~ruther/qmk_firmware

ff95c60e464256261777f3a5b159f121fa5d655d — Jarred Steenvoorden 6 years ago 9d915ed
Keymap / userspace update (#5358)

* Update userspace with common config.h

* Add my dz60, satan and xd75 keyboard keymaps

* Fixing executable bits changed during last upstream merge

* Cleanup unnecessary files and defines

* Remove unnecessary defines from userspace config

* Add underglow controls to dz60 function layer

* Fixing merge conflicts

* Fixing exectable bits changed during merge

* Userspace update
M keyboards/planck/keymaps/jarred/keymap.c => keyboards/planck/keymaps/jarred/keymap.c +2 -1
@@ 19,6 19,7 @@

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_QW] = LAYOUT_planck_grid_wrapper(QWERTY_4x12),
    [_GAME] = LAYOUT_planck_grid_wrapper(GAME_4x12),
    [_LW] = LAYOUT_planck_grid_wrapper(LOWER_4x12),
    [_NV] = LAYOUT_planck_grid_wrapper(NAV_4x12),
    [_NP] = LAYOUT_planck_grid_wrapper(NUMPAD_4x12),


@@ 30,4 31,4 @@ void rgb_matrix_indicators_user(void) {
    // Disable light in middle of 2U position
    rgb_matrix_set_color(42, 0, 0, 0);
}
#endif
\ No newline at end of file
#endif

M users/jarred/config.h => users/jarred/config.h +1 -0
@@ 39,6 39,7 @@
#undef TAPPING_TERM
#undef IGNORE_MOD_TAP_INTERRUPT

#define PERMISSIVE_HOLD
#define TAPPING_TOGGLE  1
#define TAPPING_TERM    200
#define IGNORE_MOD_TAP_INTERRUPT

M users/jarred/jarred.c => users/jarred/jarred.c +67 -2
@@ 17,16 17,81 @@
#include "jarred.h"
#include "version.h"

__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  return true;
}

bool lowerPressed, raisePressed;

bool process_record_user(uint16_t keycode, keyrecord_t *record) {

  switch (keycode) {
    case LOWER:
    case RAISE:
      // Both lower and raise activate the same layer
      if (record->event.pressed) {
        layer_on(_LW);
      } else {
        layer_off(_LW);
      }
      
      // But keep track of each to active adjust layer
      if (keycode == LOWER) {
        lowerPressed = record->event.pressed;
      } else {
        raisePressed = record->event.pressed;
      }
      
      // When both are pressed, activate adjust
      if (lowerPressed && raisePressed) {
        layer_on(_NP);
      } else {
        layer_off(_NP);
      }
      
      break;
    
    case NUMPAD:
        if (record->event.pressed) {
          layer_on(_NP);
        } else {
          layer_off(_NP);
        }
        break;
    
    case NAVI:
      if (record->event.pressed) {
        layer_on(_NV);
      } else {
        layer_off(_NV);
        
        // Release mods set by ALT_TAB and CTL_TAB
        unregister_code(KC_LALT);
        unregister_code(KC_LCTL);
      }
      break;
    
    case VRSN: // Prints firmware version
      if (record->event.pressed) {
        send_string_with_delay_P(PSTR(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE), MACRO_TIMER);
      }
      return false;
      break;
      
    case ALT_TAB:
      if (record->event.pressed) {
        register_code(KC_LALT);
        tap_code(KC_TAB);
      }
      break;
      
    case CTL_TAB:
      if (record->event.pressed) {
        register_code(KC_LCTL);
        tap_code(KC_TAB);
      }
      break;
  }

  return true;
  return process_record_keymap(keycode, record);
}

M users/jarred/jarred.h => users/jarred/jarred.h +63 -20
@@ 13,6 13,8 @@
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// TODO: Add Alt-Tab to nav + W layer
 
#ifndef USERSPACE
#define USERSPACE


@@ 20,31 22,58 @@
#include "quantum.h"

enum userspace_custom_keycodes {
  VRSN = SAFE_RANGE               // Prints QMK Firmware and board info
  VRSN = SAFE_RANGE,               // Prints QMK Firmware and board info
  ALT_TAB,
  CTL_TAB,
  
