~ruther/qmk_firmware

d47809575662d3587924c306579f0b7e8c8809f1 — Joel Challis 5 years ago adf4acf + 3f69666
Merge pull request #7663 from fauxpark/dztech-config-h

Tidy up dztech config.h
M keyboards/dztech/dz60rgb/config.h => keyboards/dztech/dz60rgb/config.h +2 -1
@@ 1,2 1,3 @@
#pragma once
#include "config_common.h"
\ No newline at end of file

#include "config_common.h"

M keyboards/dztech/dz60rgb/v1/config.h => keyboards/dztech/dz60rgb/v1/config.h +39 -19
@@ 1,36 1,56 @@
#pragma once

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x1219
#define DEVICE_VER      0x0001
#define MANUFACTURER    DZTECH

#define PRODUCT         DZ60RGB
#define DESCRIPTION     DZ60 ARM RGB keyboard

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
#define MATRIX_COL_PINS {A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }

/* #define UNUSED_PINS {A0,A1,A2, A3,A4,A9,A10,C15,A13,A14,B2}*/
#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3

/* disable these deprecated features by default */
#ifndef LINK_TIME_OPTIMIZATION_ENABLE
#    define NO_ACTION_MACRO
#    define NO_ACTION_FUNCTION
#endif

#ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_MULTISPLASH
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 63
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
#endif
\ No newline at end of file
#    define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#    define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#    define RGB_MATRIX_KEYPRESSES
#    define RGB_MATRIX_LED_PROCESS_LIMIT 4
#    define RGB_MATRIX_LED_FLUSH_LIMIT 26
#    define DISABLE_RGB_MATRIX_SPLASH
#    define DISABLE_RGB_MATRIX_MULTISPLASH
#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#    define DRIVER_ADDR_1 0b1010000
#    define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#    define DRIVER_COUNT 2
#    define DRIVER_1_LED_TOTAL 63
#    define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
#endif

M keyboards/dztech/dz60rgb/v2/config.h => keyboards/dztech/dz60rgb/v2/config.h +49 -27
@@ 1,44 1,66 @@
#pragma once

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x1219
#define DEVICE_VER      0x0002
#define MANUFACTURER    DZTECH

#define PRODUCT         DZ60RGB
#define DESCRIPTION     DZ60 AVR RGB keyboard

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14

#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 }
#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3

/* disable these deprecated features by default */
#ifndef LINK_TIME_OPTIMIZATION_ENABLE
#    define NO_ACTION_MACRO
#    define NO_ACTION_FUNCTION
#endif

#ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN	
#define DISABLE_RGB_MATRIX_BAND_SAT
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_MULTISPLASH
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 63
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
#    define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#    define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#    define RGB_MATRIX_KEYPRESSES
#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    define DISABLE_RGB_MATRIX_BAND_SAT
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define DISABLE_RGB_MATRIX_SPLASH
#    define DISABLE_RGB_MATRIX_MULTISPLASH
#    define DISABLE_RGB_MATRIX_SOLID_SPLASH
#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#    define DRIVER_ADDR_1 0b1010000
#    define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#    define DRIVER_COUNT 2
#    define DRIVER_1_LED_TOTAL 63
#    define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
#endif

M keyboards/dztech/dz60rgb_ansi/config.h => keyboards/dztech/dz60rgb_ansi/config.h +1 -0
@@ 1,2 1,3 @@
#pragma once

#include "config_common.h"

M keyboards/dztech/dz60rgb_ansi/v1/config.h => keyboards/dztech/dz60rgb_ansi/v1/config.h +39 -19
@@ 1,36 1,56 @@
#pragma once

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x1220
#define DEVICE_VER      0x0001
#define MANUFACTURER    DZTECH

#define PRODUCT         DZ60RGB_ANSI
#define DESCRIPTION     DZ60 ARM RGB keyboard

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
#define MATRIX_COL_PINS {A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }

/* #define UNUSED_PINS {A0,A1,A2, A3,A4,A9,A10,C15,A13,A14,B2}*/
#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3

/* disable these deprecated features by default */
#ifndef LINK_TIME_OPTIMIZATION_ENABLE
#    define NO_ACTION_MACRO
#    define NO_ACTION_FUNCTION
#endif

#ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_MULTISPLASH
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 61
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
#endif
\ No newline at end of file
#    define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#    define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#    define RGB_MATRIX_KEYPRESSES
#    define RGB_MATRIX_LED_PROCESS_LIMIT 4
#    define RGB_MATRIX_LED_FLUSH_LIMIT 26
#    define DISABLE_RGB_MATRIX_SPLASH
#    define DISABLE_RGB_MATRIX_MULTISPLASH
#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#    define DRIVER_ADDR_1 0b1010000
#    define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#    define DRIVER_COUNT 2
#    define DRIVER_1_LED_TOTAL 61
#    define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
#endif

M keyboards/dztech/dz60rgb_ansi/v2/config.h => keyboards/dztech/dz60rgb_ansi/v2/config.h +49 -27
@@ 1,44 1,66 @@
#pragma once

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x1220
#define DEVICE_VER      0x0002
#define MANUFACTURER    DZTECH

#define PRODUCT         DZ60RGB_ANSI
#define DESCRIPTION     DZ60 AVR RGB keyboard

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14

#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 }
#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3

/* disable these deprecated features by default */
#ifndef LINK_TIME_OPTIMIZATION_ENABLE
#    define NO_ACTION_MACRO
#    define NO_ACTION_FUNCTION
#endif

#ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN	
#define DISABLE_RGB_MATRIX_BAND_SAT
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_MULTISPLASH
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 61
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
#    define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#    define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#    define RGB_MATRIX_KEYPRESSES
#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    define DISABLE_RGB_MATRIX_BAND_SAT
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define DISABLE_RGB_MATRIX_SPLASH
#    define DISABLE_RGB_MATRIX_MULTISPLASH
#    define DISABLE_RGB_MATRIX_SOLID_SPLASH
#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#    define DRIVER_ADDR_1 0b1010000
#    define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#    define DRIVER_COUNT 2
#    define DRIVER_1_LED_TOTAL 61
#    define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
#endif

M keyboards/dztech/dz60rgb_wkl/config.h => keyboards/dztech/dz60rgb_wkl/config.h +2 -1
@@ 1,2 1,3 @@
#pragma once
#include "config_common.h"
\ No newline at end of file

#include "config_common.h"

M keyboards/dztech/dz60rgb_wkl/v1/config.h => keyboards/dztech/dz60rgb_wkl/v1/config.h +39 -19
@@ 1,36 1,56 @@
#pragma once

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x1221
#define DEVICE_VER      0x0001
#define MANUFACTURER    DZTECH

#define PRODUCT         DZ60RGB_WKL
#define DESCRIPTION     DZ60 ARM RGB keyboard

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
#define MATRIX_COL_PINS {A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }

/* #define UNUSED_PINS {A0,A1,A2, A3,A4,A9,A10,C15,A13,A14,B2}*/
#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3

/* disable these deprecated features by default */
#ifndef LINK_TIME_OPTIMIZATION_ENABLE
#    define NO_ACTION_MACRO
#    define NO_ACTION_FUNCTION
#endif

#ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_MULTISPLASH
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 62
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
#endif
\ No newline at end of file
#    define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#    define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#    define RGB_MATRIX_KEYPRESSES
#    define RGB_MATRIX_LED_PROCESS_LIMIT 4
#    define RGB_MATRIX_LED_FLUSH_LIMIT 26
#    define DISABLE_RGB_MATRIX_SPLASH
#    define DISABLE_RGB_MATRIX_MULTISPLASH
#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#    define DRIVER_ADDR_1 0b1010000
#    define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#    define DRIVER_COUNT 2
#    define DRIVER_1_LED_TOTAL 62
#    define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
#endif

M keyboards/dztech/dz60rgb_wkl/v2/config.h => keyboards/dztech/dz60rgb_wkl/v2/config.h +49 -27
@@ 1,44 1,66 @@
#pragma once

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x1221
#define DEVICE_VER      0x0002
#define MANUFACTURER    DZTECH

#define PRODUCT         DZ60RGB_WKL
#define DESCRIPTION     DZ60 AVR RGB keyboard

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14

#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 }
#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3

/* disable these deprecated features by default */
#ifndef LINK_TIME_OPTIMIZATION_ENABLE
#    define NO_ACTION_MACRO
#    define NO_ACTION_FUNCTION
#endif

#ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN	
#define DISABLE_RGB_MATRIX_BAND_SAT
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_MULTISPLASH
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 62
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
#    define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#    define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#    define RGB_MATRIX_KEYPRESSES
#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    define DISABLE_RGB_MATRIX_BAND_SAT
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define DISABLE_RGB_MATRIX_SPLASH
#    define DISABLE_RGB_MATRIX_MULTISPLASH
#    define DISABLE_RGB_MATRIX_SOLID_SPLASH
#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#    define DRIVER_ADDR_1 0b1010000
#    define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#    define DRIVER_COUNT 2
#    define DRIVER_1_LED_TOTAL 62
#    define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
#endif

