~ruther/qmk_firmware

fd23a0e909c8478f3d9103bce410548af2496f92 — XScorpion2 6 years ago 62ba66d
RGB Matrix Effects: Cycle Out to In & Cycle Out to In Dual (#5812)

M docs/feature_rgb_matrix.md => docs/feature_rgb_matrix.md +4 -0
@@ 197,6 197,8 @@ enum rgb_matrix_effects {
    RGB_MATRIX_CYCLE_ALL,           // Full keyboard solid hue cycling through full gradient
    RGB_MATRIX_CYCLE_LEFT_RIGHT,    // Full gradient scrolling left to right
    RGB_MATRIX_CYCLE_UP_DOWN,       // Full gradient scrolling top to bottom
    RGB_MATRIX_CYCLE_OUT_IN,        // Full gradient scrolling out to in
    RGB_MATRIX_CYCLE_OUT_IN_DUAL,   // Full dual gradients scrolling out to in
    RGB_MATRIX_RAINBOW_MOVING_CHEVRON,  // Full gradent Chevron shapped scrolling left to right
    RGB_MATRIX_DUAL_BEACON,         // Full gradient spinning around center of keyboard
    RGB_MATRIX_RAINBOW_BEACON,      // Full tighter gradient spinning around center of keyboard


@@ 236,6 238,8 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_CYCLE_ALL`                 |Disables `RGB_MATRIX_CYCLE_ALL`                |
|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT`          |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT`         |
|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN`             |Disables `RGB_MATRIX_CYCLE_UP_DOWN`            |
|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN`              |Disables `RGB_MATRIX_CYCLE_OUT_IN`             |
|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL`         |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL`        |
|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`    |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`   |
|`#define DISABLE_RGB_MATRIX_DUAL_BEACON`               |Disables `RGB_MATRIX_DUAL_BEACON`              |
|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON`            |Disables `RGB_MATRIX_RAINBOW_BEACON`           |

A quantum/rgb_matrix_animations/cycle_out_in_anim.h => quantum/rgb_matrix_animations/cycle_out_in_anim.h +23 -0
@@ 0,0 1,23 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN
RGB_MATRIX_EFFECT(CYCLE_OUT_IN)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

bool CYCLE_OUT_IN(effect_params_t* params) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
  uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();
    int16_t dx = g_led_config.point[i].x - 112;
    int16_t dy = g_led_config.point[i].y - 32;
    uint8_t dist = sqrt16(dx * dx + dy * dy);
    hsv.h = 3 * dist / 2 + time;
    RGB rgb = hsv_to_rgb(hsv);
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }
  return led_max < DRIVER_LED_TOTAL;
}

#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN

A quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h => quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h +23 -0
@@ 0,0 1,23 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

bool CYCLE_OUT_IN_DUAL(effect_params_t* params) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
  uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();
    int16_t dx = 56 - abs8(g_led_config.point[i].x - 112);
    int16_t dy = g_led_config.point[i].y - 32;
    uint8_t dist = sqrt16(dx * dx + dy * dy);
    hsv.h = 3 * dist + time;
    RGB rgb = hsv_to_rgb(hsv);
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }
  return led_max < DRIVER_LED_TOTAL;
}

#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL

M quantum/rgb_matrix_animations/rgb_matrix_effects.inc => quantum/rgb_matrix_animations/rgb_matrix_effects.inc +2 -0
@@ 7,6 7,8 @@
#include "rgb_matrix_animations/cycle_left_right_anim.h"
#include "rgb_matrix_animations/cycle_up_down_anim.h"
#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
#include "rgb_matrix_animations/cycle_out_in_anim.h"
#include "rgb_matrix_animations/cycle_out_in_dual_anim.h"
#include "rgb_matrix_animations/dual_beacon_anim.h"
#include "rgb_matrix_animations/rainbow_beacon_anim.h"
#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"