Merge remote-tracking branch 'origin/master' into develop
2 files changed, 3 insertions(+), 2 deletions(-) M layouts/community/ortho_4x12/junonum/keymap.c M layouts/community/ortho_4x12/junonum/readme.md
M layouts/community/ortho_4x12/junonum/keymap.c => layouts/community/ortho_4x12/junonum/keymap.c +1 -1
@@ 90,7 90,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_ADJUST] = LAYOUT_ortho_4x12( _______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL , _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______, _______, _______, MU_MOD, AU_ON, AU_OFF, CG_NORM, CG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______, _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ),
M layouts/community/ortho_4x12/junonum/readme.md => layouts/community/ortho_4x12/junonum/readme.md +2 -1
@@ 11,6 11,7 @@ A universal ortholinear 4x12 keymap created by Juno Nguyen * minimalism (not really). * DPAD layer for gaming with inverted T-shaped direction keys. * DPADNUM secondary layer tailored for StarCraft group control and FPS weapon switching. * New: homerow mods for even less movement * Homerow mods for even less movement * Toggle Control and GUI swap instead of default Alt and GUI to better accommodate switching between Windows/Linux and Mac Refined since Oct 2019 \ No newline at end of file