~ruther/qmk_firmware

ed8d9a099d90d0a367d3887a26a1efa9129bc345 — Jack Humbert 10 years ago 79849ee
added planck folder
A keyboard/planck/Makefile => keyboard/planck/Makefile +135 -0
@@ 0,0 1,135 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
#                Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
#               (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
#            have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
#             have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
#               (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
#                (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging, 
#              with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
#                   bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------

# Target file name (without extension).
TARGET = gh60_lufa

# Directory common source filess exist
TOP_DIR = ../..

# Directory keyboard dependent files exist
TARGET_DIR = .

# project specific files
SRC =	keymap_common.c \
	matrix.c \
	led.c

ifdef KEYMAP
    SRC := keymap_$(KEYMAP).c $(SRC)
else
    SRC := keymap_jack.c $(SRC)
endif

CONFIG_H = config.h


# MCU name
#MCU = at90usb1287
MCU = atmega32u4

# Processor frequency.
#     This will define a symbol, F_CPU, in all source code files equal to the
#     processor frequency in Hz. You can then use this symbol in your source code to
#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
#     automatically to create a 32-bit value in your source code.
#
#     This will be an integer division of F_USB below, as it is sourced by
#     F_USB after it has run through any CPU prescalers. Note that this value
#     does not *change* the processor frequency - it should merely be updated to
#     reflect the processor speed set externally so that the code can use accurate
#     software delays.
F_CPU = 16000000


#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8

# Input clock frequency.
#     This will define a symbol, F_USB, in all source code files equal to the
#     input clock frequency (before any prescaling is performed) in Hz. This value may
#     differ from F_CPU if prescaling is used on the latter, and is required as the
#     raw input clock is fed directly to the PLL sections of the AVR for high speed
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
#     at the end, this will be done automatically to create a 32-bit value in your
#     source code.
#
#     If no clock division is performed on the input clock inside the AVR (via the
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)

# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT


# Boot Section Size in *bytes*
#   Teensy halfKay   512
#   Teensy++ halfKay 1024
#   Atmel DFU loader 4096
#   LUFA bootloader  4096
#   USBaspLoader     2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096


# Build Options
#   comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes	# Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes	# Mouse keys(+4700)
EXTRAKEY_ENABLE = yes	# Audio control and System control(+450)
CONSOLE_ENABLE = yes	# Console for debug(+400)
COMMAND_ENABLE = yes    # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes  # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes	# USB Nkey Rollover - not yet supported in LUFA


# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax

# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)

include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

A keyboard/planck/Makefile.pjrc => keyboard/planck/Makefile.pjrc +116 -0
@@ 0,0 1,116 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
#                Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
#               (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
#            have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
#             have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
#               (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
#                (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging, 
#              with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
#                   bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------

# Target file name (without extension).
TARGET = gh60_pjrc

# Directory common source filess exist
TOP_DIR = ../..

# Directory keyboard dependent files exist
TARGET_DIR = .

# project specific files
SRC =	keymap_common.c \
	matrix.c \
	led.c

ifdef KEYMAP
    SRC := keymap_$(KEYMAP).c $(SRC)
else
    SRC := keymap_jack.c $(SRC)
endif

CONFIG_H = config.h


# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
MCU = atmega32u4
#MCU = at90usb1286


# Processor frequency.
#   Normally the first thing your program should do is set the clock prescaler,
#   so your program will run at the correct speed.  You should also set this
#   variable to same clock speed.  The _delay_ms() macro uses this, and many
#   examples use this variable to calculate timings.  Do not add a "UL" here.
F_CPU = 16000000


# Boot Section Size in *bytes*
#   Teensy halfKay   512
#   Atmel DFU loader 4096
#   LUFA bootloader  4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096


# Build Options
#   comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes	# Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes	# Mouse keys(+5000)
EXTRAKEY_ENABLE = yes	# Audio control and System control(+600)
CONSOLE_ENABLE = yes    # Console for debug
COMMAND_ENABLE = yes    # Commands for debug and configuration
SLEEP_LED_ENABLE = yes  # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes	# USB Nkey Rollover(+500)
#PS2_MOUSE_ENABLE = yes	# PS/2 mouse(TrackPoint) support


# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)

include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all

poker: OPT_DEFS += -DKEYMAP_POKER
poker: all

poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
poker_set: all

poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
poker_bit: all

A keyboard/planck/README.md => keyboard/planck/README.md +141 -0
@@ 0,0 1,141 @@
GH60 keyboard firmware
======================
DIY compact keyboard designed and run by komar007 and Geekhack community.

