~ruther/qmk_firmware

f44a89ca77e63188d3e7102cd5b49352d07fa4c9 — worldspawn00 5 years ago a1a88b8
[Keyboard] adding keyboard: kodachi50 (#7976)

* kodachi50

* Amendeded with collaborator suggestions

* Add a missing key to layer 2 top row

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
A keyboards/wsk/kodachi50/config.h => keyboards/wsk/kodachi50/config.h +48 -0
@@ 0,0 1,48 @@
#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x72D4
#define DEVICE_VER      0x0001
#define MANUFACTURER    Worldspawn00
#define PRODUCT         Kodachi50
#define DESCRIPTION     Mirror stagger 50% keyboard

/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 7

/* key matrix pins */
#define MATRIX_ROW_PINS { D2, B5, B6, B2, B3, B1, F7, F6 }
#define MATRIX_COL_PINS { D1, D0, D4, C6, D7, E6, B4 }
#define UNUSED_PINS

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* number of backlight levels */

#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 7
#endif

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 10
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif


A keyboards/wsk/kodachi50/info.json => keyboards/wsk/kodachi50/info.json +12 -0
@@ 0,0 1,12 @@
{
    "keyboard_name": "Kodachi50",
    "url": "https://qmk.fm/keyboards",
    "maintainer": "worldspawn00",
    "width": 15,
    "height": 4,
    "layouts": {
        "LAYOUT": {
            "layout": [{"label":"Tab", "x":0, "y":0, "w":1.5}, {"label":"Q", "x":1.5, "y":0}, {"label":"W", "x":2.5, "y":0}, {"label":"E", "x":3.5, "y":0}, {"label":"R", "x":4.5, "y":0}, {"label":"T", "x":5.5, "y":0}, {"label":"{", "x":6.5, "y":0}, {"label":"}", "x":7.5, "y":0}, {"label":"Y", "x":8.5, "y":0}, {"label":"U", "x":9.5, "y":0}, {"label":"I", "x":10.5, "y":0}, {"label":"O", "x":11.5, "y":0}, {"label":"P", "x":12.5, "y":0}, {"label":"Backspace", "x":13.5, "y":0, "w":1.5}, {"label":"Caps Lock", "x":0, "y":1, "w":1.25}, {"label":"A", "x":1.25, "y":1}, {"label":"S", "x":2.25, "y":1}, {"label":"D", "x":3.25, "y":1}, {"label":"F", "x":4.25, "y":1}, {"label":"G", "x":5.25, "y":1}, {"label":"|", "x":6.25, "y":1, "w":1.25}, {"label":"Alt", "x":7.5, "y":1, "w":1.25}, {"label":"H", "x":8.75, "y":1}, {"label":"J", "x":9.75, "y":1}, {"label":"K", "x":10.75, "y":1}, {"label":"L", "x":11.75, "y":1}, {"label":"\"", "x":12.75, "y":1}, {"label":"Enter", "x":13.75, "y":1, "w":1.25}, {"label":"Shift", "x":0, "y":2}, {"label":"Z", "x":1, "y":2}, {"label":"X", "x":2, "y":2}, {"label":"C", "x":3, "y":2}, {"label":"V", "x":4, "y":2}, {"label":"B", "x":5, "y":2}, {"label":"~", "x":6, "y":2}, {"label":"_", "x":7, "y":2}, {"label":"+", "x":8, "y":2}, {"label":"N", "x":9, "y":2}, {"label":"M", "x":10, "y":2}, {"label":"<", "x":11, "y":2}, {"label":">", "x":12, "y":2}, {"label":"?", "x":13, "y":2}, {"label":":", "x":14, "y":2}, {"label":"Ctrl", "x":0, "y":3, "w":1.25}, {"label":"Win", "x":1.25, "y":3, "w":1.25}, {"label":"Alt", "x":2.5, "y":3, "w":1.25}, {"x":3.75, "y":3, "w":2.75}, {"x":6.5, "y":3}, {"x":7.5, "y":3, "w":2.25}, {"label":"Win", "x":9.75, "y":3, "w":1.25}, {"label":"Left", "x":11, "y":3}, {"label":"Down", "x":12, "y":3}, {"label":"Up", "x":13, "y":3}, {"label":"Right", "x":14, "y":3}]
        }
    }
}

