~ruther/qmk_firmware

d9f287586635a401b8d6a80614bee6dbebe2f18c — tmk 12 years ago f8d289e
Replace layer_stack with layer_switch
M common.mk => common.mk +1 -1
@@ 3,7 3,7 @@ SRC +=	$(COMMON_DIR)/host.c \
	$(COMMON_DIR)/keyboard.c \
	$(COMMON_DIR)/action.c \
	$(COMMON_DIR)/action_macro.c \
	$(COMMON_DIR)/layer_stack.c \
	$(COMMON_DIR)/layer_switch.c \
	$(COMMON_DIR)/keymap.c \
	$(COMMON_DIR)/command.c \
	$(COMMON_DIR)/timer.c \

M common/action.c => common/action.c +21 -29
@@ 24,7 24,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#include "util.h"
#include "debug.h"
#include "action.h"
#include "layer_stack.h"
#include "layer_switch.h"


/* default layer indicates base layer */


@@ 213,8 213,8 @@ static action_t get_action(key_t key)
    action_t action;
    action.code = ACTION_NO;

    /* layer stack */
    action = layer_stack_get_action(key);
    /* layer_switch */
    action = layer_switch_get_action(key);
    if (action.code != ACTION_TRANSPARENT) {
        return action;
    }


@@ 531,45 531,38 @@ static void process_action(keyrecord_t *record)
                    break;
            }
            break;
        case ACT_LAYER_STACK:
        case ACT_LAYER_SWITCH:
            switch (action.layer.code) {
                case LAYER_MOMENTARY:  /* momentary */
                    if (event.pressed) {
                        layer_stack_remove_then_push(action.layer.val);
                        layer_stack_debug();
                        layer_switch_on(action.layer.val);
                    } else {
                        layer_stack_remove(action.layer.val);
                        layer_stack_debug();
                        layer_switch_off(action.layer.val);
                    }
                    break;
                case LAYER_ON_PRESS:
                    if (event.pressed) {
                        layer_stack_remove_or_push(action.layer.val);
                        layer_stack_debug();
                        layer_switch_inv(action.layer.val);
                    }
                    break;
                case LAYER_ON_RELEASE:
                    if (!event.pressed) {
                        layer_stack_remove_or_push(action.layer.val);
                        layer_stack_debug();
                        layer_switch_inv(action.layer.val);
                    }
                    break;
                case LAYER_ON_BOTH:
                    layer_stack_remove_or_push(action.layer.val);
                    layer_stack_debug();
                    layer_switch_inv(action.layer.val);
                    break;
                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
                    if (event.pressed) {
                        if (tap_count < TAPPING_TOGGLE) {
                            debug("LAYER_STACK: tap toggle(press).\n");
                            layer_stack_remove_or_push(action.layer.val);
                            layer_stack_debug();
                            debug("LAYER_SWITCH: tap toggle(press).\n");
                            layer_switch_inv(action.layer.val);
                        }
                    } else {
                        if (tap_count <= TAPPING_TOGGLE) {
                            debug("LAYER_STACK: tap toggle(release).\n");
                            layer_stack_remove_or_push(action.layer.val);
                            layer_stack_debug();
                            debug("LAYER_SWITCH: tap toggle(release).\n");
                            layer_switch_inv(action.layer.val);
                        }
                    }
                    break;


