~ruther/qmk_firmware

cf215487ba35c6754cd1c52bb900a46bb52ed3a3 — Ryan Caltabiano 6 years ago e717dca
Switching rgb_config_t to use HSV struct
42 files changed, 126 insertions(+), 118 deletions(-)

M keyboards/dztech/dz60rgb/keymaps/matthewrobo/keymap.c
M keyboards/massdrop/ctrl/keymaps/matthewrobo/keymap.c
M quantum/rgb_matrix.c
M quantum/rgb_matrix_animations/alpha_mods_anim.h
M quantum/rgb_matrix_animations/breathing_anim.h
M quantum/rgb_matrix_animations/colorband_pinwheel_sat_anim.h
M quantum/rgb_matrix_animations/colorband_pinwheel_val_anim.h
M quantum/rgb_matrix_animations/colorband_sat_anim.h
M quantum/rgb_matrix_animations/colorband_spiral_sat_anim.h
M quantum/rgb_matrix_animations/colorband_spiral_val_anim.h
M quantum/rgb_matrix_animations/colorband_val_anim.h
M quantum/rgb_matrix_animations/cycle_all_anim.h
M quantum/rgb_matrix_animations/cycle_left_right_anim.h
M quantum/rgb_matrix_animations/cycle_out_in_anim.h
M quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h
M quantum/rgb_matrix_animations/cycle_pinwheel_anim.h
M quantum/rgb_matrix_animations/cycle_spiral_anim.h
M quantum/rgb_matrix_animations/cycle_up_down_anim.h
M quantum/rgb_matrix_animations/dual_beacon_anim.h
M quantum/rgb_matrix_animations/gradient_up_down_anim.h
M quantum/rgb_matrix_animations/jellybean_raindrops_anim.h
M quantum/rgb_matrix_animations/rainbow_beacon_anim.h
M quantum/rgb_matrix_animations/rainbow_moving_chevron_anim.h
M quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h
M quantum/rgb_matrix_animations/raindrops_anim.h
M quantum/rgb_matrix_animations/solid_color_anim.h
M quantum/rgb_matrix_animations/solid_reactive_anim.h
M quantum/rgb_matrix_animations/solid_reactive_cross.h
M quantum/rgb_matrix_animations/solid_reactive_nexus.h
M quantum/rgb_matrix_animations/solid_reactive_simple_anim.h
M quantum/rgb_matrix_animations/solid_reactive_wide.h
M quantum/rgb_matrix_animations/solid_splash_anim.h
M quantum/rgb_matrix_animations/splash_anim.h
M quantum/rgb_matrix_animations/typing_heatmap_anim.h
M quantum/rgb_matrix_runners/effect_runner_dx_dy.h
M quantum/rgb_matrix_runners/effect_runner_dx_dy_dist.h
M quantum/rgb_matrix_runners/effect_runner_i.h
M quantum/rgb_matrix_runners/effect_runner_reactive.h
M quantum/rgb_matrix_runners/effect_runner_reactive_splash.h
M quantum/rgb_matrix_runners/effect_runner_sin_cos_i.h
M quantum/rgb_matrix_types.h
M users/xulkal/custom_oled.c
M keyboards/dztech/dz60rgb/keymaps/matthewrobo/keymap.c => keyboards/dztech/dz60rgb/keymaps/matthewrobo/keymap.c +1 -1
@@ 146,7 146,7 @@ void rgb_matrix_indicators_user(void)
			break;

		case _RGB: {
			HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
			HSV hsv = { rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v };
			HSV hui = hsv;
			HSV hud = hsv;
			HSV sai = hsv;

M keyboards/massdrop/ctrl/keymaps/matthewrobo/keymap.c => keyboards/massdrop/ctrl/keymaps/matthewrobo/keymap.c +1 -1
@@ 135,7 135,7 @@ void rgb_matrix_indicators_user(void)
			break;

		case _FNC: {
			HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
			HSV hsv = { rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v };
			HSV hui = hsv;
			HSV hud = hsv;
			HSV sai = hsv;

M quantum/rgb_matrix.c => quantum/rgb_matrix.c +17 -19
@@ 128,9 128,7 @@ void eeconfig_update_rgb_matrix_default(void) {
  dprintf("eeconfig_update_rgb_matrix_default\n");
  rgb_matrix_config.enable = 1;
  rgb_matrix_config.mode = RGB_MATRIX_STARTUP_MODE;
  rgb_matrix_config.hue = 0;
  rgb_matrix_config.sat = UINT8_MAX;
  rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
  rgb_matrix_config.hsv = (HSV){ 0,  UINT8_MAX, RGB_MATRIX_MAXIMUM_BRIGHTNESS };
  rgb_matrix_config.speed = UINT8_MAX / 2;
  eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}


@@ 139,9 137,9 @@ void eeconfig_debug_rgb_matrix(void) {
  dprintf("rgb_matrix_config eprom\n");
  dprintf("rgb_matrix_config.enable = %d\n", rgb_matrix_config.enable);
  dprintf("rgb_matrix_config.mode = %d\n", rgb_matrix_config.mode);
  dprintf("rgb_matrix_config.hue = %d\n", rgb_matrix_config.hue);
  dprintf("rgb_matrix_config.sat = %d\n", rgb_matrix_config.sat);
  dprintf("rgb_matrix_config.val = %d\n", rgb_matrix_config.val);
  dprintf("rgb_matrix_config.hsv.h = %d\n", rgb_matrix_config.hsv.h);
  dprintf("rgb_matrix_config.hsv.s = %d\n", rgb_matrix_config.hsv.s);
  dprintf("rgb_matrix_config.hsv.v = %d\n", rgb_matrix_config.hsv.v);
  dprintf("rgb_matrix_config.speed = %d\n", rgb_matrix_config.speed);
}



@@ 492,34 490,34 @@ void rgb_matrix_step_reverse(void) {
}

void rgb_matrix_increase_hue(void) {
  rgb_matrix_config.hue += RGB_MATRIX_HUE_STEP;
  rgb_matrix_config.hsv.h += RGB_MATRIX_HUE_STEP;
  eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}

void rgb_matrix_decrease_hue(void) {
  rgb_matrix_config.hue -= RGB_MATRIX_HUE_STEP;
  rgb_matrix_config.hsv.h -= RGB_MATRIX_HUE_STEP;
  eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}

void rgb_matrix_increase_sat(void) {
  rgb_matrix_config.sat = qadd8(rgb_matrix_config.sat, RGB_MATRIX_SAT_STEP);
  rgb_matrix_config.hsv.s = qadd8(rgb_matrix_config.hsv.s, RGB_MATRIX_SAT_STEP);
  eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}

void rgb_matrix_decrease_sat(void) {
  rgb_matrix_config.sat = qsub8(rgb_matrix_config.sat, RGB_MATRIX_SAT_STEP);
  rgb_matrix_config.hsv.s = qsub8(rgb_matrix_config.hsv.s, RGB_MATRIX_SAT_STEP);
  eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}

void rgb_matrix_increase_val(void) {
  rgb_matrix_config.val = qadd8(rgb_matrix_config.val, RGB_MATRIX_VAL_STEP);
  if (rgb_matrix_config.val > RGB_MATRIX_MAXIMUM_BRIGHTNESS)
    rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
  rgb_matrix_config.hsv.v = qadd8(rgb_matrix_config.hsv.v, RGB_MATRIX_VAL_STEP);
  if (rgb_matrix_config.hsv.v > RGB_MATRIX_MAXIMUM_BRIGHTNESS)
    rgb_matrix_config.hsv.v = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
  eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}

void rgb_matrix_decrease_val(void) {
  rgb_matrix_config.val = qsub8(rgb_matrix_config.val, RGB_MATRIX_VAL_STEP);
  rgb_matrix_config.hsv.v = qsub8(rgb_matrix_config.hsv.v, RGB_MATRIX_VAL_STEP);
  eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}



@@ 561,9 559,9 @@ void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val) {
}

void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val) {
  rgb_matrix_config.hue = hue;
  rgb_matrix_config.sat = sat;
  rgb_matrix_config.val = val;
  if (rgb_matrix_config.val > RGB_MATRIX_MAXIMUM_BRIGHTNESS)
    rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
  rgb_matrix_config.hsv.h = hue;
  rgb_matrix_config.hsv.s = sat;
  rgb_matrix_config.hsv.v = val;
  if (rgb_matrix_config.hsv.v > RGB_MATRIX_MAXIMUM_BRIGHTNESS)
    rgb_matrix_config.hsv.v = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
}

M quantum/rgb_matrix_animations/alpha_mods_anim.h => quantum/rgb_matrix_animations/alpha_mods_anim.h +1 -1
@@ 6,7 6,7 @@ RGB_MATRIX_EFFECT(ALPHAS_MODS)
bool ALPHAS_MODS(effect_params_t* params) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
  HSV hsv = rgb_matrix_config.hsv;
  RGB rgb1 = hsv_to_rgb(hsv);
  hsv.h += rgb_matrix_config.speed;
  RGB rgb2 = hsv_to_rgb(hsv);

M quantum/rgb_matrix_animations/breathing_anim.h => quantum/rgb_matrix_animations/breathing_anim.h +2 -2
@@ 5,9 5,9 @@ RGB_MATRIX_EFFECT(BREATHING)
bool BREATHING(effect_params_t* params) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = rgb_matrix_config.hsv;
  uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 8);
  uint8_t val = scale8(abs8(sin8(time) - 128) * 2, rgb_matrix_config.val);
  HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, val };
  hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
  RGB rgb = hsv_to_rgb(hsv);
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();

M quantum/rgb_matrix_animations/colorband_pinwheel_sat_anim.h => quantum/rgb_matrix_animations/colorband_pinwheel_sat_anim.h +3 -2
@@ 2,8 2,9 @@
RGB_MATRIX_EFFECT(BAND_PINWHEEL_SAT)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void BAND_PINWHEEL_SAT_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t time) {
    hsv->s = scale8(rgb_matrix_config.sat - time - atan2_8(dy, dx) * 3, rgb_matrix_config.sat);
static HSV BAND_PINWHEEL_SAT_math(HSV hsv, int16_t dx, int16_t dy, uint8_t time) {
    hsv.s = scale8(hsv.s - time - atan2_8(dy, dx) * 3, hsv.s);
    return hsv;
}

bool BAND_PINWHEEL_SAT(effect_params_t* params) {

M quantum/rgb_matrix_animations/colorband_pinwheel_val_anim.h => quantum/rgb_matrix_animations/colorband_pinwheel_val_anim.h +3 -2
@@ 2,8 2,9 @@
RGB_MATRIX_EFFECT(BAND_PINWHEEL_VAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void BAND_PINWHEEL_VAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t time) {
    hsv->v = scale8(rgb_matrix_config.val - time - atan2_8(dy, dx) * 3, rgb_matrix_config.val);
static HSV BAND_PINWHEEL_VAL_math(HSV hsv, int16_t dx, int16_t dy, uint8_t time) {
    hsv.v = scale8(hsv.v - time - atan2_8(dy, dx) * 3, hsv.v);
    return hsv;
}

bool BAND_PINWHEEL_VAL(effect_params_t* params) {

M quantum/rgb_matrix_animations/colorband_sat_anim.h => quantum/rgb_matrix_animations/colorband_sat_anim.h +4 -3
@@ 2,9 2,10 @@
RGB_MATRIX_EFFECT(BAND_SAT)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void BAND_SAT_math(HSV* hsv, uint8_t i, uint8_t time) {
    int16_t s = rgb_matrix_config.sat - abs(scale8(g_led_config.point[i].x, 228) + 28 - time) * 8;
    hsv->s = scale8(s < 0 ? 0 : s, rgb_matrix_config.sat);
static HSV BAND_SAT_math(HSV hsv, uint8_t i, uint8_t time) {
    int16_t s = hsv.s - abs(scale8(g_led_config.point[i].x, 228) + 28 - time) * 8;
    hsv.s = scale8(s < 0 ? 0 : s, hsv.s);
    return hsv;
}

bool BAND_SAT(effect_params_t* params) {

M quantum/rgb_matrix_animations/colorband_spiral_sat_anim.h => quantum/rgb_matrix_animations/colorband_spiral_sat_anim.h +3 -2
@@ 2,8 2,9 @@
RGB_MATRIX_EFFECT(BAND_SPIRAL_SAT)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void BAND_SPIRAL_SAT_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
    hsv->s = scale8(rgb_matrix_config.sat + dist - time - atan2_8(dy, dx), rgb_matrix_config.sat);
static HSV BAND_SPIRAL_SAT_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
    hsv.s = scale8(hsv.s + dist - time - atan2_8(dy, dx), hsv.s);
    return hsv;
}

bool BAND_SPIRAL_SAT(effect_params_t* params) {

M quantum/rgb_matrix_animations/colorband_spiral_val_anim.h => quantum/rgb_matrix_animations/colorband_spiral_val_anim.h +3 -2
@@ 2,8 2,9 @@
RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void BAND_SPIRAL_VAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
    hsv->v = scale8(rgb_matrix_config.val + dist - time - atan2_8(dy, dx), rgb_matrix_config.val);
static HSV BAND_SPIRAL_VAL_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
    hsv.v = scale8(hsv.v + dist - time - atan2_8(dy, dx), hsv.v);
    return hsv;
}

bool BAND_SPIRAL_VAL(effect_params_t* params) {

M quantum/rgb_matrix_animations/colorband_val_anim.h => quantum/rgb_matrix_animations/colorband_val_anim.h +4 -3
@@ 2,9 2,10 @@
RGB_MATRIX_EFFECT(BAND_VAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void BAND_VAL_math(HSV* hsv, uint8_t i, uint8_t time) {
    int16_t v = rgb_matrix_config.val - abs(scale8(g_led_config.point[i].x, 228) + 28 - time) * 8;
    hsv->v = scale8(v < 0 ? 0 : v, rgb_matrix_config.val);
static HSV BAND_VAL_math(HSV hsv, uint8_t i, uint8_t time) {
    int16_t v = hsv.v - abs(scale8(g_led_config.point[i].x, 228) + 28 - time) * 8;
    hsv.v = scale8(v < 0 ? 0 : v, hsv.v);
    return hsv;
}

bool BAND_VAL(effect_params_t* params) {

M quantum/rgb_matrix_animations/cycle_all_anim.h => quantum/rgb_matrix_animations/cycle_all_anim.h +3 -3
@@ 2,9 2,9 @@
RGB_MATRIX_EFFECT(CYCLE_ALL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void CYCLE_ALL_math(HSV* hsv, uint8_t i, uint8_t time)
{
    hsv->h = time;
static HSV CYCLE_ALL_math(HSV hsv,  uint8_t i, uint8_t time){
    hsv.h = time;
    return hsv;
}

bool CYCLE_ALL(effect_params_t* params) {

M quantum/rgb_matrix_animations/cycle_left_right_anim.h => quantum/rgb_matrix_animations/cycle_left_right_anim.h +3 -2
@@ 2,8 2,9 @@
RGB_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void CYCLE_LEFT_RIGHT_math(HSV* hsv, uint8_t i, uint8_t time) {
    hsv->h = g_led_config.point[i].x - time;
static HSV CYCLE_LEFT_RIGHT_math(HSV hsv,  uint8_t i, uint8_t time) {
    hsv.h = g_led_config.point[i].x - time;
    return hsv;
}

bool CYCLE_LEFT_RIGHT(effect_params_t* params) {

M quantum/rgb_matrix_animations/cycle_out_in_anim.h => quantum/rgb_matrix_animations/cycle_out_in_anim.h +3 -2
@@ 2,8 2,9 @@
RGB_MATRIX_EFFECT(CYCLE_OUT_IN)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void CYCLE_OUT_IN_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
    hsv->h = 3 * dist / 2 + time;
static HSV CYCLE_OUT_IN_math(HSV hsv,  int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
    hsv.h = 3 * dist / 2 + time;
    return hsv;
}

bool CYCLE_OUT_IN(effect_params_t* params) {

M quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h => quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h +3 -2
@@ 2,10 2,11 @@
RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void CYCLE_OUT_IN_DUAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t time) {
static HSV CYCLE_OUT_IN_DUAL_math(HSV hsv,  int16_t dx, int16_t dy, uint8_t time) {
    dx = (k_rgb_matrix_center.x / 2) - abs8(dx);
    uint8_t dist = sqrt16(dx * dx + dy * dy);
    hsv->h = 3 * dist + time;
    hsv.h = 3 * dist + time;
    return hsv;
}

bool CYCLE_OUT_IN_DUAL(effect_params_t* params) {

M quantum/rgb_matrix_animations/cycle_pinwheel_anim.h => quantum/rgb_matrix_animations/cycle_pinwheel_anim.h +3 -2
@@ 2,8 2,9 @@
RGB_MATRIX_EFFECT(CYCLE_PINWHEEL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void CYCLE_PINWHEEL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t time) {
    hsv->h = atan2_8(dy, dx) + time;
static HSV CYCLE_PINWHEEL_math(HSV hsv,  int16_t dx, int16_t dy, uint8_t time) {
    hsv.h = atan2_8(dy, dx) + time;
    return hsv;
}

bool CYCLE_PINWHEEL(effect_params_t* params) {

M quantum/rgb_matrix_animations/cycle_spiral_anim.h => quantum/rgb_matrix_animations/cycle_spiral_anim.h +3 -2
@@ 2,8 2,9 @@
RGB_MATRIX_EFFECT(CYCLE_SPIRAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void CYCLE_SPIRAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
    hsv->h = dist - time - atan2_8(dy, dx);
static HSV CYCLE_SPIRAL_math(HSV hsv,  int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
    hsv.h = dist - time - atan2_8(dy, dx);
    return hsv;
}

bool CYCLE_SPIRAL(effect_params_t* params) {

M quantum/rgb_matrix_animations/cycle_up_down_anim.h => quantum/rgb_matrix_animations/cycle_up_down_anim.h +3 -2
@@ 2,8 2,9 @@
RGB_MATRIX_EFFECT(CYCLE_UP_DOWN)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void CYCLE_UP_DOWN_math(HSV* hsv, uint8_t i, uint8_t time) {
    hsv->h = g_led_config.point[i].y - time;
static HSV CYCLE_UP_DOWN_math(HSV hsv,  uint8_t i, uint8_t time) {
    hsv.h = g_led_config.point[i].y - time;
    return hsv;
}

bool CYCLE_UP_DOWN(effect_params_t* params) {

M quantum/rgb_matrix_animations/dual_beacon_anim.h => quantum/rgb_matrix_animations/dual_beacon_anim.h +3 -2
@@ 2,8 2,9 @@
RGB_MATRIX_EFFECT(DUAL_BEACON)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void DUAL_BEACON_math(HSV* hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
    hsv->h = ((g_led_config.point[i].y - k_rgb_matrix_center.y) * cos + (g_led_config.point[i].x - k_rgb_matrix_center.x) * sin) / 128 + rgb_matrix_config.hue;
static HSV DUAL_BEACON_math(HSV hsv,  int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
    hsv.h += ((g_led_config.point[i].y - k_rgb_matrix_center.y) * cos + (g_led_config.point[i].x - k_rgb_matrix_center.x) * sin) / 128;
    return hsv;
}

bool DUAL_BEACON(effect_params_t* params) {

M quantum/rgb_matrix_animations/gradient_up_down_anim.h => quantum/rgb_matrix_animations/gradient_up_down_anim.h +2 -2
@@ 5,13 5,13 @@ RGB_MATRIX_EFFECT(GRADIENT_UP_DOWN)
bool GRADIENT_UP_DOWN(effect_params_t* params) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
  HSV hsv = rgb_matrix_config.hsv;
  uint8_t scale = scale8(64, rgb_matrix_config.speed);
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();
    // The y range will be 0..64, map this to 0..4
    // Relies on hue being 8-bit and wrapping
    hsv.h = rgb_matrix_config.hue + scale * (g_led_config.point[i].y >> 4);
    hsv.h = rgb_matrix_config.hsv.h + scale * (g_led_config.point[i].y >> 4);
    RGB rgb = hsv_to_rgb(hsv);
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }

M quantum/rgb_matrix_animations/jellybean_raindrops_anim.h => quantum/rgb_matrix_animations/jellybean_raindrops_anim.h +1 -1
@@ 4,7 4,7 @@ RGB_MATRIX_EFFECT(JELLYBEAN_RAINDROPS)

static void jellybean_raindrops_set_color(int i, effect_params_t* params) {
  if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return;
  HSV hsv = { rand() & 0xFF , rand() & 0xFF, rgb_matrix_config.val };
  HSV hsv = { rand() & 0xFF , rand() & 0xFF, rgb_matrix_config.hsv.v };
  RGB rgb = hsv_to_rgb(hsv);
  rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}

M quantum/rgb_matrix_animations/rainbow_beacon_anim.h => quantum/rgb_matrix_animations/rainbow_beacon_anim.h +3 -2
@@ 2,8 2,9 @@
RGB_MATRIX_EFFECT(RAINBOW_BEACON)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void RAINBOW_BEACON_math(HSV* hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
    hsv->h = ((g_led_config.point[i].y - k_rgb_matrix_center.y) * 2 * cos + (g_led_config.point[i].x - k_rgb_matrix_center.x) * 2 * sin) / 128 + rgb_matrix_config.hue;
static HSV RAINBOW_BEACON_math(HSV hsv,  int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
    hsv.h += ((g_led_config.point[i].y - k_rgb_matrix_center.y) * 2 * cos + (g_led_config.point[i].x - k_rgb_matrix_center.x) * 2 * sin) / 128;
    return hsv;
}

bool RAINBOW_BEACON(effect_params_t* params) {

M quantum/rgb_matrix_animations/rainbow_moving_chevron_anim.h => quantum/rgb_matrix_animations/rainbow_moving_chevron_anim.h +3 -2
@@ 2,8 2,9 @@
RGB_MATRIX_EFFECT(RAINBOW_MOVING_CHEVRON)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void RAINBOW_MOVING_CHEVRON_math(HSV* hsv, uint8_t i, uint8_t time) {
    hsv->h = abs8(g_led_config.point[i].y - k_rgb_matrix_center.y) + (g_led_config.point[i].x - time) + rgb_matrix_config.hue;
static HSV RAINBOW_MOVING_CHEVRON_math(HSV hsv,  uint8_t i, uint8_t time) {
    hsv.h += abs8(g_led_config.point[i].y - k_rgb_matrix_center.y) + (g_led_config.point[i].x - time);
    return hsv;
}

bool RAINBOW_MOVING_CHEVRON(effect_params_t* params) {

M quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h => quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h +3 -2
@@ 2,8 2,9 @@
RGB_MATRIX_EFFECT(PINWHEELS)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void PINWHEELS_math(HSV* hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
    hsv->h = ((g_led_config.point[i].y - k_rgb_matrix_center.y) * 3 * cos + (56 - abs8(g_led_config.point[i].x - k_rgb_matrix_center.x)) * 3 * sin) / 128 + rgb_matrix_config.hue;
static HSV PINWHEELS_math(HSV hsv,  int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
    hsv.h += ((g_led_config.point[i].y - k_rgb_matrix_center.y) * 3 * cos + (56 - abs8(g_led_config.point[i].x - k_rgb_matrix_center.x)) * 3 * sin) / 128;
    return hsv;
}

bool PINWHEELS(effect_params_t* params) {

M quantum/rgb_matrix_animations/raindrops_anim.h => quantum/rgb_matrix_animations/raindrops_anim.h +3 -3
@@ 4,17 4,17 @@ RGB_MATRIX_EFFECT(RAINDROPS)

static void raindrops_set_color(int i, effect_params_t* params) {
  if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return;
  HSV hsv = { 0 , rgb_matrix_config.sat, rgb_matrix_config.val };
  HSV hsv = { 0 , rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v };

  // Take the shortest path between hues
  int16_t deltaH = ((rgb_matrix_config.hue + 180) % 360 - rgb_matrix_config.hue) / 4;
  int16_t deltaH = ((rgb_matrix_config.hsv.h + 180) % 360 - rgb_matrix_config.hsv.h) / 4;
  if (deltaH > 127) {
    deltaH -= 256;
  } else if (deltaH < -127) {
    deltaH += 256;
  }

  hsv.h = rgb_matrix_config.hue + (deltaH * (rand() & 0x03));
  hsv.h = rgb_matrix_config.hsv.h + (deltaH * (rand() & 0x03));
  RGB rgb = hsv_to_rgb(hsv);
  rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}

M quantum/rgb_matrix_animations/solid_color_anim.h => quantum/rgb_matrix_animations/solid_color_anim.h +1 -2
@@ 4,8 4,7 @@ RGB_MATRIX_EFFECT(SOLID_COLOR)
bool SOLID_COLOR(effect_params_t* params) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
  RGB rgb = hsv_to_rgb(hsv);
  RGB rgb = hsv_to_rgb(rgb_matrix_config.hsv);
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);

M quantum/rgb_matrix_animations/solid_reactive_anim.h => quantum/rgb_matrix_animations/solid_reactive_anim.h +3 -2
@@ 3,8 3,9 @@
RGB_MATRIX_EFFECT(SOLID_REACTIVE)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void SOLID_REACTIVE_math(HSV* hsv, uint16_t offset) {
    hsv->h = rgb_matrix_config.hue + qsub8(130, offset);
static HSV SOLID_REACTIVE_math(HSV hsv,  uint16_t offset) {
    hsv.h += qsub8(130, offset);
    return hsv;
}

bool SOLID_REACTIVE(effect_params_t* params) {

M quantum/rgb_matrix_animations/solid_reactive_cross.h => quantum/rgb_matrix_animations/solid_reactive_cross.h +3 -2
@@ 11,7 11,7 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)

#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void SOLID_REACTIVE_CROSS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
static HSV SOLID_REACTIVE_CROSS_math(HSV hsv,  int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
    uint16_t effect = tick + dist;
    dx = dx < 0 ? dx * -1 : dx;
    dy = dy < 0 ? dy * -1 : dy;


@@ 20,7 20,8 @@ static void SOLID_REACTIVE_CROSS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t 
    effect += dx > dy ? dy : dx;
    if (effect > 255)
        effect = 255;
    hsv->v = qadd8(hsv->v, 255 - effect);
    hsv.v = qadd8(hsv.v, 255 - effect);
    return hsv;
}

#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS

M quantum/rgb_matrix_animations/solid_reactive_nexus.h => quantum/rgb_matrix_animations/solid_reactive_nexus.h +4 -3
@@ 11,7 11,7 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)

#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void SOLID_REACTIVE_NEXUS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
static HSV SOLID_REACTIVE_NEXUS_math(HSV hsv,  int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
    uint16_t effect = tick - dist;
    if (effect > 255)
        effect = 255;


@@ 19,8 19,9 @@ static void SOLID_REACTIVE_NEXUS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t 
        effect = 255;
    if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8))
        effect = 255;
    hsv->v = qadd8(hsv->v, 255 - effect);
    hsv->h = rgb_matrix_config.hue + dy / 4;
    hsv.v = qadd8(hsv.v, 255 - effect);
    hsv.h = rgb_matrix_config.hsv.h + dy / 4;
    return hsv;
}

#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS

M quantum/rgb_matrix_animations/solid_reactive_simple_anim.h => quantum/rgb_matrix_animations/solid_reactive_simple_anim.h +3 -2
@@ 3,8 3,9 @@
RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void SOLID_REACTIVE_SIMPLE_math(HSV* hsv, uint16_t offset) {
    hsv->v = scale8(255 - offset, rgb_matrix_config.val);
static HSV SOLID_REACTIVE_SIMPLE_math(HSV hsv,  uint16_t offset) {
    hsv.v = scale8(255 - offset, hsv.v);
    return hsv;
}

bool SOLID_REACTIVE_SIMPLE(effect_params_t* params) {

M quantum/rgb_matrix_animations/solid_reactive_wide.h => quantum/rgb_matrix_animations/solid_reactive_wide.h +3 -2
@@ 11,11 11,12 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)

#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static void SOLID_REACTIVE_WIDE_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
static HSV SOLID_REACTIVE_WIDE_math(HSV hsv,  int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
    uint16_t effect = tick + dist * 5;
    if (effect > 255)
        effect = 255;
    hsv->v = qadd8(hsv->v, 255 - effect);
    hsv.v = qadd8(hsv.v, 255 - effect);
    return hsv;
}

#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE

M quantum/rgb_matrix_animations/solid_splash_anim.h => quantum/rgb_matrix_animations/solid_splash_anim.h +3 -2
@@ 11,11 11,12 @@ RGB_MATRIX_EFFECT(SOLID_MULTISPLASH)

#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

void SOLID_SPLASH_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
HSV SOLID_SPLASH_math(HSV hsv,  int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
    uint16_t effect = tick - dist;
    if (effect > 255)
        effect = 255;
    hsv->v = qadd8(hsv->v, 255 - effect);
    hsv.v = qadd8(hsv.v, 255 - effect);
    return hsv;
}

#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH

M quantum/rgb_matrix_animations/splash_anim.h => quantum/rgb_matrix_animations/splash_anim.h +5 -4
@@ 11,12 11,13 @@ RGB_MATRIX_EFFECT(MULTISPLASH)

#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

void SPLASH_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
HSV SPLASH_math(HSV hsv,  int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
    uint16_t effect = tick - dist;
      if (effect > 255)
    if (effect > 255)
        effect = 255;
      hsv->h += effect;
      hsv->v = qadd8(hsv->v, 255 - effect);
    hsv.h += effect;
    hsv.v = qadd8(hsv.v, 255 - effect);
    return hsv;
}

#ifndef DISABLE_RGB_MATRIX_SPLASH

M quantum/rgb_matrix_animations/typing_heatmap_anim.h => quantum/rgb_matrix_animations/typing_heatmap_anim.h +1 -1
@@ 59,7 59,7 @@ bool TYPING_HEATMAP(effect_params_t* params) {
      if (!HAS_ANY_FLAGS(g_led_config.flags[led[j]], params->flags))
        continue;

      HSV hsv = { 170 - qsub8(val, 85), rgb_matrix_config.sat, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.val) };
      HSV hsv = { 170 - qsub8(val, 85), rgb_matrix_config.hsv.s, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.hsv.v) };
      RGB rgb = hsv_to_rgb(hsv);
      rgb_matrix_set_color(led[j], rgb.r, rgb.g, rgb.b);
    }

