~ruther/qmk_firmware

d143ddc06265652b2e9eb01e454ead135169712d — Yan-Fa Li 6 years ago b3d41d9
[Keymap] Port personal keymap to 60_tsangan_hhkb (#6820)

* Port personal keymap to 60_tsangan_hhkb

 - add 60_tsangan_hhkb layout to plain60
 - Fix bug in split rs in plain60
 - use community and user based layout for 60_tsangan_hhkb
   - set up audio for plain60 only

* Add LAYOUT_60_ansi_split_bs_rshift
10 files changed, 85 insertions(+), 182 deletions(-)

D keyboards/clueboard/60/keymaps/yanfali/keymap.c
D keyboards/clueboard/60/keymaps/yanfali/readme.md
D keyboards/maartenwut/plain60/keymaps/yanfali/keymap.c
D keyboards/maartenwut/plain60/keymaps/yanfali/readme.md
M keyboards/maartenwut/plain60/plain60.h
M keyboards/maartenwut/plain60/rules.mk
A layouts/community/60_ansi_split_bs_rshift/yanfali/keymap.c
A layouts/community/60_tsangan_hhkb/yanfali/keymap.c
A users/yanfali/config.h
R {keyboards/maartenwut/plain60/keymaps => users}/yanfali/rules.mk
D keyboards/clueboard/60/keymaps/yanfali/keymap.c => keyboards/clueboard/60/keymaps/yanfali/keymap.c +0 -132
@@ 1,132 0,0 @@
#include QMK_KEYBOARD_H

enum keyboard_layers {
    _BL,
    _FL,
    _CL,
    _YF
};

enum custom_keycodes {
    S_BSKTC = SAFE_RANGE,
    S_ODEJY,
    S_RCKBY,
    S_DOEDR,
    S_SCALE,
    S_ONEUP,
    S_COIN,
    S_SONIC,
    S_ZELDA
};

#ifdef AUDIO_ENABLE
  float song_basketcase[][2] = SONG(BASKET_CASE);
  float song_ode_to_joy[][2]  = SONG(ODE_TO_JOY);
  float song_rock_a_bye_baby[][2]  = SONG(ROCK_A_BYE_BABY);
  float song_doe_a_deer[][2]  = SONG(DOE_A_DEER);
  float song_scale[][2]  = SONG(MUSIC_SCALE_SOUND);
  float song_coin[][2]  = SONG(COIN_SOUND);
  float song_one_up[][2]  = SONG(ONE_UP_SOUND);
  float song_sonic_ring[][2]  = SONG(SONIC_RING);
  float song_zelda_puzzle[][2]  = SONG(ZELDA_PUZZLE);
#endif

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* Layer 0: Default Layer
     * ,-----------------------------------------------------------------.
     * |Esc      |  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|  `|BSp|
     * |-----------------------------------------------------------------|
     * |Tab        |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
     * |-----------------------------------------------------------------|
     * |MT(CTL, ESC)|  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Enter   |
     * |-----------------------------------------------------------------|
     * |Shift         |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift |Fn0|
     * |-----------------------------------------------------------------'
     * |Ctrl       |Alt|Gui  |         Space         |Alt  |Gui|Fn |Ctrl |
     * `-----------------------------------------------------------------'
     */
    [_BL] = LAYOUT_all(
      KC_GESC,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL, KC_GRV, KC_BSPC,\
      KC_TAB,    KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_LBRC,KC_RBRC,KC_BSLS,     \
      MT(MOD_LCTL, KC_ESC),     KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_QUOT,KC_NUHS,  KC_ENT,  \
      KC_LSFT,  KC_NUBS,KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH,  KC_RSFT,   MO(_YF), \
      KC_LCTL,  KC_LALT,  KC_LGUI,                        KC_SPC,                      KC_RALT,  KC_RGUI,  MO(_FL),   KC_RCTL),
    [_FL] = LAYOUT_all(
      KC_ESC, KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12, _______,_______,\
      _______,   _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,     \
      _______,     _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,  _______, \
      _______,  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,  _______,   MO(_YF), \
      _______,_______,_______,                        _______,                     _______,  _______,  MO(_FL),   _______),
    [_CL] = LAYOUT_all(
      BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\
      _______,   _______,_______,_______,RESET,  _______,_______,_______,_______,_______,_______,_______,_______,_______,     \
      _______,     _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,  _______, \
      _______,  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,     MO(_YF), \
      _______,  _______,  _______,                        _______,                     _______,  _______,  MO(_FL),   _______),
    [_YF] = LAYOUT_all(
      _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
      _______,_______,KC_UP  ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        \
      _______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______,_______,  _______,     \
      _______,  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,     MO(_YF), \
      _______,  _______,  _______,                        _______,                     _______,  _______,  MO(_FL),   _______)
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
        case S_BSKTC:
            if (record->event.pressed) {
                stop_all_notes();
                PLAY_SONG(song_basketcase);
            }
            return false;
        case S_ODEJY:
            if (record->event.pressed) {
                stop_all_notes();
                PLAY_SONG(song_ode_to_joy);
            }
            return false;
        case S_RCKBY:
            if (record->event.pressed) {
                stop_all_notes();
                PLAY_SONG(song_rock_a_bye_baby);
            }
            return false;
        case S_DOEDR:
            if (record->event.pressed) {
                stop_all_notes();
                PLAY_SONG(song_doe_a_deer);
            }
            return false;
        case S_SCALE:
            if (record->event.pressed) {
                stop_all_notes();
                PLAY_SONG(song_scale);
            }
            return false;
        case S_ONEUP:
            if (record->event.pressed) {
                stop_all_notes();
                PLAY_SONG(song_one_up);
            }
            return false;
        case S_COIN:
            if (record->event.pressed) {
                stop_all_notes();
                PLAY_SONG(song_coin);
            }
            return false;
        case S_SONIC:
            if (record->event.pressed) {
                stop_all_notes();
                PLAY_SONG(song_sonic_ring);
            }
            return false;
        case S_ZELDA:
            if (record->event.pressed) {
                stop_all_notes();
                PLAY_SONG(song_zelda_puzzle);
            }
            return false;
    }
    return true;
}

