New layout for XD60/64 (#1748) * Add yuuki keymap Documentation is still a TODO and the keymap may not be final * GRV on colon * add KC_GRV to FN ESC * hhkb ish * hhkbish 2 * HHKBish and documentation * Fix Markdown warnings * typo
2 files changed, 54 insertions(+), 0 deletions(-) A keyboards/xd60/keymaps/yuuki/README.md A keyboards/xd60/keymaps/yuuki/keymap.c
A keyboards/xd60/keymaps/yuuki/README.md => keyboards/xd60/keymaps/yuuki/README.md +26 -0
@@ 0,0 1,26 @@ # yuuki's Layout Customized xd60 keymap with inspirations from HHKB and the layout I used on my Vortex Core (a 40% keyboard). ## Programming Instructions Change the layout in `keymap.c` then run `make xd60-yuuki`. The compiled file will be located in `.build/xd60_yuuki.hex` relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use `dfu-programmer`, and run: * `sudo dfu-programmer atmega32u4 erase` * `sudo dfu-programmer atmega32u4 flash .build/xd60-yuuki.hex` * `sudo dfu-programmer atmega32u4 start` ## Layout See `keymap.c` for the details, but here are the important features: | Key | Function | | -------------------------- | ---------------------------------- | | Capslock | Forward Slash when tapped and Left Control when held | | Left Control | Temporarily activate function layer | | FN + ESC | Grave | | Space Cadet Shift | Left Shift tapped writes ( and Right Shift tapped writes ) | | FN + HJKL | Arrow Keys | | Rightmost key in second row from bottom | Temporarily activate function layer | | FN + C | ^ | | FN + V | & (both for convenience as I use these keys a lot with VIM navigation and I find them hard reach) | \ No newline at end of file
A keyboards/xd60/keymaps/yuuki/keymap.c => keyboards/xd60/keymaps/yuuki/keymap.c +28 -0
@@ 0,0 1,28 @@ #include "xd60.h" #include "action_layer.h" #define BASE 0 #define FN 1 #define CTL_SLSH CTL_T(KC_SLSH) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // 0: Base Layer [BASE] = KEYMAP( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ CTL_SLSH, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \ KC_LSPO, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_NO, KC_RSPC, KC_UP, MO(FN), \ MO(FN), KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT ), // 1: Function Layer [FN] = KEYMAP( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \ KC_TRNS, RGB_MOD, RGB_VAI, KC_TRNS, KC_TRNS, KC_HOME, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, \ KC_TRNS, RGB_TOG, RGB_VAD, KC_MUTE, KC_VOLU, KC_VOLD, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_NO, KC_ENT, \ KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_CIRC, KC_AMPR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \ KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN,KC_END ), };