~ruther/qmk_firmware

d6e1de8c83996e4cef8ca8df6b2745281c46c754 — Kyle McCreery 3 years ago 4d1332b
[Keyboard] Add Mokulua keyboard (#17055)

Co-authored-by: Drashna Jaelre <drashna@live.com>
A keyboards/mechwild/mokulua/info.json => keyboards/mechwild/mokulua/info.json +13 -0
@@ 0,0 1,13 @@
{
    "keyboard_name": "Mokulua",
    "url": "https://mechwild.com",
    "maintainer": "kylemccreery",
    "layouts": {
        "LAYOUT_standard": {
            "layout": [{"x":0.5, "y":0}, {"x":1.5, "y":0}, {"x":15.75, "y":0}, {"x":16.75, "y":0}, {"x":0.47, "y":1, "w":1.5}, {"x":1.97, "y":1}, {"x":15.5, "y":1}, {"x":16.5, "y":1, "w":1.5}, {"x":0.37, "y":2, "w":1.75}, {"x":2.12, "y":2}, {"x":15.85, "y":2}, {"x":16.85, "y":2, "w":1.75}, {"x":0.22, "y":3, "w":1.25}, {"x":1.47, "y":3}, {"x":2.47, "y":3}, {"x":9.43, "y":3}, {"x":15.5, "y":3}, {"x":16.5, "y":3}, {"x":17.5, "y":3, "w":1.25}, {"x":0.47, "y":4}, {"x":1.47, "y":4}, {"x":2.47, "y":4}, {"x":9.68, "y":4}, {"x":15.5, "y":4}, {"x":16.5, "y":4}, {"x":17.5, "y":4}, {"x":0, "y":1.25}, {"x":1, "y":1.25}, {"x":2, "y":1.25}, {"x":3, "y":1.25}, {"x":4, "y":1.25}, {"x":0.5, "y":2.25}, {"x":1.5, "y":2.25}, {"x":2.5, "y":2.25}, {"x":3.5, "y":2.25}, {"x":4.5, "y":2.25}, {"x":0.75, "y":3.25}, {"x":1.75, "y":3.25}, {"x":2.75, "y":3.25}, {"x":3.75, "y":3.25}, {"x":4.75, "y":3.25}, {"x":1.25, "y":4.25}, {"x":2.25, "y":4.25}, {"x":3.25, "y":4.25}, {"x":4.25, "y":4.25}, {"x":5.57, "y":4.25}, {"x":1, "y":5.25, "w":1.25}, {"x":2.25, "y":5.25, "w":1.5}, {"x":3.75, "y":5.25, "w":1.5}, {"x":5.32, "y":5.25}, {"x":-1.5, "y":2}, {"x":-0.5, "y":2}, {"x":0.5, "y":2}, {"x":1.5, "y":2}, {"x":2.5, "y":2}, {"x":-1.0, "y":3}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":-1.75, "y":4}, {"x":-0.75, "y":4}, {"x":0.25, "y":4}, {"x":1.25, "y":4}, {"x":2.25, "y":4}, {"x":-1.25, "y":5}, {"x":-0.25, "y":5}, {"x":0.75, "y":5}, {"x":1.75, "y":5}, {"x":-1.25, "y":6, "w":1.5}, {"x":0.25, "y":6, "w":1.5}, {"x":1.75, "y":6, "w":1.25}]
        },
        "LAYOUT_mirrored": {
            "layout": [{"x":0.5, "y":0}, {"x":1.5, "y":0}, {"x":16.25, "y":0}, {"x":17.25, "y":0}, {"x":0.47, "y":1, "w":1.5}, {"x":1.97, "y":1}, {"x":15.78, "y":1}, {"x":16.78, "y":1, "w":1.5}, {"x":0.37, "y":2, "w":1.75}, {"x":2.12, "y":2}, {"x":15.63, "y":2}, {"x":16.63, "y":2, "w":1.75}, {"x":0.22, "y":3, "w":1.25}, {"x":1.47, "y":3}, {"x":2.47, "y":3}, {"x":9.43, "y":3}, {"x":15.28, "y":3}, {"x":16.28, "y":3}, {"x":17.28, "y":3, "w":1.25}, {"x":0.47, "y":4}, {"x":1.47, "y":4}, {"x":2.47, "y":4}, {"x":9.68, "y":4}, {"x":15.25, "y":4}, {"x":16.25, "y":4}, {"x":17.25, "y":4}, {"x":0, "y":1.25}, {"x":1, "y":1.25}, {"x":2, "y":1.25}, {"x":3, "y":1.25}, {"x":4, "y":1.25}, {"x":0.5, "y":2.25}, {"x":1.5, "y":2.25}, {"x":2.5, "y":2.25}, {"x":3.5, "y":2.25}, {"x":4.5, "y":2.25}, {"x":0.75, "y":3.25}, {"x":1.75, "y":3.25}, {"x":2.75, "y":3.25}, {"x":3.75, "y":3.25}, {"x":4.75, "y":3.25}, {"x":1.25, "y":4.25}, {"x":2.25, "y":4.25}, {"x":3.25, "y":4.25}, {"x":4.25, "y":4.25}, {"x":5.57, "y":4.25}, {"x":1, "y":5.25, "w":1.25}, {"x":2.25, "y":5.25, "w":1.5}, {"x":3.75, "y":5.25, "w":1.5}, {"x":5.32, "y":5.25}, {"x":-1.0, "y":2}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":-1.5, "y":3}, {"x":-0.5, "y":3}, {"x":0.5, "y":3}, {"x":1.5, "y":3}, {"x":2.5, "y":3}, {"x":-1.75, "y":4}, {"x":-0.75, "y":4}, {"x":0.25, "y":4}, {"x":1.25, "y":4}, {"x":2.25, "y":4}, {"x":-1.25, "y":5}, {"x":-0.25, "y":5}, {"x":0.75, "y":5}, {"x":1.75, "y":5}, {"x":-1.25, "y":6, "w":1.5}, {"x":0.25, "y":6, "w":1.5}, {"x":1.75, "y":6, "w":1.25}]
        }
    }
}

