~ruther/qmk_firmware

deea6a98267e3b9bf793d9a64bfd586a07ef5c48 — Takeshi Nishio 4 years ago eda8c94
Add jones v.0.3 and v.0.3.1 keyboard (#11130)

* Update LEDの物理的接続とQMKのソフト的接続を調整し、左→アンダーグロー→右と繋がるようにした。

* Update レイヤーインジケータ関連変数を、#ifdefブロック内へ移動。

* Update コード整形

* Revert "Update コード整形"

This reverts commit c98483d9a0b41f8939a01b677cdcd18a8af34f78.

* Update 未使用のキーコード、S_SLSHに関連するコードを削除。

* Update コード整形

* Update キーごとのTappingTerm設定を使用しなくなったため、削除。

* Update 未使用コード削除。

* Update コメント追加

* Update レイヤーとIMEのON/OFFを同じキーに割り当てるのをやめたため、関連コードを削除。

* Update コメント追加

* Update コメント

* Update 誤読を避けるため、ifブロックの表記を括弧を使用したものへ変更。動作に変化なし。

* Update 未使用のため削除。

* Update LED関連でデフォルトレイヤーを格納して使用しないため、削除。

* Update コメント

* Update レイヤーによってロータリーエンコーダの動作を変える機能を追加。

* Update comment

* Update 実態に合わせて修正。

* Update JP用キーコードへの書き換え忘れを修正。

* New v.0.3.1 JP style

* Update v.0.3のJPスタイルではオーディオサポートなし。

* Update to latest information

* New

* New keyboard "stmeishi"

* Update layout name

* Update move common settings from keymap's "rules.mk" to keyboard's "rules.mk".

* Update: Move common settings from keymap's "rules.mk" to keyboard's "rules.mk".

* Update: Add "LAYOUT_all" for multiple layout.

* Update target to latest "v.0.3.1".

* Remove unused item.

* Update comments.

* Update Rotary Encoder pins to actual used count.

* Update increase value to maximum.

* Update comments.

* Change default Effects.

* Remove unused items.

* Update comment.

* Change: Use define and function insted of real value for wait.

* Update copyrght.

* Update Update: Add "LAYOUT_all" for multiple layout.

* New: Place info.json copied from v.0.3.1.

* Remove unused items.

* Update: Add comma at last element.

* Update comments.

* Update: change if block style.

* Update: Change Japanese comments to English.

* Update: Change layout name.

* Update: Change layout name.

* Update: Fix miss numbering for ANSI layout.

* Update: Move "Tap Dance" rule to keymap's rule.

* New: Add default keymap.

* Delete: Moving files to branch.

* Initial: Add files from local.

* Remove local only unused keymaps.

* Update: Remove unused, comment outed codes.

* Add default keymap for v.0.3.

* Update: Add custom keycodes.

* Update: Change layer handling from process_record_user to layer_state_set_user.

* Update comment.

* Update: Remove unused function.

* Add my ErgoDash settings.

* Add my NumAtreus_Plus8 settings.

* Add my test_k15r2 settings.

* New Colice片手分動作確認済み

* Update スプリットキーボード対応

* Update 反応が悪くずっと二度押ししているので、ESCキーをレイヤーキーとの共用から、単独機能に変更。

* Update 右手スイッチ配置変更。インジケータLED対応。

* Change インジケータLEDが眩しいので、明るさを下げた。

* Change 右手親指のキーマップ変更。

* Change NumLockの誤爆防止のため、二度押しでレイヤートグルするようにした。

* Change 左手側、Bの右側のキーを誤爆することが多く日本語入力が途切れるため、レイヤーキーの機能左右で入れ替え。

* Update 右手側、画像ソフトなどで使うため、矢印キーの左をレイヤーキーからCTRLへ変更。

* New add new keyboard

* Update Duplex-Matrixが動作した初版

* New Duplex-Matrixのサンプルコード by e3w2q を最新のQMKファームウェアで動作するよう一部修正したもの。

* update Comment-out debug print code.

* Update Colice V0.2 キープレートで矢印キー付近の物理配列が変わったことへ対応

* Update キーレイアウト

* New Initial commit

* Update Fix migrate errors from test_duplex_dp to test_col2col

* Remove unnecessary files

* Testing

* Update IKeJIさんの方法(とりあえずCOL2COLと呼ぶ)の動作テストOK

* New 2乗マトリクス配線のキーボードを追加

* Update キーレイアウト調整

* New colice_rr 初回コミット。基本動作確認OK。LED不調。

* Update Eable LED, Reduce firmwre size

* Update colice_rr キーマップ調整。

* Update colice_rr ロータリーエンコーダ機能追加。

* Move colice_rr を colice_rr_split へ移動。

* Update colice_rr_splitフォルダへ移動したことに対応。

* New colice_rr_splitの初回コミット。

* Update キーマップ調整

* Update キーマップ調整

* New initial comit

* Update 意図せずカッコを入力することがるため、LSPO、RSPCの使用を中止。

* Change Fnキー押下時の日本語入力ONを、長押し時にキャンセルするように変更。

* Change LED点灯方法変更。

* Change 基板バージョンごとにサブフォルダを作成するようにした。

* Update Windows用レイヤーを追加

* Update LED設定を調整

* New Jones v.0.2を新規追加

* Update Numレイヤー追加。キーマップ調整。レイヤーインジケータLED調整。

* Update 左手Yをやめる

* Update ESCによるNumレイヤートグルを、ESC連打でトグルするのを防止するため、ダブルタップからトリプルタップへ変更。

* Update readme

* Update QMKの標準に従うよう各ファイルの内容を変更。

* Update 長音(ー)を入力しやすくするため、レイヤー上でホームポジションに近い位置に配置。

* Update タップダンスの状態判別を、Single,Double,Triple,Holdの4つのステータスにまとめた。

* Update キーボードの電源が切れてもデフォルトレイヤーの状態を保存しておくため、MACとWINレイヤーへの変更はEEPROMへ書き込むようにした。

* Update 不要箇所削除

* Update キーマップをNarrowとWideで書き換えるのが不便なので、分割した。

* Update 最新のPCBに合わせ、デフォルトをv.0.2に変更。

* New v.0.3を新規追加

* Update キーマトリクスに後からJPを追加するため、ANSI用に表記変更。

* Update ANSI用のキーマップであることを明記。

* New JP用キーマップを新規追加。

* Update スイッチの物理的存在、Enter右側はキー1個、に合わせて、ANSIレイアウトを修正。

* New FA (Full Armor)用レイアウトを新規追加

* Update 物理的ロック付きのCAPSは使用しないため、無効化。

* Update ハードウェアのサポート対象にキープレートを追加。

* Update FAで使用するAudio、RotaryEncoderの機能追加。機能削減でファームウェアサイズ縮小。

* Update オーディオ機能にキークリックを追加。

* update FA用設定

* Update 右シフトにキー追加

* Update 変換キー調整

* New オーディを有効化。マウスキーはサイズ削減のため無効化。

* Update スイッチ配置ミス修正。

* Update ピン定義を、ロータリーエンコーダの回転方向に合わせた

* Update 2音同時発音用にピン定義を追加。

* Update ファームサイズに空きがあるので、クリッキー音をデフォルトで利用できるようにした。

* Update LED設定変更

* New 物理配列がJPで、中身はUS配列のキーマップを追加。

* Update 行と列が入り乱れたレイアウトのため、音階が正しくなるように、Music-Mode用のキーマップを定義。

* Change マイナーバージョンの表記に対応できるよう、DEVICE_VERの桁を1つ上げた。

* Update オルソ+ロースタガであることがわかるように、キーボードの簡単な説明を変更。

* New v.0.3.1の初期コミット

* Update 左右で回転方向の判定が逆になるので、右手側を左手に合わせた。

* Update キーマップ調整

* Update LEDインジケータを、v.0.3系と同じ点灯方法(2個をベースレイヤ、1個をRAISEなど)に変更。

* Update RGBLIGHT明るさ調整、エフェクト追加。

* Update 未使用キー設定を削除。

* Update Shiftと組み合わせた/?キーの反応を良くするため、キーごとにTAPPING_TERMを指定できるようにした。

* Update LEDエフェクト追加

* Update keymap

* Update 未使用のものを削除

* Update LEDの物理的接続とQMKのソフト的接続を調整し、左→アンダーグロー→右と繋がるようにした。

* Update レイヤーインジケータ関連変数を、#ifdefブロック内へ移動。

* Update コード整形

* Revert "Update コード整形"

This reverts commit c98483d9a0b41f8939a01b677cdcd18a8af34f78.

* Update 未使用のキーコード、S_SLSHに関連するコードを削除。

* Update コード整形

* Update キーごとのTappingTerm設定を使用しなくなったため、削除。

* Update 未使用コード削除。

* Update コメント追加

* Update レイヤーとIMEのON/OFFを同じキーに割り当てるのをやめたため、関連コードを削除。

* Update コメント追加

* Update コメント

* Update 誤読を避けるため、ifブロックの表記を括弧を使用したものへ変更。動作に変化なし。

* Update 未使用のため削除。

* Update LED関連でデフォルトレイヤーを格納して使用しないため、削除。

* Update コメント

* Update レイヤーによってロータリーエンコーダの動作を変える機能を追加。

* Update comment

* Update 実態に合わせて修正。

* Update JP用キーコードへの書き換え忘れを修正。

* New v.0.3.1 JP style

* Update v.0.3のJPスタイルではオーディオサポートなし。

* Update to latest information

* New

* New keyboard "stmeishi"

* Update layout name

* Update move common settings from keymap's "rules.mk" to keyboard's "rules.mk".

* Update: Move common settings from keymap's "rules.mk" to keyboard's "rules.mk".

* Update: Add "LAYOUT_all" for multiple layout.

* Update target to latest "v.0.3.1".

* Remove unused item.

* Update comments.

* Update Rotary Encoder pins to actual used count.

* Update increase value to maximum.

* Update comments.

* Change default Effects.

* Remove unused items.

* Update comment.

* Change: Use define and function insted of real value for wait.

* Update copyrght.

* Update Update: Add "LAYOUT_all" for multiple layout.

* New: Place info.json copied from v.0.3.1.

* Remove unused items.

* Update: Add comma at last element.

* Update comments.

* Update: change if block style.

* Update: Change Japanese comments to English.

* Update: Change layout name.

* Update: Change layout name.

* Update: Fix miss numbering for ANSI layout.

* Update: Move "Tap Dance" rule to keymap's rule.

* New: Add default keymap.

* Delete: Moving files to branch.

* Initial: Add files from local.

* Remove local only unused keymaps.

* Update: Remove unused, comment outed codes.

* Add default keymap for v.0.3.

* Update: Add custom keycodes.

* Update: Change layer handling from process_record_user to layer_state_set_user.

* Update comment.

* Update: Remove unused function.

* Revert "Remove: Non related files."

This reverts commit 82306568fad408427c757de832025dee91ca5a7f.

