Replace layer_stack with layer_switch
9 files changed, 151 insertions(+), 223 deletions(-) M common.mk M common/action.c M common/action.h M common/command.c D common/layer_stack.c A common/layer_switch.c R common/{layer_stack => layer_switch}.h M keyboard/gh60/keymap_poker.h M keyboard/gh60/keymap_poker_stack.h
M common.mk => common.mk +1 -1
@@ 3,7 3,7 @@ SRC += $(COMMON_DIR)/host.c \ $(COMMON_DIR)/keyboard.c \ $(COMMON_DIR)/action.c \ $(COMMON_DIR)/action_macro.c \ $(COMMON_DIR)/layer_stack.c \ $(COMMON_DIR)/layer_switch.c \ $(COMMON_DIR)/keymap.c \ $(COMMON_DIR)/command.c \ $(COMMON_DIR)/timer.c \
M common/action.c => common/action.c +21 -29
@@ 24,7 24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #include "util.h" #include "debug.h" #include "action.h" #include "layer_stack.h" #include "layer_switch.h" @@ /* default layer indicates base layer */ 213,8 213,8 @@ static action_t get_action(key_t key) action_t action; action.code = ACTION_NO; /* layer stack */ action = layer_stack_get_action(key); /* layer_switch */ action = layer_switch_get_action(key); if (action.code != ACTION_TRANSPARENT) { return action; @@ } 531,45 531,38 @@ static void process_action(keyrecord_t *record) break; } break; case ACT_LAYER_STACK: case ACT_LAYER_SWITCH: switch (action.layer.code) { case LAYER_MOMENTARY: /* momentary */ if (event.pressed) { layer_stack_remove_then_push(action.layer.val); layer_stack_debug(); layer_switch_on(action.layer.val); } else { layer_stack_remove(action.layer.val); layer_stack_debug(); layer_switch_off(action.layer.val); } break; case LAYER_ON_PRESS: if (event.pressed) { layer_stack_remove_or_push(action.layer.val); layer_stack_debug(); layer_switch_inv(action.layer.val); } break; case LAYER_ON_RELEASE: if (!event.pressed) { layer_stack_remove_or_push(action.layer.val); layer_stack_debug(); layer_switch_inv(action.layer.val); } break; case LAYER_ON_BOTH: layer_stack_remove_or_push(action.layer.val); layer_stack_debug(); layer_switch_inv(action.layer.val); break; case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { debug("LAYER_STACK: tap toggle(press).\n"); layer_stack_remove_or_push(action.layer.val); layer_stack_debug(); debug("LAYER_SWITCH: tap toggle(press).\n"); layer_switch_inv(action.layer.val); } } else { if (tap_count <= TAPPING_TOGGLE) { debug("LAYER_STACK: tap toggle(release).\n"); layer_stack_remove_or_push(action.layer.val); layer_stack_debug(); debug("LAYER_SWITCH: tap toggle(release).\n"); layer_switch_inv(action.layer.val); } } @@ break; 577,21 570,19 @@ static void process_action(keyrecord_t *record) // tap key if (event.pressed) { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { debug("LAYER_STACK: Tap: register_code\n"); debug("LAYER_SWITCH: Tap: register_code\n"); register_code(action.layer.code); } else { debug("LAYER_STACK: No tap: layer_stack(on press)\n"); layer_stack_remove_or_push(action.layer.val); layer_stack_debug(); debug("LAYER_SWITCH: No tap: layer_switch(on press)\n"); layer_switch_inv(action.layer.val); } } else { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { debug("LAYER_STACK: Tap: unregister_code\n"); debug("LAYER_SWITCH: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { debug("LAYER_STACK: No tap: layer_stack(on release)\n"); layer_stack_remove_or_push(action.layer.val); layer_stack_debug(); debug("LAYER_SWITCH: No tap: layer_switch(on release)\n"); layer_switch_inv(action.layer.val); } } @@ break; 898,6 889,7 @@ bool sending_anykey(void) host_last_sysytem_report() || host_last_consumer_report()); } // TODO: rename or reinpl with new layer_switch.c void layer_switch(uint8_t new_layer) { @@ if (current_layer != new_layer) { 966,7 958,7 @@ static void debug_action(action_t action) case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; case ACT_LAYER: debug("ACT_LAYER"); break; case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break; case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break; case ACT_MACRO: debug("ACT_MACRO"); break; case ACT_COMMAND: debug("ACT_COMMAND"); break; case ACT_FUNCTION: debug("ACT_FUNCTION"); break;