A keyboards/mechwild/mokulua/lib/mokulua.c => keyboards/mechwild/mokulua/lib/mokulua.c +244 -0
@@ 0,0 1,244 @@
/* Copyright 2020 Kyle McCreery 
 * 
 * This program is free software: you can redistribute it and/or modify 
 * it under the terms of the GNU General Public License as published by 
 * the Free Software Foundation, either version 2 of the License, or 
 * (at your option) any later version. 
 * 
 * This program is distributed in the hope that it will be useful, 
 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * GNU General Public License for more details. 
 * 
 * You should have received a copy of the GNU General Public License 
 * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
 */

#include "progmem.h"

const unsigned char font[] PROGMEM = {
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  0xF8, 0x00, 0x00, 0x73, 0x3F, 0x0F,
  0xC1, 0x38, 0x07, 0x0F, 0x70, 0x83,
  0x07, 0x7F, 0x1F, 0x03, 0xC0, 0x3E,
  0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

A keyboards/mechwild/mokulua/mirrored/config.h => keyboards/mechwild/mokulua/mirrored/config.h +98 -0
@@ 0,0 1,98 @@
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID    0x6D77 // mw = "MechWild"
#define PRODUCT_ID   0x170C
#define DEVICE_VER   0x0103
#define MANUFACTURER MechWild
#define PRODUCT      Mokulua

/* Key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 6

/* Key matrix pins */
#define MATRIX_ROW_PINS { F4, F5, F6, F7, B1, B3 }
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
#define UNUSED_PINS

/* Encoder pins */
#define ENCODERS_PAD_A { D2 }
#define ENCODERS_PAD_B { B2 }

/* Encoder resolution */
#define ENCODER_RESOLUTION 4
#define TAP_CODE_DELAY 10

/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW

#define OLED_FONT_H "keyboards/mechwild/mokulua/lib/mokulua.c"

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
#define SOFT_SERIAL_PIN D3
#define MASTER_LEFT
//#define MASTER_RIGHT
#define RGBLIGHT_SPLIT
#define RGBLED_SPLIT { 8, 8 }
#define SPLIT_LAYER_STATE_ENABLE
#define SPLIT_LED_STATE_ENABLE
#define SPLIT_MODS_ENABLE
#define SPLIT_OLED_ENABLE

/* RGB options */
#define RGB_DI_PIN B6
#ifdef RGB_DI_PIN
#    define RGBLED_NUM 16
#    define RGBLIGHT_HUE_STEP 8
#    define RGBLIGHT_SAT_STEP 8
#    define RGBLIGHT_VAL_STEP 8
#    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//#    define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//#    define RGBLIGHT_EFFECT_BREATHING
#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#    define RGBLIGHT_EFFECT_SNAKE
//#    define RGBLIGHT_EFFECT_KNIGHT
//#    define RGBLIGHT_EFFECT_CHRISTMAS
//#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#    define RGBLIGHT_EFFECT_RGB_TEST
//#    define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//#    define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//#    define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
//#    define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
 */
//#define GRAVE_ESC_CTRL_OVERRIDE


/* Bootmagic Lite key configuration */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0

A keyboards/mechwild/mokulua/mirrored/keymaps/default/keymap.c => keyboards/mechwild/mokulua/mirrored/keymaps/default/keymap.c +46 -0
@@ 0,0 1,46 @@
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later

#include QMK_KEYBOARD_H

#define FN1_SPC     LT(1, KC_SPC)
#define FN2_SPC     LT(2, KC_SPC)

// Defines names for use in layer keycodes and the keymap
enum layer_names {
    _BASE,
    _FN1,
	_FN2,
	_FN3
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {    
    [_BASE] = LAYOUT(
        KC_GESC, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,                         KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_BSPC, _______,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,                         KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_RBRC, KC_BSLS,
        MO(1),   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,                         KC_SCLN, KC_H,    KC_J,    KC_K,    KC_L,    KC_QUOT, KC_ENT,
        KC_LSFT, _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_MUTE,    KC_MUTE, KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_UP,   KC_RSFT,
        KC_LCTL, KC_LGUI, KC_LALT, MO(2),      FN1_SPC, FN2_SPC,       RGB_RMOD,   RGB_MOD,    FN2_SPC, FN1_SPC,       MO(2),   KC_LEFT, KC_DOWN, KC_RGHT
    ),
    [_FN1] = LAYOUT(
        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,                        KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______, KC_DEL,  _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, KC_SCLN, _______,
        _______, _______, _______, _______, _______, _______, _______, _______,    _______, _______, _______, _______, _______, KC_SLSH, KC_PGUP, _______,
        _______, _______, _______, _______,     _______, _______,      _______,    _______,      _______, _______,     _______, KC_HOME, KC_PGDN, KC_END
    ),
    [_FN2] = LAYOUT(                                                                                   
        _______, KC_F11,  KC_F12,  _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, RESET,   _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______,    _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______,     _______, _______,      _______,    _______,      _______, _______,     _______, _______, _______, _______
    ),
    [_FN3] = LAYOUT(                                                                                   
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, RGB_MOD,    _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______,     _______, _______,      _______,    _______,      _______, _______,     _______, _______, _______, _______
    )
};