* Update: To resolve "submodule path not found" message.

* RemoRemove: Non related files.

* Revert file before miss comit.

* Update: Remove unused keycode.

* Update: レイアウト設定内のNUMレイヤへのトグルを、カスタムキーコード表記に変更。

* Update: Comment

* Update: Remove unused items.

* Update layout settings.

* Update: For simplicity, change toggle ADJUST layer method from process_record_user() to layer_state_set_user().

* Update: comment and styling.

* Update: Remove unused custom keycodes.

* Update: For simplicity, change toggle layer method from process_record_user() to layer_state_set_user().

* Update: Remove unused items.

* Update: comment and styling.

* Update: Correct comment.

* Update description and flashing example.

* Update: Remove comment-outed bootloaders.

* Update comments.

* Update: Correct LED count, without under-glow.

* Update: Chenged to common values with v.0.3.1.

* Update: Changed to common values with v.0.3.

* Updarte: Remove unused layout.

* Update: Change default layout to "ALL".

* Update comment.

* Update comment.

* Add missing file.

* Update: Change build option definition style.

* Update: Change build option definition style.

* Update: Change CUSTOM_MATRIX to "lite" and convert "matrix.c" to "lite" version.

* Update: Move "music_map" to keyboard's c file.

To provide common definition for other keymap creator.

* Update: Change keyboard name "v.0.3.1" ---> "v03_1".

For human readability, version name "v.0.3.1" remains at title on "readme.md".

* Update: Change keyboard name "v.0.3" ---> "v03".

For human readability, version name "v.0.3" remains at title on "readme.md".

* Update: Correct matrix definition at "k92".

* Apply suggestions from code review

Remove unnecessary comment block.

* Apply suggestions from code review

Remove "Optional" deprecated items.

* Apply suggestions from code review

Change "make" target keymap to standard default.

* Apply suggestions from code review

Remove rules for MIDI_ENABLE, FAUXCLICKY_ENABLE and HD44780_ENABLE.
These features are not enabled.

* Apply suggestions from code review

Convert tabs to spaces.

* Update: Change #define ROW_SHIFTER to keyboard specific.
A keyboards/jones/readme.md => keyboards/jones/readme.md +24 -0
@@ 0,0 1,24 @@
# Jones

![Jones, ANSI style](https://github.com/jpskenn/Jones/raw/master/assets/IMG_2204.jpeg)

![Jones, JP style](https://github.com/jpskenn/Jones/raw/master/assets/DSC_7189.jpeg)

A 60% keyboard combined with Ortho-Linear and Row-staggered. It has gapless R2-R3 row.  
GH60 case compatible PCB and keyplate.

* Keyboard Maintainer: [jpskenn](https://github.com/jpskenn)
* Hardware Supported: Jones PCB, Keyplate
* Hardware Availability: [GitHub](https://github.com/jpskenn/Jones), [BOOTH](https://jpskenn.booth.pm)

Make example for this keyboard (after setting up your build environment):

    make jones/v03_1:default_ansi
    
Flashing example for this keyboard ([using the command line](https://docs.qmk.fm/#/newbs_flashing?id=flash-your-keyboard-from-the-command-line)):

    make jones/v03_1:default_ansi:flash

To reset the keyboard into bootloader mode, press the reset switch on the underside.

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

A keyboards/jones/rules.mk => keyboards/jones/rules.mk +1 -0
@@ 0,0 1,1 @@
DEFAULT_FOLDER = jones/v03_1

A keyboards/jones/v03/config.h => keyboards/jones/v03/config.h +165 -0
@@ 0,0 1,165 @@
/*
Copyright 2020 Takeshi Nishio

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x175A
#define DEVICE_VER 0x0030
#define MANUFACTURER jpskenn
#define PRODUCT Jones

/* key matrix size */
// Same size for Jones' custom Round-Robin matrix.
#define MATRIX_ROWS 11
#define MATRIX_COLS 11

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
// Same pins for Jones' custom Round-Robin matrix.
#define MATRIX_ROW_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 }
#define MATRIX_COL_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
// No need to define DIODE_DIRECTION for Jones' custom Round-Robin matrix.
//#define DIODE_DIRECTION COL2ROW

/* Rotary Encoder */
#define ENCODERS_PAD_A { F6, B3 }
#define ENCODERS_PAD_B { F7, B2 }
#define ENCODER_RESOLUTION 4  //the default & suggested is 4

/* Audio */
#ifdef AUDIO_ENABLE
  #define C6_AUDIO
  #define B6_AUDIO  // 2nd pin for simultaneous audio.
  #define AUDIO_CLICKY
#endif

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
//#define SOFT_SERIAL_PIN D0  // or D1, D2, D3, E6

// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3

#define RGB_DI_PIN B7
#ifdef RGB_DI_PIN
  #define RGBLED_NUM 6 // Left(4) + Right(2)
  #define RGBLIGHT_HUE_STEP 8
  #define RGBLIGHT_SAT_STEP 8
  #define RGBLIGHT_VAL_STEP 8
  #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
  // #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  /*== Lighting Layers ==*/
  #define RGBLIGHT_LAYERS
  // #define RGBLIGHT_MAX_LAYERS 2
  #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Overriding RGB Lighting on/off status
  /*== all animations enable ==*/
  // #define RGBLIGHT_ANIMATIONS
  /*== or choose animations ==*/
  // #define RGBLIGHT_EFFECT_BREATHING
  // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  // #define RGBLIGHT_EFFECT_SNAKE
  #define RGBLIGHT_EFFECT_KNIGHT
  // #define RGBLIGHT_EFFECT_CHRISTMAS
  // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  // #define RGBLIGHT_EFFECT_RGB_TEST
  // #define RGBLIGHT_EFFECT_ALTERNATING
  // /*== customize breathing effect ==*/
  // /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
  // #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
  // /*==== use exp() and sin() ====*/
  // #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
  // #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
// #define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
// #define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
 */
// #define GRAVE_ESC_CTRL_OVERRIDE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

A keyboards/jones/v03/info.json => keyboards/jones/v03/info.json +35 -0
@@ 0,0 1,35 @@
{
  "keyboard_name": "Jones",
  "url": "https://github.com/jpskenn/Jones",
  "maintainer": "jpskenn",
  "width": 15,
  "height": 5,
  "layouts": {
    "LAYOUT_ansi": {
      "layout": [
        {"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"", "x":7, "y":0}, {"label":"", "x":8, "y":0}, {"label":"", "x":9, "y":0}, {"label":"", "x":10, "y":0}, {"label":"", "x":11, "y":0}, {"label":"", "x":12, "y":0}, {"label":"|", "x":13, "y":0}, {"label":"~", "x":14, "y":0}, 
        {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"Backspace", "x":11.5, "y":1, "w":1.5}, {"label":"{", "x":13, "y":1}, {"label":"}", "x":14, "y":1}, 
        {"label":"Ctrl", "x":0.25, "y":2, "w":1.25}, {"label":"A", "x":1.5, "y":2}, {"label":"S", "x":2.5, "y":2}, {"label":"D", "x":3.5, "y":2}, {"label":"F", "x":4.5, "y":2}, {"label":"G", "x":5.5, "y":2}, {"label":"H", "x":6.5, "y":2}, {"label":"J", "x":7.5, "y":2}, {"label":"K", "x":8.5, "y":2}, {"label":"L", "x":9.5, "y":2}, {"label":":", "x":10.5, "y":2}, {"label":"Enter", "x":11.5, "y":2, "w":2.25}, {"label":"\u201d", "x":13.75, "y":2}, 
        {"label":"Shift", "x":0.25, "y":3, "w":1.75}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"label":"Shift", "x":12, "y":3}, {"label":"\u2191", "x":13, "y":3}, {"label":"Fn", "x":14, "y":3}, 
        {"label":"Rotary", "x":0, "y":4}, {"label":"Caps", "x":1, "y":4}, {"label":"Opt", "x":2, "y":4, "w":1.25}, {"label":"Cmd", "x":3.25, "y":4, "w":1.25}, {"label":"Space & Shift", "x":4.5, "y":4, "w":2}, {"label":"Space & Raise", "x":6.5, "y":4, "w":2}, {"label":"Cmd", "x":8.5, "y":4, "w":1.25}, {"label":"Opt", "x":9.75, "y":4, "w":1.25}, {"label":"Ctrl", "x":11, "y":4}, {"label":"\u2190", "x":12, "y":4}, {"label":"\u2193", "x":13, "y":4}, {"label":"\u2192", "x":14, "y":4}
      ]
    },
    "LAYOUT_jp": {
      "layout": [
        {"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"\"", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"&", "x":6, "y":0}, {"label":"'", "x":7, "y":0}, {"label":"(", "x":8, "y":0}, {"label":")", "x":9, "y":0}, {"label":"", "x":10, "y":0}, {"label":"=", "x":11, "y":0}, {"label":"BS", "x":12, "y":0}, {"label":"~", "x":13, "y":0}, {"label":"|", "x":14, "y":0}, 
        {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"Enter", "x":11.5, "y":1, "w":1.25, "h":2, "r":180, "rx":12.125, "ry":1.5}, {"label":"`", "x":12.75, "y":1}, {"label":"{", "x":13.75, "y":1}, 
        {"label":"Ctrl", "x":0.25, "y":2, "w":1.25}, {"label":"A", "x":1.5, "y":2}, {"label":"S", "x":2.5, "y":2}, {"label":"D", "x":3.5, "y":2}, {"label":"F", "x":4.5, "y":2}, {"label":"G", "x":5.5, "y":2}, {"label":"H", "x":6.5, "y":2}, {"label":"J", "x":7.5, "y":2}, {"label":"K", "x":8.5, "y":2}, {"label":"L", "x":9.5, "y":2}, {"label":"+", "x":10.5, "y":2}, {"label":"*", "x":13, "y":2}, {"label":"}", "x":14, "y":2}, 
        {"label":"Shift", "x":0.25, "y":3, "w":1.75}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"label":"_", "x":12, "y":3}, {"label":"\u2191", "x":13, "y":3}, {"label":"", "x":14, "y":3}, 
        {"label":"Rotary", "x":0, "y":4}, {"label":"\u7530", "x":1, "y":4}, {"label":"Alt", "x":2, "y":4, "w":1.25}, {"label":"\u7121\u5909\u63db", "x":3.25, "y":4}, {"label":"Space", "x":4.25, "y":4, "w":2.25}, {"label":"Space", "x":6.5, "y":4, "w":2}, {"label":"\u5909\u63db", "x":8.5, "y":4, "w":1.25}, {"label":"\u30ab\u30ca", "x":9.75, "y":4, "w":1.25}, {"label":"\u76ee", "x":11, "y":4}, {"label":"\u2190", "x":12, "y":4}, {"label":"\u2193", "x":13, "y":4}, {"label":"\u2192", "x":14, "y":4}]
    },
    "LAYOUT_all": {
      "layout": [
        {"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"", "x":7, "y":0}, {"label":"", "x":8, "y":0}, {"label":"", "x":9, "y":0}, {"label":"", "x":10, "y":0}, {"label":"", "x":11, "y":0}, {"label":"", "x":12, "y":0}, {"label":"|", "x":13, "y":0}, {"label":"~", "x":14, "y":0}, 
        {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"Backspace", "x":11.5, "y":1, "w":1.5}, {"label":"{", "x":13, "y":1}, {"label":"}", "x":14, "y":1}, 
        {"label":"Ctrl", "x":0.25, "y":2, "w":1.25}, {"label":"A", "x":1.5, "y":2}, {"label":"S", "x":2.5, "y":2}, {"label":"D", "x":3.5, "y":2}, {"label":"F", "x":4.5, "y":2}, {"label":"G", "x":5.5, "y":2}, {"label":"H", "x":6.5, "y":2}, {"label":"J", "x":7.5, "y":2}, {"label":"K", "x":8.5, "y":2}, {"label":"L", "x":9.5, "y":2}, {"label":":", "x":10.5, "y":2}, {"label":"Enter", "x":11.5, "y":2, "w":1.5}, {"label":"\u201d", "x":13, "y":2}, {"label":"\u201d", "x":14, "y":2}, 
        {"label":"Shift", "x":0.25, "y":3, "w":1.75}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"label":"Shift", "x":12, "y":3}, {"label":"\u2191", "x":13, "y":3}, {"label":"Fn", "x":14, "y":3}, 
        {"label":"Rotary", "x":0, "y":4}, {"label":"Caps", "x":1, "y":4}, {"label":"Opt", "x":2, "y":4, "w":1.25}, {"label":"Cmd", "x":3.25, "y":4, "w":1.25}, {"label":"Space & Shift", "x":4.5, "y":4, "w":2}, {"label":"Space & Raise", "x":6.5, "y":4, "w":2}, {"label":"Cmd", "x":8.5, "y":4, "w":1.25}, {"label":"Opt", "x":9.75, "y":4, "w":1.25}, {"label":"Ctrl", "x":11, "y":4}, {"label":"\u2190", "x":12, "y":4}, {"label":"\u2193", "x":13, "y":4}, {"label":"\u2192", "x":14, "y":4}
      ]
    }
  }
}

