~ruther/qmk_firmware

dfb6d38f08b3912baffbca23e351dd0ad836238c — Joel Challis 1 year, 10 months ago 0d53538
Simplfy RGB/LED matrix effect logic (#21703)

M builddefs/common_features.mk => builddefs/common_features.mk +2 -0
@@ 363,6 363,7 @@ endif
    COMMON_VPATH += $(QUANTUM_DIR)/led_matrix
    COMMON_VPATH += $(QUANTUM_DIR)/led_matrix/animations
    COMMON_VPATH += $(QUANTUM_DIR)/led_matrix/animations/runners
    POST_CONFIG_H += $(QUANTUM_DIR)/led_matrix/post_config.h
    SRC += $(QUANTUM_DIR)/process_keycode/process_backlight.c
    SRC += $(QUANTUM_DIR)/led_matrix/led_matrix.c
    SRC += $(QUANTUM_DIR)/led_matrix/led_matrix_drivers.c


@@ 428,6 429,7 @@ endif
    COMMON_VPATH += $(QUANTUM_DIR)/rgb_matrix
    COMMON_VPATH += $(QUANTUM_DIR)/rgb_matrix/animations
    COMMON_VPATH += $(QUANTUM_DIR)/rgb_matrix/animations/runners
    POST_CONFIG_H += $(QUANTUM_DIR)/rgb_matrix/post_config.h
    SRC += $(QUANTUM_DIR)/color.c
    SRC += $(QUANTUM_DIR)/rgb_matrix/rgb_matrix.c
    SRC += $(QUANTUM_DIR)/rgb_matrix/rgb_matrix_drivers.c

M docs/feature_led_matrix.md => docs/feature_led_matrix.md +3 -9
@@ 247,7 247,6 @@ enum led_matrix_effects {
    LED_MATRIX_CYCLE_UP_DOWN,       // Full gradient scrolling top to bottom
    LED_MATRIX_CYCLE_OUT_IN,        // Full gradient scrolling out to in
    LED_MATRIX_DUAL_BEACON,         // Full gradient spinning around center of keyboard
#if defined(LED_MATRIX_KEYPRESSES) || defined(LED_MATRIX_KEYRELEASES)
    LED_MATRIX_SOLID_REACTIVE_SIMPLE,   // Pulses keys hit then fades out
    LED_MATRIX_SOLID_REACTIVE_WIDE       // Value pulses near a single key hit then fades out
    LED_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Value pulses near multiple key hits then fades out


@@ 257,7 256,6 @@ enum led_matrix_effects {
    LED_MATRIX_SOLID_REACTIVE_MULTINEXUS // Value pulses away on the same column and row of multiple key hits then fades out
    LED_MATRIX_SOLID_SPLASH,             // Value pulses away from a single key hit then fades out
    LED_MATRIX_SOLID_MULTISPLASH,        // Value pulses away from multiple key hits then fades out
#endif
    LED_MATRIX_WAVE_LEFT_RIGHT           // Sine wave scrolling from left to right
    LED_MATRIX_WAVE_UP_DOWN              // Sine wave scrolling from up to down
    LED_MATRIX_EFFECT_MAX


@@ 281,8 279,6 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|`#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT`            |Enables `LED_MATRIX_WAVE_LEFT_RIGHT`          |
|`#define ENABLE_LED_MATRIX_WAVE_UP_DOWN`               |Enables `LED_MATRIX_WAVE_UP_DOWN`             |

?> These modes don't require any additional defines.

|Reactive Defines                                       |Description                                   |
|-------------------------------------------------------|----------------------------------------------|
|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE`      |Enables `LED_MATRIX_SOLID_REACTIVE_SIMPLE`    |


@@ 295,7 291,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|`#define ENABLE_LED_MATRIX_SOLID_SPLASH`               |Enables `LED_MATRIX_SOLID_SPLASH`             |
|`#define ENABLE_LED_MATRIX_SOLID_MULTISPLASH`          |Enables `LED_MATRIX_SOLID_MULTISPLASH`        |

?> These modes also require the `LED_MATRIX_KEYPRESSES` or `LED_MATRIX_KEYRELEASES` define to be available.
?> These modes introduce additional logic that can increase firmware size.