  // Layer keys
  NAVI,
  LOWER,
  RAISE,
  NUMPAD
};

// Layers
#define _QW 0
#define _LW 1
#define _NV 2
#define _NP 3
#define _MS 4 // Mouse
enum {
  _QW = 0,
  _GAME,
  _LW,
  _NV,
  _NP,
  _MS,
};

#define MS_A       LT(_MS,KC_A)

#define MS_A LT(_MS,KC_A)
#define WIN_Z      LGUI_T(KC_Z)
#define CTL_SLH    RCTL_T(KC_SLSH)

// Wrappers
#define LAYOUT_planck_grid_wrapper(...)      LAYOUT_planck_grid(__VA_ARGS__)

/* Qwerty Layer */
#define QWERTY_L1   KC_TAB,     KC_Q,    KC_W,    KC_E,    KC_R,    KC_T
#define QWERTY_L2   MO(_NV),    KC_A,    KC_S,    KC_D,    KC_F,    KC_G
#define QWERTY_L3   KC_LSFT,    KC_Z,    KC_X,    KC_C,    KC_V,    KC_B
#define QWERTY_L4   KC_LCTL, KC_LGUI, MO(_NP), KC_LALT, MO(_LW),  KC_SPC
#define QWERTY_L2   NAVI,       KC_A,    KC_S,    KC_D,    KC_F,    KC_G
#define QWERTY_L3   KC_LSFT,   WIN_Z,    KC_X,    KC_C,    KC_V,    KC_B
#define QWERTY_L4   KC_LCTL, KC_LGUI,  NUMPAD, KC_LALT,   LOWER,  KC_SPC

#define QWERTY_R1                                                           KC_Y,    KC_U,    KC_I,    KC_O,    KC_P, KC_BSPC
#define QWERTY_R2                                                           KC_H,    KC_J,    KC_K,    KC_L, KC_SCLN, KC_QUOT
#define QWERTY_R3                                                           KC_N,    KC_M, KC_COMM,  KC_DOT, KC_SLSH, KC_RSFT
#define QWERTY_R4                                                         KC_ENT, MO(_LW), KC_RALT, MO(_MS),  KC_APP, KC_RCTL
#define QWERTY_R3                                                           KC_N,    KC_M, KC_COMM,  KC_DOT, CTL_SLH, KC_RSFT
#define QWERTY_R4                                                         KC_ENT,   RAISE, KC_RALT, MO(_MS),  KC_APP, KC_RCTL

#define QWERTY_4_DOX                           KC_LCTL,   LOWER,  KC_SPC, KC_ENT,   RAISE, KC_RALT

/* Game Layer */
#define GAME_L1   _______, _______, _______, _______, _______, _______
#define GAME_L2   _______, _______, _______, _______, _______, _______
#define GAME_L3   _______, _______, _______, _______, _______, _______
#define GAME_L4   _______, _______, KC_LALT,   LOWER,  KC_SPC,  KC_SPC

#define GAME_R1                                                         _______, _______, _______, _______, _______, _______
#define GAME_R2                                                         _______, _______, _______, _______, _______, _______
#define GAME_R3                                                         _______, _______, _______, _______, _______, _______
#define GAME_R4                                                         _______, _______, _______, _______, _______, _______

/* Lower / Upper Layer */
#define LOWER_L1   KC_ESC ,    KC_1,    KC_2,    KC_3,    KC_4,    KC_5


@@ 57,27 86,33 @@ enum userspace_custom_keycodes {
#define LOWER_R3                                                          KC_F12,  KC_GRV, _______, _______, _______, _______
#define LOWER_R4                                                         _______, _______, _______, _______, _______, _______

#define LOWER_4_DOX                           _______, _______, _______, _______, _______, _______

/* Navigation Layer */
#define NAV_L1     _______, _______, _______, KC_LGUI,  KC_DEL, KC_BSPC
#define NAV_L2     _______, _______, _______, KC_LSFT, KC_LCTL,  KC_ENT
#define NAV_L3     _______, _______, _______, _______, _______, _______
#define NAV_L4     _______, _______, _______, _______, _______, _______
#define NAV_L4     _______, _______, _______, CTL_TAB, ALT_TAB, _______

