#include "cursor.h"
#include "direction.h"
#include "display_utils.h"
#include "image.h"
#include "coords.h"
const display_pixel_t CURSOR_COLOR = {.fields = {.r = (uint8_t)DISPLAY_MAX_RED, .g = 0, .b = 0}};
cursor_t cursor_create() {
cursor_t cursor = {
.x = 0,
.y = 0,
.shown = false,
.shown_at = 0,
};
return cursor;
}
void cursor_center(cursor_t *cursor, image_region_t region) {
cursor->x = region.x + region.width / 2;
cursor->y = region.y + region.height / 2;
}
bool cursor_move(cursor_t *cursor, image_region_t region, direction_t direction, int16_t amount) {
int32_t x = cursor->x, y = cursor->y;
direction_move_xy(direction, &x, &y, amount);
if (x < region.x) {
x = region.x;
} else if (x > region.x + region.width - 1) {
x = region.x + region.width - 1;
}
if (y < region.y) {
y = region.y;
} else if (y > region.y + region.height - 1) {
y = region.y + region.height - 1;
}
bool moved = cursor->x != x || cursor->y != y;
cursor->x = x;
cursor->y = y;
return moved;
}
void cursor_show(cursor_t *cursor, image_t *image, image_zoom_t zoom,
display_t *display) {
cursor_hide(cursor, image, zoom, display);
cursor->shown_at = time(NULL);
cursor->shown = true;
coords_t screen_coords =
image_get_screen_coords(image, zoom, coords_create(cursor->x, cursor->y));
uint16_t base_x = screen_coords.x;
uint16_t base_y = screen_coords.y;
uint16_t first_x = base_x - CURSOR_SIZE / 2;
uint16_t first_y = base_y - CURSOR_SIZE / 2;
for (int i = 0; i < CURSOR_SIZE; i++) {
uint16_t x = first_x + i;
uint16_t y = first_y + i;
cursor->previous_display_data[i] = display_get_pixel(display, base_x, y);
cursor->previous_display_data[i + CURSOR_SIZE] = display_get_pixel(display, x, base_y);
display_set_pixel(display, base_x, y, CURSOR_COLOR);
display_set_pixel(display, x, base_y, CURSOR_COLOR);
}
}
void cursor_hide(cursor_t *cursor, image_t *image, image_zoom_t zoom,
display_t *display) {
if (!cursor->shown) {
return;
}
coords_t screen_coords =
image_get_screen_coords(image, zoom, coords_create(cursor->x, cursor->y));
uint16_t base_x = screen_coords.x;
uint16_t base_y = screen_coords.y;
uint16_t first_x = base_x - CURSOR_SIZE / 2;
uint16_t first_y = base_y - CURSOR_SIZE / 2;
for (int i = 0; i < CURSOR_SIZE; i++) {
uint16_t x = first_x + i;
uint16_t y = first_y + i;
display_set_pixel(display, base_x, y, cursor->previous_display_data[i]);
display_set_pixel(display, x, base_y, cursor->previous_display_data[i + CURSOR_SIZE]);
}
cursor->shown = false;
}