A keyboards/jones/v03/keymaps/default/keymap.c => keyboards/jones/v03/keymaps/default/keymap.c +27 -0
@@ 0,0 1,27 @@
/* Copyright 2020 Takeshi Nishio
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H
#include "keymap_jp.h"

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT_all(
        KC_ESC, KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
        KC_TAB,     KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,    XXXXXXX,   JP_AT,  JP_LBRC,
        KC_LCTL,    KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   JP_SCLN, KC_ENT,    JP_COLN,JP_RBRC,
        KC_LSFT,        KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   JP_COMM,JP_DOT, JP_SLSH,JP_BSLS,KC_UP,  XXXXXXX,
        KC_MUTE,KC_LALT,KC_LGUI,KC_LANG2,       KC_SPC,         KC_SPC,        KC_LANG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
    )
};
\ No newline at end of file

A keyboards/jones/v03/keymaps/default/readme.md => keyboards/jones/v03/keymaps/default/readme.md +1 -0
@@ 0,0 1,1 @@
# Defalut keymap for Jones

A keyboards/jones/v03/keymaps/default_jp/config.h => keyboards/jones/v03/keymaps/default_jp/config.h +23 -0
@@ 0,0 1,23 @@
/* Copyright 2020 Takeshi Nishio
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

// double tap to toggle
#define TAPPING_TOGGLE 2

// time for long press
#define TAPPING_TERM 200

A keyboards/jones/v03/keymaps/default_jp/keymap.c => keyboards/jones/v03/keymaps/default_jp/keymap.c +343 -0
@@ 0,0 1,343 @@
/* Copyright 2020 Takeshi Nishio
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H
#include "keymap_jp.h"

// Defines names for use in layer keycodes and the keymap
enum layer_number {
    _MAC = 0,
    _WIN,
    _NUM,
    _LOWER,
    _RAISE,
    _NUM_RAISE,
    _ADJUST
};

// Tap Dance
enum tap_dances{
    TD_LSFT_CAPS = 0,
    TD_ESC_NUM,
};

// Tap Dance state
enum {
    SINGLE_TAP = 1,
    DOUBLE_TAP,
    TRIPLE_TAP,
    TAP_HOLD,
};

// Declare the functions to be used with your tap dance key(s)
// Function associated with all tap dances
uint8_t cur_dance(qk_tap_dance_state_t *state);
// Functions associated with individual tap dances
void ql_finished(qk_tap_dance_state_t *state, void *user_data);
void ql_reset(qk_tap_dance_state_t *state, void *user_data);

// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
    [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
    [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
};

// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
  MAC = SAFE_RANGE,
  WIN,
};

// Key Macro
#define ESC_NUM TD(TD_ESC_NUM)
#define S_CAP   TD(TD_LSFT_CAPS)
#define SP_RAI  LT(_RAISE, KC_SPC)
#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
#define SP_SFT  MT(MOD_LSFT, KC_SPC)
#define S_BSLS  RSFT_T(JP_BSLS)
#define C_SLSH  RCTL_T(JP_SLSH)
#define CT_E    LCTL(KC_E)
#define CT_A    LCTL(KC_A)
#define ALT_GRV LALT(KC_GRV)
#define LOWER   MO(_LOWER)
#define NUM     TG(_NUM)


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_MAC] = LAYOUT_jp(
        ESC_NUM,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
        KC_TAB,     KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,               JP_AT,  JP_LBRC,
        KC_LCTL,    KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   JP_SCLN, KC_ENT,    JP_COLN,JP_RBRC,
        S_CAP,          KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP,  LOWER,
        KC_MUTE,KC_LALT,KC_LGUI,KC_LANG2,       SP_SFT,         SP_RAI,        KC_LANG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
    ),
    [_WIN] = LAYOUT_jp(
        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
        _______,    _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,            _______,_______,
        _______,    _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,_______,
        _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
        _______,KC_LGUI,KC_LALT,JP_MHEN,        _______,        _______,        JP_HENK,JP_KANA,KC_APP, _______,_______,_______
    ),
    [_NUM] = LAYOUT_jp(
        _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
        _______,    _______,_______,_______,_______,_______,_______,KC_P7,  KC_P8,  KC_P9,  KC_PPLS,            _______,_______,
        _______,    _______,_______,_______,_______,_______,_______,KC_P4,  KC_P5,  KC_P6,  XXXXXXX,_______,    _______,_______,
        _______,        _______,_______,_______,_______,_______,_______,KC_P1,  KC_P2,  KC_P3,  KC_PENT,_______,_______,_______,
        _______,_______,_______,_______,        _______,        SP_NRAI,        KC_P0,  KC_PDOT,_______,_______,_______,_______
    ),
    [_LOWER] = LAYOUT_jp(
        KC_PAUS,KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
        KC_PSCR,    _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,            KC_END, KC_VOLU,
        _______,    _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT,    _______,KC_VOLD,
        _______,        _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
        _______,_______,_______,_______,        _______,        _______,         _______,_______,_______,KC_HOME,KC_PGDN,KC_END
    ),
    [_RAISE] = LAYOUT_jp(
        KC_PAUS,KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
        KC_PSCR,    _______,_______,CT_E,   _______,_______,_______,_______,_______,_______,KC_PGUP,            _______,_______,
        _______,    CT_A,   _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP,  KC_RGHT,_______,_______,    _______,_______,
        _______,        _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
        _______,_______,_______,_______,        _______,        _______,        _______,_______,_______,KC_HOME,KC_PGDN,KC_END
    ),
    [_NUM_RAISE] = LAYOUT_jp(
        KC_ESC, KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
        KC_TAB,     KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,               JP_AT,  JP_LBRC,
        KC_LCTL,    KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   JP_SCLN, KC_ENT,    JP_COLN,JP_RBRC,
        S_CAP,          KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP,  _______,
        _______,_______,_______,_______,        _______,        _______,        _______,_______,_______,_______,_______,_______
    ),
    [_ADJUST] = LAYOUT_jp(
        _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
        _______,    _______,WIN,    _______,RESET,  _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD,           _______,_______,
        _______,    _______,_______,_______,_______,_______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______,    _______,_______,
        _______,        _______,_______,_______,_______,_______,NUM,     MAC,   _______,_______,_______,_______,_______,_______,
        _______,_______,_______,_______,        _______,        _______,        _______,_______,_______,_______,_______,_______
    )
};

#if defined(AUDIO_ENABLE) && defined(MUSIC_MAP)
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_jp(
    51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
    38,   39, 40, 41, 42, 43, 44, 45, 46, 47, 48,       49, 50,
    25,   26, 27, 28, 29, 30, 31, 32, 33, 34, 35,  36,  37, 38,
    11,     12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
    0,   1,  2,  3,      4,      5,      6,  7,  8,  9, 10, 11
);
#endif

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
    case MAC: // Change default ayer --> Write to EEPROM
        if (record->event.pressed) {
            set_single_persistent_default_layer(_MAC);
        }
        return false;
        break;
    case WIN: // Change default ayer --> Write to EEPROM
        if (record->event.pressed) {
            set_single_persistent_default_layer(_WIN);
        }
        return false;
        break;
    default:
        break;
    }
    return true;
}

//------------------------------------------------------------------------------
// RGB Light settings
#ifdef RGBLIGHT_LAYERS

// for Default layer (= Base layer)
const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 1, HSV_WHITE}
);
const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 1, HSV_BLUE}
);
const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 1, HSV_YELLOW}
);

// for temporal layer
const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {1, 1, HSV_MAGENTA}
);

const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {1, 1, HSV_GREEN}
);

const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {1, 1, HSV_CYAN}
);

const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {1, 1, HSV_GOLD}
);

const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {1, 1, HSV_RED}
);

// Define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
    my_mac_layer,
    my_win_layer,
    my_num_layer,
    my_caps_layer,
    my_lower_layer,
    my_raise_layer,
    my_num_raise_layer,
    my_adjust_layer
);

void keyboard_post_init_user(void) {
    // Enable the LED layers
    rgblight_layers = my_rgb_layers;
}

// Enabling and disabling lighting layers
layer_state_t layer_state_set_user(layer_state_t state) {
     state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);

   rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
    rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
    rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
    rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
    rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));

    return state;
}

// Enabling and disabling lighting layers for default layer
layer_state_t default_layer_state_set_user(layer_state_t state) {
    rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
    rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
    rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));

    return state;
}

bool led_update_user(led_t led_state) {
    rgblight_set_layer_state(3, led_state.caps_lock);
    return true;
}
#endif


