~ruther/qmk_firmware

d99f6e95e15075ecab28090e1361e2581b70a517 — Michael Guterl 5 years ago e214f28
[Keymap] Add userspace and personal keymaps (#7093)

* Add Planck keymap and custom keycodes to userspace

* Add Preonic keymap and extract common ortho layers and keycodes

* Add Leaf60 WKL keymap

* Add M60-A keymap

* Add Levinson keymap

* Fix links in personal readmes

* Use flash target

* Remove duplicate definition

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Remove superfluous line endings

* Planck and preonic encoder should have the same behavior

* Use higher level API

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Use layouts to reduce planck/levinson duplication

* Update flash instructions for levinson
A keyboards/foxlab/leaf60/universal/keymaps/mguterl/config.h => keyboards/foxlab/leaf60/universal/keymaps/mguterl/config.h +19 -0
@@ 0,0 1,19 @@
/* Copyright 2019 Fox Lab
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

// place overrides here

A keyboards/foxlab/leaf60/universal/keymaps/mguterl/keymap.c => keyboards/foxlab/leaf60/universal/keymaps/mguterl/keymap.c +43 -0
@@ 0,0 1,43 @@
/* Copyright 2019 Fox Lab
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H
#include "mguterl.h"

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

	[_QWERTY] = LAYOUT_all(
		KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
		HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
		ESC_CTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
		KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(UTIL),
		KC_LALT, KC_LALT, KC_LGUI, SPC_UTL, SPC_UTL, SPC_UTL, KC_RALT, MO(1), KC_RGUI, KC_RCTL),

	[_GAMING] = LAYOUT_all(
		KC_ESC,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
		KC_TAB,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
		_______, _______, _______, _______, KC_SPC,  _______, _______, _______, _______, _______),

	[_UTIL] = LAYOUT_all(
		RESET,   KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
		TG_GAME, KC_MPLY, KC_MPRV, KC_MNXT, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______,
		_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, _______, _______, _______,
		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______)


};

A keyboards/foxlab/leaf60/universal/keymaps/mguterl/readme.md => keyboards/foxlab/leaf60/universal/keymaps/mguterl/readme.md +11 -0
@@ 0,0 1,11 @@
# Michael Guterl's Leaf60 WKL Layout

Check out my [userspace](/users/mguterl) for the custom keycodes that are used
in keymap.c.

This is a pretty standard 60% WKL layout. I add a couple of layers to add
some conveniences and add vimkeys for navigation.

```sh
make foxlab/leaf60/universal:mguterl:flash
```

A keyboards/preonic/keymaps/mguterl/config.h => keyboards/preonic/keymaps/mguterl/config.h +37 -0
@@ 0,0 1,37 @@
#pragma once

#ifdef AUDIO_ENABLE
    #define STARTUP_SONG SONG(PREONIC_SOUND)
    // #define STARTUP_SONG SONG(NO_SOUND)

    #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
                                  SONG(COLEMAK_SOUND), \
                                  SONG(DVORAK_SOUND) \
                                }
#endif

#define MUSIC_MASK (keycode != KC_NO)

/*
 * MIDI options
 */

/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1

/* enable basic MIDI features:
   - MIDI notes can be sent when in Music mode is on
*/

#define MIDI_BASIC

/* enable advanced MIDI features:
   - MIDI notes can be added to the keymap
   - Octave shift and transpose
   - Virtual sustain, portamento, and modulation wheel
   - etc.
*/
//#define MIDI_ADVANCED

/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2

A keyboards/preonic/keymaps/mguterl/keymap.c => keyboards/preonic/keymaps/mguterl/keymap.c +323 -0
@@ 0,0 1,323 @@
/* Copyright 2015-2017 Jack Humbert
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include QMK_KEYBOARD_H
#include "muse.h"
#include "mguterl.h"

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

/* Qwerty
 * ,-----------------------------------------------------------------------------------.
 * |   `  |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  | Bksp |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |HypTab|   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  | Bksp |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |EscCtl|   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  |  "   |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Shift|   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Enter |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | GESC | Ctrl | Alt  | GUI  |Lower |SpcUtl|SpcUtl|Raise | Left | Down |  Up  |Right |
 * `-----------------------------------------------------------------------------------'
 */
[_QWERTY] = LAYOUT_preonic_grid( \
    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
    HPR_TAB, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC,
    ESC_CTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, SFT_ENT,
    KC_GESC, KC_LCTL, KC_LALT, KC_LGUI, LOWER,   SPC_UTL, SPC_UTL, RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
),

