~ruther/qmk_firmware

e77ebe6889d5c42f36b9a9a050a4dcfbb470c37b — Ryan 2 years ago 3ab3101
Remove use of layout macros for LFKeyboards LED config (#20666)

M keyboards/lfkeyboards/lfk78/lfk78.c => keyboards/lfkeyboards/lfk78/lfk78.c +0 -13
@@ 175,16 175,3 @@ const uint8_t rgb_sequence[] = {
    12, 11, 10, 9, 16, 32, 31, 30, 28, 25, 24, 22, 21,
    20, 19, 18, 17, 1, 2, 3, 4, 5, 6, 7, 8, 14, 13
};

// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
//     Bit     | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
//            /    \ ISSI Col  |    ISSI Row   |
//          matrix idx
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = LAYOUT(
    0x19, 0x18,   0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94,   0x93,   0x92, 0x91,
    0x29, 0x28,    0x27,  0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3,   0xA2, 0xA1,
    0x39, 0x38,      0x37,  0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5,     0xB3,
    0x49, 0x48,    0x47,     0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5,          0xC4,   0xC2,
    0x59, 0x58,   0x57,  0x56,  0x55,             0x51,                   0xD6, 0xE5, 0xE4,         0xE3, 0xE2, 0xE1
);

M keyboards/lfkeyboards/lfk78/lfk78.h => keyboards/lfkeyboards/lfk78/lfk78.h +0 -1
@@ 1,6 1,5 @@
#pragma once

#include QMK_KEYBOARD_H
#include "quantum.h"

typedef struct RGB_Color {

A keyboards/lfkeyboards/lfk78/revb/revb.c => keyboards/lfkeyboards/lfk78/revb/revb.c +19 -0
@@ 0,0 1,19 @@
#include "quantum.h"

// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
//     Bit     | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
//            /    \ ISSI Col  |    ISSI Row   |
//          matrix idx
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
    {0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12},
    {0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22},
    {0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32},
    {0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41},
    {0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5},
    {0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93},
    {0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3},
    {0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3, 0x00},
    {0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2, 0x00},
    {0xE4, 0xE3, 0xE2, 0xE1, 0x92, 0x91, 0xA2, 0xA1}
};

A keyboards/lfkeyboards/lfk78/revc/revc.c => keyboards/lfkeyboards/lfk78/revc/revc.c +14 -0
@@ 0,0 1,14 @@
#include "quantum.h"

// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
//     Bit     | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
//            /    \ ISSI Col  |    ISSI Row   |
//          matrix idx
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
    {0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91},
    {0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1},
    {0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3, 0x00, 0x00, 0x00},
    {0x49, 0x48, 0x47, 0x00, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0x00, 0xC2, 0x00},
    {0x59, 0x58, 0x57, 0x56, 0x55, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1}
};

A keyboards/lfkeyboards/lfk78/revj/revj.c => keyboards/lfkeyboards/lfk78/revj/revj.c +14 -0
@@ 0,0 1,14 @@
#include "quantum.h"

// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
//     Bit     | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
//            /    \ ISSI Col  |    ISSI Row   |
//          matrix idx
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
    {0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91},
    {0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1},
    {0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3, 0x00, 0x00, 0x00},
    {0x49, 0x48, 0x47, 0x00, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0x00, 0xC2, 0x00},
    {0x59, 0x58, 0x57, 0x56, 0x55, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1}
};

M keyboards/lfkeyboards/lfk87/lfk87.c => keyboards/lfkeyboards/lfk87/lfk87.c +0 -15
@@ 153,18 153,3 @@ const uint8_t rgb_matrices[] = {6, 7};
const uint8_t rgb_sequence[] = {
    27, 29, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 11, 15, 14, 20, 21, 22, 23, 24, 25, 26
};

// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
//     Bit     | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
//             |   | ISSI Col  |    ISSI Row   |
//             /   |
//             Device
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] =
LAYOUT_tkl_ansi(
  0x19, 0x18,   0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94,   0x93,   0x92, 0x91,
  0x29, 0x28,    0x27,  0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3,   0xA2, 0xA1,
  0x39, 0x38,      0x37,  0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5,     0xB3,
  0x49, 0x48,    0x47,     0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5,          0xC4,   0xC2,
  0x59, 0x58,   0x57,  0x56,  0x55,             0x51,                   0xD6, 0xE5, 0xE4,         0xE3, 0xE2, 0xE1,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);