//------------------------------------------------------------------------------
// Rotary Encoder
void encoder_update_user(uint8_t index, bool clockwise) {
    if (index == 0) { /* First encoder, Right side */
        if (clockwise) {
            tap_code(KC_VOLD);
        } else {
            tap_code(KC_VOLU);
        }
    }
    if (index == 1) { /* Second encoder, Left side */
        if (clockwise) {
            tap_code(KC_VOLD);
        } else {
            tap_code(KC_VOLU);
        }
    }
}


//------------------------------------------------------------------------------
// Tap Dance function


typedef struct {
    bool is_press_action;
    uint8_t state;
} tap;

// Determine the current tap dance state
uint8_t cur_dance(qk_tap_dance_state_t *state) {
    if (state->count == 1) {
        if (!state->pressed) {
            return SINGLE_TAP;
        } else {
            return TAP_HOLD;
        }
    } else if (state->count == 2) {
        if (!state->pressed) {
            return DOUBLE_TAP;
        } else {
            return TAP_HOLD;
        }
    } else if (state->count == 3) {
        if (!state->pressed) {
            return TRIPLE_TAP;
        } else {
            return TAP_HOLD;
        }
    } else {
        return 8; // Magic number. At some point this method will expand to work for more presses
    }
}

// Initialize tap structure associated with example tap dance key
static tap ql_tap_state = {
    .is_press_action = true,
    .state = 0
};

// Functions that control what our tap dance key does
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
    ql_tap_state.state = cur_dance(state);
    switch(state->keycode) {
        case TD(TD_ESC_NUM): // ESC key action
            switch (ql_tap_state.state) {
                case SINGLE_TAP:
                case DOUBLE_TAP:
                    // ESC
                    tap_code(KC_ESC);
                    break;
                case TAP_HOLD:
                    // temporal layer change
                    layer_on(_NUM);
                    break;
                case TRIPLE_TAP:
                    // toggle layer
                    // Check to see if the layer is already set
                    if (layer_state_is(_NUM)) {
                        // If already set, then switch it off
                        layer_off(_NUM);
                    } else {
                        // If not already set, then switch the layer on
                        layer_on(_NUM);
                    }
                    break;
            }
            break;
    }
}

void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
    switch(state->keycode) {
        case TD(TD_ESC_NUM):
            // If the key was held down and now is released then switch off the layer
            if (ql_tap_state.state == TAP_HOLD) {
                layer_off(_NUM);
            }
            ql_tap_state.state = 0;
            break;
    }
}

A keyboards/jones/v03/keymaps/default_jp/readme.md => keyboards/jones/v03/keymaps/default_jp/readme.md +1 -0
@@ 0,0 1,1 @@
# Default JP-style keymap for Jones

A keyboards/jones/v03/keymaps/default_jp/rules.mk => keyboards/jones/v03/keymaps/default_jp/rules.mk +1 -0
@@ 0,0 1,1 @@
TAP_DANCE_ENABLE = yes    # Enable Tap Dance
\ No newline at end of file

A keyboards/jones/v03/matrix.c => keyboards/jones/v03/matrix.c +99 -0
@@ 0,0 1,99 @@
/*
Copyright 2012-2020 Jun Wako, Jack Humbert, Yiancar, Takeshi Nishio

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include "matrix.h"
#include "quantum.h"

#define ROW_SHIFTER ((uint16_t)1)

static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;

static void select_row(uint8_t row) {
    setPinOutput(row_pins[row]);
    writePinLow(row_pins[row]);
}

static void unselect_row(uint8_t row) {
    setPinInputHigh(row_pins[row]);
}

static void unselect_rows(void) {
    for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
        setPinInputHigh(row_pins[x]);
    }
}

static void init_pins(void) {
    unselect_rows();
    for (uint8_t x = 0; x < MATRIX_COLS; x++) {
        setPinInputHigh(col_pins[x]);
    }
}

static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
    // Store last value of row prior to reading
    matrix_row_t last_row_value = current_matrix[current_row];

    // Clear data in matrix row
    current_matrix[current_row] = 0;

    // Select row and wait for row selecton to stabilize
    select_row(current_row);
    matrix_io_delay();

    // For each col...
    for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {

        // skip reading when index equals (= pin itself)
        if (col_index != current_row) {
            // Check col pin pin_state
            if (readPin(col_pins[col_index]) == 0) {
                // Pin LO, set col bit
                current_matrix[current_row] |= (ROW_SHIFTER << col_index);
            } else {
                // Pin HI, clear col bit
                current_matrix[current_row] &= ~(ROW_SHIFTER << col_index);
            }
        }
    }

    // Unselect row
    unselect_row(current_row);

    return (last_row_value != current_matrix[current_row]);
}

void matrix_init_custom(void) {
    // initialize key pins
    init_pins();

    matrix_init_quantum();
}

bool matrix_scan_custom(matrix_row_t current_matrix[]) {
    bool changed = false;

    // Set row, read cols
    for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
        changed |= read_cols_on_row(current_matrix, current_row);
    }

    matrix_scan_quantum();
    return changed;
}

A keyboards/jones/v03/readme.md => keyboards/jones/v03/readme.md +24 -0
@@ 0,0 1,24 @@
# Jones v.0.3

![Jones, ANSI style](https://github.com/jpskenn/Jones/raw/master/assets/IMG_2204.jpeg)

![Jones, JP style](https://github.com/jpskenn/Jones/raw/master/assets/DSC_7189.jpeg)

A 60% keyboard combined with Ortho-Linear and Row-staggered. It has gapless R2-R3 row.  
GH60 case compatible PCB and keyplate.

* Keyboard Maintainer: [jpskenn](https://github.com/jpskenn)
* Hardware Supported: Jones PCB, Keyplate
* Hardware Availability: [GitHub](https://github.com/jpskenn/Jones), [BOOTH](https://jpskenn.booth.pm)

Make example for this keyboard (after setting up your build environment):

    make jones/v03:default
    
Flashing example for this keyboard ([using the command line](https://docs.qmk.fm/#/newbs_flashing?id=flash-your-keyboard-from-the-command-line)):

    make jones/v03:default:flash

To reset the keyboard into bootloader mode, press the reset switch on the underside.

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

A keyboards/jones/v03/rules.mk => keyboards/jones/v03/rules.mk +29 -0
@@ 0,0 1,29 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
BOOTLOADER = atmel-dfu

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes       # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no            # USB Nkey Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no       # Enable Bluetooth
AUDIO_ENABLE = no           # Audio output

ENCODER_ENABLE = yes        # Rotary Encoder

CUSTOM_MATRIX = lite        # Custom matrix for "Round-Robin Matrix"
SRC += matrix.c

LTO_ENABLE = yes

A keyboards/jones/v03/v03.c => keyboards/jones/v03/v03.c +17 -0
@@ 0,0 1,17 @@
/* Copyright 2020 Takeshi Nishio
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "v03.h"

A keyboards/jones/v03/v03.h => keyboards/jones/v03/v03.h +105 -0
@@ 0,0 1,105 @@
/* Copyright 2020 Takeshi Nishio
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "quantum.h"

/*
FULL 11x11 ROUND-ROBIN MATRIX for Reference
{ KC_NO, k21,   k31,   k41,   k51,   k61,   k71,   k81,   k91,   ka1,   kb1 }, \
{ k12,   KC_NO, k32,   k42,   k52,   k62,   k72,   k82,   k92,   ka2,   kb2 }, \
{ k13,   k23,   KC_NO, k43,   k53,   k63,   k73,   k83,   k93,   ka3,   kb3 }, \
{ k14,   k24,   k34,   KC_NO, k54,   k64,   k74,   k84,   k94,   ka4,   kb4 }, \
{ k15,   k25,   k35,   k45,   KC_NO, k65,   k75,   k85,   k95,   ka5,   kb5 }, \
{ k16,   k26,   k36,   k46,   k56,   KC_NO, k76,   k86,   k96,   ka6,   kb6 }, \
{ k17,   k27,   k37,   k47,   k57,   k67,   KC_NO, k87,   k97,   ka7,   kb7 }, \
{ k18,   k28,   k38,   k48,   k58,   k68,   k78,   KC_NO, k98,   ka8,   kb8 }, \
{ k19,   k29,   k39,   k49,   k59,   k69,   k79,   k89,   KC_NO, ka9,   kb9 }, \
{ k1a,   k2a,   k3a,   k4a,   k5a,   k6a,   k7a,   k8a,   k9a,   KC_NO, kba }, \
{ k1b,   k2b,   k3b,   k4b,   k5b,   k6b,   k7b,   k8b,   k9b,   kab,   KC_NO } \
*/

/* This is a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */
#define LAYOUT_all( \
    k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
    k18,   k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82, K92,    ka2, kb2, \
    k19,   k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83, k93,    ka3, kb3, \
    k1a,      k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
    k1b, k2b, k3b, k4b,      k6b,      k8b,      k9b, kab, k85, k95, ka5, kb5  \
) \
{ \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81,   k91,   ka1,   kb1 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82,   KC_NO, ka2,   kb2 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83,   k93,   ka3,   kb3 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84,   k94,   ka4,   kb4 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85,   k95,   ka5,   kb5 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k76,   k86,   k96,   ka6,   kb6 }, \
    { k17,   k27,   k37,   k47,   k57,   k67,   KC_NO, k87,   k97,   ka7,   kb7 }, \
    { k18,   KC_NO, k38,   k48,   k58,   k68,   k78,   KC_NO, k98,   ka8,   kb8 }, \
    { k19,   KC_NO, k39,   k49,   k59,   k69,   k79,   k89,   KC_NO, ka9,   kb9 }, \
    { k1a,   KC_NO, k3a,   k4a,   k5a,   k6a,   k7a,   k8a,   k9a,   KC_NO, KC_NO }, \
    { k1b,   k2b,   k3b,   k4b,   KC_NO, k6b,   KC_NO, k8b,   k9b,   kab,   KC_NO }  \
}

#define LAYOUT_ansi( \
    k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
    k18,   k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82, k92,    ka2, kb2, \
    k19,   k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83, k93,         kb3, \
    k1a,      k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
    k1b, k2b, k3b, k4b,      k6b,      k8b,      k9b, kab, k85, k95, ka5, kb5  \
) \
{ \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81,   k91,   ka1,   kb1 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82,   k92,   ka2,   kb2 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83,   k93,   KC_NO, kb3 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84,   k94,   ka4,   kb4 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85,   k95,   ka5,   kb5 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k76,   k86,   k96,   ka6,   kb6 }, \
    { k17,   k27,   k37,   k47,   k57,   k67,   KC_NO, k87,   k97,   ka7,   kb7 }, \
    { k18,   KC_NO, k38,   k48,   k58,   k68,   k78,   KC_NO, k98,   ka8,   kb8 }, \
    { k19,   KC_NO, k39,   k49,   k59,   k69,   k79,   k89,   KC_NO, ka9,   kb9 }, \
    { k1a,   KC_NO, k3a,   k4a,   k5a,   k6a,   k7a,   k8a,   k9a,   KC_NO, KC_NO }, \
    { k1b,   k2b,   k3b,   k4b,   KC_NO, k6b,   KC_NO, k8b,   k9b,   kab,   KC_NO }  \
}