/*
 * Gaming is very similar to Qwerty. Certain features from Qwerty are disable
 * for better gaming experience.
 */
[_GAMING] = LAYOUT_preonic_grid( \
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    KC_TAB,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    KC_ESC,  _______, _______, _______, _______, KC_SPC,  KC_SPC,  _______, _______, _______, _______, _______
),

/*
 * Util is accessed by holding Space. The Util layer contains vimkeys and
 * shortcuts that I find myself needing often.
 */
[_UTIL] =  LAYOUT_preonic_grid( \
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    _______, GUI_1,   GUI_2,   GUI_3,   GUI_4,   GUI_5,   GUI_6,   GUI_7,   GUI_8,   GUI_9,   GUI_0,   _______,
    _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, _______, _______,
    _______, _______, _______, _______, _______, _______, _______, GO_BACK, GO_FWD,  _______, _______, _______,
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),

/* Colemak
 * ,-----------------------------------------------------------------------------------.
 * |   `  |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  | Bksp |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Tab  |   Q  |   W  |   F  |   P  |   G  |   J  |   L  |   U  |   Y  |   ;  | Del  |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * | Esc  |   A  |   R  |   S  |   T  |   D  |   H  |   N  |   E  |   I  |   O  |  "   |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * | Shift|   Z  |   X  |   C  |   V  |   B  |   K  |   M  |   ,  |   .  |   /  |Enter |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Brite| Ctrl | Alt  | GUI  |Lower |    Space    |Raise | Left | Down |  Up  |Right |
 * `-----------------------------------------------------------------------------------'
 */
[_COLEMAK] = LAYOUT_preonic_grid( \
    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
    KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_DEL,
    KC_ESC,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT,
    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_ENT,
    BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER,   KC_SPC,  KC_SPC,  RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
),

/* Dvorak
 * ,-----------------------------------------------------------------------------------.
 * |   `  |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  | Bksp |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Tab  |   "  |   ,  |   .  |   P  |   Y  |   F  |   G  |   C  |   R  |   L  | Del  |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * | Esc  |   A  |   O  |   E  |   U  |   I  |   D  |   H  |   T  |   N  |   S  |  /   |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * | Shift|   ;  |   Q  |   J  |   K  |   X  |   B  |   M  |   W  |   V  |   Z  |Enter |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Brite| Ctrl | Alt  | GUI  |Lower |    Space    |Raise | Left | Down |  Up  |Right |
 * `-----------------------------------------------------------------------------------'
 */
[_DVORAK] = LAYOUT_preonic_grid( \
    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
    KC_TAB,  KC_QUOT, KC_COMM, KC_DOT,  KC_P,    KC_Y,    KC_F,    KC_G,    KC_C,    KC_R,    KC_L,    KC_DEL,
    KC_ESC,  KC_A,    KC_O,    KC_E,    KC_U,    KC_I,    KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_SLSH,
    KC_LSFT, KC_SCLN, KC_Q,    KC_J,    KC_K,    KC_X,    KC_B,    KC_M,    KC_W,    KC_V,    KC_Z,    KC_ENT,
    BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER,   KC_SPC,  KC_SPC,  RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
),

/* Lower
 * ,-----------------------------------------------------------------------------------.
 * |   ~  |   !  |   @  |   #  |   $  |   %  |   ^  |   &  |   *  |   (  |   )  | Bksp |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * |   ~  |   !  |   @  |   #  |   $  |   %  |   ^  |   &  |   *  |   (  |   )  | Bksp |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Del  |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |   _  |   +  |   {  |   }  |  |   |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |   -  |   =  |   [  |   ]  |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |             |      | Next | Vol- | Vol+ | Play |
 * `-----------------------------------------------------------------------------------'
 */
[_LOWER] = LAYOUT_preonic_grid( \
    KC_TILD, KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
    KC_TILD, KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
    KC_DEL,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
    _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC, KC_BSLS,
    _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),