A keyboards/mechwild/mokulua/mirrored/keymaps/default/readme.md => keyboards/mechwild/mokulua/mirrored/keymaps/default/readme.md +1 -0
@@ 0,0 1,1 @@
# The default keymap for Mokulua using a mirrored right-half

A keyboards/mechwild/mokulua/mirrored/keymaps/via/keymap.c => keyboards/mechwild/mokulua/mirrored/keymaps/via/keymap.c +46 -0
@@ 0,0 1,46 @@
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later

#include QMK_KEYBOARD_H

#define FN1_SPC     LT(1, KC_SPC)
#define FN2_SPC     LT(2, KC_SPC)

// Defines names for use in layer keycodes and the keymap
enum layer_names {
    _BASE,
    _FN1,
	_FN2,
	_FN3
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {    
    [_BASE] = LAYOUT(
        KC_GESC, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,                         KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_BSPC, _______,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,                         KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_RBRC, KC_BSLS,
        MO(1),   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,                         KC_SCLN, KC_H,    KC_J,    KC_K,    KC_L,    KC_QUOT, KC_ENT,
        KC_LSFT, _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_MUTE,    KC_MUTE, KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_UP,   KC_RSFT,
        KC_LCTL, KC_LGUI, KC_LALT, MO(2),      FN1_SPC, FN2_SPC,       RGB_RMOD,   RGB_MOD,    FN2_SPC, FN1_SPC,       MO(2),   KC_LEFT, KC_DOWN, KC_RGHT
    ),
    [_FN1] = LAYOUT(
        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,                        KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______, KC_DEL,  _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, KC_SCLN, _______,
        _______, _______, _______, _______, _______, _______, _______, _______,    _______, _______, _______, _______, _______, KC_SLSH, KC_PGUP, _______,
        _______, _______, _______, _______,     _______, _______,      _______,    _______,      _______, _______,     _______, KC_HOME, KC_PGDN, KC_END
    ),
    [_FN2] = LAYOUT(                                                                                   
        _______, KC_F11,  KC_F12,  _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, RESET,   _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______,    _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______,     _______, _______,      _______,    _______,      _______, _______,     _______, _______, _______, _______
    ),
    [_FN3] = LAYOUT(                                                                                   
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, RGB_MOD,    _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______,     _______, _______,      _______,    _______,      _______, _______,     _______, _______, _______, _______
    )
};

A keyboards/mechwild/mokulua/mirrored/keymaps/via/readme.md => keyboards/mechwild/mokulua/mirrored/keymaps/via/readme.md +1 -0
@@ 0,0 1,1 @@
# The VIA keymap for Mokulua using a mirrored right-half

A keyboards/mechwild/mokulua/mirrored/keymaps/via/rules.mk => keyboards/mechwild/mokulua/mirrored/keymaps/via/rules.mk +2 -0
@@ 0,0 1,2 @@
VIA_ENABLE = yes
LTO_ENABLE = yes

A keyboards/mechwild/mokulua/mirrored/mirrored.c => keyboards/mechwild/mokulua/mirrored/mirrored.c +82 -0
@@ 0,0 1,82 @@
// Copyright 2022 Kyle McCreery (@Kyle McCreery)
// SPDX-License-Identifier: GPL-2.0-or-later

#include "standard.h"

#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
    if (!encoder_update_user(index, clockwise)) { return false; }
    switch (index) {
        case 0:
            if (clockwise) {
                tap_code(KC_VOLU);
            } else {
                tap_code(KC_VOLD);
            }
        break;
        case 1:
            if (clockwise) {
                tap_code(KC_PGUP);
            } else {
                tap_code(KC_PGDN);
            }
        break;

    }
    return true;
}
#endif

#ifdef OLED_ENABLE
	oled_rotation_t oled_init_user(oled_rotation_t rotation) {
		return OLED_ROTATION_270;       // flips the display 270 degrees
	}

	static void render_logo(void) {     // Render MechWild "MW" Logo
		static const char PROGMEM logo_1[] = {0x8A, 0x8B, 0x8C, 0x8D, 0x00};
		static const char PROGMEM logo_2[] = {0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0x00};
		static const char PROGMEM logo_3[] = {0xCA, 0xCB, 0xCC, 0xCD, 0x00};
		static const char PROGMEM logo_4[] = {0x20, 0x8E, 0x8F, 0x90, 0x00};
		oled_set_cursor(0,0);
		oled_write_P(logo_1, false);
		oled_set_cursor(0,1);
		oled_write_P(logo_2, false);
		oled_set_cursor(0,2);
		oled_write_P(logo_3, false);
		oled_set_cursor(0,3);
		oled_write_P(logo_4, false);
	}
	bool oled_task_kb(void) {
		if (!oled_task_user()) {
			return false;
		}
		render_logo();
		oled_set_cursor(0,6);
		
		oled_write_ln_P(PSTR("Layer"), false);
		
		switch (get_highest_layer(layer_state)) {
			case 0:
				oled_write_ln_P(PSTR("Base"), false);
				break;
			case 1:
				oled_write_ln_P(PSTR("FN 1"), false);
				break;
			case 2:
				oled_write_ln_P(PSTR("FN 2"), false);
				break;
			case 3:
				oled_write_ln_P(PSTR("FN 3"), false);
				break;
			default:
				oled_write_ln_P(PSTR("Undef"), false);
		}
		oled_write_ln_P(PSTR(""), false);
		// Host Keyboard LED Status
		led_t led_state = host_keyboard_led_state();
		oled_write_ln_P(led_state.num_lock ? PSTR("NUM ") : PSTR("    "), false);
		oled_write_ln_P(led_state.caps_lock ? PSTR("CAP ") : PSTR("    "), false);
		oled_write_ln_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR("    "), false);
		return false;
    }
#endif

