Keymap: copy skully's faux clicky mods (#3628)
2 files changed, 13 insertions(+), 1 deletions(-) A layouts/community/66_ansi/mechmerlin/config.h M layouts/community/66_ansi/mechmerlin/keymap.c
A layouts/community/66_ansi/mechmerlin/config.h => layouts/community/66_ansi/mechmerlin/config.h +12 -0
@@ 0,0 1,12 @@ #pragma once #ifdef AUDIO_CLICKY #define AUDIO_CLICKY_ON #define AUDIO_CLICKY_FREQ_DEFAULT 261.63f #define AUDIO_CLICKY_FREQ_MIN 65.41f #define AUDIO_CLICKY_FREQ_MAX 1046.5f //#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f //#define AUDIO_CLICKY_FREQ_FACTOR 2.71828f // e #define AUDIO_CLICKY_FREQ_FACTOR 1.61803f // golden ratio #define AUDIO_CLICKY_FREQ_RANDOMNESS 17.0f #endif
M layouts/community/66_ansi/mechmerlin/keymap.c => layouts/community/66_ansi/mechmerlin/keymap.c +1 -1
@@ 30,7 30,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_CL] = LAYOUT_66_ansi( BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, _______, RGB_VAI, \ RGB_TOG,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ CK_TOGG,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \ _______,_______,_______, RGB_MOD, _______,_______,_______,RGB_HUD,RGB_SAD,RGB_HUI), };