/* Raise
 * ,-----------------------------------------------------------------------------------.
 * |   `  |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  | Bksp |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |   `  |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  | Bksp |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Del  |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |      |      |      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |      |      |Pg Up |Pg Dn |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |             |      | Next | Vol- | Vol+ | Play |
 * `-----------------------------------------------------------------------------------'
 */
[_RAISE] = LAYOUT_preonic_grid( \
    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
    KC_DEL,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   _______, _______, _______, _______, _______,
    _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______, _______, KC_PGUP, KC_PGDN, _______,
    _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),

/* Adjust (Lower + Raise)
 * ,-----------------------------------------------------------------------------------.
 * |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |ToGame| Reset|      |      |      |      |      |      |      |      |      |  Del |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * |      |      |      |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|      |      |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * |      |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff|      |      |      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |             |      |      |      |      |      |
 * `-----------------------------------------------------------------------------------'
 */
[_ADJUST] = LAYOUT_preonic_grid( \
  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,
  TG_GAME, RESET,   DEBUG,   _______, _______, _______, _______, TERM_ON, TERM_OFF,_______, _______, KC_DEL,
  _______, _______, MU_MOD,  AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, QWERTY,  COLEMAK, DVORAK,  _______, _______,
  _______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  MI_ON,   MI_OFF,  _______, _______, _______, _______, _______,
  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)


};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
        case QWERTY:
          if (record->event.pressed) {
            set_single_persistent_default_layer(_QWERTY);
          }
          return false;
          break;
        case COLEMAK:
          if (record->event.pressed) {
            set_single_persistent_default_layer(_COLEMAK);
          }
          return false;
          break;
        case DVORAK:
          if (record->event.pressed) {
            set_single_persistent_default_layer(_DVORAK);
          }
          return false;
          break;
        case LOWER:
          if (record->event.pressed) {
            layer_on(_LOWER);
            update_tri_layer(_LOWER, _RAISE, _ADJUST);
          } else {
            layer_off(_LOWER);
            update_tri_layer(_LOWER, _RAISE, _ADJUST);
          }
          return false;
          break;
        case RAISE:
          if (record->event.pressed) {
            layer_on(_RAISE);
            update_tri_layer(_LOWER, _RAISE, _ADJUST);
          } else {
            layer_off(_RAISE);
            update_tri_layer(_LOWER, _RAISE, _ADJUST);
          }
          return false;
          break;
        case BACKLIT:
          if (record->event.pressed) {
            register_code(KC_RSFT);
            #ifdef BACKLIGHT_ENABLE
              backlight_step();
            #endif
            #ifdef __AVR__
            writePinLow(E6);
            #endif
          } else {
            unregister_code(KC_RSFT);
            #ifdef __AVR__
            writePinHigh(E6);
            #endif
          }
          return false;
          break;
      }
    return true;
};

bool muse_mode = false;
uint8_t last_muse_note = 0;
uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;

void encoder_update_user(uint8_t index, bool clockwise) {
  if (muse_mode) {
    if (IS_LAYER_ON(_RAISE)) {
      if (clockwise) {
        muse_offset++;
      } else {
        muse_offset--;
      }
    } else {
      if (clockwise) {
        muse_tempo+=1;
      } else {
        muse_tempo-=1;
      }
    }
  } else {
    if (clockwise) {
      #ifdef MOUSEKEY_ENABLE
        tap_code(KC_MS_WH_DOWN);
      #else
        tap_code(KC_PGDN);
      #endif
    } else {
      #ifdef MOUSEKEY_ENABLE
        tap_code(KC_MS_WH_UP);
      #else
        tap_code(KC_PGUP);
      #endif
    }
  }
}

void dip_switch_update_user(uint8_t index, bool active) {
    switch (index) {
        case 0:
            if (active) {
                layer_on(_ADJUST);
            } else {
                layer_off(_ADJUST);
            }
            break;
        case 1:
            if (active) {
                muse_mode = true;
            } else {
                muse_mode = false;
            }
    }
}


void matrix_scan_user(void) {
#ifdef AUDIO_ENABLE
    if (muse_mode) {
        if (muse_counter == 0) {
            uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
            if (muse_note != last_muse_note) {
                stop_note(compute_freq_for_midi_note(last_muse_note));
                play_note(compute_freq_for_midi_note(muse_note), 0xF);
                last_muse_note = muse_note;
            }
        }
        muse_counter = (muse_counter + 1) % muse_tempo;
    } else {
        if (muse_counter) {
            stop_all_notes();
            muse_counter = 0;
        }
    }
#endif
}

bool music_mask_user(uint16_t keycode) {
  switch (keycode) {
    case RAISE:
    case LOWER:
      return false;
    default:
      return true;
  }
}