M keyboards/lfkeyboards/lfk87/lfk87.h => keyboards/lfkeyboards/lfk87/lfk87.h +0 -1
@@ 1,6 1,5 @@
#pragma once

#include QMK_KEYBOARD_H
#include "quantum.h"
#include "matrix.h"
#include <avr/sfr_defs.h>

A keyboards/lfkeyboards/lfk87/reva/reva.c => keyboards/lfkeyboards/lfk87/reva/reva.c +16 -0
@@ 0,0 1,16 @@
#include "quantum.h"

// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
//     Bit     | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
//             |   | ISSI Col  |    ISSI Row   |
//             /   |
//             Device
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
    {0x19, 0x00, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93},
    {0x92, 0x91, 0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4},
    {0xA3, 0xA2, 0xA1, 0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5},
    {0xB3, 0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0x00, 0x00, 0x00, 0x00},
    {0xC5, 0x00, 0xC4, 0xC2, 0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0x00, 0x00, 0xE3, 0x00},
    {0xE2, 0xE1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}
};

A keyboards/lfkeyboards/lfk87/revc/revc.c => keyboards/lfkeyboards/lfk87/revc/revc.c +17 -0
@@ 0,0 1,17 @@
#include "quantum.h"

// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
//     Bit     | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
//             |   | ISSI Col  |    ISSI Row   |
//             /   |
//             Device
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
    {0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x00, 0x95, 0x94, 0x93},
    {0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0x00, 0xA6, 0xA5, 0xA4},
    {0xA2, 0xA1, 0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5},
    {0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0x00, 0x00, 0x00, 0x00},
    {0x00, 0xC4, 0xC2, 0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0x00, 0x00, 0xE3, 0x00},
    {0xB3, 0xC5, 0xE2, 0xE1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
    {0x19, 0x92, 0x91, 0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}
};

M keyboards/lfkeyboards/mini1800/mini1800.c => keyboards/lfkeyboards/mini1800/mini1800.c +7 -8
@@ 165,11 165,10 @@ const uint8_t rgb_sequence[] = {
//             |   | ISSI Col  |    ISSI Row   |
//             /   |
//             Device
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] =
LAYOUT(
  0x19, 0x18,   0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94,   0x93,   0x92, 0x91,
  0x29, 0x28,    0x27,  0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3,   0xA2, 0xA1,
  0x39, 0x38,      0x37,  0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5,     0xB3,
  0x49, 0x48,    0x47,     0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5,          0xC4,   0xC2,
  0x59, 0x58,   0x57,  0x56,  0x55,             0x51,                   0xD6, 0xE5, 0xE4,         0xE3, 0xE2, 0xE1,
  0x00, 0x00, 0x00, 0x00);
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
    {0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x00, 0x95, 0x94, 0x93, 0x92, 0x91},
    {0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xB6, 0xA4, 0xA3, 0xA2, 0xA1},
    {0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0x00, 0x00, 0x00, 0xB5, 0xB3, 0x49, 0x48},
    {0x47, 0x00, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0x00, 0xC2, 0x59, 0x58, 0x57, 0x56},
    {0x55, 0x51, 0xD6, 0x00, 0x00, 0xE5, 0x00, 0x00, 0x00, 0x00, 0xE4, 0xE3, 0xE2, 0x00, 0xE1, 0x00, 0x00, 0x00, 0x00}
};

M keyboards/lfkeyboards/mini1800/mini1800.h => keyboards/lfkeyboards/mini1800/mini1800.h +0 -1
@@ 1,6 1,5 @@
#pragma once

#include QMK_KEYBOARD_H
#include "matrix.h"
#include <avr/sfr_defs.h>


M keyboards/woodkeys/meira/lighting.c => keyboards/woodkeys/meira/lighting.c +0 -13
@@ 16,19 16,6 @@ const uint8_t backlight_pwm_map[BACKLIGHT_LEVELS] = BACKLIGHT_PWM_MAP;

    const uint8_t switch_matrices[] = {0, 1};

    // Maps switch LEDs from Row/Col to ISSI matrix.
    // Value breakdown:
    //     Bit     | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
    //             |   | ISSI Col  |    ISSI Row   |
    //             /   |
    //             Device
//    const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] =
//    LAYOUT(
//      0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5,
//      0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5,
//      0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6,
//      0x59, 0x58, 0x57, 0x56,       0x55,       0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2);

void backlight_set(uint8_t level){
#ifdef BACKLIGHT_ENABLE
    uint8_t pwm_value = 0;