~ruther/qmk_firmware

ee7ce433357a1c1bbcaba54525fc5b5b5404aa82 — tmk 12 years ago 567b2ae
Refactor struct keyevent_t.
3 files changed, 19 insertions(+), 10 deletions(-)

M common/action.c
M common/keyboard.c
M common/keyboard.h
M common/action.c => common/action.c +9 -4
@@ 47,7 47,7 @@ static uint8_t waiting_keys_head = 0;
static bool waiting_keys_enqueue(keyevent_t event)
{
    debug("waiting_keys["); debug_dec(waiting_keys_head); debug("] = ");
    debug_hex8(event.key.row); debug_hex8(event.key.col); debug("\n"); // TODO event.key.raw
    debug_hex16(event.key.raw); debug("\n");
    if (waiting_keys_head < WAITING_KEYS_BUFFER) {
        waiting_keys[waiting_keys_head++] = (keyrecord_t){ .event = event,
                                                           .mods = host_get_mods() };


@@ 59,7 59,7 @@ static void waiting_keys_clear(void)
{
    waiting_keys_head = 0;
}
static bool waiting_keys_has(keypos_t key)
static bool waiting_keys_has(key_t key)
{
    for (uint8_t i = 0; i < waiting_keys_head; i++) {
        if KEYEQ(key, waiting_keys[i].event.key) return true;


@@ 71,7 71,6 @@ static void waiting_keys_process_in_current_layer(void)
    // TODO: in case of including layer key in waiting keys
    for (uint8_t i = 0; i < waiting_keys_head; i++) {
        debug("waiting_keys_process_in_current_layer["); debug_dec(i); debug("]\n");
        // TODO: no need action in waiting_keys? should get_action() in process()?
        process(waiting_keys[i].event);
    }
    waiting_keys_clear();


@@ 80,6 79,12 @@ static void waiting_keys_process_in_current_layer(void)

void action_exec(keyevent_t event)
{
    if (!IS_NOEVENT(event)) {
        debug("event: "); debug_hex16(event.key.raw);
        debug("[");
        if (event.pressed) debug("down"); else debug("up");
        debug("]\n");
    }
    if (IS_TAPPING) {
        /* when tap time elapses or waiting key is released */
        if ((timer_elapsed(tapping_key.event.time) > TAP_TIME) ||


@@ 136,7 141,7 @@ void action_exec(keyevent_t event)

static void process(keyevent_t event)
{
    action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
    action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col);
    debug("action: "); debug_hex16(action.code);
    if (event.pressed) debug("[down]\n"); else debug("[up]\n");


M common/keyboard.c => common/keyboard.c +2 -2
@@ 66,7 66,7 @@ void keyboard_task(void)
            for (int c = 0; c < MATRIX_COLS; c++) {
                if (matrix_change & (1<<c)) {
                    action_exec((keyevent_t){
                        .key = (keypos_t){ .row = r, .col = c },
                        .key.pos  = (keypos_t){ .row = r, .col = c },
                        .pressed = (matrix_row & (1<<c)),
                        .time = (timer_read() | 1) /* NOTE: 0 means no event */
                    });


@@ 80,7 80,7 @@ void keyboard_task(void)
    }
    // call to update delaying layer when no real event
    action_exec((keyevent_t) {
        .key = (keypos_t){ .row = 255, .col = 255 }, // assume this key doesn't exist
        .key.pos = (keypos_t){ .row = 255, .col = 255 }, // assume this key doesn't exist
        .pressed = false,
        .time = 0,
    });

M common/keyboard.h => common/keyboard.h +8 -4
@@ 26,19 26,23 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
extern "C" {
#endif

// TODO: union {raw = row:col}
typedef struct {
    uint8_t row;
    uint8_t col;
    uint8_t row;
} keypos_t;

typedef union {
    uint16_t raw;
    keypos_t pos;
} key_t;

typedef struct {
    keypos_t key;
    key_t key;
    bool     pressed;
    uint16_t time;
} keyevent_t;

#define KEYEQ(keya, keyb)       (keya.row == keyb.row && keya.col == keyb.col)
#define KEYEQ(keya, keyb)       (keya.raw == keyb.raw)
#define IS_NOEVENT(event)       (event.time == 0)
#define NOEVENT                 (keyevent_t) {      \
    .key = (keypos_t){ .row = 255, .col = 255 },    \