~ruther/qmk_firmware

f0c8e7c495af2aad476f4c428b700ed26188a8e5 — Fred Sundvik 9 years ago 6313cfd
Fix a few led test animation issues
1 files changed, 7 insertions(+), 7 deletions(-)

M led_test.c
M led_test.c => led_test.c +7 -7
@@ 63,7 63,7 @@ keyframe_animation_t led_test_animation = {
    },
};

static uint8_t fade_led_color(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
static uint8_t fade_led_color(keyframe_animation_t* animation, int from, int to) {
    int frame_length = animation->frame_lengths[animation->current_frame];
    int current_pos = frame_length - animation->time_left_in_frame;
    int delta = to - from;


@@ 107,8 107,8 @@ bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_stat

bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
    (void)state;
    int frame_length = animation->frame_lengths[animation->current_frame];
    int current_pos = frame_length - animation->time_left_in_frame;
    float frame_length = animation->frame_lengths[animation->current_frame];
    float current_pos = frame_length - animation->time_left_in_frame;
    float t = current_pos / frame_length;
    for (int i=0; i< NUM_COLS; i++) {
        uint8_t color = compute_gradient_color(t, i, NUM_COLS);


@@ 119,8 119,8 @@ bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visual

bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
    (void)state;
    int frame_length = animation->frame_lengths[animation->current_frame];
    int current_pos = frame_length - animation->time_left_in_frame;
    float frame_length = animation->frame_lengths[animation->current_frame];
    float current_pos = frame_length - animation->time_left_in_frame;
    float t = current_pos / frame_length;
    for (int i=0; i< NUM_ROWS; i++) {
        uint8_t color = compute_gradient_color(t, i, NUM_ROWS);


@@ 156,12 156,12 @@ bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer
    (void)state;
    (void)animation;
    gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180);
    return true;
    return false;
}

bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
    (void)state;
    (void)animation;
    gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
    return true;
    return false;
}