M keyboards/dztech/dz65rgb/config.h => keyboards/dztech/dz65rgb/config.h +2 -1
@@ 1,2 1,3 @@
#pragma once
#include "config_common.h"
\ No newline at end of file

#include "config_common.h"

M keyboards/dztech/dz65rgb/v1/config.h => keyboards/dztech/dz65rgb/v1/config.h +55 -32
@@ 1,4 1,6 @@
#pragma once

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x1222
#define DEVICE_VER      0x0001


@@ 6,40 8,61 @@
#define PRODUCT         DZ65RGB
#define DESCRIPTION     DZ65 ARM RGB keyboard

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
#define MATRIX_COL_PINS {A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14, C15 }
#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14, C15 }

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/* disable these deprecated features by default */
#ifndef LINK_TIME_OPTIMIZATION_ENABLE
#    define NO_ACTION_MACRO
#    define NO_ACTION_FUNCTION
#endif

#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
#define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN	
#define DISABLE_RGB_MATRIX_BAND_SAT
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_MULTISPLASH
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#define DRIVER_ADDR_1 0b1110100
#define DRIVER_ADDR_2 0b1110111
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 35
#define DRIVER_2_LED_TOTAL 33
#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
#endif
\ No newline at end of file
#    define RGB_MATRIX_LED_PROCESS_LIMIT 4
#    define RGB_MATRIX_LED_FLUSH_LIMIT 26
#    define DEBOUNCE 3
#    define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#    define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#    define RGB_MATRIX_KEYPRESSES
#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN	
#    define DISABLE_RGB_MATRIX_BAND_SAT
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define DISABLE_RGB_MATRIX_SPLASH
#    define DISABLE_RGB_MATRIX_MULTISPLASH
#    define DISABLE_RGB_MATRIX_SOLID_SPLASH
#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#    define DRIVER_ADDR_1 0b1110100
#    define DRIVER_ADDR_2 0b1110111
#    define DRIVER_COUNT 2
#    define DRIVER_1_LED_TOTAL 35
#    define DRIVER_2_LED_TOTAL 33
#    define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
#endif

M keyboards/dztech/dz65rgb/v2/config.h => keyboards/dztech/dz65rgb/v2/config.h +55 -32
@@ 1,4 1,6 @@
#pragma once

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x1222
#define DEVICE_VER      0x0002


@@ 6,40 8,61 @@
#define PRODUCT         DZ65RGB
#define DESCRIPTION     DZ65 AVR RGB keyboard

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
#define MATRIX_ROW_PINS {F0, F1, F4, E6, C6 }
#define MATRIX_COL_PINS {F7, F6, F5, C7, B0, B1, B2, B3, B4, D7, D6, D4, D5, D3, D2}

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { F0, F1, F4, E6, C6 }
#define MATRIX_COL_PINS { F7, F6, F5, C7, B0, B1, B2, B3, B4, D7, D6, D4, D5, D3, D2 }

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/* disable these deprecated features by default */
#ifndef LINK_TIME_OPTIMIZATION_ENABLE
#    define NO_ACTION_MACRO
#    define NO_ACTION_FUNCTION
#endif

#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
#define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_KEYPRESSES
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN	
#define DISABLE_RGB_MATRIX_BAND_SAT
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_MULTISPLASH
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#define DRIVER_ADDR_1 0b1110100
#define DRIVER_ADDR_2 0b1110111
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 35
#define DRIVER_2_LED_TOTAL 33
#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
#    define RGB_MATRIX_LED_PROCESS_LIMIT 4
#    define RGB_MATRIX_LED_FLUSH_LIMIT 26
#    define DEBOUNCE 3
#    define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#    define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#    define RGB_MATRIX_KEYPRESSES
#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    define DISABLE_RGB_MATRIX_BAND_SAT
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define DISABLE_RGB_MATRIX_SPLASH
#    define DISABLE_RGB_MATRIX_MULTISPLASH
#    define DISABLE_RGB_MATRIX_SOLID_SPLASH
#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#    define DRIVER_ADDR_1 0b1110100
#    define DRIVER_ADDR_2 0b1110111
#    define DRIVER_COUNT 2
#    define DRIVER_1_LED_TOTAL 35
#    define DRIVER_2_LED_TOTAL 33
#    define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
#endif