- Both Rev.A and Rev.B PCB are supported by one firmware binary(issue #64)

## GH60 Resources
- [KOMAR's project page](http://blog.komar.be/projects/gh60-programmable-keyboard/)
- [Prototyping](http://geekhack.org/index.php?topic=34959.0)
- [Rev.A PCB test](http://geekhack.org/index.php?topic=37570.0)
- [Rev.B PCB test](http://geekhack.org/index.php?topic=50685.0)
- [Group buy](http://geekhack.org/index.php?topic=41464.0)


## Build
Move to this directory then just run `make` like:

    $ make

Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason to do so now.


## Keymap
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in top README.md) and existent keymap files.

To build firmware binary hex file with a certain keymap just do `make` with `KEYMAP` option like:

    $ make KEYMAP=[poker|poker_set|poker_bit|plain|hasu|spacefn|hhkb|<name>]


### 1  Poker
[keymap_poker.c](keymap_poker.c) emulates original Poker layers
while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.

    Fn + Esc = `
    Fn + {left, down, up, right}  = {home, pgdown, pgup, end}

#### 1.0 Default layer
    ,-----------------------------------------------------------.
    |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
    |-----------------------------------------------------------|
    |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
    |-----------------------------------------------------------|
    |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
    |-----------------------------------------------------------|
    |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
    |-----------------------------------------------------------|
    |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
    `-----------------------------------------------------------'
#### 1.1 Poker Fn layer
    ,-----------------------------------------------------------.
    |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|       |
    |-----------------------------------------------------------|
    |     |FnQ| Up|   |   |   |   |   |   |Cal|   |Hom|Ins|     |
    |-----------------------------------------------------------|
    |      |Lef|Dow|Rig|   |   |Psc|Slk|Pau|   |Tsk|End|        |
    |-----------------------------------------------------------|
    |        |Del|   |Web|Mut|VoU|VoD|   |PgU|PgD|Del|   Up     |
    |-----------------------------------------------------------|
    |    |    |    |         FnS            |Fn  |Left|Down|Righ|
    `-----------------------------------------------------------'


### 2. Plain
Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
See [keymap_plain.c](keymap_plain.c) for detail.

#### 1.0 Plain Default layer
    ,-----------------------------------------------------------.
    |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
    |-----------------------------------------------------------|
    |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
    |-----------------------------------------------------------|
    |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
    |-----------------------------------------------------------|
    |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
    |-----------------------------------------------------------|
    |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
    `-----------------------------------------------------------'


### 3. Hasu
This is my favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.


### 4. SpaceFN
This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).

#### 4.0 Default layer
    ,-----------------------------------------------------------.
    |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
    |-----------------------------------------------------------|
    |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
    |-----------------------------------------------------------|
    |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
    |-----------------------------------------------------------|
    |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
    |-----------------------------------------------------------|
    |Ctrl|Gui |Alt |      Space/Fn          |Alt |Gui |App |Ctrl|
    `-----------------------------------------------------------'
#### 4.1 SpaceFN layer
    ,-----------------------------------------------------------.
    |`  | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
    |-----------------------------------------------------------|
    |     |   |   |   |   |   |   |Hom|Up |End|Psc|Slk|Pau|Ins  |
    |-----------------------------------------------------------|
    |      |   |   |   |   |   |PgU|Lef|Dow|Rig|   |   |        |
    |-----------------------------------------------------------|
    |        |   |   |   |   |Spc|PgD|`  |~  |   |   |          |
    |-----------------------------------------------------------|
    |    |    |    |            Fn          |    |    |    |    |
    `-----------------------------------------------------------'