D keyboards/clueboard/60/keymaps/yanfali/readme.md => keyboards/clueboard/60/keymaps/yanfali/readme.md +0 -14
@@ 1,14 0,0 @@
# /u/yanfali keymap for clueboard 60%

Almost the same as default but differs in the following ways

 1. `Caps Lock` -> `MT(KC_LCTL, KC_ESC)`.
    I'm a heavy vim user and I prefer escape to be closer than default. I also move `Control` to this key if you hold it.
 1. Switch Alt and GUI.
    I spend most of my time on OSX, so I reverse Alt and GUI to be
    more comfortable on OSX.
 1. Added a custom layer.
    I use this to map the cursor keys to WASD, the familiar directional
    gaming keys. As I use a split right shift, this naturally leads
    to the left hand being used for navigation. This is also the
    best place to add custom mappings, macros and combo keys.

D keyboards/maartenwut/plain60/keymaps/yanfali/keymap.c => keyboards/maartenwut/plain60/keymaps/yanfali/keymap.c +0 -25
@@ 1,25 0,0 @@
#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _MA 0
#define _FN 1

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

[_FN] = LAYOUT(
  _______,  KC_F1,    KC_F2,     KC_F3,     KC_F4,     KC_F5,     KC_F6,     KC_F7,     KC_F8,     KC_F9,    KC_F10,    KC_F11,  KC_F12,  _______, KC_DEL, \
  _______,  _______,  KC_UP,     _______,   _______,   _______,   _______,   _______,   _______,   _______,   _______,  _______, _______, RESET,         \
  KC_CAPS,  KC_LEFT,  KC_DOWN,   KC_RIGHT,  _______,   _______,   _______,   _______,   _______,   _______,   _______,  _______, _______, _______,          \
  _______,  _______,  _______,   _______,   _______,   _______,   _______,   _______,   _______,   _______,   _______,  _______, _______, _______,       \
  _______,  _______,  _______,                         _______,                         _______,   _______,   _______,  _______),

[_MA] = LAYOUT(
  KC_ESC,           KC_1,    KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_GRV, KC_BSPC, \
  KC_TAB,           KC_Q,    KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,         \
  LCTL_T(KC_ESC),   KC_A,    KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,    KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT,          \
  KC_LSFT,          KC_NO,   KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, MO(_FN)  ,       \
  KC_LCTL,          KC_LALT, KC_LGUI,                        KC_SPC,                          KC_NO,   KC_RGUI, KC_RALT,  KC_RCTRL)
};

D keyboards/maartenwut/plain60/keymaps/yanfali/readme.md => keyboards/maartenwut/plain60/keymaps/yanfali/readme.md +0 -9
@@ 1,9 0,0 @@
- Disable VIA
- Tsangan bottom row
- Split Backspace
- Split Right shift
- RESET, F keys, and Cursors (WASD), DEL, Capslock on layer
- Capslock -> LCTL_T(KC_ESC)
- Bootmagic lite
- Command enabled
- Console enabled

M keyboards/maartenwut/plain60/plain60.h => keyboards/maartenwut/plain60/plain60.h +16 -1
@@ 61,10 61,25 @@
    {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
    {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, XXX}, \
    {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d, XXX}, \
    {k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, XXX, XXX}, \
    {k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, XXX}, \
    {XXX, k41, k42, XXX, XXX, XXX, k46, XXX, XXX, XXX, XXX, k4b, k4c, XXX, XXX}  \
}

#define LAYOUT_60_tsangan_hhkb( \
    k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
    k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
    k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b,      k2d, \
    k30,      k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, \
    k40, k41, k42,                k46,                     k4b, k4c, k4d  \
) \
{ \
    {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
    {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, XXX}, \
    {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d, XXX}, \
    {k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, XXX}, \
    {k40, k41, k42, XXX, XXX, XXX, k46, XXX, XXX, XXX, XXX, k4b, k4c, k4d, XXX}  \
}

#define LAYOUT_60_iso( \
    k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c,      k0e, \
    k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c,      \