@@ 577,21 570,19 @@ static void process_action(keyrecord_t *record)
                    // tap key
                    if (event.pressed) {
                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
                            debug("LAYER_STACK: Tap: register_code\n");
                            debug("LAYER_SWITCH: Tap: register_code\n");
                            register_code(action.layer.code);
                        } else {
                            debug("LAYER_STACK: No tap: layer_stack(on press)\n");
                            layer_stack_remove_or_push(action.layer.val);
                            layer_stack_debug();
                            debug("LAYER_SWITCH: No tap: layer_switch(on press)\n");
                            layer_switch_inv(action.layer.val);
                        }
                    } else {
                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
                            debug("LAYER_STACK: Tap: unregister_code\n");
                            debug("LAYER_SWITCH: Tap: unregister_code\n");
                            unregister_code(action.layer.code);
                        } else {
                            debug("LAYER_STACK: No tap: layer_stack(on release)\n");
                            layer_stack_remove_or_push(action.layer.val);
                            layer_stack_debug();
                            debug("LAYER_SWITCH: No tap: layer_switch(on release)\n");
                            layer_switch_inv(action.layer.val);
                        }
                    }
                    break;


@@ 898,6 889,7 @@ bool sending_anykey(void)
            host_last_sysytem_report() || host_last_consumer_report());
}

// TODO: rename or reinpl with new layer_switch.c
void layer_switch(uint8_t new_layer)
{
    if (current_layer != new_layer) {


@@ 966,7 958,7 @@ static void debug_action(action_t action)
        case ACT_MOUSEKEY:          debug("ACT_MOUSEKEY");          break;
        case ACT_LAYER:             debug("ACT_LAYER");             break;
        case ACT_LAYER_BIT:         debug("ACT_LAYER_BIT");         break;
        case ACT_LAYER_STACK:       debug("ACT_LAYER_STACK");       break;
        case ACT_LAYER_SWITCH:      debug("ACT_LAYER_SWITCH");     break;
        case ACT_MACRO:             debug("ACT_MACRO");             break;
        case ACT_COMMAND:           debug("ACT_COMMAND");           break;
        case ACT_FUNCTION:          debug("ACT_FUNCTION");          break;

M common/action.h => common/action.h +19 -20
@@ 163,9 163,6 @@ bool waiting_buffer_has_anykey_pressed(void);
 * Layer Actions
 * -------------
 * ACT_LAYER(1000):             Set layer
 * ACT_LAYER_BIT(1001):         Bit-op layer
 * ACT_LAYER_STACK:             Layer stack
 *
 * 1000|LLLL|0000 0000   set current layer on press and return to default on release(momentary)
 * 1000|LLLL|0000 0001   set current layer on press
 * 1000|LLLL|0000 0010   set current layer on release


@@ 175,6 172,7 @@ bool waiting_buffer_has_anykey_pressed(void);
 * 1000|DDDD|1111 1111   set default layer on press
 * L: 0 means default layer
 *
 * ACT_LAYER_BIT(1001):         Bit-op layer
 * 1001|BBBB|0000 0000   bit-on current layer on press and bit-off on release(momentary)
 * 1001|BBBB|0000 0001   bit-xor current layer on press
 * 1001|BBBB|0000 0010   bit-xor current layer on release


@@ 183,12 181,13 @@ bool waiting_buffer_has_anykey_pressed(void);
 * 1001|BBBB|1111 0000   bit-xor current layer on hold and toggle on several taps
 * 1001|BBBB|1111 1111   bit-xor default layer on both
 *
 * 1011|LLLL|0000 0000   push on press and remove on release(momentary)
 * 1011|LLLL|0000 0001   push or remove on press
 * 1011|LLLL|0000 0010   push or remove on release
 * 1011|LLLL|0000 0011   push or remove on both
 * 1011|LLLL| keycode    push or remove on hold and send key on tap
 * 1011|LLLL|1111 0000   push or remove on hold and toggle on several taps
 * ACT_LAYER_SWITCH:            Switch
 * 1011|LLLL|0000 0000   On on press and Off on release(momentary)
 * 1011|LLLL|0000 0001   Invert on press
 * 1011|LLLL|0000 0010   Invert on release
 * 1011|LLLL|0000 0011   Invert on both
 * 1011|LLLL| keycode    Invert on hold and send key on tap
 * 1011|LLLL|1111 0000   Invert on hold and toggle on several taps
 * 1011|LLLL|1111 1111   (not used)
 *
 *