M common/action.h => common/action.h +19 -20
@@ 163,9 163,6 @@ bool waiting_buffer_has_anykey_pressed(void); * Layer Actions * ------------- * ACT_LAYER(1000): Set layer * ACT_LAYER_BIT(1001): Bit-op layer * ACT_LAYER_STACK: Layer stack * * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary) * 1000|LLLL|0000 0001 set current layer on press @@ * 1000|LLLL|0000 0010 set current layer on release 175,6 172,7 @@ bool waiting_buffer_has_anykey_pressed(void); * 1000|DDDD|1111 1111 set default layer on press * L: 0 means default layer * * ACT_LAYER_BIT(1001): Bit-op layer * 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary) * 1001|BBBB|0000 0001 bit-xor current layer on press @@ * 1001|BBBB|0000 0010 bit-xor current layer on release 183,12 181,13 @@ bool waiting_buffer_has_anykey_pressed(void); * 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps * 1001|BBBB|1111 1111 bit-xor default layer on both * * 1011|LLLL|0000 0000 push on press and remove on release(momentary) * 1011|LLLL|0000 0001 push or remove on press * 1011|LLLL|0000 0010 push or remove on release * 1011|LLLL|0000 0011 push or remove on both * 1011|LLLL| keycode push or remove on hold and send key on tap * 1011|LLLL|1111 0000 push or remove on hold and toggle on several taps * ACT_LAYER_SWITCH: Switch * 1011|LLLL|0000 0000 On on press and Off on release(momentary) * 1011|LLLL|0000 0001 Invert on press * 1011|LLLL|0000 0010 Invert on release * 1011|LLLL|0000 0011 Invert on both * 1011|LLLL| keycode Invert on hold and send key on tap * 1011|LLLL|1111 0000 Invert on hold and toggle on several taps * 1011|LLLL|1111 1111 (not used) * @@ * 219,7 218,7 @@ enum action_kind_id { ACT_LAYER = 0b1000, ACT_LAYER_BIT = 0b1001, ACT_LAYER_STACK = 0b1011, ACT_LAYER_SWITCH = 0b1011, ACT_MACRO = 0b1100, @@ ACT_COMMAND = 0b1110, 233,7 232,7 @@ enum action_kind_id { #define ACTION(kind, param) ((kind)<<12 | (param)) #define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F) /* /* * Key */ @@ #define ACTION_KEY(key) ACTION(ACT_LMODS, key) 316,17 315,17 @@ enum layer_codes { #define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE) #define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key)) /* * Layer Stack * Layer SWITCH */ /* momentary */ #define ACTION_LAYER_STACK(layer) ACTION_LAYER_STACK_MOMENTARY(layer) #define ACTION_LAYER_STACK_MOMENTARY(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY) #define ACTION_LAYER_STACK_TOGGLE(layer) ACTION_LAYER_STACK_R(layer) #define ACTION_LAYER_STACK_P(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS) #define ACTION_LAYER_STACK_R(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE) #define ACTION_LAYER_STACK_B(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH) #define ACTION_LAYER_STACK_TAP_TOGGLE(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE) #define ACTION_LAYER_STACK_TAP_KEY(layer, key) ACTION(ACT_LAYER_STACK, (layer)<<8 | (key)) #define ACTION_LAYER_SWITCH(layer) ACTION_LAYER_SWITCH_MOMENTARY(layer) #define ACTION_LAYER_SWITCH_MOMENTARY(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY) #define ACTION_LAYER_SWITCH_TOGGLE(layer) ACTION_LAYER_SWITCH_R(layer) #define ACTION_LAYER_SWITCH_P(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS) #define ACTION_LAYER_SWITCH_R(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE) #define ACTION_LAYER_SWITCH_B(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH) #define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE) #define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key)) /*