#define LAYOUT_jp( \
    k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
    k18,   k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82,         ka2, kb2, \
    k19,   k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83,  k93,   ka3, kb3, \
    k1a,      k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
    k1b, k2b, k3b, k4b,      k6b,      k8b,      k9b, kab, k85, k95, ka5, kb5  \
) \
{ \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81,   k91,   ka1,   kb1 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82,   KC_NO, ka2,   kb2 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83,   k93,   ka3,   kb3 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84,   k94,   ka4,   kb4 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85,   k95,   ka5,   kb5 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k76,   k86,   k96,   ka6,   kb6 }, \
    { k17,   k27,   k37,   k47,   k57,   k67,   KC_NO, k87,   k97,   ka7,   kb7 }, \
    { k18,   KC_NO, k38,   k48,   k58,   k68,   k78,   KC_NO, k98,   ka8,   kb8 }, \
    { k19,   KC_NO, k39,   k49,   k59,   k69,   k79,   k89,   KC_NO, ka9,   kb9 }, \
    { k1a,   KC_NO, k3a,   k4a,   k5a,   k6a,   k7a,   k8a,   k9a,   KC_NO, KC_NO }, \
    { k1b,   k2b,   k3b,   k4b,   KC_NO, k6b,   KC_NO, k8b,   k9b,   kab,   KC_NO }  \
}

A keyboards/jones/v03_1/config.h => keyboards/jones/v03_1/config.h +166 -0
@@ 0,0 1,166 @@
/*
Copyright 2020 Takeshi Nishio

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x175A
#define DEVICE_VER 0x0031
#define MANUFACTURER jpskenn
#define PRODUCT Jones

/* key matrix size */
// Same size for Jones' custom Round-Robin matrix.
#define MATRIX_ROWS 11
#define MATRIX_COLS 11

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
// Same pins for Jones' custom Round-Robin matrix.
#define MATRIX_ROW_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 }
#define MATRIX_COL_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
// No need to define DIODE_DIRECTION for Jones' custom Round-Robin matrix.
//#define DIODE_DIRECTION COL2ROW

/* Rotary Encoder */
#define ENCODERS_PAD_A { F6, B3 }
#define ENCODERS_PAD_B { F7, B2 }
#define ENCODER_RESOLUTION 4  //the default & suggested is 4

/* Audio */
#ifdef AUDIO_ENABLE
  #define C6_AUDIO
  #define B7_AUDIO  // 2nd pin for simultaneous audio.
  #define AUDIO_CLICKY
#endif

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
//#define SOFT_SERIAL_PIN D0  // or D1, D2, D3, E6

// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3

#define RGB_DI_PIN F0
#ifdef RGB_DI_PIN
  #define RGBLED_NUM 14 // Left(4) + Right(2) + Under(8)
  #define RGBLIGHT_LED_MAP {0,1,2,3,13,12,4,5,6,7,8,9,10,11} // Left --> Right --> Under
  #define RGBLIGHT_HUE_STEP 8
  #define RGBLIGHT_SAT_STEP 8
  #define RGBLIGHT_VAL_STEP 8
  #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
  // #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  /*== Lighting Layers ==*/
  #define RGBLIGHT_LAYERS
  // #define RGBLIGHT_MAX_LAYERS 2
  #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Overriding RGB Lighting on/off status
  /*== all animations enable ==*/
  // #define RGBLIGHT_ANIMATIONS
  /*== or choose animations ==*/
  // #define RGBLIGHT_EFFECT_BREATHING
  // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  // #define RGBLIGHT_EFFECT_SNAKE
  #define RGBLIGHT_EFFECT_KNIGHT
  // #define RGBLIGHT_EFFECT_CHRISTMAS
  // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  // #define RGBLIGHT_EFFECT_RGB_TEST
  // #define RGBLIGHT_EFFECT_ALTERNATING
  // /*== customize breathing effect ==*/
  // /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
  // #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
  // /*==== use exp() and sin() ====*/
  // #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
  // #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
// #define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
// #define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
 */
// #define GRAVE_ESC_CTRL_OVERRIDE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

A keyboards/jones/v03_1/info.json => keyboards/jones/v03_1/info.json +35 -0
@@ 0,0 1,35 @@
{
  "keyboard_name": "Jones",
  "url": "https://github.com/jpskenn/Jones",
  "maintainer": "jpskenn",
  "width": 15,
  "height": 5,
  "layouts": {
    "LAYOUT_ansi": {
      "layout": [
        {"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"", "x":7, "y":0}, {"label":"", "x":8, "y":0}, {"label":"", "x":9, "y":0}, {"label":"", "x":10, "y":0}, {"label":"", "x":11, "y":0}, {"label":"", "x":12, "y":0}, {"label":"|", "x":13, "y":0}, {"label":"~", "x":14, "y":0}, 
        {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"Backspace", "x":11.5, "y":1, "w":1.5}, {"label":"{", "x":13, "y":1}, {"label":"}", "x":14, "y":1}, 
        {"label":"Ctrl", "x":0.25, "y":2, "w":1.25}, {"label":"A", "x":1.5, "y":2}, {"label":"S", "x":2.5, "y":2}, {"label":"D", "x":3.5, "y":2}, {"label":"F", "x":4.5, "y":2}, {"label":"G", "x":5.5, "y":2}, {"label":"H", "x":6.5, "y":2}, {"label":"J", "x":7.5, "y":2}, {"label":"K", "x":8.5, "y":2}, {"label":"L", "x":9.5, "y":2}, {"label":":", "x":10.5, "y":2}, {"label":"Enter", "x":11.5, "y":2, "w":2.25}, {"label":"\u201d", "x":13.75, "y":2}, 
        {"label":"Shift", "x":0.25, "y":3, "w":1.75}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"label":"Shift", "x":12, "y":3}, {"label":"\u2191", "x":13, "y":3}, {"label":"Fn", "x":14, "y":3}, 
        {"label":"Rotary", "x":0, "y":4}, {"label":"Caps", "x":1, "y":4}, {"label":"Opt", "x":2, "y":4, "w":1.25}, {"label":"Cmd", "x":3.25, "y":4, "w":1.25}, {"label":"Space & Shift", "x":4.5, "y":4, "w":2}, {"label":"Space & Raise", "x":6.5, "y":4, "w":2}, {"label":"Cmd", "x":8.5, "y":4, "w":1.25}, {"label":"Opt", "x":9.75, "y":4, "w":1.25}, {"label":"Ctrl", "x":11, "y":4}, {"label":"\u2190", "x":12, "y":4}, {"label":"\u2193", "x":13, "y":4}, {"label":"\u2192", "x":14, "y":4}
      ]
    },
    "LAYOUT_jp": {
      "layout": [
        {"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"\"", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"&", "x":6, "y":0}, {"label":"'", "x":7, "y":0}, {"label":"(", "x":8, "y":0}, {"label":")", "x":9, "y":0}, {"label":"", "x":10, "y":0}, {"label":"=", "x":11, "y":0}, {"label":"BS", "x":12, "y":0}, {"label":"~", "x":13, "y":0}, {"label":"|", "x":14, "y":0}, 
        {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"Enter", "x":11.5, "y":1, "w":1.25, "h":2, "r":180, "rx":12.125, "ry":1.5}, {"label":"`", "x":12.75, "y":1}, {"label":"{", "x":13.75, "y":1}, 
        {"label":"Ctrl", "x":0.25, "y":2, "w":1.25}, {"label":"A", "x":1.5, "y":2}, {"label":"S", "x":2.5, "y":2}, {"label":"D", "x":3.5, "y":2}, {"label":"F", "x":4.5, "y":2}, {"label":"G", "x":5.5, "y":2}, {"label":"H", "x":6.5, "y":2}, {"label":"J", "x":7.5, "y":2}, {"label":"K", "x":8.5, "y":2}, {"label":"L", "x":9.5, "y":2}, {"label":"+", "x":10.5, "y":2}, {"label":"*", "x":13, "y":2}, {"label":"}", "x":14, "y":2}, 
        {"label":"Shift", "x":0.25, "y":3, "w":1.75}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"label":"_", "x":12, "y":3}, {"label":"\u2191", "x":13, "y":3}, {"label":"", "x":14, "y":3}, 
        {"label":"Rotary", "x":0, "y":4}, {"label":"\u7530", "x":1, "y":4}, {"label":"Alt", "x":2, "y":4, "w":1.25}, {"label":"\u7121\u5909\u63db", "x":3.25, "y":4}, {"label":"Space", "x":4.25, "y":4, "w":2.25}, {"label":"Space", "x":6.5, "y":4, "w":2}, {"label":"\u5909\u63db", "x":8.5, "y":4, "w":1.25}, {"label":"\u30ab\u30ca", "x":9.75, "y":4, "w":1.25}, {"label":"\u76ee", "x":11, "y":4}, {"label":"\u2190", "x":12, "y":4}, {"label":"\u2193", "x":13, "y":4}, {"label":"\u2192", "x":14, "y":4}]
    },
    "LAYOUT_all": {
      "layout": [
        {"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"", "x":7, "y":0}, {"label":"", "x":8, "y":0}, {"label":"", "x":9, "y":0}, {"label":"", "x":10, "y":0}, {"label":"", "x":11, "y":0}, {"label":"", "x":12, "y":0}, {"label":"|", "x":13, "y":0}, {"label":"~", "x":14, "y":0}, 
        {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"Backspace", "x":11.5, "y":1, "w":1.5}, {"label":"{", "x":13, "y":1}, {"label":"}", "x":14, "y":1}, 
        {"label":"Ctrl", "x":0.25, "y":2, "w":1.25}, {"label":"A", "x":1.5, "y":2}, {"label":"S", "x":2.5, "y":2}, {"label":"D", "x":3.5, "y":2}, {"label":"F", "x":4.5, "y":2}, {"label":"G", "x":5.5, "y":2}, {"label":"H", "x":6.5, "y":2}, {"label":"J", "x":7.5, "y":2}, {"label":"K", "x":8.5, "y":2}, {"label":"L", "x":9.5, "y":2}, {"label":":", "x":10.5, "y":2}, {"label":"Enter", "x":11.5, "y":2, "w":1.5}, {"label":"\u201d", "x":13, "y":2}, {"label":"\u201d", "x":14, "y":2}, 
        {"label":"Shift", "x":0.25, "y":3, "w":1.75}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"label":"Shift", "x":12, "y":3}, {"label":"\u2191", "x":13, "y":3}, {"label":"Fn", "x":14, "y":3}, 
        {"label":"Rotary", "x":0, "y":4}, {"label":"Caps", "x":1, "y":4}, {"label":"Opt", "x":2, "y":4, "w":1.25}, {"label":"Cmd", "x":3.25, "y":4, "w":1.25}, {"label":"Space & Shift", "x":4.5, "y":4, "w":2}, {"label":"Space & Raise", "x":6.5, "y":4, "w":2}, {"label":"Cmd", "x":8.5, "y":4, "w":1.25}, {"label":"Opt", "x":9.75, "y":4, "w":1.25}, {"label":"Ctrl", "x":11, "y":4}, {"label":"\u2190", "x":12, "y":4}, {"label":"\u2193", "x":13, "y":4}, {"label":"\u2192", "x":14, "y":4}
      ]
    }
  }
}