@@ 219,7 218,7 @@ enum action_kind_id {

    ACT_LAYER           = 0b1000,
    ACT_LAYER_BIT       = 0b1001,
    ACT_LAYER_STACK     = 0b1011,
    ACT_LAYER_SWITCH    = 0b1011,

    ACT_MACRO           = 0b1100,
    ACT_COMMAND         = 0b1110,


@@ 233,7 232,7 @@ enum action_kind_id {
#define ACTION(kind, param)             ((kind)<<12 | (param))
#define MODS4(mods)                     (((mods)>>4 | (mods)) & 0x0F)

/* 
/*
 * Key
 */
#define ACTION_KEY(key)                 ACTION(ACT_LMODS,    key)


@@ 316,17 315,17 @@ enum layer_codes {
#define ACTION_LAYER_BIT_TAP_TOGGLE(bits)       ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
#define ACTION_LAYER_BIT_TAP_KEY(bits, key)     ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
/*
 * Layer Stack
 * Layer SWITCH
 */
/* momentary */
#define ACTION_LAYER_STACK(layer)               ACTION_LAYER_STACK_MOMENTARY(layer)
#define ACTION_LAYER_STACK_MOMENTARY(layer)     ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY)
#define ACTION_LAYER_STACK_TOGGLE(layer)        ACTION_LAYER_STACK_R(layer)
#define ACTION_LAYER_STACK_P(layer)             ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS)
#define ACTION_LAYER_STACK_R(layer)             ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE)
#define ACTION_LAYER_STACK_B(layer)             ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH)
#define ACTION_LAYER_STACK_TAP_TOGGLE(layer)    ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE)
#define ACTION_LAYER_STACK_TAP_KEY(layer, key)  ACTION(ACT_LAYER_STACK, (layer)<<8 | (key))
#define ACTION_LAYER_SWITCH(layer)              ACTION_LAYER_SWITCH_MOMENTARY(layer)
#define ACTION_LAYER_SWITCH_MOMENTARY(layer)    ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY)
#define ACTION_LAYER_SWITCH_TOGGLE(layer)       ACTION_LAYER_SWITCH_R(layer)
#define ACTION_LAYER_SWITCH_P(layer)            ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS)
#define ACTION_LAYER_SWITCH_R(layer)            ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE)
#define ACTION_LAYER_SWITCH_B(layer)            ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH)
#define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer)   ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE)
#define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key))


/*

M common/command.c => common/command.c +2 -2
@@ 26,8 26,8 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#include "timer.h"
#include "keyboard.h"
#include "bootloader.h"
#include "layer_switch.h"
#include "command.h"
#include "layer_stack.h"

#ifdef MOUSEKEY_ENABLE
#include "mousekey.h"


@@ 549,6 549,6 @@ static void switch_default_layer(uint8_t layer)

    default_layer = layer;
    current_layer = 0;  /* 0 means default_layer */
    layer_stack_clear();
    layer_switch_clear();
    clear_keyboard();
}

D common/layer_stack.c => common/layer_stack.c +0 -108
@@ 1,108 0,0 @@
#include <stdint.h>
#include "keyboard.h"
#include "layer_stack.h"
#include "debug.h"


static uint8_t top_layer = 0;

/* [0] always works as sentinel and not used for store.*/
static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};


void layer_stack_clear(void)
{
    for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) {
        layer_stack[i] = (layer_item_t){ .layer = 0,
                                         .next = 0,
                                         .used = false };
    }
}

bool layer_stack_push(uint8_t layer)
{
    for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
        if (!layer_stack[i].used) {
            layer_stack[i] = (layer_item_t){ .layer = layer,
                                             .next = top_layer,
                                             .used = true };
            top_layer = i;
            return true;
        }
    }
    return false;
}

bool layer_stack_pop(void)
{
    if (layer_stack[top_layer].used) {
        uint8_t popped = top_layer;
        top_layer = layer_stack[popped].next;
        layer_stack[popped] = (layer_item_t){};
        return true;
    }
    return false;
}

bool layer_stack_remove(uint8_t layer)
{
    if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
        layer_stack_pop();
        debug("layer_stack_remove: top_layer\n");
        return true;
    }

    for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
        debug("layer_stack_remove: ["); debug_dec(i); debug("]");
        debug_dec(layer_stack[i].layer); debug("\n");
        uint8_t removed = layer_stack[i].next;
        if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
            layer_stack[i].next = layer_stack[removed].next;
            layer_stack[removed] = (layer_item_t){};
            debug("layer_stack_remove: removed.\n");
            return true;
        }
    }
    return false;
}

bool layer_stack_remove_then_push(uint8_t layer)
{
    layer_stack_remove(layer);
    return layer_stack_push(layer);
}

bool layer_stack_remove_or_push(uint8_t layer)
{
    return (layer_stack_remove(layer)) || layer_stack_push(layer);
}

void layer_stack_debug(void)
{
    debug("layer_stack: ");
    layer_item_t item = layer_stack[top_layer];
    while (item.used) {
        debug_dec(item.layer);
        debug("["); debug_dec(item.next); debug("] ");
        item = layer_stack[item.next];
    }
    debug("\n");
}

action_t layer_stack_get_action(key_t key)
{
    action_t action;
    action.code = ACTION_TRANSPARENT;

    /* layer stack */
    for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
        action = action_for_key(i.layer, key);
        if (action.code != ACTION_TRANSPARENT) {
            layer_stack_debug();
            debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
            return action;
        }
        debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");
    }
    return action;
}

A common/layer_switch.c => common/layer_switch.c +68 -0
@@ 0,0 1,68 @@
#include <stdint.h>
#include "keyboard.h"
#include "action.h"
#include "debug.h"
#include "layer_switch.h"


uint16_t layer_switch_stat = 0;


uint16_t layer_switch_stat_get(void)
{
    return layer_switch_stat;
}

void layer_switch_stat_set(uint16_t stat)
{
    layer_switch_stat = stat;
    layer_switch_debug();
}

void layer_switch_clear(void)
{
    layer_switch_stat = 0;
    layer_switch_debug();
}

void layer_switch_on(uint8_t layer)
{
    layer_switch_stat |= (1<<layer);
    layer_switch_debug();
}

void layer_switch_off(uint8_t layer)
{
    layer_switch_stat &= ~(1<<layer);
    layer_switch_debug();
}

void layer_switch_inv(uint8_t layer)
{
    layer_switch_stat ^= (1<<layer);
    layer_switch_debug();
}

void layer_switch_debug(void)
{
    debug("layer_switch_stat: "); debug_bin16(layer_switch_stat); debug("\n");
}

action_t layer_switch_get_action(key_t key)
{
    action_t action;
    action.code = ACTION_TRANSPARENT;

    /* higher layer first */
    for (int8_t i = 15; i >= 0; i--) {
        if (layer_switch_stat & (1<<i)) {
            action = action_for_key(i, key);
            if (action.code != ACTION_TRANSPARENT) {
                layer_switch_debug();
                debug("layer_switch: used. "); debug_dec(i); debug("\n");
                return action;
            }
        }
    }
    return action;
}

R common/layer_stack.h => common/layer_switch.h +13 -22
@@ 14,32 14,23 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LAYER_STACK_H
#define LAYER_STACK_H
#ifndef LAYER_SWITCH_H
#define LAYER_SWITCH_H

#include <stdint.h>
#include "keyboard.h"
#include "action.h"

uint16_t layer_switch_stat;

