~ruther/qmk_firmware

d85110b6ec5fcdf3ef88b41909ce739b017abbea — Josh 6 years ago 00d1d78
Adds a configurable initial delay to the audio clicky feature (#4286)

* Adding an AUDIO_CLICKY_DELAY_DURATION configurable value to the AUDIO_CLICKY feature.

* Tweaking my community keymap to work better with my rev 4 planck.
M docs/feature_audio.md => docs/feature_audio.md +2 -1
@@ 175,8 175,9 @@ You can configure the default, min and max frequencies, the stepping and built i
| `AUDIO_CLICKY_FREQ_DEFAULT` | 440.0f | Sets the default/starting audio frequency for the clicky sounds. |
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. |
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes.  This is a multiplicative factor.  The default steps the frequency up/down by a musical minor third.  |
| `AUDIO_CLICKY_FREQ_RANDOMNESS`     |  0.05f |  Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. | 
| `AUDIO_CLICKY_DELAY_DURATION` | 1 | An integer note duration where 1 is 1/16th of the tempo, or a sixty-fourth note (see `quantum/audio/musical_notes.h` for implementation details). The main clicky effect will be delayed by this duration.  Adjusting this to values around 6-12 will help compensate for loud switches. |




M layouts/community/ortho_4x12/mindsound/config.h => layouts/community/ortho_4x12/mindsound/config.h +3 -2
@@ 15,9 15,10 @@
  #define STARTUP_SONG SONG(ADVENTURE_TIME)
  #define AUDIO_CLICKY
  #define AUDIO_CLICKY_ON
  #define AUDIO_CLICKY_DELAY_DURATION 0
  #define AUDIO_CLICKY_FREQ_MAX 2500.0f
  #define AUDIO_CLICKY_FREQ_RANDOMNESS 0.2f
  #define AUDIO_CLICKY_FREQ_DEFAULT 110.0f
  #define AUDIO_CLICKY_FREQ_RANDOMNESS 0.3f
  #define AUDIO_CLICKY_FREQ_DEFAULT 880.0f
#endif

// for some reason the LSvi rev1 disables action tapping...

M quantum/process_keycode/process_clicky.c => quantum/process_keycode/process_clicky.c +8 -3
@@ 3,6 3,9 @@

#ifdef AUDIO_CLICKY

#ifndef AUDIO_CLICKY_DELAY_DURATION
#define AUDIO_CLICKY_DELAY_DURATION 1
#endif // !AUDIO_CLICKY_DELAY_DURATION
#ifndef AUDIO_CLICKY_FREQ_DEFAULT
#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
#endif // !AUDIO_CLICKY_FREQ_DEFAULT


@@ 21,7 24,9 @@

float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
float clicky_song[][2]  = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations

// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky"
float clicky_song[][2]  = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations

extern audio_config_t audio_config;



@@ 34,8 39,8 @@ void clicky_play(void) {
#ifndef NO_MUSIC_MODE
  if (music_activated || midi_activated || !audio_config.enable) return;
#endif // !NO_MUSIC_MODE
  clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  clicky_song[1][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  PLAY_SONG(clicky_song);
}