A keyboards/jones/v03_1/keymaps/default/keymap.c => keyboards/jones/v03_1/keymaps/default/keymap.c +26 -0
@@ 0,0 1,26 @@
/* Copyright 2020 Takeshi Nishio
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT_all(
        KC_ESC  ,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
        KC_TAB,     KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_BSPC,    KC_LBRC,KC_RBRC,
        KC_LCTL,    KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_ENT,     XXXXXXX,KC_QUOT,
        KC_LSFT,        KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,KC_UP,  XXXXXXX,
        KC_MUTE,KC_LANG2,KC_LALT,KC_LGUI,       KC_SPC,         KC_SPC,         KC_RGUI,KC_RALT,KC_LANG1,KC_LEFT,KC_DOWN,KC_RGHT
    )
};
\ No newline at end of file

A keyboards/jones/v03_1/keymaps/default/readme.md => keyboards/jones/v03_1/keymaps/default/readme.md +1 -0
@@ 0,0 1,1 @@
# Defalut keymap for Jones

A keyboards/jones/v03_1/keymaps/default_ansi/config.h => keyboards/jones/v03_1/keymaps/default_ansi/config.h +26 -0
@@ 0,0 1,26 @@
/* Copyright 2020 Takeshi Nishio
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

// double tap to toggle
#define TAPPING_TOGGLE 2

// time for long press
#define TAPPING_TERM 200

// music map for music-mode
#define MUSIC_MAP

A keyboards/jones/v03_1/keymaps/default_ansi/keymap.c => keyboards/jones/v03_1/keymaps/default_ansi/keymap.c +362 -0
@@ 0,0 1,362 @@
/* Copyright 2020 Takeshi Nishio
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

// Defines names for use in layer keycodes and the keymap
enum layer_number {
    _MAC = 0,
    _WIN,
    _NUM,
    _LOWER,
    _RAISE,
    _NUM_RAISE,
    _ADJUST
};

// Tap Dance
enum tap_dances{
    TD_LSFT_CAPS = 0,
    TD_ESC_NUM,
};

// Tap Dance state
enum {
    SINGLE_TAP = 1,
    DOUBLE_TAP,
    TRIPLE_TAP,
    TAP_HOLD,
};

// Declare the functions to be used with your tap dance key(s)
// Function associated with all tap dances
uint8_t cur_dance(qk_tap_dance_state_t *state);
// Functions associated with individual tap dances
void ql_finished(qk_tap_dance_state_t *state, void *user_data);
void ql_reset(qk_tap_dance_state_t *state, void *user_data);

// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
    [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
    [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
};

// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
  MAC = SAFE_RANGE,
  WIN,
};

// Key Macro
#define ESC_NUM TD(TD_ESC_NUM)
#define S_CAP   TD(TD_LSFT_CAPS)
#define SP_RAI  LT(_RAISE, KC_SPC)
#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
#define SP_SFT  MT(MOD_LSFT, KC_SPC)
#define C_SLSH  RCTL_T(KC_SLSH)
#define CT_E    LCTL(KC_E)
#define CT_A    LCTL(KC_A)
#define ALT_GRV LALT(KC_GRV)
#define LOWER   MO(_LOWER)
#define NUM     TG(_NUM)


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_MAC] = LAYOUT_ansi(
        ESC_NUM,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
        KC_TAB,     KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_BSPC,    KC_LBRC,KC_RBRC,
        KC_LCTL,    KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_ENT,             KC_QUOT,
        S_CAP,          KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP,  LOWER,
        KC_MUTE,KC_LANG2,KC_LALT,KC_LGUI,       SP_SFT,         SP_RAI,         KC_RGUI,KC_RALT,KC_LANG1,KC_LEFT,KC_DOWN,KC_RGHT
    ),
    [_WIN] = LAYOUT_ansi(
        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
        _______,    _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,_______,
        _______,    _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,            _______,
        _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
        _______,ALT_GRV,KC_LGUI,KC_LALT,        _______,        _______,        KC_RALT,KC_APP, ALT_GRV,_______,_______,_______
    ),
    [_NUM] = LAYOUT_ansi(
        _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
        _______,    _______,_______,_______,_______,_______,_______,KC_P7,  KC_P8,  KC_P9,  KC_PPLS,_______,    _______,_______,
        _______,    _______,_______,_______,_______,_______,_______,KC_P4,  KC_P5,  KC_P6,  XXXXXXX,_______,            _______,
        _______,        _______,_______,_______,_______,_______,_______,KC_P1,  KC_P2,  KC_P3,  KC_PENT,_______,_______,_______,
        _______,_______,_______,_______,        _______,        SP_NRAI,        KC_P0,  KC_PDOT,_______,_______,_______,_______
    ),
    [_LOWER] = LAYOUT_ansi(
        KC_PAUS,KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
        KC_PSCR,    _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_UP,      KC_END, KC_VOLU,
        _______,    _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT,            KC_VOLD,
        _______,        _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
        _______,_______,_______,_______,        _______,        _______,         _______,_______,_______,KC_HOME,KC_PGDN,KC_END
    ),
    [_RAISE] = LAYOUT_ansi(
        KC_PAUS,KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
        KC_PSCR,    _______,_______,CT_E,   _______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL,     _______,_______,
        _______,    CT_A,   _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP,  KC_RGHT,KC_MINS,KC_INS,             _______,
        _______,        _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
        _______,_______,_______,_______,        _______,        _______,        _______,_______,_______,KC_HOME,KC_PGDN,KC_END
    ),
    [_NUM_RAISE] = LAYOUT_ansi(
        KC_ESC, KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
        KC_TAB,     KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_BSPC,    KC_LBRC,KC_RBRC,
        KC_LCTL,    KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN, KC_ENT,            KC_QUOT,
        S_CAP,          KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP,  _______,
        _______,_______,_______,_______,        _______,        _______,        _______,_______,_______,_______,_______,_______
    ),
    [_ADJUST] = LAYOUT_ansi(
        _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
        _______,    _______,WIN,    _______,RESET,  _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD,_______,   _______,_______,
        _______,    AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______,            _______,
        _______,        CK_RST, CK_DOWN,CK_UP  ,_______,_______,NUM,     MAC,   _______,_______,_______,_______,_______,_______,
        _______,_______,_______,_______,        _______,        _______,        _______,_______,_______,_______,_______,_______
    )
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
        case MAC: // Change default ayer --> Write to EEPROM
            if (record->event.pressed) {
                set_single_persistent_default_layer(_MAC);
            }
            return false;
            break;
        case WIN: // Change default ayer --> Write to EEPROM
            if (record->event.pressed) {
                set_single_persistent_default_layer(_WIN);
            }
            return false;
            break;
        default:
            break;
    }
    return true;
}

//------------------------------------------------------------------------------
// RGB Light settings
#ifdef RGBLIGHT_LAYERS

// Indicator LED settings
#define JONES_LED_INDICATOR_INDEX 12        // where to start indicator
#define JONES_LED_INDICATOR_COUNT 2         // how many leds for indicator
#define JONES_LED_INDICATOR_CHANGE_COUNT 1  // how meny leds to change color for temporally layer
#define JONES_LED_DIMMER_LEVEL 200          // brightness dimmer

// for Default layer (= Base layer)
const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL}
);

// for temporal layer
const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}
);

const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}
);

const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}
);

const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GOLD - JONES_LED_DIMMER_LEVEL}
);

const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}
);

// Define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
    my_mac_layer,
    my_win_layer,
    my_num_layer,
    my_caps_layer,
    my_lower_layer,
    my_raise_layer,
    my_num_raise_layer,
    my_adjust_layer
);

void keyboard_post_init_user(void) {
    // Enable the LED layers
    rgblight_layers = my_rgb_layers;
}

// Enabling and disabling lighting layers
layer_state_t layer_state_set_user(layer_state_t state) {
    state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);

    rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
    rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
    rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
    rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
    rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));

    return state;
}

// Enabling and disabling lighting layers for default layer
layer_state_t default_layer_state_set_user(layer_state_t state) {
    rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
    rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
    rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));

    return state;
}

bool led_update_user(led_t led_state) {
    rgblight_set_layer_state(3, led_state.caps_lock);
    return true;
}
#endif


//------------------------------------------------------------------------------
// Rotary Encoder
void encoder_update_user(uint8_t index, bool clockwise) {
    if (index == 0) { /* First encoder, Right side */
        if (clockwise) {
            tap_code(KC_VOLD);
        } else {
            tap_code(KC_VOLU);
        }
    }
    if (index == 1) { /* Second encoder, Left side */
        switch(biton32(layer_state)) {
            case _LOWER:
                if (clockwise) {
                    rgblight_decrease_hue();
                } else {
                    rgblight_increase_hue();
                }
                break;
            case _RAISE:
                if (clockwise) {
                    rgblight_decrease_val();
                } else {
                    rgblight_increase_val();
                }
                break;
            case _ADJUST:
                if (clockwise) {
                    rgblight_step_reverse();
                } else {
                    rgblight_step();
                }
                break;
            default:
                if (clockwise) {
                    tap_code(KC_VOLD);
                } else {
                    tap_code(KC_VOLU);
                }
                break;
        }
    }
}


//------------------------------------------------------------------------------
// Tap Dance function


typedef struct {
    bool is_press_action;
    uint8_t state;
} tap;

// Determine the current tap dance state
uint8_t cur_dance(qk_tap_dance_state_t *state) {
    if (state->count == 1) {
        if (!state->pressed) {
            return SINGLE_TAP;
        } else {
            return TAP_HOLD;
        }
    } else if (state->count == 2) {
        if (!state->pressed) {
            return DOUBLE_TAP;
        } else {
            return TAP_HOLD;
        }
    } else if (state->count == 3) {
        if (!state->pressed) {
            return TRIPLE_TAP;
        } else {
            return TAP_HOLD;
        }
    } else {
        return 8; // Magic number. At some point this method will expand to work for more presses
    }
}

// Initialize tap structure associated with example tap dance key
static tap ql_tap_state = {
    .is_press_action = true,
    .state = 0
};