A keyboards/mechwild/mokulua/mirrored/mirrored.h => keyboards/mechwild/mokulua/mirrored/mirrored.h +53 -0
@@ 0,0 1,53 @@
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "quantum.h"

#define ___ KC_NO

#define LAYOUT_mirrored( \
    L00, L01, L02, L03, L04, L05, L06,             R00, R01, R02, R03, R04, R05, R06, \
    L10, L11, L12, L13, L14, L15, L16,             R10, R11, R12, R13, R14, R15, R16, \
    L20, L21, L22, L23, L24, L25, L26,             R20, R21, R22, R23, R24, R25, R26, \
    L30, L31, L32, L33, L34, L35, L36, L37,   R30, R31, R32, R33, R34, R35, R36, R37, \
    L40, L41, L42, L43,    L44, L45,   L46,   R40,   R41, R42,    R43, R44, R45, R46  \
) { \
    { L00, L01, L02, L03, L04, L05 }, \
    { L10, L11, L12, L13, L14, L15 }, \
    { L20, L21, L22, L23, L24, L25 }, \
    { L30, L31, L32, L33, L34, L35 }, \
    { L40, L41, L42, L43, L44, L45 }, \
    { L46, L36, L37, L26, L16, L06 }, \
    { R06, R05, R04, R03, R02, R01 }, \
    { R16, R15, R14, R13, R12, R11 }, \
    { R26, R25, R24, R23, R22, R21 }, \
    { R37, R36, R35, R34, R33, R32 }, \
    { R46, R45, R44, R43, R42, R41 }, \
    { R40, R31, R30, R20, R10, R00 }  \
}

#define LAYOUT_standard( \
    L00, L01, L02, L03, L04, L05, L06,             R00, R01, R02, R03, R04, R05, R06, \
    L10, L11, L12, L13, L14, L15, L16,               R11, R12, R13, R14,   R15,  R16, \
    L20, L21, L22, L23, L24, L25, L26,             R20, R21, R22, R23, R24, R25, R26, \
    L30, L31, L32, L33, L34, L35, L36, L37,   R30, R31, R32, R33, R34, R35, R36, R37, \
    L40, L41, L42, L43,    L44, L45,   L46,   R40,   R41, R42,    R43, R44, R45, R46  \
) { \
    { L00, L01, L02, L03, L04, L05 }, \
    { L10, L11, L12, L13, L14, L15 }, \
    { L20, L21, L22, L23, L24, L25 }, \
    { L30, L31, L32, L33, L34, L35 }, \
    { L40, L41, L42, L43, L44, L45 }, \
    { L46, L36, L37, L26, L16, L06 }, \
    { R01, R02, R03, R04, R05, R06 }, \
    { R11, R12, R13, R14, R15, R16 }, \
    { R21, R22, R23, R24, R25, R26 }, \
    { R32, R33, R34, R35, R36, R37 }, \
    { R41, R42, R43, R44, R45, R46 }, \
    { R00, R20, R31, R30, R40, ___ }  \
}


#define LAYOUT       LAYOUT_mirrored
\ No newline at end of file

A keyboards/mechwild/mokulua/mirrored/rules.mk => keyboards/mechwild/mokulua/mirrored/rules.mk +22 -0
@@ 0,0 1,22 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
BOOTLOADER = caterina

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes       # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
NKRO_ENABLE = no            # Enable N-Key Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
AUDIO_ENABLE = no           # Audio output
ENCODER_ENABLE = yes        # Enable encoder
OLED_ENABLE = yes           # Enable OLED Screen
OLED_DRIVER = SSD1306       # Define OLED Driver
SPLIT_KEYBOARD = yes        # Define split functionality
\ No newline at end of file

A keyboards/mechwild/mokulua/readme.md => keyboards/mechwild/mokulua/readme.md +27 -0
@@ 0,0 1,27 @@
# Mokulua

![Mokulua](https://i.imgur.com/7fifiQch.jpg)

*A short description of the keyboard/project*

* Keyboard Maintainer: [Kyle McCreery](https://github.com/kylemccreery)
* Hardware Supported: Mokulua v1.3
* Hardware Availability: https://mechwild.com/product/mokulua/

Make example for this keyboard (after setting up your build environment):

    make mechwild/mokulua:default

Flashing example for this keyboard:

    make mechwild/mokulua:default:flash

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

## Bootloader

Enter the bootloader in 3 ways:

* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
\ No newline at end of file

A keyboards/mechwild/mokulua/rules.mk => keyboards/mechwild/mokulua/rules.mk +1 -0
@@ 0,0 1,1 @@
DEFAULT_FOLDER = mechwild/mokulua/standard
\ No newline at end of file

