ergodox_ez/algernon: New layout.
This is a squashed up version of the layout I have been working on for
the past month or so. Based on Dvorak, with a lot of unconventional
stuff thrown in for good measures.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Merge pull request #352 from algernon/ergodox-ez/supercoder
ergodox_ez: Add a SuperCoder keymap
ergodox_ez: Add a SuperCoder keymap
Inspired by @faxm0dem, and the SuperCoder 2000 "keyboard".
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Merge pull request #351 from adiabatic/master
Add KC_DQUO ("); update Zweihander
Add single and double quotes to numpad layer
…as well as recover from a bunch of Git user errors.
Add double quote for everyone; update Zweihander
[Erez & Jack] Removes keyboards which are not active on qmk
[Erez & Jack] Optimizes shift_interrupted array
[Erez & Jack] Packages Space Cadet shifts into keycodes
[Erez & Jack] Documents new Leader key functionality
Converted audio play functions to *_user (#349)
* Updated personal layouts
* tweaked personal
* Nightly - Audio Cleanup
Refactored the LUTs. Abstracted some of the registers out of audio to
use more functional names. Split audio into audio and audio_pwm. WIP
* nightly - collapsed code
* Added check for note playing to LEDs
* Usability tweaks
* TWEAE
* nightly
added extra kcs to keymap common
* turned on Plank audio
* Added backlight breathing to atomic
* reverted accidental merge
* Added music and audio toggles to Quantum.c
* Redid the audio callbacks
* Adjusted default planck layout to use the user tone naming
* tabs to spaces
* Rewrote the ALL recipe to allow for faster parallel make
* tabs to spaces
* Renamed custom event functions to be 'startup_user' and 'shutdown_user'. Also moved the prototypes around.
* Tweaked pvc atomic layout to work with the pvc planck.
* updates midi scale calling
Clean up #343's code (#348)
updates midi in play_note to better octave
Optimize matrix scanning (#343)
adds petereichinger's planck keymap (#340)
* Add custom keymap
* A little readme and remove old layout comments
Merge pull request #324 from Bubblepoint/master
Add adnw/k_o_y layout
fixed small bug with AUDIO_ENABLED (#339)
adapts unicode to quantum.c (#333)
* Unicode
to have unicode input you need to:
- set your OS input method to UNICODE if needed
- enable unicode in your makefile
- copy the action_function from
keyboard/planck/keymaps/unicode/unicode.c to your keymap.c
set the target OS method in your keymap.c: void matrix_init_user() {
set_unicode_mode(UC_OSX); } you can then switch when you want with:
set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX);
set_unicode_mode(UC_WIN);
put some unicode codes in your keymap like so: UC(0x0061)
I did change the bit mask in quantum/keymap_common.c and .h
I’m afraid we will need uint32 to get a total support for all unicode
tables or relocate the handler as @mbarkhau did.
* rearranges keycode values, hooks-up unicode
* removes extra lalt ref
* adds unicode shortcuts and example
outputs size when make dfuing