## Custom LED Matrix Effects :id=custom-led-matrix-effects



@@ 361,9 357,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
## Additional `config.h` Options :id=additional-configh-options

```c
#define LED_MATRIX_KEYPRESSES // reacts to keypresses
#define LED_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
#define LED_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses)
#define LED_MATRIX_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off
#define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)


@@ 373,7 367,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
#define LED_MATRIX_DEFAULT_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define LED_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
#define LED_MATRIX_SPLIT { X, Y }   // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
                                    // If LED_MATRIX_KEYPRESSES or LED_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
                                    // If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
```

## EEPROM storage :id=eeprom-storage

M docs/feature_rgb_matrix.md => docs/feature_rgb_matrix.md +4 -12
@@ 650,11 650,8 @@ enum rgb_matrix_effects {
    RGB_MATRIX_PIXEL_FRACTAL,       // Single hue fractal filled keys pulsing horizontally out to edges
    RGB_MATRIX_PIXEL_FLOW,          // Pulsing RGB flow along LED wiring with random hues
    RGB_MATRIX_PIXEL_RAIN,          // Randomly light keys with random hues
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
    RGB_MATRIX_TYPING_HEATMAP,      // How hot is your WPM!
    RGB_MATRIX_DIGITAL_RAIN,        // That famous computer simulation
#endif
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
    RGB_MATRIX_SOLID_REACTIVE_SIMPLE,   // Pulses keys hit to hue & value then fades value out
    RGB_MATRIX_SOLID_REACTIVE,      // Static single hue, pulses keys hit to shifted hue then fades to current hue
    RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out


@@ 667,7 664,6 @@ enum rgb_matrix_effects {
    RGB_MATRIX_MULTISPLASH,         // Full gradient & value pulse away from multiple key hits then fades value out
    RGB_MATRIX_SOLID_SPLASH,        // Hue & value pulse away from a single key hit then fades value out
    RGB_MATRIX_SOLID_MULTISPLASH,   // Hue & value pulse away from multiple key hits then fades value out
#endif
    RGB_MATRIX_EFFECT_MAX
};
```


@@ 707,14 703,12 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW`                |Enables `RGB_MATRIX_PIXEL_FLOW`               |
|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN`                |Enables `RGB_MATRIX_PIXEL_RAIN`               |

?> These modes don't require any additional defines.

|Framebuffer Defines                                   |Description                                   |
|------------------------------------------------------|----------------------------------------------|
|`#define ENABLE_RGB_MATRIX_TYPING_HEATMAP`            |Enables `RGB_MATRIX_TYPING_HEATMAP`           |
|`#define ENABLE_RGB_MATRIX_DIGITAL_RAIN`              |Enables `RGB_MATRIX_DIGITAL_RAIN`             |

?> These modes also require the `RGB_MATRIX_FRAMEBUFFER_EFFECTS` define to be available.
?> These modes introduce additional logic that can increase firmware size.

|Reactive Defines                                    |Description                                   |
|------------------------------------------------------|----------------------------------------------|


@@ 731,7 725,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|`#define ENABLE_RGB_MATRIX_SOLID_SPLASH`              |Enables `RGB_MATRIX_SOLID_SPLASH`             |
|`#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH`         |Enables `RGB_MATRIX_SOLID_MULTISPLASH`        |

?> These modes also require the `RGB_MATRIX_KEYPRESSES` or `RGB_MATRIX_KEYRELEASES` define to be available.
?> These modes introduce additional logic that can increase firmware size.


### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap


@@ 872,9 866,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master
## Additional `config.h` Options :id=additional-configh-options

```c
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
#define RGB_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses)
#define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)


