~ruther/qmk_firmware

dbe214c3268d9a316a137471a7679f7e45046e49 — Drashna Jaelre 2 years ago b53918f
Handle mouse keys more consistently (#18513)

2 files changed, 51 insertions(+), 51 deletions(-)

M quantum/action.c
M quantum/keymap_common.c
M quantum/action.c => quantum/action.c +51 -49
@@ 293,19 293,56 @@ void process_record_handler(keyrecord_t *record) {
    process_action(record, action);
}

#if defined(PS2_MOUSE_ENABLE) || defined(POINTING_DEVICE_ENABLE)
void register_button(bool pressed, enum mouse_buttons button) {
#    ifdef PS2_MOUSE_ENABLE
    tp_buttons = pressed ? tp_buttons | button : tp_buttons & ~button;
#    endif
#    ifdef POINTING_DEVICE_ENABLE
    report_mouse_t currentReport = pointing_device_get_report();
    currentReport.buttons        = pressed ? currentReport.buttons | button : currentReport.buttons & ~button;
    pointing_device_set_report(currentReport);
/**
 * @brief handles all the messy mouse stuff
 *
 * Handles all the edgecases and special stuff that is needed for coexistense
 * of the multiple mouse subsystems.
 *
 * @param mouse_keycode[in] uint8_t mouse keycode
 * @param pressed[in] bool
 */

void register_mouse(uint8_t mouse_keycode, bool pressed) {
#ifdef MOUSEKEY_ENABLE
    // if mousekeys is enabled, let it do the brunt of the work
    if (pressed) {
        mousekey_on(mouse_keycode);
    } else {
        mousekey_off(mouse_keycode);
    }
    // should mousekeys send report, or does something else handle this?
    switch (mouse_keycode) {
#    if defined(PS2_MOUSE_ENABLE) || defined(POINTING_DEVICE_ENABLE)
        case KC_MS_BTN1 ... KC_MS_BTN8:
            // let pointing device handle the buttons
            // expand if/when it handles more of the code
#        if defined(POINTING_DEVICE_ENABLE)
            pointing_device_keycode_handler(mouse_keycode, pressed);
#        endif
            break;
#    endif
}
        default:
            mousekey_send();
            break;
    }
#elif defined(POINTING_DEVICE_ENABLE)
    // if mousekeys isn't enabled, and pointing device is enabled, then
    // let pointing device do all the heavy lifting, then
    if IS_MOUSEKEY (mouse_keycode) {
        pointing_device_keycode_handler(mouse_keycode, pressed);
    }
#endif

#ifdef PS2_MOUSE_ENABLE
    // make sure that ps2 mouse has button report synced
    if (KC_MS_BTN1 <= mouse_keycode && mouse_keycode <= KC_MS_BTN3) {
        uint8_t tmp_button_msk = MOUSE_BTN_MASK(mouse_keycode - KC_MS_BTN1);
        tp_buttons             = pressed ? tp_buttons | tmp_button_msk : tp_buttons & ~tmp_button_msk;
    }
#endif
}

/** \brief Take an action and processes it.
 *
 * FIXME: Needs documentation.


@@ 506,30 543,10 @@ void process_action(keyrecord_t *record, action_t action) {
            }
            break;
#endif
#ifdef MOUSEKEY_ENABLE
        /* Mouse key */
        case ACT_MOUSEKEY:
            if (event.pressed) {
                mousekey_on(action.key.code);
            } else {
                mousekey_off(action.key.code);
            }
            switch (action.key.code) {
#    if defined(PS2_MOUSE_ENABLE) || defined(POINTING_DEVICE_ENABLE)
#        ifdef POINTING_DEVICE_ENABLE
                case KC_MS_BTN1 ... KC_MS_BTN8:
#        else
                case KC_MS_BTN1 ... KC_MS_BTN3:
#        endif
                    register_button(event.pressed, MOUSE_BTN_MASK(action.key.code - KC_MS_BTN1));
                    break;
#    endif
                default:
                    mousekey_send();
                    break;
            }
            register_mouse(action.key.code, event.pressed);
            break;
#endif
#ifndef NO_ACTION_LAYER
        case ACT_LAYER:
            if (action.layer_bitop.on == 0) {


@@ 913,16 930,9 @@ __attribute__((weak)) void register_code(uint8_t code) {
        host_consumer_send(KEYCODE2CONSUMER(code));
    }
#endif
#ifdef MOUSEKEY_ENABLE
    else if IS_MOUSEKEY (code) {
        mousekey_on(code);
        mousekey_send();
        register_mouse(code, true);
    }
#elif defined(POINTING_DEVICE_ENABLE)
    else if IS_MOUSEKEY (code) {
        pointing_device_keycode_handler(code, true);
    }
#endif
}

/** \brief Utilities for actions. (FIXME: Needs better description)


@@ 976,17 986,9 @@ __attribute__((weak)) void unregister_code(uint8_t code) {
        host_system_send(0);
    } else if IS_CONSUMER (code) {
        host_consumer_send(0);
    } else if IS_MOUSEKEY (code) {
        register_mouse(code, false);
    }
#ifdef MOUSEKEY_ENABLE
    else if IS_MOUSEKEY (code) {
        mousekey_off(code);
        mousekey_send();
    }
#elif defined(POINTING_DEVICE_ENABLE)
    else if IS_MOUSEKEY (code) {
        pointing_device_keycode_handler(code, false);
    }
#endif
}

/** \brief Tap a keycode with a delay.

M quantum/keymap_common.c => quantum/keymap_common.c +0 -2
@@ 65,11 65,9 @@ action_t action_for_keycode(uint16_t keycode) {
            action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
            break;
#endif
#ifdef MOUSEKEY_ENABLE
        case KC_MS_UP ... KC_MS_ACCEL2:
            action.code = ACTION_MOUSEKEY(keycode);
            break;
#endif
        case KC_TRANSPARENT:
            action.code = ACTION_TRANSPARENT;
            break;