~ruther/qmk_firmware

e8e45bca986657adf292e84a88c9cc1459cd9f7b — Wolf Van Herreweghe 3 years ago 0a45a19
[Keyboard] Update FAve 84H RGB firmware (#16919)

* Add base FAve 84H firmware

* Update keyboards/linworks/fave84h/readme.md

Thank you, apologies for the oversight

Co-authored-by: Joel Challis <git@zvecr.com>

* Update keyboards/linworks/fave84h/keymaps/via/keymap.c

Co-authored-by: Joel Challis <git@zvecr.com>

* Update keyboards/linworks/fave84h/keymaps/default/keymap.c

Co-authored-by: Joel Challis <git@zvecr.com>

* Move LED config in ifdef

* update read me

* Update Product Name

* Update keyboards/linworks/fave84h/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Add Via RGB Matrix Control

* Add base FAve 84H firmware

* Add Via RGB Matrix Control

* fix merge conflict

* reduce max brightness

* remove action macro and action function

Co-authored-by: Joel Challis <git@zvecr.com>

* Remove / update code to work with the build in QMK via hack

* Update Read me

* Add newline at end of rules

Co-authored-by: Wolf Van Herreweghe <wolfvh@getupgamesofficial.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
M keyboards/linworks/fave84h/config.h => keyboards/linworks/fave84h/config.h +35 -25
@@ 52,17 52,19 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

//Led configuration
#define RGBLIGHT_ANIMATIONS
#define RGB_DI_PIN D2

/* Define RGB */
#define RGBLED_NUM 126
#define DRIVER_LED_TOTAL 126
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 140
#define RGB_DI_PIN D2

#define RGB_MATRIX_KEYPRESSES
//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifdef RGB_MATRIX_ENABLE

#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_KEYPRESSES 
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120

#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL

#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN


@@ 90,23 92,31 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
    #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
    #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#endif
#ifdef RGB_MATRIX_KEYPRESSES
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
    #define ENABLE_RGB_MATRIX_SPLASH
    #define ENABLE_RGB_MATRIX_MULTISPLASH
    #define ENABLE_RGB_MATRIX_SOLID_SPLASH
    #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// The PIXEL_FRACTAL effect does not work properly when the matrix layout is
// different from the physical layout; it also has problems when underglow
// LEDs are present, or when multiple LEDs are associated with the same key.
#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL

// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS
// is defined.  Both of these effects currently don't work properly when the
// key matrix does not match the physical layout, so they are disabled.
#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN

// Reactive effects; can be enabled only if at least one of
// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined.
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#endif

M keyboards/linworks/fave84h/fave84h.c => keyboards/linworks/fave84h/fave84h.c +2 -2
@@ 39,7 39,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
        1,    4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4,    1, 1, 1, 
        1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,    1, 1, 1, 
        1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,    1, 1, 1, 
        8, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,    1,    
        9, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,    1,    
        1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,    1,          1,
        1, 1, 1,       4,             1,    1, 1,    1, 1, 1,



@@ 47,4 47,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
        2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
    }
};
#endif
\ No newline at end of file
#endif

M keyboards/linworks/fave84h/keymaps/via/keymap.c => keyboards/linworks/fave84h/keymaps/via/keymap.c +1 -1
@@ 65,4 65,4 @@ void rgb_matrix_indicators_user(void) {
    if (host_leds.caps_lock) {
        rgb_matrix_set_color(12, 254, 189, 41); // set caps lock led color first number is index, R G B
    }
}
\ No newline at end of file
}

M keyboards/linworks/fave84h/keymaps/via/rules.mk => keyboards/linworks/fave84h/keymaps/via/rules.mk +1 -0
@@ 1,1 1,2 @@
VIA_ENABLE = yes
LTO_ENABLE = yes

M keyboards/linworks/fave84h/readme.md => keyboards/linworks/fave84h/readme.md +1 -1
@@ 19,5 19,5 @@ See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_to

## Bootloader Enter the bootloader in 3 ways: 
* **Bootmagic reset**: Hold down the key ESC key and plug in the keyboard (Top Left most switch)
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Physical reset short**: Briefly short the 2 pads labelled RESET on the back of the PCB
* **Keycode in layout**: Press the B key on layer 1 which is mapped to `RESET`