// Functions that control what our tap dance key does
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
    ql_tap_state.state = cur_dance(state);
    switch(state->keycode) {
        case TD(TD_ESC_NUM): // ESC key action
            switch (ql_tap_state.state) {
                case SINGLE_TAP:
                case DOUBLE_TAP:
                    // ESC
                    tap_code(KC_ESC);
                    break;
                case TAP_HOLD:
                    // temporal layer change
                    layer_on(_NUM);
                    break;
                case TRIPLE_TAP:
                    // toggle layer
                    // Check to see if the layer is already set
                    if (layer_state_is(_NUM)) {
                        // If already set, then switch it off
                        layer_off(_NUM);
                    } else {
                        // If not already set, then switch the layer on
                        layer_on(_NUM);
                    }
                    break;
            }
            break;
    }
}

void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
    switch(state->keycode) {
        case TD(TD_ESC_NUM):
            // If the key was held down and now is released then switch off the layer
            if (ql_tap_state.state == TAP_HOLD) {
                layer_off(_NUM);
            }
            ql_tap_state.state = 0;
            break;
    }
}

A keyboards/jones/v03_1/keymaps/default_ansi/readme.md => keyboards/jones/v03_1/keymaps/default_ansi/readme.md +1 -0
@@ 0,0 1,1 @@
# Defalut ANSI-style keymap for Jones

A keyboards/jones/v03_1/keymaps/default_ansi/rules.mk => keyboards/jones/v03_1/keymaps/default_ansi/rules.mk +1 -0
@@ 0,0 1,1 @@
TAP_DANCE_ENABLE = yes		# Enable Tap Dance
\ No newline at end of file

A keyboards/jones/v03_1/keymaps/default_jp/config.h => keyboards/jones/v03_1/keymaps/default_jp/config.h +26 -0
@@ 0,0 1,26 @@
/* Copyright 2020 Takeshi Nishio
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

// double tap to toggle
#define TAPPING_TOGGLE 2

// time for long press
#define TAPPING_TERM 200

// music map for music-mode
#define MUSIC_MAP

A keyboards/jones/v03_1/keymaps/default_jp/keymap.c => keyboards/jones/v03_1/keymaps/default_jp/keymap.c +364 -0
@@ 0,0 1,364 @@
/* Copyright 2020 Takeshi Nishio
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H
#include "keymap_jp.h"

// Defines names for use in layer keycodes and the keymap
enum layer_number {
    _MAC = 0,
    _WIN,
    _NUM,
    _LOWER,
    _RAISE,
    _NUM_RAISE,
    _ADJUST
};

// Tap Dance
enum tap_dances{
    TD_LSFT_CAPS = 0,
    TD_ESC_NUM,
};

// Tap Dance state
enum {
    SINGLE_TAP = 1,
    DOUBLE_TAP,
    TRIPLE_TAP,
    TAP_HOLD,
};

// Declare the functions to be used with your tap dance key(s)
// Function associated with all tap dances
uint8_t cur_dance(qk_tap_dance_state_t *state);
// Functions associated with individual tap dances
void ql_finished(qk_tap_dance_state_t *state, void *user_data);
void ql_reset(qk_tap_dance_state_t *state, void *user_data);

// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
    [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
    [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
};

// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
  MAC = SAFE_RANGE,
  WIN,
};

// Key Macro
#define ESC_NUM TD(TD_ESC_NUM)
#define S_CAP   TD(TD_LSFT_CAPS)
#define SP_RAI  LT(_RAISE, KC_SPC)
#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
#define SP_SFT  MT(MOD_LSFT, KC_SPC)
#define S_BSLS  RSFT_T(JP_BSLS)
#define C_SLSH  RCTL_T(JP_SLSH)
#define CT_E    LCTL(KC_E)
#define CT_A    LCTL(KC_A)
#define ALT_GRV LALT(KC_GRV)
#define LOWER   MO(_LOWER)
#define NUM     TG(_NUM)


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_MAC] = LAYOUT_jp(
        ESC_NUM,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
        KC_TAB,     KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,               JP_AT,  JP_LBRC,
        KC_LCTL,    KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   JP_SCLN, KC_ENT,    JP_COLN,JP_RBRC,
        S_CAP,          KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP,  LOWER,
        KC_MUTE,KC_LALT,KC_LGUI,KC_LANG2,       SP_SFT,         SP_RAI,        KC_LANG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
    ),
    [_WIN] = LAYOUT_jp(
        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
        _______,    _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,            _______,_______,
        _______,    _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,_______,
        _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
        _______,KC_LGUI,KC_LALT,JP_MHEN,        _______,        _______,        JP_HENK,JP_KANA,KC_APP, _______,_______,_______
    ),
    [_NUM] = LAYOUT_jp(
        _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
        _______,    _______,_______,_______,_______,_______,_______,KC_P7,  KC_P8,  KC_P9,  KC_PPLS,            _______,_______,
        _______,    _______,_______,_______,_______,_______,_______,KC_P4,  KC_P5,  KC_P6,  XXXXXXX,_______,    _______,_______,
        _______,        _______,_______,_______,_______,_______,_______,KC_P1,  KC_P2,  KC_P3,  KC_PENT,_______,_______,_______,
        _______,_______,_______,_______,        _______,        SP_NRAI,        KC_P0,  KC_PDOT,_______,_______,_______,_______
    ),
    [_LOWER] = LAYOUT_jp(
        KC_PAUS,KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
        KC_PSCR,    _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,            KC_END, KC_VOLU,
        _______,    _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT,    _______,KC_VOLD,
        _______,        _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
        _______,_______,_______,_______,        _______,        _______,         _______,_______,_______,KC_HOME,KC_PGDN,KC_END
    ),
    [_RAISE] = LAYOUT_jp(
        KC_PAUS,KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
        KC_PSCR,    _______,_______,CT_E,   _______,_______,_______,_______,_______,_______,KC_PGUP,            _______,_______,
        _______,    CT_A,   _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP,  KC_RGHT,_______,_______,    _______,_______,
        _______,        _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
        _______,_______,_______,_______,        _______,        _______,        _______,_______,_______,KC_HOME,KC_PGDN,KC_END
    ),
    [_NUM_RAISE] = LAYOUT_jp(
        KC_ESC, KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
        KC_TAB,     KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,               JP_AT,  JP_LBRC,
        KC_LCTL,    KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   JP_SCLN, KC_ENT,    JP_COLN,JP_RBRC,
        S_CAP,          KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP,  _______,
        _______,_______,_______,_______,        _______,        _______,        _______,_______,_______,_______,_______,_______
    ),
    [_ADJUST] = LAYOUT_jp(
        _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
        _______,    _______,WIN,    _______,RESET,  _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD,           _______,_______,
        _______,    AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______,    _______,_______,
        _______,        CK_RST, CK_DOWN,CK_UP  ,_______,_______,NUM,     MAC,   _______,_______,_______,_______,_______,_______,
        _______,_______,_______,_______,        _______,        _______,        _______,_______,_______,_______,_______,_______
    )
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
    case MAC: // Change default ayer --> Write to EEPROM
        if (record->event.pressed) {
            set_single_persistent_default_layer(_MAC);
        }
        return false;
        break;
    case WIN: // Change default ayer --> Write to EEPROM
        if (record->event.pressed) {
            set_single_persistent_default_layer(_WIN);
        }
        return false;
        break;
    default:
        break;
    }
    return true;
}

//------------------------------------------------------------------------------
// RGB Light settings
#ifdef RGBLIGHT_LAYERS

// Indicator LED settings
#define JONES_LED_INDICATOR_INDEX 12        // where to start indicator
#define JONES_LED_INDICATOR_COUNT 2         // how many leds for indicator
#define JONES_LED_INDICATOR_CHANGE_COUNT 1  // how meny leds to change color for temporally layer
#define JONES_LED_DIMMER_LEVEL 200          // brightness dimmer

// for Default layer (= Base layer)
const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL}
);

// for temporal layer
const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}
);

const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}
);

const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}
);

const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GOLD - JONES_LED_DIMMER_LEVEL}
);

const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}
);

// Define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
    my_mac_layer,
    my_win_layer,
    my_num_layer,
    my_caps_layer,
    my_lower_layer,
    my_raise_layer,
    my_num_raise_layer,
    my_adjust_layer
);

void keyboard_post_init_user(void) {
    // Enable the LED layers
    rgblight_layers = my_rgb_layers;
}

// Enabling and disabling lighting layers
layer_state_t layer_state_set_user(layer_state_t state) {
    state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);

    rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
    rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
    rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
    rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
    rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));

    return state;
}

// Enabling and disabling lighting layers for default layer
layer_state_t default_layer_state_set_user(layer_state_t state) {
    rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
    rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
    rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));

    return state;
}

bool led_update_user(led_t led_state) {
    rgblight_set_layer_state(3, led_state.caps_lock);
    return true;
}
#endif


//------------------------------------------------------------------------------
// Rotary Encoder
void encoder_update_user(uint8_t index, bool clockwise) {
    if (index == 0) { /* First encoder, Right side */
        if (clockwise) {
            tap_code(KC_VOLD);
        } else {
            tap_code(KC_VOLU);
        }
    }
    if (index == 1) { /* Second encoder, Left side */
        switch(biton32(layer_state)) {
            case _LOWER:
                if (clockwise) {
                    rgblight_decrease_hue();
                } else {
                    rgblight_increase_hue();
                }
                break;
            case _RAISE:
                if (clockwise) {
                    rgblight_decrease_val();
                } else {
                    rgblight_increase_val();
                }
                break;
            case _ADJUST:
                if (clockwise) {
                    rgblight_step_reverse();
                } else {
                    rgblight_step();
                }
                break;
            default:
                if (clockwise) {
                    tap_code(KC_VOLD);
                } else {
                    tap_code(KC_VOLU);
                }
                break;
        }
    }
}


//------------------------------------------------------------------------------
// Tap Dance function


typedef struct {
    bool is_press_action;
    uint8_t state;
} tap;

// Determine the current tap dance state
uint8_t cur_dance(qk_tap_dance_state_t *state) {
    if (state->count == 1) {
        if (!state->pressed) {
            return SINGLE_TAP;
        } else {
            return TAP_HOLD;
        }
    } else if (state->count == 2) {
        if (!state->pressed) {
            return DOUBLE_TAP;
        } else {
            return TAP_HOLD;
        }
    } else if (state->count == 3) {
        if (!state->pressed) {
            return TRIPLE_TAP;
        } else {
            return TAP_HOLD;
        }
    } else {
        return 8; // Magic number. At some point this method will expand to work for more presses
    }
}

// Initialize tap structure associated with example tap dance key
static tap ql_tap_state = {
    .is_press_action = true,
    .state = 0
};

// Functions that control what our tap dance key does
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
    ql_tap_state.state = cur_dance(state);
    switch(state->keycode) {
        case TD(TD_ESC_NUM): // ESC key action
            switch (ql_tap_state.state) {
                case SINGLE_TAP:
                case DOUBLE_TAP:
                    // ESC
                    tap_code(KC_ESC);
                    break;
                case TAP_HOLD:
                    // temporal layer change
                    layer_on(_NUM);
                    break;
                case TRIPLE_TAP:
                    // toggle layer
                    // Check to see if the layer is already set
                    if (layer_state_is(_NUM)) {
                        // If already set, then switch it off
                        layer_off(_NUM);
                    } else {
                        // If not already set, then switch the layer on
                        layer_on(_NUM);
                    }
                    break;
            }
            break;
    }
}

void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
    switch(state->keycode) {
        case TD(TD_ESC_NUM):
            // If the key was held down and now is released then switch off the layer
            if (ql_tap_state.state == TAP_HOLD) {
                layer_off(_NUM);
            }
            ql_tap_state.state = 0;
            break;
    }
}

