M quantum/rgblight.c => quantum/rgblight.c +13 -14
@@ 1201,33 1201,32 @@ void rgblight_effect_alternating(animation_status_t *anim) {
__attribute__((weak)) const uint8_t RGBLED_TWINKLE_INTERVALS[] PROGMEM = {50, 25, 10};
typedef struct PACKED {
- HSV hsv;
- uint8_t life;
- bool up;
+ HSV hsv;
+ uint8_t life;
+ bool up;
} TwinkleState;
static TwinkleState led_twinkle_state[RGBLED_NUM];
void rgblight_effect_twinkle(animation_status_t *anim) {
-
bool random_color = anim->delta / 3;
- bool restart = anim->pos == 0;
- anim->pos = 1;
+ bool restart = anim->pos == 0;
+ anim->pos = 1;
for (uint8_t i = 0; i < rgblight_ranges.effect_num_leds; i++) {
TwinkleState *t = &(led_twinkle_state[i]);
- HSV *c = &(t->hsv);
+ HSV * c = &(t->hsv);
if (restart) {
// Restart
- t->life = 0;
+ t->life = 0;
t->hsv.v = 0;
} else if (t->life) {
// This LED is already on, either brightening or dimming
t->life--;
uint8_t on = t->up ? RGBLIGHT_EFFECT_TWINKLE_LIFE - t->life : t->life;
- c->v = (uint16_t) rgblight_config.val * on / RGBLIGHT_EFFECT_TWINKLE_LIFE;
+ c->v = (uint16_t)rgblight_config.val * on / RGBLIGHT_EFFECT_TWINKLE_LIFE;
if (t->life == 0 && t->up) {
- t->up = false;
+ t->up = false;
t->life = RGBLIGHT_EFFECT_TWINKLE_LIFE;
}
if (!random_color) {
@@ 1236,11 1235,11 @@ void rgblight_effect_twinkle(animation_status_t *anim) {
}
} else if (rand() < RAND_MAX * RGBLIGHT_EFFECT_TWINKLE_PROBABILITY) {
// This LED is off, but was randomly selected to start brightening
- c->h = random_color ? rand() % 0xFF : rgblight_config.hue;
- c->s = random_color ? (rand() % (rgblight_config.sat / 2)) + (rgblight_config.sat / 2) : rgblight_config.sat;
- c->v = 0;
+ c->h = random_color ? rand() % 0xFF : rgblight_config.hue;
+ c->s = random_color ? (rand() % (rgblight_config.sat / 2)) + (rgblight_config.sat / 2) : rgblight_config.sat;
+ c->v = 0;
t->life = RGBLIGHT_EFFECT_TWINKLE_LIFE;
- t->up = true;
+ t->up = true;
} else {
// This LED is off, and was NOT selected to start brightening
}
M quantum/rgblight.h => quantum/rgblight.h +1 -1
@@ 154,7 154,7 @@ enum RGBLIGHT_EFFECT_MODE {
# endif
# ifndef RGBLIGHT_EFFECT_TWINKLE_PROBABILITY
-# define RGBLIGHT_EFFECT_TWINKLE_PROBABILITY 1/127
+# define RGBLIGHT_EFFECT_TWINKLE_PROBABILITY 1 / 127
# endif
# ifndef RGBLIGHT_HUE_STEP