A keyboards/preonic/keymaps/mguterl/readme.md => keyboards/preonic/keymaps/mguterl/readme.md +18 -0
@@ 0,0 1,18 @@
# Michael Guterl's Preonic Layout

I have a very similar [keymap](/keyboards/planck/keymaps/mguterl) for my
Planck.

Check out my [userspace](/users/mguterl) for the custom keycodes that are used
in keymap.c.

At a very high level I use 4 layers:

* Qwerty - Letters
* Util   - Vimkeys for navigation and other convenient things
* Raise  - Numbers and F keys
* Lower  - Symbols

```sh
make preonic/rev3:mguterl:flash
```

A keyboards/preonic/keymaps/mguterl/rules.mk => keyboards/preonic/keymaps/mguterl/rules.mk +1 -0
@@ 0,0 1,1 @@
SRC += muse.c

A keyboards/wilba_tech/rama_works_m60_a/keymaps/mguterl/keymap.c => keyboards/wilba_tech/rama_works_m60_a/keymaps/mguterl/keymap.c +82 -0
@@ 0,0 1,82 @@
#include QMK_KEYBOARD_H


#define QWER 0
#define GAMING 1
#define HHKB 2
#define UTIL 3
#define LIGHTING 4
#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt)
#define TG_GAME TG(GAMING)

enum custom_keycodes {
    FN_HHKB = SAFE_RANGE,
    FN_UTIL
};

bool process_record_user(uint16_t keycode, keyrecord_t *record)
{
	switch(keycode) {
		case FN_HHKB:
			if (record->event.pressed) {
				layer_on(2);
				update_tri_layer(2, 3, 4);
			} else {
				layer_off(2);
				update_tri_layer(2, 3, 4);
			}
			return false;
			break;
		case FN_UTIL:
			if (record->event.pressed) {
				layer_on(3);
				update_tri_layer(2, 3, 4);
			} else {
				layer_off(3);
				update_tri_layer(2, 3, 4);
			}
			return false;
			break;
    default:
      return true;
	}
}

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

[QWER] = LAYOUT_60_hhkb(
	KC_GESC, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSLS, KC_GRV,
	HPR_TAB, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSPC,
	KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT,
	KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, FN_HHKB,
	         KC_LALT, KC_LGUI,                            LT(UTIL, KC_SPC),                   KC_RGUI, FN_UTIL),

[GAMING] = LAYOUT_60_hhkb(
	_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______, _______,
	 KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______,
	_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
	_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
	         _______, _______,                             KC_SPC,                            _______, _______),

[HHKB] = LAYOUT_60_hhkb(
	KC_GRV,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_INS,  KC_DEL,
	KC_CAPS, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP,   _______, _______,
	_______, KC_VOLD, KC_VOLU, KC_MUTE, KC_EJCT, _______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, _______,
	_______, _______, _______, _______, _______, _______, KC_PPLS, KC_PMNS, KC_END,  KC_PGDN, KC_DOWN, _______, _______,
	         _______, _______,                            _______,                            _______, _______),

[UTIL] = LAYOUT_60_hhkb(
	_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
	_______, KC_MPLY, KC_MPRV, KC_MNXT, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END,  _______, _______, _______, _______,
	_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, _______, _______, _______,
	_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
	         _______, _______,                            _______,                            _______, _______),

[LIGHTING] = LAYOUT_60_hhkb(
	RESET,   EF_DEC,  EF_INC,  H1_DEC,  H1_INC,  H2_DEC,  H2_INC,  _______, _______, _______, _______, BR_DEC,  BR_INC,  _______, _______,
	TG_GAME, _______, _______, S1_DEC,  S1_INC,  S2_DEC,  S2_INC,  _______, _______, _______, _______, ES_DEC,  ES_INC,  _______,
	_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
	_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
	         _______, _______,                            _______,                            _______, _______),

};

A keyboards/wilba_tech/rama_works_m60_a/keymaps/mguterl/readme.md => keyboards/wilba_tech/rama_works_m60_a/keymaps/mguterl/readme.md +15 -0
@@ 0,0 1,15 @@
# Michael Guterl's M60-A Layout

Check out my [userspace](/users/mguterl) for the custom keycodes that are used
in keymap.c.