M keyboards/maartenwut/plain60/rules.mk => keyboards/maartenwut/plain60/rules.mk +1 -1
@@ 65,4 65,4 @@ BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RAW_ENABLE = yes
DYNAMIC_KEYMAP_ENABLE = yes

LAYOUTS = 60_ansi 60_ansi_split_bs_rshift 60_hhkb 60_iso
LAYOUTS = 60_ansi 60_ansi_split_bs_rshift 60_hhkb 60_iso 60_tsangan_hhkb

A layouts/community/60_ansi_split_bs_rshift/yanfali/keymap.c => layouts/community/60_ansi_split_bs_rshift/yanfali/keymap.c +31 -0
@@ 0,0 1,31 @@
#include QMK_KEYBOARD_H

enum {
    BASE,
    FN,
    YFL
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

[BASE] = LAYOUT_60_ansi_split_bs_rshift(
    KC_ESC,         KC_1,    KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,  KC_8,    KC_9,    KC_0,    KC_MINS,  KC_EQL,  KC_GRV, KC_BSPC, \
    KC_TAB,         KC_Q,    KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U,  KC_I,    KC_O,    KC_P,    KC_LBRC,  KC_RBRC, KC_BSLS,         \
    LCTL_T(KC_ESC), KC_A,    KC_S, KC_D, KC_F, KC_G, KC_H, KC_J,  KC_K,    KC_L,    KC_SCLN, KC_QUOT,  KC_ENT,                   \
    KC_LSFT,        KC_Z,    KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,  KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,  MO(YFL),                  \
    KC_LCTL,        KC_LGUI, KC_LALT,       KC_SPACE,             KC_RGUI, KC_RALT, MO(FN),  KC_RCTL),

[FN] = LAYOUT_60_ansi_split_bs_rshift(
    KC_GRV,  KC_F1,    KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL, KC_DEL, \
    _______, _______,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,        \
    _______, _______,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                 \
    _______, _______,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                 \
    _______, _______,  _______,             _______,                               _______, _______, _______, _______),

[YFL] = LAYOUT_60_ansi_split_bs_rshift(
    _______, _______,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
    _______, _______,  KC_UP,   _______, _______, _______, _______, _______, _______, _______, _______, _______, EEP_RST, RESET,          \
    KC_CAPS, KC_LEFT,  KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,                 \
    _______, _______,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                 \
    _______, _______,  _______,             _______,                               _______, _______, _______, _______),
};

A layouts/community/60_tsangan_hhkb/yanfali/keymap.c => layouts/community/60_tsangan_hhkb/yanfali/keymap.c +25 -0
@@ 0,0 1,25 @@
#include QMK_KEYBOARD_H

enum layer {
    BASE,
    FN,
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [BASE] = LAYOUT_60_tsangan_hhkb(
        KC_ESC,         KC_1,     KC_2,     KC_3,     KC_4,     KC_5,     KC_6,     KC_7,     KC_8,     KC_9,     KC_0,     KC_MINS,  KC_EQL,   KC_GRV, KC_BSPC,
        KC_TAB,         KC_Q,     KC_W,     KC_E,     KC_R,     KC_T,     KC_Y,     KC_U,     KC_I,     KC_O,     KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS,
        LCTL_T(KC_ESC), KC_A,     KC_S,     KC_D,     KC_F,     KC_G,     KC_H,     KC_J,     KC_K,     KC_L,     KC_SCLN,  KC_QUOT,  KC_ENT,
        KC_LSFT,        KC_Z,     KC_X,     KC_C,     KC_V,     KC_B,     KC_N,     KC_M,     KC_COMM,  KC_DOT,   KC_SLSH,  KC_RSFT,  MO(FN),
        KC_LCTL,        KC_LALT,  KC_LGUI,  KC_SPC,   KC_RGUI,  KC_RALT, KC_RCTL
    ),

    [FN] = LAYOUT_60_tsangan_hhkb(
        _______,  KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,    KC_F6,    KC_F7,    KC_F8,    KC_F9,    KC_F10,   KC_F11,   KC_F12,   KC_INS,   KC_DEL,
        _______,  _______,  KC_UP,    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  EEP_RST,  RESET,
        KC_CAPS,  KC_LEFT,  KC_DOWN,  KC_RGHT,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,
        _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,
        _______,  _______,  _______,  _______,  _______,  _______,  _______
    ),

};

A users/yanfali/config.h => users/yanfali/config.h +10 -0
@@ 0,0 1,10 @@
#pragma once

#ifdef KEYBOARD_maartenwut_plain60

#define B7_AUDIO
#ifdef AUDIO_ENABLE
  #define STARTUP_SONG SONG(GUITAR_SOUND)
#endif

#endif

R keyboards/maartenwut/plain60/keymaps/yanfali/rules.mk => users/yanfali/rules.mk +2 -0
@@ 2,3 2,5 @@ BOOTMAGIC = lite
DYNAMIC_KEYMAP_ENABLE = no
CONSOLE_ENABLE = yes
COMMAND_ENABLE = yes
AUDIO_ENABLE = yes
LINK_TIME_OPTIMIZATION_ENABLE = yes