A keyboards/mechwild/mokulua/standard/config.h => keyboards/mechwild/mokulua/standard/config.h +135 -0
@@ 0,0 1,135 @@
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID    0x6D77 // mw = "MechWild"
#define PRODUCT_ID   0x170B
#define DEVICE_VER   0x0103
#define MANUFACTURER MechWild
#define PRODUCT      Mokulua

/* Key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 6

/* Key matrix pins */
#define MATRIX_ROW_PINS { F4, F5, F6, F7, B1, B3 }
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
#define UNUSED_PINS

/* Encoder pins */
#define ENCODERS_PAD_A { D2 }
#define ENCODERS_PAD_B { B2 }

/* Encoder resolution */
#define ENCODER_RESOLUTION 4
#define TAP_CODE_DELAY 10

/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW

#define OLED_FONT_H "keyboards/mechwild/mokulua/lib/mokulua.c"

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
#define SOFT_SERIAL_PIN D3
#define MASTER_LEFT
//#define MASTER_RIGHT
#define RGBLIGHT_SPLIT
#define RGBLED_SPLIT { 8, 8 }
#define SPLIT_LAYER_STATE_ENABLE
#define SPLIT_LED_STATE_ENABLE
#define SPLIT_MODS_ENABLE
#define SPLIT_OLED_ENABLE

/* RGB options */
#define RGB_DI_PIN B6
#ifdef RGB_DI_PIN
#    define RGBLED_NUM 16
#    define RGBLIGHT_HUE_STEP 8
#    define RGBLIGHT_SAT_STEP 8
#    define RGBLIGHT_VAL_STEP 8
#    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//#    define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//#    define RGBLIGHT_EFFECT_BREATHING
#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#    define RGBLIGHT_EFFECT_SNAKE
//#    define RGBLIGHT_EFFECT_KNIGHT
//#    define RGBLIGHT_EFFECT_CHRISTMAS
//#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#    define RGBLIGHT_EFFECT_RGB_TEST
//#    define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//#    define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//#    define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
//#    define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
 */
//#define GRAVE_ESC_CTRL_OVERRIDE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT


/* Bootmagic Lite key configuration */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0

A keyboards/mechwild/mokulua/standard/keymaps/default/keymap.c => keyboards/mechwild/mokulua/standard/keymaps/default/keymap.c +46 -0
@@ 0,0 1,46 @@
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later

#include QMK_KEYBOARD_H

#define FN1_SPC     LT(1, KC_SPC)
#define FN2_SPC     LT(2, KC_SPC)

// Defines names for use in layer keycodes and the keymap
enum layer_names {
    _BASE,
    _FN1,
	_FN2,
	_FN3
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {    
    [_BASE] = LAYOUT(
        KC_GESC, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,                         KC_MINS, KC_7,    KC_8,    KC_9,    KC_0,    _______, KC_BSPC,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,                             KC_Y,    KC_U,    KC_I,    KC_O,       KC_P,      KC_BSLS,
        MO(1),   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,                         KC_SCLN, KC_H,    KC_J,    KC_K,    KC_L,    KC_QUOT, KC_ENT,
        KC_LSFT, _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_MUTE,    KC_MUTE, KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_UP,   KC_RSFT,
        KC_LCTL, KC_LGUI, KC_LALT, MO(2),      FN1_SPC, FN2_SPC,       RGB_RMOD,   RGB_MOD,    FN2_SPC, FN1_SPC,       MO(2),   KC_LEFT, KC_DOWN, KC_RGHT
    ),
    [_FN1] = LAYOUT(
        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,                        KC_EQL,  KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______, KC_DEL,
        _______, _______, _______, _______, _______, _______, _______,                         _______, _______, _______,  KC_LBRC,    KC_RBRC,   _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, KC_SCLN, _______,
        _______, _______, _______, _______, _______, _______, _______, _______,    _______, _______, _______, _______, _______, KC_SLSH, KC_PGUP, _______,
        _______, _______, _______, _______,     _______, _______,      _______,    _______,      _______, _______,     _______, KC_HOME, KC_PGDN, KC_END
    ),
    [_FN2] = LAYOUT(                                                                                   
        _______, KC_F11,  KC_F12,  _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, RESET,   _______, _______,                         _______, _______, _______,  _______,    _______,   _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______,    _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______,     _______, _______,      _______,    _______,      _______, _______,     _______, _______, _______, _______
    ),
    [_FN3] = LAYOUT(                                                                                   
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                         _______, _______, _______,  _______,    _______,   _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______,    _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______,     _______, _______,      _______,    _______,      _______, _______,     _______, _______, _______, _______
    )
};

A keyboards/mechwild/mokulua/standard/keymaps/default/readme.md => keyboards/mechwild/mokulua/standard/keymaps/default/readme.md +1 -0
@@ 0,0 1,1 @@
# The default keymap for Mokulua using a standard right-half

A keyboards/mechwild/mokulua/standard/keymaps/silly/config.h => keyboards/mechwild/mokulua/standard/keymaps/silly/config.h +7 -0
@@ 0,0 1,7 @@
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "config_common.h"
#define RGBLIGHT_LAYERS
\ No newline at end of file

A keyboards/mechwild/mokulua/standard/keymaps/silly/keymap.c => keyboards/mechwild/mokulua/standard/keymaps/silly/keymap.c +128 -0
@@ 0,0 1,128 @@
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later