This is a pretty standard HHKB layout. I add a couple of layers to add
some conveniences and add vimkeys for navigation.

If you flash a layout without RESET then you can unplug the keyboard, hold
spacebar and escape, and then plug the keyboard back. This sequence of
actions will allow you to flash the keyboard.

```sh
make wilba_tech/rama_works_m60a:mguterl:flash
```

A keyboards/wilba_tech/rama_works_m60_a/keymaps/mguterl/rules.mk => keyboards/wilba_tech/rama_works_m60_a/keymaps/mguterl/rules.mk +1 -0
@@ 0,0 1,1 @@
DYNAMIC_KEYMAP_ENABLE = no

A layouts/community/ortho_4x12/mguterl/config.h => layouts/community/ortho_4x12/mguterl/config.h +39 -0
@@ 0,0 1,39 @@
#pragma once

#ifdef AUDIO_ENABLE
    #define STARTUP_SONG SONG(PLANCK_SOUND)
    // #define STARTUP_SONG SONG(NO_SOUND)

    #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
                                  SONG(COLEMAK_SOUND), \
                                  SONG(DVORAK_SOUND) \
                                }
#endif

/*
 * MIDI options
 */

/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1

/* enable basic MIDI features:
   - MIDI notes can be sent when in Music mode is on
*/

#define MIDI_BASIC

/* enable advanced MIDI features:
   - MIDI notes can be added to the keymap
   - Octave shift and transpose
   - Virtual sustain, portamento, and modulation wheel
   - etc.
*/
//#define MIDI_ADVANCED

/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2

// Most tactile encoders have detents every 4 stages
#define ENCODER_RESOLUTION 4


A layouts/community/ortho_4x12/mguterl/keymap.c => layouts/community/ortho_4x12/mguterl/keymap.c +352 -0
@@ 0,0 1,352 @@
/* Copyright 2015-2017 Jack Humbert
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include QMK_KEYBOARD_H
#include "muse.h"
#include "mguterl.h"

extern keymap_config_t keymap_config;

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

/* Qwerty
 * ,-----------------------------------------------------------------------------------.
 * |HypTab|   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  | Bksp |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |EscCtl|   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  |  "   |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Shift|   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Enter |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | GESC | Ctrl | Alt  | GUI  |Lower |SpcUtl|SpcUtl|Raise | Left | Down |  Up  |Right |
 * `-----------------------------------------------------------------------------------'
 */
[_QWERTY] = LAYOUT_ortho_4x12(
    HPR_TAB, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC,
    ESC_CTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, SFT_ENT,
    KC_GESC, KC_LCTL, KC_LALT, KC_LGUI, LOWER,   SPC_UTL, SPC_UTL, RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
),

/*
 * Gaming is very similar to Qwerty. Certain features from Qwerty are disable
 * for better gaming experience.
 */
[_GAMING] = LAYOUT_ortho_4x12(
    KC_TAB,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    KC_ESC,  _______, _______, _______, _______, KC_SPC,  KC_SPC,  _______, _______, _______, _______, _______
),

/*
 * Util is accessed by holding Space. The Util layer contains vimkeys and
 * shortcuts that I find myself needing often.
 */
[_UTIL] =  LAYOUT_ortho_4x12( \
    _______, GUI_1,   GUI_2,   GUI_3,   GUI_4,   GUI_5,   GUI_6,   GUI_7,   GUI_8,   GUI_9,   GUI_0,   _______,
    _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, _______, _______,
    _______, _______, _______, _______, _______, _______, _______, GO_BACK, GO_FWD,  _______, _______, _______,
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Colemak
 * ,-----------------------------------------------------------------------------------.
 * | Tab  |   Q  |   W  |   F  |   P  |   G  |   J  |   L  |   U  |   Y  |   ;  | Bksp |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Esc  |   A  |   R  |   S  |   T  |   D  |   H  |   N  |   E  |   I  |   O  |  "   |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Shift|   Z  |   X  |   C  |   V  |   B  |   K  |   M  |   ,  |   .  |   /  |Enter |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Brite| Ctrl | Alt  | GUI  |Lower |    Space    |Raise | Left | Down |  Up  |Right |
 * `-----------------------------------------------------------------------------------'
 */
[_COLEMAK] = LAYOUT_ortho_4x12(
    KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_BSPC,
    KC_ESC,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT,
    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_ENT ,
    BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER,   KC_SPC,  KC_SPC,  RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
),