M common/command.c => common/command.c +2 -2
@@ 26,8 26,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #include "timer.h" #include "keyboard.h" #include "bootloader.h" #include "layer_switch.h" #include "command.h" #include "layer_stack.h" #ifdef MOUSEKEY_ENABLE @@ #include "mousekey.h" 549,6 549,6 @@ static void switch_default_layer(uint8_t layer) default_layer = layer; current_layer = 0; /* 0 means default_layer */ layer_stack_clear(); layer_switch_clear(); clear_keyboard(); }
D common/layer_stack.c => common/layer_stack.c +0 -108
@@ 1,108 0,0 @@ #include <stdint.h> #include "keyboard.h" #include "layer_stack.h" #include "debug.h" static uint8_t top_layer = 0; /* [0] always works as sentinel and not used for store.*/ static layer_item_t layer_stack[LAYER_STACK_SIZE] = {}; void layer_stack_clear(void) { for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) { layer_stack[i] = (layer_item_t){ .layer = 0, .next = 0, .used = false }; } } bool layer_stack_push(uint8_t layer) { for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) { if (!layer_stack[i].used) { layer_stack[i] = (layer_item_t){ .layer = layer, .next = top_layer, .used = true }; top_layer = i; return true; } } return false; } bool layer_stack_pop(void) { if (layer_stack[top_layer].used) { uint8_t popped = top_layer; top_layer = layer_stack[popped].next; layer_stack[popped] = (layer_item_t){}; return true; } return false; } bool layer_stack_remove(uint8_t layer) { if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) { layer_stack_pop(); debug("layer_stack_remove: top_layer\n"); return true; } for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) { debug("layer_stack_remove: ["); debug_dec(i); debug("]"); debug_dec(layer_stack[i].layer); debug("\n"); uint8_t removed = layer_stack[i].next; if (layer_stack[removed].used && layer_stack[removed].layer == layer) { layer_stack[i].next = layer_stack[removed].next; layer_stack[removed] = (layer_item_t){}; debug("layer_stack_remove: removed.\n"); return true; } } return false; } bool layer_stack_remove_then_push(uint8_t layer) { layer_stack_remove(layer); return layer_stack_push(layer); } bool layer_stack_remove_or_push(uint8_t layer) { return (layer_stack_remove(layer)) || layer_stack_push(layer); } void layer_stack_debug(void) { debug("layer_stack: "); layer_item_t item = layer_stack[top_layer]; while (item.used) { debug_dec(item.layer); debug("["); debug_dec(item.next); debug("] "); item = layer_stack[item.next]; } debug("\n"); } action_t layer_stack_get_action(key_t key) { action_t action; action.code = ACTION_TRANSPARENT; /* layer stack */ for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) { action = action_for_key(i.layer, key); if (action.code != ACTION_TRANSPARENT) { layer_stack_debug(); debug("layer_stack: used. "); debug_dec(i.layer); debug("\n"); return action; } debug("layer_stack: through. "); debug_dec(i.layer); debug("\n"); } return action; }
A common/layer_switch.c => common/layer_switch.c +68 -0
@@ 0,0 1,68 @@ #include <stdint.h> #include "keyboard.h" #include "action.h" #include "debug.h" #include "layer_switch.h" uint16_t layer_switch_stat = 0; uint16_t layer_switch_stat_get(void) { return layer_switch_stat; } void layer_switch_stat_set(uint16_t stat) { layer_switch_stat = stat; layer_switch_debug(); } void layer_switch_clear(void) { layer_switch_stat = 0; layer_switch_debug(); } void layer_switch_on(uint8_t layer) { layer_switch_stat |= (1<<layer); layer_switch_debug(); } void layer_switch_off(uint8_t layer) { layer_switch_stat &= ~(1<<layer); layer_switch_debug(); } void layer_switch_inv(uint8_t layer) { layer_switch_stat ^= (1<<layer); layer_switch_debug(); } void layer_switch_debug(void) { debug("layer_switch_stat: "); debug_bin16(layer_switch_stat); debug("\n"); } action_t layer_switch_get_action(key_t key) { action_t action; action.code = ACTION_TRANSPARENT; /* higher layer first */ for (int8_t i = 15; i >= 0; i--) { if (layer_switch_stat & (1<<i)) { action = action_for_key(i, key); if (action.code != ACTION_TRANSPARENT) { layer_switch_debug(); debug("layer_switch: used. "); debug_dec(i); debug("\n"); return action; } } } return action; }
