~ruther/qmk_firmware

d4bf9b1cc1e49f4bed4fa55883aabcb21cad0218 — QMK Bot 3 years ago 49bc3b5 + d38696a
Merge remote-tracking branch 'origin/master' into develop
A keyboards/machine_industries/m4_a/config.h => keyboards/machine_industries/m4_a/config.h +138 -0
@@ 0,0 1,138 @@
// Copyright 2022 naut
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID    0x5241 // "RA"
#define PRODUCT_ID   0x004A // 4-A
#define DEVICE_VER   0x0001
#define MANUFACTURER RAMA WORKS
#define PRODUCT      M4-A

/* key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 2

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { C7, C6 }
#define MATRIX_COL_PINS { F6, F7 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION ROW2COL

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
#define SOFT_SERIAL_PIN D0  // or D1, D2, D3, E6

//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
//#define LED_SCROLL_LOCK_PIN B2
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4

//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING

//#define RGB_DI_PIN E2
//#ifdef RGB_DI_PIN
//#    define RGBLED_NUM 16
//#    define RGBLIGHT_HUE_STEP 8
//#    define RGBLIGHT_SAT_STEP 8
//#    define RGBLIGHT_VAL_STEP 8
//#    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//#    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//#    define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//#    define RGBLIGHT_EFFECT_BREATHING
//#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
//#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#    define RGBLIGHT_EFFECT_SNAKE
//#    define RGBLIGHT_EFFECT_KNIGHT
//#    define RGBLIGHT_EFFECT_CHRISTMAS
//#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#    define RGBLIGHT_EFFECT_RGB_TEST
//#    define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//#    define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//#    define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
//#    define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
//#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
 */
//#define GRAVE_ESC_CTRL_OVERRIDE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

A keyboards/machine_industries/m4_a/info.json => keyboards/machine_industries/m4_a/info.json +15 -0
@@ 0,0 1,15 @@
{
    "keyboard_name": "Rama Works M4-A",
    "url": "http://rama.works",
    "maintainer": "naut",
    "layouts": {
        "LAYOUT": {
            "layout": [
                {"x":0, "y":0},
                {"x":1, "y":0},
                {"x":2, "y":0, "h":2},
                {"x":0, "y":1, "w":2}
            ]
        }
    }
}

A keyboards/machine_industries/m4_a/keymaps/default/keymap.c => keyboards/machine_industries/m4_a/keymaps/default/keymap.c +17 -0
@@ 0,0 1,17 @@
// Copyright 2022 naut
// SPDX-License-Identifier: GPL-2.0-or-later

#include QMK_KEYBOARD_H

// Defines names for use in layer keycodes and the keymap
enum layer_names {
    _BASE
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* Base */
    [_BASE] = LAYOUT(
        KC_1,   KC_2,   KC_3,
        KC_0
    )
};

A keyboards/machine_industries/m4_a/m4_a.c => keyboards/machine_industries/m4_a/m4_a.c +4 -0
@@ 0,0 1,4 @@
// Copyright 2022 naut
// SPDX-License-Identifier: GPL-2.0-or-later

#include "m4_a.h"

A keyboards/machine_industries/m4_a/m4_a.h => keyboards/machine_industries/m4_a/m4_a.h +22 -0
@@ 0,0 1,22 @@
// Copyright 2022 naut
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "quantum.h"

/* This is a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */
#define LAYOUT( \
    k00, k01, k11, \
    k10  \
) { \
    { k00, k01 }, \
    { k10, k11 }  \
}

A keyboards/machine_industries/m4_a/readme.md => keyboards/machine_industries/m4_a/readme.md +27 -0
@@ 0,0 1,27 @@
# Rama Works x Machine Industries M4-A

![Rama Works x Machine Industries M4-A](https://images.squarespace-cdn.com/content/v1/563c788ae4b099120ae219e2/1479361502907-WL2VUR210J6RFD84WH2E/image-asset.jpeg?format=1500w)

A tiny 4-key macropad designed by Rama Works.

* Keyboard Maintainer: [naut](https://github.com/nautxx)
* Hardware Supported: Rama Works x Machine Industries M4-A PCB
* Hardware Availability: [Rama Works Store](https://ramaworks.store/)

Make example for this keyboard (after setting up your build environment):

    make machine_industries/m4_a:default

Flashing example for this keyboard:

    make machine_industries/m4_a:default:flash

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

## Bootloader

Enter the bootloader in 3 ways:

* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available

A keyboards/machine_industries/m4_a/rules.mk => keyboards/machine_industries/m4_a/rules.mk +18 -0
@@ 0,0 1,18 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
BOOTLOADER = atmel-dfu

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes       # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
NKRO_ENABLE = no            # Enable N-Key Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no        # Enable keyboard RGB underglow
AUDIO_ENABLE = no           # Audio output