@@ 887,7 879,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master
#define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
#define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
#define RGB_MATRIX_SPLIT { X, Y } 	// (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
                              		// If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
                              		// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
#define RGB_TRIGGER_ON_KEYDOWN      // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
```


M keyboards/boardsource/technik_o/config.h => keyboards/boardsource/technik_o/config.h +9 -9
@@ 41,12 41,12 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH

M keyboards/boardsource/technik_s/config.h => keyboards/boardsource/technik_s/config.h +9 -9
@@ 41,12 41,12 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH

M keyboards/crkbd/r2g/config.h => keyboards/crkbd/r2g/config.h +6 -6
@@ 53,12 53,12 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#   define ENABLE_RGB_MATRIX_RAINDROPS
#   define ENABLE_RGB_MATRIX_HUE_BREATHING
#   define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#   define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#   define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#   define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#   define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#   define ENABLE_RGB_MATRIX_SPLASH
#   define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #   define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #   define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #   define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #   define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #   define ENABLE_RGB_MATRIX_SPLASH
// #   define ENABLE_RGB_MATRIX_SOLID_SPLASH
#endif

#define SPLIT_USB_DETECT

M keyboards/dp60/config.h => keyboards/dp60/config.h +14 -14
@@ 84,18 84,18 @@
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

M keyboards/dztech/dz60rgb_ansi/v2_1/config.h => keyboards/dztech/dz60rgb_ansi/v2_1/config.h +1 -1
@@ 66,7 66,7 @@
// #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #    define ENABLE_RGB_MATRIX_SPLASH
// #    define ENABLE_RGB_MATRIX_MULTISPLASH
#    define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #    define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#    define DRIVER_ADDR_1 0b1010000

M keyboards/ergodox_ez/config.h => keyboards/ergodox_ez/config.h +14 -14
@@ 147,21 147,21 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

// #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF
/* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */

M keyboards/evyd13/atom47/rev5/config.h => keyboards/evyd13/atom47/rev5/config.h +14 -14
@@ 85,18 85,18 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

M keyboards/inett_studio/sqx/hotswap/config.h => keyboards/inett_studio/sqx/hotswap/config.h +14 -14
@@ 88,18 88,18 @@
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

M keyboards/inett_studio/sqx/universal/config.h => keyboards/inett_studio/sqx/universal/config.h +14 -14
@@ 88,18 88,18 @@
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

M keyboards/keyboardio/model01/config.h => keyboards/keyboardio/model01/config.h +14 -14
@@ 58,18 58,18 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

M keyboards/kprepublic/bm60hsrgb_ec/rev2/config.h => keyboards/kprepublic/bm60hsrgb_ec/rev2/config.h +2 -2
@@ 62,8 62,8 @@
// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE

M keyboards/latincompass/latinpad/config.h => keyboards/latincompass/latinpad/config.h +14 -14
@@ 50,20 50,20 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.*/
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#define OLED_FONT_H "./lib/glcdfont.c"

M keyboards/percent/canoe_gen2/config.h => keyboards/percent/canoe_gen2/config.h +14 -14
@@ 66,18 66,18 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

M keyboards/synthlabs/060/config.h => keyboards/synthlabs/060/config.h +2 -2
@@ 31,8 31,8 @@
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// Enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// Enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE

M keyboards/work_louder/work_board/config.h => keyboards/work_louder/work_board/config.h +14 -14
@@ 71,21 71,21 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH


#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR // Sets the default mode, if none has been set

M keyboards/xelus/dawn60/rev1_qmk/config.h => keyboards/xelus/dawn60/rev1_qmk/config.h +2 -2
@@ 80,8 80,8 @@
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE

M keyboards/xelus/la_plus/config.h => keyboards/xelus/la_plus/config.h +14 -14
@@ 59,21 59,21 @@
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#define ENABLE_RGB_MATRIX_PIXEL_RAIN

#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN

#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

// Custom Startup Animation
// comment out for solid animation

A quantum/led_matrix/post_config.h => quantum/led_matrix/post_config.h +19 -0
@@ 0,0 1,19 @@
// Copyright 2023 QMK
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

// clang-format off

// reactive
#if defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE) || \
    defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || \
    defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE) || \
    defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || \
    defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS) || \
    defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || \
    defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS) || \
    defined(ENABLE_LED_MATRIX_SOLID_SPLASH) || \
    defined(ENABLE_LED_MATRIX_SOLID_MULTISPLASH)
#    define LED_MATRIX_KEYPRESSES
#endif

A quantum/rgb_matrix/post_config.h => quantum/rgb_matrix/post_config.h +29 -0
@@ 0,0 1,29 @@
// Copyright 2023 QMK
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

// clang-format off

// framebuffer
#if defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP) || \
    defined(ENABLE_RGB_MATRIX_DIGITAL_RAIN)
#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#endif

// reactive
#if defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE) || \
    defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE) || \
    defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || \
    defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE) || \
    defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || \
    defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS) || \
    defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || \
    defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS) || \
    defined(ENABLE_RGB_MATRIX_SPLASH) || \
    defined(ENABLE_RGB_MATRIX_MULTISPLASH) || \
    defined(ENABLE_RGB_MATRIX_SOLID_SPLASH) || \
    defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || \
    defined(ENABLE_RGB_MATRIX_SOLID_MULTISPLASH)
#    define RGB_MATRIX_KEYPRESSES
#endif

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