### 5. HHKB
[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers.
#### 5.0: Default layer
    ,-----------------------------------------------------------.
    |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|  \|  `|
    |-----------------------------------------------------------|
    |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|Bspc |
    |-----------------------------------------------------------|
    |Ctrl  |  A|  S|  D|  F|  G|  H|  J|  K|  L|Fn3|  '|Return  |
    |-----------------------------------------------------------|
    |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift |Fn |
    |-----------------------------------------------------------|
    |    |Gui |Alt |      Space             |    |Alt |Gui |    |
    `-----------------------------------------------------------'
#### 5.1: HHKB Fn layer
    ,-----------------------------------------------------------.
    |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
    |-----------------------------------------------------------|
    |Caps |   |   |   |   |   |   |   |Psc|Slk|Pus|Up |   |     |
    |-----------------------------------------------------------|
    |      |VoD|VoU|Mut|Ejc|   |  *|  /|Hom|PgU|Lef|Rig|Enter   |
    |-----------------------------------------------------------|
    |        |   |   |   |   |   |  +|  -|End|PgD|Dow|      |   |
    |-----------------------------------------------------------|
    |    |    |    |                        |    |    |    |    |
    `-----------------------------------------------------------'


A keyboard/planck/config.h => keyboard/planck/config.h +70 -0
@@ 0,0 1,70 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef CONFIG_H
#define CONFIG_H


/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x6060
#define DEVICE_VER      0x0001
#define MANUFACTURER    jackhumbert
#define PRODUCT         Planck
#define DESCRIPTION     t.m.k. keyboard firmware for the Planck

/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12

/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE    5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* key combination for command */
#define IS_COMMAND() ( \
    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)



/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

#endif

A keyboard/planck/keymap_common.c => keyboard/planck/keymap_common.c +30 -0
@@ 0,0 1,30 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_common.h"


/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
    return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}

/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
    return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}

A keyboard/planck/keymap_common.h => keyboard/planck/keymap_common.h +52 -0
@@ 0,0 1,52 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H

#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"


extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];


/* GH60 keymap definition macro
 * K2C, K31 and  K3C are extra keys for ISO
 */
#define KEYMAP( \
    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
    K30, K31, K32, K33, K34,      K36, K37, K38, K39, K3A, K3B  \
) { \
    { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B }, \
    { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B }, \
    { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B }, \
    { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_NO,    KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B }  \
}

#endif

R keyboard/gh60/keymap_planck.c => keyboard/planck/keymap_jack.c +5 -3
@@ 5,7 5,7 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  TAB,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    BSPC,
  ESC,  A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, QUOT,
  LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, ENT,
  RSFT, LCTL, LALT, LGUI, FN2,    SPC,     FN1, LEFT, DOWN, UP,  RGHT),
  FN26, LCTL, LALT, LGUI, FN2,    SPC,     FN1, LEFT, DOWN, UP,  RGHT),
[1] = KEYMAP( /* Jack RAISE */
  GRV,  1,    2,    3,    4,    5,    6,    7,    8,    9,    0,    BSPC,
  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, EQL,  LBRC, RBRC, BSLS,


@@ 13,7 13,7 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  TRNS, TRNS, TRNS, TRNS, TRNS,    TRNS,   FN1,  MNXT, VOLD, VOLU, MPLY),
[2] = KEYMAP( /* Jack LOWER */
  FN22, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN25,
  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
  TRNS, TRNS, TRNS, TRNS, FN2,    TRNS,    TRNS, MNXT, VOLD, VOLU, MPLY),
};


@@ 36,5 36,7 @@ const uint16_t PROGMEM fn_actions[] = {
    [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
    [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
    [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
    [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
    [25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),

    [26] = ACTION_MODS_KEY(MOD_LSFT, MOD_RSFT),
};

A keyboard/planck/led.c => keyboard/planck/led.c +34 -0
@@ 0,0 1,34 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include <avr/io.h>
#include "stdint.h"
#include "led.h"


void led_set(uint8_t usb_led)
{
    if (usb_led & (1<<USB_LED_FUNCTION)) {
        // Output high.
        DDRF |= (1<<0);
        PORTF |= (1<<0);
    } else {
        // Output low.
        DDRF &= ~(1<<0);
        PORTF &= ~(1<<0);
    }
}

A keyboard/planck/matrix.c => keyboard/planck/matrix.c +215 -0
@@ 0,0 1,215 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/*
 * scan matrix
 */
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "action_layer.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"


#ifndef DEBOUNCE
#   define DEBOUNCE	10
#endif
static uint8_t debouncing = DEBOUNCE;