A keyboards/wsk/kodachi50/keymaps/default/keymap.c => keyboards/wsk/kodachi50/keymaps/default/keymap.c +25 -0
@@ 0,0 1,25 @@
#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

    [0] = LAYOUT(
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,  KC_GRV,  KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_BSLS,
        KC_RCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,   KC_LALT,  KC_H,    KC_J,    KC_K,    KC_L,   KC_QUOT, KC_NO,   KC_ENT,
        KC_ESC, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,  KC_MINS, KC_EQL,  KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_UP, KC_PSCR,
        KC_MENU, KC_LGUI, KC_LALT, LT(1, KC_SPC), KC_RSFT,  KC_BSPC, MO(2), KC_DEL, KC_LEFT, KC_DOWN,   KC_RGHT),

    [1] = LAYOUT(
        KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC, KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END),

    [2] = LAYOUT(
        KC_TRNS, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5, KC_TRNS,  KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)

};



A keyboards/wsk/kodachi50/kodachi50.c => keyboards/wsk/kodachi50/kodachi50.c +1 -0
@@ 0,0 1,1 @@
#include "kodachi50.h"

A keyboards/wsk/kodachi50/kodachi50.h => keyboards/wsk/kodachi50/kodachi50.h +20 -0
@@ 0,0 1,20 @@
#pragma once

#include "quantum.h"

#define LAYOUT( \
    K00, K01, K02, K03, K04, K05, K06, K76, K75, K74, K73, K72, K71, K70,  \
    K10, K11, K12, K13, K14, K15, K16, K66, K65, K64, K63, K62, K61, K60, \
    K20, K21, K22, K23, K24, K25, K35, K26, K56, K55, K54, K53, K52, K51, K50, \
    K30, K31, K32,           K34, K36, K46,           K44, K43, K42, K41, K40        \
) { \
    { K00,   K01,   K02,   K03,   K04,   K05,   K06 }, \
    { K10,   K11,   K12,   K13,   K14,   K15,   K16 }, \
    { K20,   K21,   K22,   K23,   K24,   K25,   K26 }, \
    { K30,   K31,   K32,   KC_NO, K34,   K35,   K36 }, \
    { K40,   K41,   K42,   K43,   K44,   KC_NO, K46 }, \
    { K50,   K51,   K52,   K53,   K54,   K55,   K56 }, \
    { K60,   K61,   K62,   K63,   K64,   K65,   K66 }, \
    { K70,   K71,   K72,   K73,   K74,   K75,   K76 }  \
}


A keyboards/wsk/kodachi50/readme.md => keyboards/wsk/kodachi50/readme.md +16 -0
@@ 0,0 1,16 @@
# Kodachi50

![Kodachi50](https://i.imgur.com/v1SYb6a.png)

The Kodachi50 is a mirror stagger 50% board.

* Keyboard Maintainer: [worldspawn00](https://github.com/worldspawn00/)
* Hardware Supported: The Kodachi50 PCB and kit.
* Hardware Availability: [PCB & Kit](https://geekhack.org/index.php?topic=100535)

Make example for this keyboard (after setting up your build environment):

    make wsk/kodachi50:default

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).


A keyboards/wsk/kodachi50/rules.mk => keyboards/wsk/kodachi50/rules.mk +26 -0
@@ 0,0 1,26 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
#   Teensy       halfkay
#   Pro Micro    caterina
#   Atmel DFU    atmel-dfu
#   LUFA DFU     lufa-dfu
#   QMK DFU      qmk-dfu
#   ATmega32A    bootloadHID
#   ATmega328P   USBasp
BOOTLOADER = caterina

# Build Options
#   comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes  # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes   # Mouse keys
EXTRAKEY_ENABLE = yes   # Audio control and System control
CONSOLE_ENABLE = no     # Console for debug
COMMAND_ENABLE = no     # Commands for debug and configuration
SLEEP_LED_ENABLE = no   # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes       # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no   # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes