~ruther/qmk_firmware

e7d8ccdbb2c14af9cf37be680af1d8633729b65a — Mika Kuitunen 4 years ago c45d7e5
[Keyboard] Add support for Tunks Ergo33 keyboard (#10665)

* [Keyboard] Add support for Tunks Ergo33

* [Keyboard] Ergo33: Code style fixes

* [Keyboard] Ergo33: Add GPL license headers

* [Keyboard] Ergo33: remove keymap_config declarations

* Apply suggestions from code review

Co-authored-by: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
A keyboards/tunks/ergo33/config.h => keyboards/tunks/ergo33/config.h +68 -0
@@ 0,0 1,68 @@
/* Copyright 2020 Mika Kuitunen 
  * 
  * This program is free software: you can redistribute it and/or modify 
  * it under the terms of the GNU General Public License as published by 
  * the Free Software Foundation, either version 2 of the License, or 
  * (at your option) any later version. 
  * 
  * This program is distributed in the hope that it will be useful, 
  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
  * GNU General Public License for more details. 
  * 
  * You should have received a copy of the GNU General Public License 
  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
  */

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0xA0A1
#define DEVICE_VER      0x0001
#define MANUFACTURER    kulmajaba
#define PRODUCT         Ergo33

#define MATRIX_ROWS 5
#define MATRIX_COLS 7

/*
 * Keyboard Matrix Assignments
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
*/
#define MATRIX_ROW_PINS { F0, F1, B5, B4, D7 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, C7, C6, B6 }

#define DIODE_DIRECTION COL2ROW

/* Set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* Underglow + top RGB configuration */
#define RGB_DI_PIN D4

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

#define ENCODERS_PAD_A { D5 }
#define ENCODERS_PAD_B { D3 }

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

A keyboards/tunks/ergo33/ergo33.c => keyboards/tunks/ergo33/ergo33.c +17 -0
@@ 0,0 1,17 @@
/* Copyright 2020 Mika Kuitunen 
  * 
  * This program is free software: you can redistribute it and/or modify 
  * it under the terms of the GNU General Public License as published by 
  * the Free Software Foundation, either version 2 of the License, or 
  * (at your option) any later version. 
  * 
  * This program is distributed in the hope that it will be useful, 
  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
  * GNU General Public License for more details. 
  * 
  * You should have received a copy of the GNU General Public License 
  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
  */

#include "ergo33.h"

A keyboards/tunks/ergo33/ergo33.h => keyboards/tunks/ergo33/ergo33.h +57 -0
@@ 0,0 1,57 @@
/* Copyright 2020 Mika Kuitunen 
  * 
  * This program is free software: you can redistribute it and/or modify 
  * it under the terms of the GNU General Public License as published by 
  * the Free Software Foundation, either version 2 of the License, or 
  * (at your option) any later version. 
  * 
  * This program is distributed in the hope that it will be useful, 
  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
  * GNU General Public License for more details. 
  * 
  * You should have received a copy of the GNU General Public License 
  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
  */

#pragma once

#include "quantum.h"

/* The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */

/* Matrix layout
 * ,---------.
 * | 00 | 01 |------------------------.
 * |----|----| 02 | 03 | 04 | 05 | 06 |
 * | 10 | 11 |----|----|----|----|----|
 * |----|----| 12 | 13 | 14 | 14 | 16 |
 * | 20 | 21 |----|----|----|----|----|
 * |----|----| 22 | 23 | 24 | 25 | 26 |
 * | 30 | 31 |----|----|----|----|----|  ,----.
 * |----|----| 32 | 33 | 34 | 35 | 36 |  | 46 |
 * | 40 | 41 |---------------------------|----'
 * `---------'            | 43 | 44 | 45 |
 *                        `--------------'
 */

#define LAYOUT( \
    k00, k01, k02, k03, k04, k05, k06, \
    k10, k11, k12, k13, k14, k15, k16, \
    k20, k21, k22, k23, k24, k25, k26, \
    k30, k31, k32, k33, k34, k35, k36, \
    k40, k41,                          k46, \
                        k43, k44, k45 \
) \
{ \
    { k00, k01, k02, k03, k04, k05, k06 }, \
    { k10, k11, k12, k13, k14, k15, k16 }, \
    { k20, k21, k22, k23, k24, k25, k26 }, \
    { k30, k31, k32, k33, k34, k35, k36 }, \
    { k40, k41, KC_NO, k43, k44, k45, k46 } \
}

A keyboards/tunks/ergo33/info.json => keyboards/tunks/ergo33/info.json +18 -0
@@ 0,0 1,18 @@
{
  "keyboard_name": "Ergo33",
  "url": "https://github.com/kulmajaba/tunks-keyboard",
  "width": 9,
  "height": 6,
  "layouts": {
    "LAYOUT_all": {
      "layout": [
        {"x": 0, "y": 0}, {"x": 1, "y": 0}, {"x": 2, "y": 0.4}, {"x": 3, "y": 0.3}, {"x": 4, "y": 0.4}, {"x": 5, "y": 0.5}, {"x": 6, "y": 0.5},
        {"x": 0, "y": 1}, {"x": 1, "y": 1}, {"x": 2, "y": 1.4}, {"x": 3, "y": 1.3}, {"x": 4, "y": 1.4}, {"x": 5, "y": 1.5}, {"x": 6, "y": 1.5},
        {"x": 0, "y": 2}, {"x": 1, "y": 2}, {"x": 2, "y": 2.4}, {"x": 3, "y": 2.3}, {"x": 4, "y": 2.4}, {"x": 5, "y": 2.5}, {"x": 6, "y": 2.5},
        {"x": 0, "y": 3}, {"x": 1, "y": 3}, {"x": 2, "y": 3.4}, {"x": 3, "y": 3.3}, {"x": 4, "y": 3.4}, {"x": 5, "y": 3.5}, {"x": 6, "y": 3.5}, {"x": 8, "y": 3.5},
        {"x": 0, "y": 4}, {"x": 1, "y": 4},                                                                     
                                                                          {"x": 4.7, "y": 4.7}, {"x": 5.8, "y": 4.7}, {"x": 6.8, "y": 4.8}
      ]
    }
  }
}
\ No newline at end of file

A keyboards/tunks/ergo33/keymaps/default/config.h => keyboards/tunks/ergo33/keymaps/default/config.h +26 -0
@@ 0,0 1,26 @@
/* Copyright 2020 Mika Kuitunen 
  * 
  * This program is free software: you can redistribute it and/or modify 
  * it under the terms of the GNU General Public License as published by 
  * the Free Software Foundation, either version 2 of the License, or 
  * (at your option) any later version. 
  * 
  * This program is distributed in the hope that it will be useful, 
  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
  * GNU General Public License for more details. 
  * 
  * You should have received a copy of the GNU General Public License 
  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
  */

#pragma once

/* RGB LED count
 * No external LED PCB: 10
 * External LED PCB: 14
 */
#define RGBLED_NUM 14
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_LAYERS
#define RGBLIGHT_SLEEP
\ No newline at end of file

A keyboards/tunks/ergo33/keymaps/default/keymap.c => keyboards/tunks/ergo33/keymaps/default/keymap.c +110 -0
@@ 0,0 1,110 @@
/* Copyright 2020 Mika Kuitunen 
  * 
  * This program is free software: you can redistribute it and/or modify 
  * it under the terms of the GNU General Public License as published by 
  * the Free Software Foundation, either version 2 of the License, or 
  * (at your option) any later version. 
  * 
  * This program is distributed in the hope that it will be useful, 
  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
  * GNU General Public License for more details. 
  * 
  * You should have received a copy of the GNU General Public License 
  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
  */

#include QMK_KEYBOARD_H

/* Each layer gets a name for readability, which is then used in the keymap matrix below.
 * The underscores don't mean anything - you can have a layer called STUFF or any other name.
 */
enum layers {
    _BASE = 0,
    _RGB,
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

    [_BASE] = LAYOUT(
        KC_ESC,  KC_0,    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,
        KC_Y,    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,
        KC_H,    KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,
        KC_N,    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    TG(_RGB),
        KC_LGUI, KC_LCTL,                                                 KC_ENT,
                                               KC_LALT,  KC_SPC,  KC_ENT
    ),

    [_RGB] = LAYOUT(
        RGB_RMOD, RGB_MOD, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
        RGB_HUD,  RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
        RGB_SAD,  RGB_SAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
        RGB_VAD,  RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(_RGB),
        KC_TRNS,  KC_TRNS,                                                 KC_TRNS,
                                               KC_TRNS,  KC_TRNS,  KC_TRNS
    ),
};

#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
    if (index == 0) {
        if (clockwise) {
            tap_code(KC_MS_WH_DOWN);
        } else {
            tap_code(KC_MS_WH_UP);
        }
    }
}
#endif


#ifdef RGBLIGHT_LAYERS
#define HUE_PRIMARY 10
#define HSV_OFF 0, 0, 0
#define HSV_CAPS HUE_PRIMARY, 255, 64
#define HSV_LAYER_BASE HUE_PRIMARY, 255, 64
#define HSV_LAYER_RGB 213, 255, 64

const rgblight_segment_t PROGMEM ug_default_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {10, 4, HSV_OFF}
);

const rgblight_segment_t PROGMEM ug_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {11, 1, HSV_CAPS}
);

const rgblight_segment_t PROGMEM ug_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {13, 1, HSV_LAYER_BASE}
);

const rgblight_segment_t PROGMEM ug_rgb_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {13, 1, HSV_LAYER_RGB}
);

/* Define layer order, later layers take precedence */
const rgblight_segment_t* const PROGMEM ug_layers[] = RGBLIGHT_LAYERS_LIST(
    ug_default_layer,
    ug_caps_layer,
    ug_base_layer,
    ug_rgb_layer
);

void keyboard_post_init_user(void) {
    /* Enable the LED layers and set the initial state */
    rgblight_layers = ug_layers;
    rgblight_set_layer_state(0, true);
    rgblight_set_layer_state(2, true);
}

layer_state_t layer_state_set_user(layer_state_t state) {
    /* Both layers will light up if both kb layers are active, latter overrides */
    rgblight_set_layer_state(2, layer_state_cmp(state, 0));
    rgblight_set_layer_state(3, layer_state_cmp(state, 1));
    return state;
}

bool led_update_user(led_t led_state) {
    rgblight_set_layer_state(1, led_state.caps_lock);
    return true;
}
#endif

A keyboards/tunks/ergo33/keymaps/default/readme.md => keyboards/tunks/ergo33/keymaps/default/readme.md +11 -0
@@ 0,0 1,11 @@
# Default Ergo33 Layout

This is the default layout for the Ergo33. It mostly follows the left side of a normal keyboard, except since there is an extra column on the left, `0` is above `TAB` and the left column is:
```
ESC
Y
H
N
GUI (Win)
```
The encoder acts as a mouse scrollwheel and encoder press is `Enter`. On the top LEDs the 1st is a layer indicator and the 3rd is a caps lock indicator.

A keyboards/tunks/ergo33/keymaps/prpro/config.h => keyboards/tunks/ergo33/keymaps/prpro/config.h +28 -0
@@ 0,0 1,28 @@
/* Copyright 2020 Mika Kuitunen 
  * 
  * This program is free software: you can redistribute it and/or modify 
  * it under the terms of the GNU General Public License as published by 
  * the Free Software Foundation, either version 2 of the License, or 
  * (at your option) any later version. 
  * 
  * This program is distributed in the hope that it will be useful, 
  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
  * GNU General Public License for more details. 
  * 
  * You should have received a copy of the GNU General Public License 
  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
  */

#pragma once

/* RGB LED count
 * No external LED PCB: 10
 * External LED PCB: 14
 */
#define RGBLED_NUM 14
#define RGBLIGHT_LAYERS
#define RGBLIGHT_SLEEP

/* Tap dance delay in ms */
#define TAPPING_TERM 175
\ No newline at end of file

A keyboards/tunks/ergo33/keymaps/prpro/keymap.c => keyboards/tunks/ergo33/keymaps/prpro/keymap.c +164 -0
@@ 0,0 1,164 @@
/* Copyright 2020 Mika Kuitunen 
  * 
  * This program is free software: you can redistribute it and/or modify 
  * it under the terms of the GNU General Public License as published by 
  * the Free Software Foundation, either version 2 of the License, or 
  * (at your option) any later version. 
  * 
  * This program is distributed in the hope that it will be useful, 
  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
  * GNU General Public License for more details. 
  * 
  * You should have received a copy of the GNU General Public License 
  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
  */

#include QMK_KEYBOARD_H

#include "keymap_finnish.h"

enum layers {
    _BASE = 0,
    _PRPRO,
    _PRPRO2,
};

/* Tap Dance declarations */
enum {
    TD_1,
    TD_2,
    TD_3,
    TD_4,
    TD_5,
    TD_6,
    TD_COMMA,
    TD_HOME,
    TD_K,
    TD_DEL,
    TD_X,
    TD_C,
    TD_V,
    TD_Z
};

/* Tap Dance definitions */
qk_tap_dance_action_t tap_dance_actions[] = {
    [TD_1] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_1), LCTL(LSFT(KC_1))),
    [TD_2] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_2), LCTL(LSFT(KC_2))),
    [TD_3] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_3), LCTL(LSFT(KC_3))),
    [TD_4] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_4), LCTL(LSFT(KC_4))),
    [TD_5] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_5), LCTL(LSFT(KC_5))),
    [TD_6] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_6), LCTL(LSFT(KC_6))),
    [TD_COMMA] = ACTION_TAP_DANCE_DOUBLE(KC_COMMA, KC_DOT),
    [TD_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
    [TD_K] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_K), LCTL(LSFT(KC_K))),
    [TD_DEL] = ACTION_TAP_DANCE_DOUBLE(KC_DEL, LSFT(KC_DEL)),
    [TD_X] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_X), KC_S),
    [TD_C] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_C), KC_M),
    [TD_V] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_V), LCTL(KC_L)),
    [TD_Z] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_Z), LCTL(LSFT(KC_Z)))
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

    [_BASE] = LAYOUT(
        KC_ESC,  KC_0,    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,
        KC_Y,    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,
        KC_H,    KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,
        KC_N,    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    TG(_PRPRO),
        KC_LGUI, KC_LCTL,                                                KC_ENT,
                                               KC_LALT,  KC_SPC,  KC_ENT
    ),

    [_PRPRO] = LAYOUT(
        KC_ESC,     KC_M,        KC_V,         KC_UP,      KC_A,       KC_Y,       KC_C,
        KC_1,       KC_2,        KC_LEFT,      KC_DOWN,    KC_RIGHT,   TD(TD_Z),   TD(TD_DEL),
        FI_SECT,    TD(TD_HOME), KC_J,         KC_K,       KC_L,       TD(TD_K),   TG(_PRPRO2),
        KC_S,       KC_LSFT,     LCTL(KC_X),   LCTL(KC_C), LCTL(KC_V), LCTL(KC_S), TG(_PRPRO),
        LCTL(KC_L), KC_LCTL,                                                                   KC_ENT,
                                                                  KC_LALT,     KC_SPC,  KC_ENT
    ),

    [_PRPRO2] = LAYOUT(
        KC_TRNS, KC_TRNS, TD(TD_1), TD(TD_2), TD(TD_3),     TD(TD_4), TD(TD_5),
        KC_TRNS, KC_TRNS, KC_TRNS,  KC_TRNS,  KC_TRNS,      KC_TRNS,  KC_TRNS,
        KC_TRNS, KC_TRNS, KC_TRNS,  KC_TRNS,  KC_TRNS,      KC_TRNS,  KC_TRNS,
        KC_TRNS, KC_TRNS, KC_I,     KC_O,     TD(TD_COMMA), KC_TRNS,  TG(_PRPRO2),
        KC_TRNS, KC_TRNS,                                                         KC_TRNS,
                                                      KC_TRNS,   KC_TRNS, KC_TRNS
    ),
};

#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
    if (index == 0) {
        if (clockwise) {
            tap_code(KC_MS_WH_DOWN);
        } else {
            tap_code(KC_MS_WH_UP);
        }
    }
}
#endif

#ifdef RGBLIGHT_LAYERS
#define HUE_PRIMARY 10
#define HSV_PRIMARY HUE_PRIMARY, 255, 255
#define HSV_OFF 0, 0, 0
#define HSV_CAPS HUE_PRIMARY, 255, 64
#define HSV_LAYER_BASE HUE_PRIMARY, 255, 64
#define HSV_LAYER_PRPRO 213, 255, 64
#define HSV_LAYER_PRPRO2 184, 255, 64

const rgblight_segment_t PROGMEM ug_default_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 14, HSV_PRIMARY},
    {10, 4, HSV_OFF}
);

const rgblight_segment_t PROGMEM ug_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {11, 1, HSV_CAPS}
);

const rgblight_segment_t PROGMEM ug_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {13, 1, HSV_LAYER_BASE}
);

const rgblight_segment_t PROGMEM ug_prpro_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {13, 1, HSV_LAYER_PRPRO}
);

const rgblight_segment_t PROGMEM ug_prpro2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {13, 1, HSV_LAYER_PRPRO2}
);

/* Define layer order, later layers take precedence */
const rgblight_segment_t* const PROGMEM ug_layers[] = RGBLIGHT_LAYERS_LIST(
    ug_default_layer,
    ug_caps_layer,
    ug_base_layer,
    ug_prpro_layer,
    ug_prpro2_layer
);

void keyboard_post_init_user(void) {
    /* Enable the LED layers */
    rgblight_layers = ug_layers;
    rgblight_set_layer_state(0, true);
    rgblight_set_layer_state(2, true);
}

layer_state_t layer_state_set_user(layer_state_t state) {
    rgblight_set_layer_state(0, true);
    /* Both layers will light up if both kb layers are active */
    rgblight_set_layer_state(2, layer_state_cmp(state, 0));
    rgblight_set_layer_state(3, layer_state_cmp(state, 1));
    rgblight_set_layer_state(4, layer_state_cmp(state, 2));
    return state;
}

bool led_update_user(led_t led_state) {
    rgblight_set_layer_state(1, led_state.caps_lock);
    return true;
}
#endif

A keyboards/tunks/ergo33/keymaps/prpro/readme.md => keyboards/tunks/ergo33/keymaps/prpro/readme.md +5 -0
@@ 0,0 1,5 @@
# Ergo33 Premiere Pro  Layout

Default layout + Premiere pro editing layout for Ergo33.

On this layout, the second and third layers are Adobe Premiere Pro hotkeys. You'll need to use [My custom shortcuts](https://github.com/kulmajaba/tunks-keyboard/blob/master/Ergo33%20prpro.kys) for it to work.