A keyboards/jones/v03_1/keymaps/default_jp/readme.md => keyboards/jones/v03_1/keymaps/default_jp/readme.md +1 -0
@@ 0,0 1,1 @@
# Defalut JP-style keymap for Jones

A keyboards/jones/v03_1/keymaps/default_jp/rules.mk => keyboards/jones/v03_1/keymaps/default_jp/rules.mk +1 -0
@@ 0,0 1,1 @@
TAP_DANCE_ENABLE = yes		# Enable Tap Dance

A keyboards/jones/v03_1/matrix.c => keyboards/jones/v03_1/matrix.c +99 -0
@@ 0,0 1,99 @@
/*
Copyright 2012-2020 Jun Wako, Jack Humbert, Yiancar, Takeshi Nishio

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include "matrix.h"
#include "quantum.h"

#define ROW_SHIFTER ((uint16_t)1)

static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;

static void select_row(uint8_t row) {
    setPinOutput(row_pins[row]);
    writePinLow(row_pins[row]);
}

static void unselect_row(uint8_t row) {
    setPinInputHigh(row_pins[row]);
}

static void unselect_rows(void) {
    for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
        setPinInputHigh(row_pins[x]);
    }
}

static void init_pins(void) {
    unselect_rows();
    for (uint8_t x = 0; x < MATRIX_COLS; x++) {
        setPinInputHigh(col_pins[x]);
    }
}

static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
    // Store last value of row prior to reading
    matrix_row_t last_row_value = current_matrix[current_row];

    // Clear data in matrix row
    current_matrix[current_row] = 0;

    // Select row and wait for row selecton to stabilize
    select_row(current_row);
    matrix_io_delay();

    // For each col...
    for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {

        // skip reading when index equals (= pin itself)
        if (col_index != current_row) {
            // Check col pin pin_state
            if (readPin(col_pins[col_index]) == 0) {
                // Pin LO, set col bit
                current_matrix[current_row] |= (ROW_SHIFTER << col_index);
            } else {
                // Pin HI, clear col bit
                current_matrix[current_row] &= ~(ROW_SHIFTER << col_index);
            }
        }
    }

    // Unselect row
    unselect_row(current_row);

    return (last_row_value != current_matrix[current_row]);
}

void matrix_init_custom(void) {
    // initialize key pins
    init_pins();

    matrix_init_quantum();
}

bool matrix_scan_custom(matrix_row_t current_matrix[]) {
    bool changed = false;

    // Set row, read cols
    for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
        changed |= read_cols_on_row(current_matrix, current_row);
    }

    matrix_scan_quantum();
    return changed;
}

A keyboards/jones/v03_1/readme.md => keyboards/jones/v03_1/readme.md +24 -0
@@ 0,0 1,24 @@
# Jones v.0.3.1

![Jones, ANSI style](https://github.com/jpskenn/Jones/raw/master/assets/IMG_2204.jpeg)

![Jones, JP style](https://github.com/jpskenn/Jones/raw/master/assets/DSC_7189.jpeg)

A 60% keyboard combined with Ortho-Linear and Row-staggered. It has gapless R2-R3 row.  
GH60 case compatible PCB and keyplate.

* Keyboard Maintainer: [jpskenn](https://github.com/jpskenn)
* Hardware Supported: Jones PCB, Keyplate
* Hardware Availability: [GitHub](https://github.com/jpskenn/Jones), [BOOTH](https://jpskenn.booth.pm)

Make example for this keyboard (after setting up your build environment):

    make jones/v03_1:default
    
Flashing example for this keyboard ([using the command line](https://docs.qmk.fm/#/newbs_flashing?id=flash-your-keyboard-from-the-command-line)):

    make jones/v03_1:default:flash

To reset the keyboard into bootloader mode, press the reset switch on the underside.

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

A keyboards/jones/v03_1/rules.mk => keyboards/jones/v03_1/rules.mk +29 -0
@@ 0,0 1,29 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
BOOTLOADER = atmel-dfu

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no        # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no            # USB Nkey Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no       # Enable Bluetooth
AUDIO_ENABLE = yes          # Audio output

ENCODER_ENABLE = yes        # Rotary Encoder

CUSTOM_MATRIX = lite        # Custom matrix for "Round-Robin Matrix"
SRC += matrix.c

LTO_ENABLE = yes

A keyboards/jones/v03_1/v03_1.c => keyboards/jones/v03_1/v03_1.c +27 -0
@@ 0,0 1,27 @@
/* Copyright 2020 Takeshi Nishio
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "v03_1.h"

#if defined(AUDIO_ENABLE) && defined(MUSIC_MAP)
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_all(
    53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
    39,   40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,   51, 52,
    25,   26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,   37, 38,
    11,     12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
    0,   1,  2,  3,      4,      5,      6,  7,  8,  9, 10, 11
);
#endif

A keyboards/jones/v03_1/v03_1.h => keyboards/jones/v03_1/v03_1.h +105 -0
@@ 0,0 1,105 @@
/* Copyright 2020 Takeshi Nishio
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "quantum.h"

/*
FULL 11x11 ROUND-ROBIN MATRIX for Reference
{ KC_NO, k21,   k31,   k41,   k51,   k61,   k71,   k81,   k91,   ka1,   kb1 }, \
{ k12,   KC_NO, k32,   k42,   k52,   k62,   k72,   k82,   k92,   ka2,   kb2 }, \
{ k13,   k23,   KC_NO, k43,   k53,   k63,   k73,   k83,   k93,   ka3,   kb3 }, \
{ k14,   k24,   k34,   KC_NO, k54,   k64,   k74,   k84,   k94,   ka4,   kb4 }, \
{ k15,   k25,   k35,   k45,   KC_NO, k65,   k75,   k85,   k95,   ka5,   kb5 }, \
{ k16,   k26,   k36,   k46,   k56,   KC_NO, k76,   k86,   k96,   ka6,   kb6 }, \
{ k17,   k27,   k37,   k47,   k57,   k67,   KC_NO, k87,   k97,   ka7,   kb7 }, \
{ k18,   k28,   k38,   k48,   k58,   k68,   k78,   KC_NO, k98,   ka8,   kb8 }, \
{ k19,   k29,   k39,   k49,   k59,   k69,   k79,   k89,   KC_NO, ka9,   kb9 }, \
{ k1a,   k2a,   k3a,   k4a,   k5a,   k6a,   k7a,   k8a,   k9a,   KC_NO, kba }, \
{ k1b,   k2b,   k3b,   k4b,   k5b,   k6b,   k7b,   k8b,   k9b,   kab,   KC_NO } \
*/

/* This is a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */
#define LAYOUT_all( \
    k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
    k18,   k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82, k92,    ka2, kb2, \
    k19,   k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83, k93,    ka3, kb3, \
    k1a,      k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
    k1b, k2b, k3b, k4b,      k6b,      k8b,      k9b, kab, k85, k95, ka5, kb5  \
) \
{ \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81,   k91,   ka1,   kb1 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82,   k92,   ka2,   kb2 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83,   k93,   ka3,   kb3 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84,   k94,   ka4,   kb4 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85,   k95,   ka5,   kb5 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k76,   k86,   k96,   ka6,   kb6 }, \
    { k17,   k27,   k37,   k47,   k57,   k67,   KC_NO, k87,   k97,   ka7,   kb7 }, \
    { k18,   KC_NO, k38,   k48,   k58,   k68,   k78,   KC_NO, k98,   ka8,   kb8 }, \
    { k19,   KC_NO, k39,   k49,   k59,   k69,   k79,   k89,   KC_NO, ka9,   kb9 }, \
    { k1a,   KC_NO, k3a,   k4a,   k5a,   k6a,   k7a,   k8a,   k9a,   KC_NO, KC_NO }, \
    { k1b,   k2b,   k3b,   k4b,   KC_NO, k6b,   KC_NO, k8b,   k9b,   kab,   KC_NO }  \
}

#define LAYOUT_ansi( \
    k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
    k18,   k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82, k92,    ka2, kb2, \
    k19,   k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83, k93,         kb3, \
    k1a,      k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
    k1b, k2b, k3b, k4b,      k6b,      k8b,      k9b, kab, k85, k95, ka5, kb5  \
) \
{ \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81,   k91,   ka1,   kb1 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82,   k92,   ka2,   kb2 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83,   k93,   KC_NO, kb3 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84,   k94,   ka4,   kb4 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85,   k95,   ka5,   kb5 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k76,   k86,   k96,   ka6,   kb6 }, \
    { k17,   k27,   k37,   k47,   k57,   k67,   KC_NO, k87,   k97,   ka7,   kb7 }, \
    { k18,   KC_NO, k38,   k48,   k58,   k68,   k78,   KC_NO, k98,   ka8,   kb8 }, \
    { k19,   KC_NO, k39,   k49,   k59,   k69,   k79,   k89,   KC_NO, ka9,   kb9 }, \
    { k1a,   KC_NO, k3a,   k4a,   k5a,   k6a,   k7a,   k8a,   k9a,   KC_NO, KC_NO }, \
    { k1b,   k2b,   k3b,   k4b,   KC_NO, k6b,   KC_NO, k8b,   k9b,   kab,   KC_NO }  \
}

#define LAYOUT_jp( \
    k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
    k18,   k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82,         ka2, kb2, \
    k19,   k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83,  k93,   ka3, kb3, \
    k1a,      k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
    k1b, k2b, k3b, k4b,      k6b,      k8b,      k9b, kab, k85, k95, ka5, kb5  \
) \
{ \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81,   k91,   ka1,   kb1 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82,   KC_NO, ka2,   kb2 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83,   k93,   ka3,   kb3 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84,   k94,   ka4,   kb4 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85,   k95,   ka5,   kb5 }, \
    { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k76,   k86,   k96,   ka6,   kb6 }, \
    { k17,   k27,   k37,   k47,   k57,   k67,   KC_NO, k87,   k97,   ka7,   kb7 }, \
    { k18,   KC_NO, k38,   k48,   k58,   k68,   k78,   KC_NO, k98,   ka8,   kb8 }, \
    { k19,   KC_NO, k39,   k49,   k59,   k69,   k79,   k89,   KC_NO, ka9,   kb9 }, \
    { k1a,   KC_NO, k3a,   k4a,   k5a,   k6a,   k7a,   k8a,   k9a,   KC_NO, KC_NO }, \
    { k1b,   k2b,   k3b,   k4b,   KC_NO, k6b,   KC_NO, k8b,   k9b,   kab,   KC_NO }  \
}