R common/layer_stack.h => common/layer_switch.h +13 -22
@@ 14,32 14,23 @@ GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef LAYER_STACK_H #define LAYER_STACK_H #ifndef LAYER_SWITCH_H #define LAYER_SWITCH_H #include <stdint.h> #include "keyboard.h" #include "action.h" uint16_t layer_switch_stat; /* * Layer stack */ #define LAYER_STACK_SIZE 8 typedef struct { uint8_t layer:4; uint8_t next:3; bool used; } layer_item_t; void layer_stack_clear(void); bool layer_stack_push(uint8_t layer); bool layer_stack_pop(void); bool layer_stack_remove(uint8_t layer); bool layer_stack_remove_then_push(uint8_t layer); bool layer_stack_remove_or_push(uint8_t layer); void layer_stack_debug(void); action_t layer_stack_get_action(key_t key); uint16_t layer_switch_stat_get(void); void layer_switch_stat_set(uint16_t stat); void layer_switch_clear(void); void layer_switch_on(uint8_t layer); void layer_switch_off(uint8_t layer); /* invert state */ void layer_switch_inv(uint8_t layer); void layer_switch_debug(void); action_t layer_switch_get_action(key_t key); #endif
M keyboard/gh60/keymap_poker.h => keyboard/gh60/keymap_poker.h +24 -38
@@ 20,59 20,44 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), /* Layer x001: Poker with Arrow */ LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL), /* Layer 1: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), /* Layer x010: Poker with Esc */ TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT), /* Layer 2: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), /* Layer x011: Poker with Arrow and Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), /* * Poker Momentary Fn Layer */ /* Layer x100: Poker Default + Fn'd */ TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS), /* Layer 3: Poker Default + Fn'd */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), /* Layer x101: Poker with Arrow + Fn'd */ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT), /* Layer 4: Poker Default + Fn'd */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), /* Layer x110: Poker with Esc + Fn'd */ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END), /* Layer 5: Poker Default + Fn'd */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), /* Layer x111: Poker with Arrow and Esc + Fn'd */ KEYMAP_ANSI( GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS), /* colemak */ [8] = KEYMAP_ANSI( @@ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ 101,9 86,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) [0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc) [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space) [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q) [2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn [3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn };
M keyboard/gh60/keymap_poker_stack.h => keyboard/gh60/keymap_poker_stack.h +3 -3
@@ 70,8 70,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ [0] = ACTION_LAYER_STACK_TOGGLE(1), // FN0 Poker Arrow toggle(Space) [1] = ACTION_LAYER_STACK_TOGGLE(2), // FN1 Poker Esc toggle(Q) [2] = ACTION_LAYER_STACK(3), // FN2 Poker Fn [0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space) [1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q) [2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) };