/* Dvorak
 * ,-----------------------------------------------------------------------------------.
 * | Tab  |   "  |   ,  |   .  |   P  |   Y  |   F  |   G  |   C  |   R  |   L  | Bksp |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Esc  |   A  |   O  |   E  |   U  |   I  |   D  |   H  |   T  |   N  |   S  |  /   |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Shift|   ;  |   Q  |   J  |   K  |   X  |   B  |   M  |   W  |   V  |   Z  |Enter |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Brite| Ctrl | Alt  | GUI  |Lower |    Space    |Raise | Left | Down |  Up  |Right |
 * `-----------------------------------------------------------------------------------'
 */
[_DVORAK] = LAYOUT_ortho_4x12(
    KC_TAB,  KC_QUOT, KC_COMM, KC_DOT,  KC_P,    KC_Y,    KC_F,    KC_G,    KC_C,    KC_R,    KC_L,    KC_BSPC,
    KC_ESC,  KC_A,    KC_O,    KC_E,    KC_U,    KC_I,    KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_SLSH,
    KC_LSFT, KC_SCLN, KC_Q,    KC_J,    KC_K,    KC_X,    KC_B,    KC_M,    KC_W,    KC_V,    KC_Z,    KC_ENT ,
    BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER,   KC_SPC,  KC_SPC,  RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
),

/* Lower
 * ,-----------------------------------------------------------------------------------.
 * |   ~  |   !  |   @  |   #  |   $  |   %  |   ^  |   &  |   *  |   (  |   )  | Bksp |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Del  |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |   _  |   +  |   {  |   }  |  |   |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |   -  |   =  |   [  |   ]  |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |             |      | Next | Vol- | Vol+ | Play |
 * `-----------------------------------------------------------------------------------'
 */
[_LOWER] = LAYOUT_ortho_4x12(
    KC_TILD, KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
    KC_DEL,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
    _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC, KC_BSLS,
    _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),

/* Raise
 * ,-----------------------------------------------------------------------------------.
 * |   `  |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  | Bksp |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Del  |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |      |      |      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |      |      |Pg Up |Pg Dn |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |             |      | Next | Vol- | Vol+ | Play |
 * `-----------------------------------------------------------------------------------'
 */
[_RAISE] = LAYOUT_ortho_4x12(
    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
    KC_DEL,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   _______, _______, _______, _______, _______,
    _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______, _______, KC_PGUP, KC_PGDN, _______,
    _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),

/* Plover layer (http://opensteno.org)
 * ,-----------------------------------------------------------------------------------.
 * |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |   S  |   T  |   P  |   H  |   *  |   *  |   F  |   P  |   L  |   T  |   D  |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |   S  |   K  |   W  |   R  |   *  |   *  |   R  |   B  |   G  |   S  |   Z  |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Exit |      |      |   A  |   O  |             |   E  |   U  |      |      |      |
 * `-----------------------------------------------------------------------------------'
 */
[_PLOVER] = LAYOUT_ortho_4x12(
    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1   ,
    XXXXXXX, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC,
    XXXXXXX, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
    EXT_PLV, XXXXXXX, XXXXXXX, KC_C,    KC_V,    XXXXXXX, XXXXXXX, KC_N,    KC_M,    XXXXXXX, XXXXXXX, XXXXXXX
),