#include QMK_KEYBOARD_H

#define FN1_SPC     LT(1, KC_SPC)
#define FN2_SPC     LT(2, KC_SPC)
#define HSV_SILLY_PURPLE 180, 255, 255

// Defines names for use in layer keycodes and the keymap
enum layer_names {
    _BASE,
    _FN1,
    _FN2,
    _RS3
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {    
    [_BASE] = LAYOUT(
        KC_GESC, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,                         KC_MINS,  KC_7,    KC_8,    KC_9,    KC_0,   _______, KC_BSPC,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,                             KC_Y,    KC_U,    KC_I,    KC_O,       KC_P,      KC_BSLS,
        MO(1),   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,                         KC_SCLN, KC_H,    KC_J,    KC_K,    KC_L,    KC_QUOT, KC_ENT,
        KC_LSFT, _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    TG(_RS3),   KC_MUTE, KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_UP,   KC_RSFT,
        KC_LCTL, KC_LGUI, KC_LALT, MO(2),      FN1_SPC, FN2_SPC,       RGB_RMOD,   RGB_MOD,       FN2_SPC, FN1_SPC,  MO(2),   KC_LEFT, KC_DOWN, KC_RGHT
    ),
    [_FN1] = LAYOUT(
        KC_F12,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,                        _______,   KC_F7,   KC_F8,   KC_F9, KC_F10,  _______, KC_DEL, 
        _______, _______, _______, _______, _______, _______, _______,                         _______, _______, _______,  KC_LBRC,    KC_RBRC,   _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, KC_SCLN, _______,
        _______, _______, _______, _______, _______, _______, _______, _______,    _______, _______, _______, _______, _______, KC_SLSH, KC_PGUP, _______,
        _______, _______, _______, _______,     _______, _______,      _______,    _______,    _______, _______,     _______, KC_HOME, KC_PGDN, KC_END
    ),
    [_FN2] = LAYOUT(                                                                                   
        _______, KC_F11,  KC_F12,  _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, RESET,   _______, _______,                         _______, _______, _______,  _______,    _______,   _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______,    _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______,     _______, _______,      _______,    _______,      _______, _______,     _______, _______, _______, _______
    ),
    [_RS3] = LAYOUT(                                                                                   
        KC_PAST, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        KC_PSLS, _______, _______, _______, _______, _______, _______,                         _______, _______, _______,  _______,    _______,   _______,
        KC_PPLS, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        KC_PMNS, _______, _______, _______, _______, _______, _______, TG(_RS3),   _______, _______, _______, _______, _______, _______, _______, _______,
        KC_HOME, KC_END,  KC_PGUP, KC_K,        KC_L,    KC_M,         KC_PGDN,    _______,      KC_F1,   KC_F2,       KC_F3,   _______, _______, _______
    )
};

#ifdef OLED_ENABLE
	static void render_logo(void) {     // Render MechWild "MW" Logo
		static const char PROGMEM logo_1[] = {0x8A, 0x8B, 0x8C, 0x8D, 0x00};
		static const char PROGMEM logo_2[] = {0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0x00};
		static const char PROGMEM logo_3[] = {0xCA, 0xCB, 0xCC, 0xCD, 0x00};
		static const char PROGMEM logo_4[] = {0x20, 0x8E, 0x8F, 0x90, 0x00};
		oled_set_cursor(0,0);
		oled_write_P(logo_1, false);
		oled_set_cursor(0,1);
		oled_write_P(logo_2, false);
		oled_set_cursor(0,2);
		oled_write_P(logo_3, false);
		oled_set_cursor(0,3);
		oled_write_P(logo_4, false);
	}
    bool oled_task_user(void) {
        render_logo();
        oled_set_cursor(0,6);

        oled_write_ln_P(PSTR("Layer"), false);

    switch (get_highest_layer(layer_state)) {
        case 0:
            oled_write_ln_P(PSTR("Base"), false);
            break;
        case 1:
            oled_write_ln_P(PSTR("FN 1"), false);
            break;
        case 2:
            oled_write_ln_P(PSTR("FN 2"), false);
            break;
        case 3:
            oled_write_ln_P(PSTR("RS3"), false);
            break;
        default:
            oled_write_ln_P(PSTR("Undef"), false);
    }
    oled_write_ln_P(PSTR(""), false);
    // Host Keyboard LED Status
    led_t led_state = host_keyboard_led_state();
    oled_write_ln_P(led_state.num_lock ? PSTR("NUM ") : PSTR("    "), false);
    oled_write_ln_P(led_state.caps_lock ? PSTR("CAP ") : PSTR("    "), false);
    oled_write_ln_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR("    "), false);
    return false;
    }
#endif

#ifdef RGBLIGHT_ENABLE
    // Optional RGB Light Mapping Zones {LED Posiiton, Number of LEDs, Colour}
    const rgblight_segment_t PROGMEM _rgb_fn1[] = RGBLIGHT_LAYER_SEGMENTS(
        {4, 3, HSV_GREEN},
        {12, 3, HSV_GREEN}
    );
    // Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
    const rgblight_segment_t PROGMEM _rgb_fn2[] = RGBLIGHT_LAYER_SEGMENTS(
        {4, 3, HSV_GREEN},
        {12, 3, HSV_GREEN}
    );
    const rgblight_segment_t PROGMEM _rgb_rs3[] = RGBLIGHT_LAYER_SEGMENTS(
        {0, 16, HSV_SILLY_PURPLE}
    );
    const rgblight_segment_t* const PROGMEM _rgb_layers[] = RGBLIGHT_LAYERS_LIST(
        _rgb_fn1,
        _rgb_fn2,
        _rgb_rs3
    );
    layer_state_t layer_state_set_user(layer_state_t state) {
        rgblight_set_layer_state(0, layer_state_cmp(state, _FN1));
        rgblight_set_layer_state(1, layer_state_cmp(state, _FN2));
        rgblight_set_layer_state(2, layer_state_cmp(state, _RS3));
        return state;
    }
#endif // RGBLIGHT_ENABLE

void keyboard_post_init_user(void) {
    // Enable the LED layers
    #ifdef RGBLIGHT_ENABLE
        rgblight_layers = _rgb_layers;
    #endif // RGBLIGHT_ENABLE
    }
\ No newline at end of file