/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];

static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);


inline
uint8_t matrix_rows(void)
{
    return MATRIX_ROWS;
}

inline
uint8_t matrix_cols(void)
{
    return MATRIX_COLS;
}

void matrix_init(void)
{
    // initialize row and col
    unselect_rows();
    init_cols();

    // initialize matrix state: all keys off
    for (uint8_t i=0; i < MATRIX_ROWS; i++) {
        matrix[i] = 0;
        matrix_debouncing[i] = 0;
    }
}

uint8_t matrix_scan(void)
{
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
        select_row(i);
        _delay_us(30);  // without this wait read unstable value.
        matrix_row_t cols = read_cols();
        if (matrix_debouncing[i] != cols) {
            matrix_debouncing[i] = cols;
            if (debouncing) {
                debug("bounce!: "); debug_hex(debouncing); debug("\n");
            }
            debouncing = DEBOUNCE;
        }
        unselect_rows();
    }

    if (debouncing) {
        if (--debouncing) {
            _delay_ms(1);
        } else {
            for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
                matrix[i] = matrix_debouncing[i];
            }
        }
    }

    uint8_t layer = biton32(layer_state);
    switch (layer) {
        case 1:
        case 2:
            DDRC |= (1<<7);
            PORTC |= (1<<7);
            break;
        case 0:
            DDRC &= ~(1<<7);
            PORTC &= ~(1<<7);
            break;
    }

    return 1;
}

bool matrix_is_modified(void)
{
    if (debouncing) return false;
    return true;
}

inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
    return (matrix[row] & ((matrix_row_t)1<<col));
}

inline
matrix_row_t matrix_get_row(uint8_t row)
{
    return matrix[row];
}

void matrix_print(void)
{
    print("\nr/c 0123456789ABCDEF\n");
    for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
        phex(row); print(": ");
        pbin_reverse16(matrix_get_row(row));
        print("\n");
    }
}

uint8_t matrix_key_count(void)
{
    uint8_t count = 0;
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
        count += bitpop16(matrix[i]);
    }
    return count;
}

/* Column pin configuration
 * col: 0  1  2  3  4  5  6  7  8  9  10 11
 * pin: F0 F1 F4 F5 F6 F7 B6 B5 B4 D7 D5 D4
 */

static void init_cols(void)
{
    DDRF  &= ~(1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
    PORTF |=  (1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
    DDRD  &= ~(1<<0);
    PORTD |=  (1<<0);
    DDRB  &= ~(1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<7);
    PORTB |=  (1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<7);
}

static matrix_row_t read_cols(void)
{
    return (PINB&(1<<0) ? 0 : (1<< 0)) |
           (PINB&(1<<1) ? 0 : (1<< 1)) |
           (PINB&(1<<2) ? 0 : (1<< 2)) |
           (PINB&(1<<3) ? 0 : (1<< 3)) |
           (PINB&(1<<7) ? 0 : (1<< 4)) |
           (PIND&(1<<0) ? 0 : (1<< 5)) |
           (PINF&(1<<7) ? 0 : (1<< 6)) |
           (PINF&(1<<6) ? 0 : (1<< 7)) |
           (PINF&(1<<5) ? 0 : (1<< 8)) |
           (PINF&(1<<4) ? 0 : (1<< 9)) |
           (PINF&(1<<1) ? 0 : (1<<10)) |
           (PINF&(1<<0) ? 0 : (1<<11));
}

/* Row pin configuration
 * row: 0  1  2  3
 * pin: B0 B1 B2 B3
 */
static void unselect_rows(void)
{
    // Hi-Z(DDR:0, PORT:0) to unselect
    DDRB  &= ~0b01110000;
    PORTB &= ~0b01110000;
    DDRD  &= ~0b10000000;
    PORTD &= ~0b10000000;
}

static void select_row(uint8_t row)
{
    switch (row) {
        case 0:
            DDRB  |= (1<<6);
            PORTB &= ~(1<<6);
            break;
        case 1:
            DDRB  |= (1<<5);
            PORTB &= ~(1<<5);
            break;
        case 2:
            DDRB  |= (1<<4);
            PORTB &= ~(1<<4);
            break;
        case 3:
            DDRD  |= (1<<7);
            PORTD &= ~(1<<7);
            break;
    }
}