/* Adjust (Lower + Raise)
 *                      v------------------------RGB CONTROL--------------------v
 * ,-----------------------------------------------------------------------------------.
 * |ToGame| Reset|Debug | RGB  |RGBMOD| HUE+ | HUE- | SAT+ | SAT- |BRGTH+|BRGTH-|  Del |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |MUSmod|Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover|      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|TermOn|TermOf|      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |             |      |      |      |      |      |
 * `-----------------------------------------------------------------------------------'
 */
[_ADJUST] = LAYOUT_ortho_4x12(
    TG_GAME, RESET,   DEBUG,   RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD,  RGB_VAI, RGB_VAD, KC_DEL ,
    _______, _______, MU_MOD,  AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, QWERTY,  COLEMAK,  DVORAK,  PLOVER,  _______,
    _______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  MI_ON,   MI_OFF,  TERM_ON, TERM_OFF, _______, _______, _______,
    _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______, _______, _______
)

};

#ifdef AUDIO_ENABLE
  float plover_song[][2]     = SONG(PLOVER_SOUND);
  float plover_gb_song[][2]  = SONG(PLOVER_GOODBYE_SOUND);
#endif

layer_state_t layer_state_set_user(layer_state_t state) {
  return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case QWERTY:
      if (record->event.pressed) {
        print("mode just switched to qwerty and this is a huge string\n");
        set_single_persistent_default_layer(_QWERTY);
      }
      return false;
      break;
    case COLEMAK:
      if (record->event.pressed) {
        set_single_persistent_default_layer(_COLEMAK);
      }
      return false;
      break;
    case DVORAK:
      if (record->event.pressed) {
        set_single_persistent_default_layer(_DVORAK);
      }
      return false;
      break;
    case BACKLIT:
      if (record->event.pressed) {
        register_code(KC_RSFT);
        #ifdef BACKLIGHT_ENABLE
          backlight_step();
        #endif
        #ifdef KEYBOARD_planck_rev5
          writePinLow(E6);
        #endif
      } else {
        unregister_code(KC_RSFT);
        #ifdef KEYBOARD_planck_rev5
          writePinHigh(E6);
        #endif
      }
      return false;
      break;
    case PLOVER:
      if (record->event.pressed) {
        #ifdef AUDIO_ENABLE
          stop_all_notes();
          PLAY_SONG(plover_song);
        #endif
        layer_off(_RAISE);
        layer_off(_LOWER);
        layer_off(_ADJUST);
        layer_on(_PLOVER);
        if (!eeconfig_is_enabled()) {
            eeconfig_init();
        }
        keymap_config.raw = eeconfig_read_keymap();
        keymap_config.nkro = 1;
        eeconfig_update_keymap(keymap_config.raw);
      }
      return false;
      break;
    case EXT_PLV:
      if (record->event.pressed) {
        #ifdef AUDIO_ENABLE
          PLAY_SONG(plover_gb_song);
        #endif
        layer_off(_PLOVER);
      }
      return false;
      break;
  }
  return true;
}

bool muse_mode = false;
uint8_t last_muse_note = 0;
uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;

void encoder_update(bool clockwise) {
  if (muse_mode) {
    if (IS_LAYER_ON(_RAISE)) {
      if (clockwise) {
        muse_offset++;
      } else {
        muse_offset--;
      }
    } else {
      if (clockwise) {
        muse_tempo+=1;
      } else {
        muse_tempo-=1;
      }
    }
  } else {
    if (clockwise) {
      #ifdef MOUSEKEY_ENABLE
        tap_code(KC_MS_WH_DOWN);
      #else
        tap_code(KC_PGDN);
      #endif
    } else {
      #ifdef MOUSEKEY_ENABLE
        tap_code(KC_MS_WH_UP);
      #else
        tap_code(KC_PGUP);
      #endif
    }
  }
}

void dip_switch_update_user(uint8_t index, bool active) {
    switch (index) {
        case 0: {
#ifdef AUDIO_ENABLE
            static bool play_sound = false;
#endif
            if (active) {
#ifdef AUDIO_ENABLE
                if (play_sound) { PLAY_SONG(plover_song); }
#endif
                layer_on(_ADJUST);
            } else {
#ifdef AUDIO_ENABLE
                if (play_sound) { PLAY_SONG(plover_gb_song); }
#endif
                layer_off(_ADJUST);
            }
#ifdef AUDIO_ENABLE
            play_sound = true;
#endif
            break;
        }
        case 1:
            if (active) {
                muse_mode = true;
            } else {
                muse_mode = false;
            }
    }
}

void matrix_scan_user(void) {
#ifdef AUDIO_ENABLE
    if (muse_mode) {
        if (muse_counter == 0) {
            uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
            if (muse_note != last_muse_note) {
                stop_note(compute_freq_for_midi_note(last_muse_note));
                play_note(compute_freq_for_midi_note(muse_note), 0xF);
                last_muse_note = muse_note;
            }
        }
        muse_counter = (muse_counter + 1) % muse_tempo;
    } else {
        if (muse_counter) {
            stop_all_notes();
            muse_counter = 0;
        }
    }
#endif
}

bool music_mask_user(uint16_t keycode) {
  switch (keycode) {
    case RAISE:
    case LOWER:
      return false;
    default:
      return true;
  }
}