A keyboards/mechwild/mokulua/standard/keymaps/silly/readme.md => keyboards/mechwild/mokulua/standard/keymaps/silly/readme.md +1 -0
@@ 0,0 1,1 @@
# A keymap customized for use by Silly. Makes use of RGB Layer indication and a remapped layer for use in specific video games.

A keyboards/mechwild/mokulua/standard/keymaps/silly/rules.mk => keyboards/mechwild/mokulua/standard/keymaps/silly/rules.mk +2 -0
@@ 0,0 1,2 @@
VIA_ENABLE = yes
LTO_ENABLE = yes

A keyboards/mechwild/mokulua/standard/keymaps/via/keymap.c => keyboards/mechwild/mokulua/standard/keymaps/via/keymap.c +46 -0
@@ 0,0 1,46 @@
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later

#include QMK_KEYBOARD_H

#define FN1_SPC     LT(1, KC_SPC)
#define FN2_SPC     LT(2, KC_SPC)

// Defines names for use in layer keycodes and the keymap
enum layer_names {
    _BASE,
    _FN1,
	_FN2,
	_FN3
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {    
    [_BASE] = LAYOUT(
        KC_GESC, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,                         KC_MINS, KC_7,    KC_8,    KC_9,    KC_0,    _______, KC_BSPC,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,                             KC_Y,    KC_U,    KC_I,    KC_O,       KC_P,      KC_BSLS,
        MO(1),   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,                         KC_SCLN, KC_H,    KC_J,    KC_K,    KC_L,    KC_QUOT, KC_ENT,
        KC_LSFT, _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_MUTE,    KC_MUTE, KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_UP,   KC_RSFT,
        KC_LCTL, KC_LGUI, KC_LALT, MO(2),      FN1_SPC, FN2_SPC,       RGB_RMOD,   RGB_MOD,    FN2_SPC, FN1_SPC,       MO(2),   KC_LEFT, KC_DOWN, KC_RGHT
    ),
    [_FN1] = LAYOUT(
        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,                        KC_EQL,  KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______, KC_DEL,
        _______, _______, _______, _______, _______, _______, _______,                         _______, _______, _______,  KC_LBRC,    KC_RBRC,   _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, KC_SCLN, _______,
        _______, _______, _______, _______, _______, _______, _______, _______,    _______, _______, _______, _______, _______, KC_SLSH, KC_PGUP, _______,
        _______, _______, _______, _______,     _______, _______,      _______,    _______,      _______, _______,     _______, KC_HOME, KC_PGDN, KC_END
    ),
    [_FN2] = LAYOUT(                                                                                   
        _______, KC_F11,  KC_F12,  _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, RESET,   _______, _______,                         _______, _______, _______,  _______,    _______,   _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______,    _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______,     _______, _______,      _______,    _______,      _______, _______,     _______, _______, _______, _______
    ),
    [_FN3] = LAYOUT(                                                                                   
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                         _______, _______, _______,  _______,    _______,   _______,
        _______, _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______,    _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______,     _______, _______,      _______,    _______,      _______, _______,     _______, _______, _______, _______
    )
};

A keyboards/mechwild/mokulua/standard/keymaps/via/readme.md => keyboards/mechwild/mokulua/standard/keymaps/via/readme.md +1 -0
@@ 0,0 1,1 @@
# The VIA keymap for Mokulua using a standard right-half

A keyboards/mechwild/mokulua/standard/keymaps/via/rules.mk => keyboards/mechwild/mokulua/standard/keymaps/via/rules.mk +2 -0
@@ 0,0 1,2 @@
VIA_ENABLE = yes
LTO_ENABLE = yes

A keyboards/mechwild/mokulua/standard/rules.mk => keyboards/mechwild/mokulua/standard/rules.mk +22 -0
@@ 0,0 1,22 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
BOOTLOADER = caterina

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes       # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
NKRO_ENABLE = no            # Enable N-Key Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
AUDIO_ENABLE = no           # Audio output
ENCODER_ENABLE = yes        # Enable encoder
OLED_ENABLE = yes           # Enable OLED Screen
OLED_DRIVER = SSD1306       # Define OLED Driver
SPLIT_KEYBOARD = yes        # Define split functionality
\ No newline at end of file

A keyboards/mechwild/mokulua/standard/standard.c => keyboards/mechwild/mokulua/standard/standard.c +82 -0
@@ 0,0 1,82 @@
// Copyright 2022 Kyle McCreery (@Kyle McCreery)
// SPDX-License-Identifier: GPL-2.0-or-later

#include "standard.h"