/*
 * Layer stack
 */
#define LAYER_STACK_SIZE 8
typedef struct {
    uint8_t layer:4;
    uint8_t next:3;
    bool    used;
} layer_item_t;


void layer_stack_clear(void);
bool layer_stack_push(uint8_t layer);
bool layer_stack_pop(void);
bool layer_stack_remove(uint8_t layer);
bool layer_stack_remove_then_push(uint8_t layer);
bool layer_stack_remove_or_push(uint8_t layer);
void layer_stack_debug(void);
action_t layer_stack_get_action(key_t key);
uint16_t layer_switch_stat_get(void);
void layer_switch_stat_set(uint16_t stat);
void layer_switch_clear(void);
void layer_switch_on(uint8_t layer);
void layer_switch_off(uint8_t layer);
/* invert state */
void layer_switch_inv(uint8_t layer);
void layer_switch_debug(void);
action_t layer_switch_get_action(key_t key);

#endif


M keyboard/gh60/keymap_poker.h => keyboard/gh60/keymap_poker.h +24 -38
@@ 20,59 20,44 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
    /* Layer x001: Poker with Arrow */
        LCTL,LGUI,LALT,          SPC,                     FN3, RGUI,APP, RCTL),
    /* Layer 1: Poker with Arrow */
    KEYMAP_ANSI(
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
    /* Layer x010: Poker with Esc */
        TRNS,TRNS,TRNS,          TRNS,                    FN4, LEFT,DOWN,RGHT),
    /* Layer 2: Poker with Esc */
    KEYMAP_ANSI(
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
    /* Layer x011: Poker with Arrow and Esc */
    KEYMAP_ANSI(
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
    /*
     * Poker Momentary Fn Layer
     */
    /* Layer x100: Poker Default + Fn'd */
        TRNS,TRNS,TRNS,          TRNS,                    FN5, TRNS,TRNS,TRNS),
    /* Layer 3: Poker Default + Fn'd */
    KEYMAP_ANSI(
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
    /* Layer x101: Poker with Arrow + Fn'd */
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
        TRNS,TRNS,TRNS,          FN0,                     FN3, LEFT,DOWN,RGHT),

    /* Layer 4: Poker Default + Fn'd */
    KEYMAP_ANSI(
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        TRNS F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
    /* Layer x110: Poker with Esc + Fn'd */
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
        TRNS,TRNS,TRNS,          FN0,                     FN4, HOME,PGDN,END),
    /* Layer 5: Poker Default + Fn'd */
    KEYMAP_ANSI(
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
    /* Layer x111: Poker with Arrow and Esc + Fn'd */
    KEYMAP_ANSI(
        GRV, F9,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
        TRNS,TRNS,TRNS,          FN0,                     FN5, TRNS,TRNS,TRNS),

    /* colemak */
    [8] = KEYMAP_ANSI(
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \


@@ 101,9 86,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 */
static const uint16_t PROGMEM fn_actions[] = {
    /* Poker Layout */
    [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
    [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
    [2] = ACTION_LAYER_BIT(4),                     // FN2 Poker Fn
    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
    [0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc)
    [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN1 Poker Arrow toggle(Space)
    [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN2 Poker Esc toggle(Q)
    [2] = ACTION_LAYER_BIT(3),                     // FN3 Poker Fn
    [3] = ACTION_LAYER_BIT(4),                     // FN4 Poker Fn
};


M keyboard/gh60/keymap_poker_stack.h => keyboard/gh60/keymap_poker_stack.h +3 -3
@@ 70,8 70,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 */
static const uint16_t PROGMEM fn_actions[] = {
    /* Poker Layout */
    [0] = ACTION_LAYER_STACK_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
    [1] = ACTION_LAYER_STACK_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
    [2] = ACTION_LAYER_STACK(3),                     // FN2 Poker Fn
    [0] = ACTION_LAYER_SWITCH_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
    [1] = ACTION_LAYER_SWITCH_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
    [2] = ACTION_LAYER_SWITCH(3),                     // FN2 Poker Fn
    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
};