M quantum/action_layer.c => quantum/action_layer.c +6 -5
@@ 1,10 1,5 @@
#include <limits.h>
#include <stdint.h>
-#include "keyboard.h"
-#include "keymap.h"
-#include "action.h"
-#include "util.h"
-#include "action_layer.h"
#ifdef DEBUG_ACTION
# include "debug.h"
@@ 12,6 7,12 @@
# include "nodebug.h"
#endif
+#include "keyboard.h"
+#include "keymap.h"
+#include "action.h"
+#include "util.h"
+#include "action_layer.h"
+
/** \brief Default Layer State
*/
layer_state_t default_layer_state = 0;
M quantum/action_tapping.c => quantum/action_tapping.c +6 -5
@@ 1,10 1,5 @@
#include <stdint.h>
#include <stdbool.h>
-#include "action.h"
-#include "action_layer.h"
-#include "action_tapping.h"
-#include "keycode.h"
-#include "timer.h"
#ifdef DEBUG_ACTION
# include "debug.h"
@@ 12,6 7,12 @@
# include "nodebug.h"
#endif
+#include "action.h"
+#include "action_layer.h"
+#include "action_tapping.h"
+#include "keycode.h"
+#include "timer.h"
+
#ifndef NO_ACTION_TAPPING
# define IS_TAPPING() !IS_NOEVENT(tapping_key.event)