A layouts/community/ortho_4x12/mguterl/readme.md => layouts/community/ortho_4x12/mguterl/readme.md +20 -0
@@ 0,0 1,20 @@
# Michael Guterl's Ortho 4x12 Layout

I use this layout for both my Planck and Levinson. I also have a very similar
[keymap](/keyboards/preonic/keymaps/mguterl) for my Preonic.

Check out my [userspace](/users/mguterl) for the custom keycodes that are used
in keymap.c.

At a very high level I use 4 layers:

* Qwerty - Letters
* Util   - Vimkeys for navigation and other convenient things
* Raise  - Numbers and F keys
* Lower  - Symbols

```sh
make planck/rev5:mguterl:flash        # For Planck rev5 or earlier and Planck Light
make planck/rev6:mguterl:flash        # For Planck rev6
make keebio/levinson/rev2:mguterl:dfu # For Levinson rev2
```

A layouts/community/ortho_4x12/mguterl/rules.mk => layouts/community/ortho_4x12/mguterl/rules.mk +1 -0
@@ 0,0 1,1 @@
SRC += muse.c

A users/mguterl/config.h => users/mguterl/config.h +0 -0
A users/mguterl/mguterl.c => users/mguterl/mguterl.c +1 -0
@@ 0,0 1,1 @@
#include "mguterl.h"

A users/mguterl/mguterl.h => users/mguterl/mguterl.h +67 -0
@@ 0,0 1,67 @@
#pragma once
#include "quantum.h"

#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)

/* Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt) */
#define HPR_TAB ALL_T(KC_TAB)

/* Shift when held, Enter when tapped */
#define SFT_ENT MT(MOD_RSFT, KC_ENT)

/* Activate util layer while holding space */
#define SPC_UTL LT(_UTIL, KC_SPC)

/* Control when held, Escape when tapped */
#define ESC_CTL MT(MOD_LCTL, KC_ESC)

/* Toggle gaming layer */
#define TG_GAME TG(_GAMING)

/*
 * Make it easy to navigate back and forward in Chrome.
 */
#define GO_BACK LGUI(KC_LBRC)
#define GO_FWD  LGUI(KC_RBRC)

/*
 * When using a 40% layout, these keycodes make it easy to change tabs in apps
 * like Chrome and VSCode.
 */
#define GUI_1 LGUI(KC_1)
#define GUI_2 LGUI(KC_2)
#define GUI_3 LGUI(KC_3)
#define GUI_4 LGUI(KC_4)
#define GUI_5 LGUI(KC_5)
#define GUI_6 LGUI(KC_6)
#define GUI_7 LGUI(KC_7)
#define GUI_8 LGUI(KC_8)
#define GUI_9 LGUI(KC_9)
#define GUI_0 LGUI(KC_0)

/*
 * Common layers and keycodes that are shared between Planck and Preonic
 */
enum ortho_layers {
  _QWERTY,
  _GAMING,
  _UTIL,
  _COLEMAK,
  _DVORAK,
  _LOWER,
  _RAISE,
  _PLOVER,
  _ADJUST
};

enum ortho_keycodes {
  QWERTY = SAFE_RANGE,
  GAMING,
  UTIL,
  COLEMAK,
  DVORAK,
  PLOVER,
  BACKLIT,
  EXT_PLV
};

A users/mguterl/readme.md => users/mguterl/readme.md +14 -0
@@ 0,0 1,14 @@
Copyright 2019 Michael Guterl michael@diminishing.org @mguterl

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

A users/mguterl/rules.mk => users/mguterl/rules.mk +1 -0
@@ 0,0 1,1 @@
SRC += mguterl.c