#define NAV_R1                                                           _______, KC_HOME, KC_UP  , KC_END ,  KC_INS, _______
#define NAV_R2                                                           _______, KC_LEFT, KC_DOWN, KC_RGHT,  KC_DEL, _______
#define NAV_R3                                                           _______, KC_PGUP, KC_PGDN, _______, _______, _______
#define NAV_R4                                                           _______, _______, _______, _______, _______, _______
#define NAV_R4                                                           _______,  KC_APP, _______, _______, _______, _______

#define NAV_4_DOX                             CTL_TAB, ALT_TAB, _______, _______,  KC_APP, _______

/* Numpad Layer */
#define NUMPAD_L1  RGB_TOG, RGB_MOD, _______, _______, RGB_HUD, RGB_HUI
#define NUMPAD_L1  RGB_TOG, RGB_MOD,RGB_RMOD, _______, RGB_HUD, RGB_HUI
#define NUMPAD_L2  BL_TOGG, BL_STEP, BL_BRTG, _______, RGB_SAD, RGB_SAI
#define NUMPAD_L3  _______, _______, _______, _______, RGB_VAD, RGB_VAI
#define NUMPAD_L4    RESET,    VRSN, _______, _______, RGB_SPD, RGB_SPI
#define NUMPAD_L4  _______, _______, _______, _______, RGB_SPD, RGB_SPI

#define NUMPAD_R1                                                        DF(_QW),DF(_GAME), _______, _______, _______,   RESET
#define NUMPAD_R2                                                        _______, _______, _______, _______, _______, _______
#define NUMPAD_R3                                                           VRSN, _______, _______, _______, _______, _______ 
#define NUMPAD_R4                                                        _______, _______, _______, _______, _______, _______ 

#define NUMPAD_R1                                                        _______, KC_P7,   KC_P8,   KC_P9,   KC_PMNS, _______
#define NUMPAD_R2                                                        _______, KC_P4,   KC_P5,   KC_P6,   KC_PPLS, _______
#define NUMPAD_R3                                                        _______, KC_P1,   KC_P2,   KC_P3,   KC_PAST, KC_ENT 
#define NUMPAD_R4                                                        _______, KC_P0,   XXXXXXX, KC_PDOT, KC_PSLS, KC_ENT 
#define NUMPAD_4_DOX                          _______, _______, _______, _______, _______, _______

/* Mouse Layer */
#define MOUSE_L1   _______, _______, _______, _______, _______, _______


@@ 90,11 125,18 @@ enum userspace_custom_keycodes {
#define MOUSE_R3                                                         _______, _______, _______, _______, _______, _______
#define MOUSE_R4                                                         KC_BTN2, _______, _______, _______, _______, _______

#define MOUSE_4_DOX                           _______, _______, _______, _______, _______, _______

#define QWERTY_1_12 QWERTY_L1, QWERTY_R1
#define QWERTY_2_12 QWERTY_L2, QWERTY_R2
#define QWERTY_3_12 QWERTY_L3, QWERTY_R3
#define QWERTY_4_12 QWERTY_L4, QWERTY_R4

#define GAME_1_12 GAME_L1, GAME_R1
#define GAME_2_12 GAME_L2, GAME_R2
#define GAME_3_12 GAME_L3, GAME_R3
#define GAME_4_12 GAME_L4, GAME_R4

#define LOWER_1_12 LOWER_L1, LOWER_R1
#define LOWER_2_12 LOWER_L2, LOWER_R2
#define LOWER_3_12 LOWER_L3, LOWER_R3


@@ 116,6 158,7 @@ enum userspace_custom_keycodes {
#define MOUSE_4_12 MOUSE_L4, MOUSE_R4

#define QWERTY_4x12 QWERTY_1_12, QWERTY_2_12, QWERTY_3_12, QWERTY_4_12
#define GAME_4x12 GAME_1_12, GAME_2_12, GAME_3_12, GAME_4_12
#define LOWER_4x12 LOWER_1_12, LOWER_2_12, LOWER_3_12, LOWER_4_12
#define NAV_4x12 NAV_1_12, NAV_2_12, NAV_3_12, NAV_4_12
#define NUMPAD_4x12 NUMPAD_1_12, NUMPAD_2_12, NUMPAD_3_12, NUMPAD_4_12