#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
    if (!encoder_update_user(index, clockwise)) { return false; }
    switch (index) {
        case 0:
            if (clockwise) {
                tap_code(KC_VOLU);
            } else {
                tap_code(KC_VOLD);
            }
        break;
        case 1:
            if (clockwise) {
                tap_code(KC_PGUP);
            } else {
                tap_code(KC_PGDN);
            }
        break;

    }
    return true;
}
#endif

#ifdef OLED_ENABLE
	oled_rotation_t oled_init_user(oled_rotation_t rotation) {
		return OLED_ROTATION_270;       // flips the display 270 degrees
	}

	static void render_logo(void) {     // Render MechWild "MW" Logo
		static const char PROGMEM logo_1[] = {0x8A, 0x8B, 0x8C, 0x8D, 0x00};
		static const char PROGMEM logo_2[] = {0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0x00};
		static const char PROGMEM logo_3[] = {0xCA, 0xCB, 0xCC, 0xCD, 0x00};
		static const char PROGMEM logo_4[] = {0x20, 0x8E, 0x8F, 0x90, 0x00};
		oled_set_cursor(0,0);
		oled_write_P(logo_1, false);
		oled_set_cursor(0,1);
		oled_write_P(logo_2, false);
		oled_set_cursor(0,2);
		oled_write_P(logo_3, false);
		oled_set_cursor(0,3);
		oled_write_P(logo_4, false);
	}
	bool oled_task_kb(void) {
		if (!oled_task_user()) {
			return false;
		}
		render_logo();
		oled_set_cursor(0,6);
		
		oled_write_ln_P(PSTR("Layer"), false);
		
		switch (get_highest_layer(layer_state)) {
			case 0:
				oled_write_ln_P(PSTR("Base"), false);
				break;
			case 1:
				oled_write_ln_P(PSTR("FN 1"), false);
				break;
			case 2:
				oled_write_ln_P(PSTR("FN 2"), false);
				break;
			case 3:
				oled_write_ln_P(PSTR("FN 3"), false);
				break;
			default:
				oled_write_ln_P(PSTR("Undef"), false);
		}
		oled_write_ln_P(PSTR(""), false);
		// Host Keyboard LED Status
		led_t led_state = host_keyboard_led_state();
		oled_write_ln_P(led_state.num_lock ? PSTR("NUM ") : PSTR("    "), false);
		oled_write_ln_P(led_state.caps_lock ? PSTR("CAP ") : PSTR("    "), false);
		oled_write_ln_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR("    "), false);
		return false;
    }
#endif

A keyboards/mechwild/mokulua/standard/standard.h => keyboards/mechwild/mokulua/standard/standard.h +52 -0
@@ 0,0 1,52 @@
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "quantum.h"

#define ___ KC_NO

#define LAYOUT_mirrored( \
    L00, L01, L02, L03, L04, L05, L06,             R00, R01, R02, R03, R04, R05, R06, \
    L10, L11, L12, L13, L14, L15, L16,             R10, R11, R12, R13, R14, R15, R16, \
    L20, L21, L22, L23, L24, L25, L26,             R20, R21, R22, R23, R24, R25, R26, \
    L30, L31, L32, L33, L34, L35, L36, L37,   R30, R31, R32, R33, R34, R35, R36, R37, \
    L40, L41, L42, L43,    L44, L45,   L46,   R40,   R41, R42,    R43, R44, R45, R46  \
) { \
    { L00, L01, L02, L03, L04, L05 }, \
    { L10, L11, L12, L13, L14, L15 }, \
    { L20, L21, L22, L23, L24, L25 }, \
    { L30, L31, L32, L33, L34, L35 }, \
    { L40, L41, L42, L43, L44, L45 }, \
    { L46, L36, L37, L26, L16, L06 }, \
    { R06, R05, R04, R03, R02, R01 }, \
    { R16, R15, R14, R13, R12, R11 }, \
    { R26, R25, R24, R23, R22, R21 }, \
    { R37, R36, R35, R34, R33, R32 }, \
    { R46, R45, R44, R43, R42, R41 }, \
    { R40, R31, R30, R20, R10, R00 }  \
}

#define LAYOUT_standard( \
    L00, L01, L02, L03, L04, L05, L06,             R00, R01, R02, R03, R04, R05, R06, \
    L10, L11, L12, L13, L14, L15, L16,               R11, R12, R13, R14,   R15,  R16, \
    L20, L21, L22, L23, L24, L25, L26,             R20, R21, R22, R23, R24, R25, R26, \
    L30, L31, L32, L33, L34, L35, L36, L37,   R30, R31, R32, R33, R34, R35, R36, R37, \
    L40, L41, L42, L43,    L44, L45,   L46,   R40,   R41, R42,    R43, R44, R45, R46  \
) { \
    { L00, L01, L02, L03, L04, L05 }, \
    { L10, L11, L12, L13, L14, L15 }, \
    { L20, L21, L22, L23, L24, L25 }, \
    { L30, L31, L32, L33, L34, L35 }, \
    { L40, L41, L42, L43, L44, L45 }, \
    { L46, L36, L37, L26, L16, L06 }, \
    { R01, R02, R03, R04, R05, R06 }, \
    { R11, R12, R13, R14, R15, R16 }, \
    { R21, R22, R23, R24, R25, R26 }, \
    { R32, R33, R34, R35, R36, R37 }, \
    { R41, R42, R43, R44, R45, R46 }, \
    { R00, R20, R31, R30, R40, ___ }  \
}

#define LAYOUT       LAYOUT_standard