A keyboards/tunks/ergo33/keymaps/prpro/rules.mk => keyboards/tunks/ergo33/keymaps/prpro/rules.mk +1 -0
@@ 0,0 1,1 @@
TAP_DANCE_ENABLE = yes      # Tap dance
\ No newline at end of file

A keyboards/tunks/ergo33/keymaps/rgb/config.h => keyboards/tunks/ergo33/keymaps/rgb/config.h +24 -0
@@ 0,0 1,24 @@
/* Copyright 2020 Mika Kuitunen 
  * 
  * This program is free software: you can redistribute it and/or modify 
  * it under the terms of the GNU General Public License as published by 
  * the Free Software Foundation, either version 2 of the License, or 
  * (at your option) any later version. 
  * 
  * This program is distributed in the hope that it will be useful, 
  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
  * GNU General Public License for more details. 
  * 
  * You should have received a copy of the GNU General Public License 
  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
  */

#pragma once

/* RGB LED count
 * No external LED PCB: 10
 * External LED PCB: 14
 */
#define RGBLED_NUM 10
#define RGBLIGHT_ANIMATIONS
\ No newline at end of file

A keyboards/tunks/ergo33/keymaps/rgb/keymap.c => keyboards/tunks/ergo33/keymaps/rgb/keymap.c +33 -0
@@ 0,0 1,33 @@
/* Copyright 2020 Mika Kuitunen 
  * 
  * This program is free software: you can redistribute it and/or modify 
  * it under the terms of the GNU General Public License as published by 
  * the Free Software Foundation, either version 2 of the License, or 
  * (at your option) any later version. 
  * 
  * This program is distributed in the hope that it will be useful, 
  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
  * GNU General Public License for more details. 
  * 
  * You should have received a copy of the GNU General Public License 
  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
  */

#include QMK_KEYBOARD_H

enum layers {
    _BASE = 0,
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

    [_BASE] = LAYOUT(
        RGB_RMOD, RGB_MOD, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
        RGB_HUD,  RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
        RGB_SAD,  RGB_SAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
        RGB_VAD,  RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
        KC_TRNS,  KC_TRNS,                                                 KC_TRNS,
                                                KC_TRNS,  KC_TRNS,  KC_TRNS
    ),
};

A keyboards/tunks/ergo33/keymaps/rgb/readme.md => keyboards/tunks/ergo33/keymaps/rgb/readme.md +3 -0
@@ 0,0 1,3 @@
# Ergo33 RGB Layout

Pure RGB lighting layout for product photography.

A keyboards/tunks/ergo33/readme.md => keyboards/tunks/ergo33/readme.md +20 -0
@@ 0,0 1,20 @@
# Ergo33

A one-handed 33-key keypad for gaming, macros etc.

* Keyboard Maintainer: [Mika Kuitunen / kulmajaba](https://github.com/kulmajaba)
* Hardware Supported: Ergo33 PCB, ATmega32U4 MCU, Kailh hot-swap sockets, EC11 rotary encoder
* Hardware Availability: Open source, schema and layout: [Github](https://github.com/kulmajaba/tunks-keyboard)

![](https://i.imgur.com/G5nAspYl.jpg)
![](https://i.imgur.com/snLIZrEl.jpg)

Make example for this keyboard (after setting up your build environment):

    make ergo33:default

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

### Bootloader mode

To get the keyboard into bootloader mode, press the switch `SW1` on the backside of the PCB once while the keyboard is connected to USB.

A keyboards/tunks/ergo33/rules.mk => keyboards/tunks/ergo33/rules.mk +24 -0
@@ 0,0 1,24 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
BOOTLOADER = atmel-dfu

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = lite     # Virtual DIP switch configuration
EXTRAKEY_ENABLE = yes       # Audio control and System control
MOUSEKEY_ENABLE = yes       # Mouse keys
COMMAND_ENABLE = no         # Commands for debug and configuration
CONSOLE_ENABLE = no         # Console for debug
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes           # USB Nkey Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no       # Enable Bluetooth
AUDIO_ENABLE = no           # Audio output

ENCODER_ENABLE = yes        # Rotary encoders