, uint16_t x, uint16_t y) {
  renderer->translate_x += x;
  renderer->translate_y += y;
}

void renderer_clear_translate(renderer_t *renderer) {
  renderer->translate_x = 0;
  renderer->translate_y = 0;
}

void renderer_set_draw_area(renderer_t *renderer, uint16_t width,
                            uint16_t height) {
  renderer->render_area_width = width;
  renderer->render_area_height = height;
}

void renderer_reset_draw_area(renderer_t *renderer) {

  renderer->render_area_height = 0;
  renderer->render_area_width = 0;
}
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