M quantum/rgb_matrix_runners/effect_runner_dx_dy.h => quantum/rgb_matrix_runners/effect_runner_dx_dy.h +2 -4
@@ 1,18 1,16 @@
#pragma once

typedef void (*dx_dy_f)(HSV* hsv, int16_t dx, int16_t dy, uint8_t time);
typedef HSV (*dx_dy_f)(HSV hsv, int16_t dx, int16_t dy, uint8_t time);

bool effect_runner_dx_dy(effect_params_t* params, dx_dy_f effect_func) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
  uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();
    int16_t dx = g_led_config.point[i].x - k_rgb_matrix_center.x;
    int16_t dy = g_led_config.point[i].y - k_rgb_matrix_center.y;
    effect_func(&hsv, dx, dy, time);
    RGB rgb = hsv_to_rgb(hsv);
    RGB rgb = hsv_to_rgb(effect_func(rgb_matrix_config.hsv, dx, dy, time));
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }
  return led_max < DRIVER_LED_TOTAL;

M quantum/rgb_matrix_runners/effect_runner_dx_dy_dist.h => quantum/rgb_matrix_runners/effect_runner_dx_dy_dist.h +2 -4
@@ 1,19 1,17 @@
#pragma once

typedef void (*dx_dy_dist_f)(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time);
typedef HSV (*dx_dy_dist_f)(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time);

bool effect_runner_dx_dy_dist(effect_params_t* params, dx_dy_dist_f effect_func) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
  uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();
    int16_t dx = g_led_config.point[i].x - k_rgb_matrix_center.x;
    int16_t dy = g_led_config.point[i].y - k_rgb_matrix_center.y;
    uint8_t dist = sqrt16(dx * dx + dy * dy);
    effect_func(&hsv, dx, dy, dist, time);
    RGB rgb = hsv_to_rgb(hsv);
    RGB rgb = hsv_to_rgb(effect_func(rgb_matrix_config.hsv, dx, dy, dist, time));
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }
  return led_max < DRIVER_LED_TOTAL;

M quantum/rgb_matrix_runners/effect_runner_i.h => quantum/rgb_matrix_runners/effect_runner_i.h +2 -4
@@ 1,16 1,14 @@
#pragma once

typedef void (*i_f)(HSV* hsv, uint8_t i, uint8_t time);
typedef HSV (*i_f)(HSV hsv, uint8_t i, uint8_t time);

bool effect_runner_i(effect_params_t* params, i_f effect_func) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
  uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();
    effect_func(&hsv, i, time);
    RGB rgb = hsv_to_rgb(hsv);
    RGB rgb = hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time));
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }
  return led_max < DRIVER_LED_TOTAL;

M quantum/rgb_matrix_runners/effect_runner_reactive.h => quantum/rgb_matrix_runners/effect_runner_reactive.h +2 -4
@@ 2,12 2,11 @@

#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED

typedef void (*reactive_f)(HSV* hsv, uint16_t offset);
typedef HSV (*reactive_f)(HSV hsv, uint16_t offset);

bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) {
    RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
  uint16_t max_tick = 65535 / rgb_matrix_config.speed;
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();


@@ 21,8 20,7 @@ bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) {
    }

    uint16_t  offset = scale16by8(tick, rgb_matrix_config.speed);
    effect_func(&hsv, offset);
    RGB rgb = hsv_to_rgb(hsv);
    RGB rgb = hsv_to_rgb(effect_func(rgb_matrix_config.hsv, offset));
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }
  return led_max < DRIVER_LED_TOTAL;

M quantum/rgb_matrix_runners/effect_runner_reactive_splash.h => quantum/rgb_matrix_runners/effect_runner_reactive_splash.h +4 -5
@@ 2,25 2,24 @@

#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED

typedef void (*reactive_splash_f)(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick);
typedef HSV (*reactive_splash_f)(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick);

bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, reactive_splash_f effect_func) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { 0, rgb_matrix_config.sat, 0 };
  uint8_t count = g_last_hit_tracker.count;
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();
    hsv.h = rgb_matrix_config.hue;
    HSV hsv = rgb_matrix_config.hsv;
    hsv.v = 0;
    for (uint8_t j = start; j < count; j++) {
      int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
      int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
      uint8_t dist = sqrt16(dx * dx + dy * dy);
      uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed);
      effect_func(&hsv, dx, dy, dist, tick);
      hsv = effect_func(hsv, dx, dy, dist, tick);
    }
    hsv.v = scale8(hsv.v, rgb_matrix_config.val);
    hsv.v = scale8(hsv.v, rgb_matrix_config.hsv.v);
    RGB rgb = hsv_to_rgb(hsv);
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }

M quantum/rgb_matrix_runners/effect_runner_sin_cos_i.h => quantum/rgb_matrix_runners/effect_runner_sin_cos_i.h +2 -4
@@ 1,18 1,16 @@
#pragma once

typedef void (*sin_cos_i_f)(HSV* hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time);
typedef HSV (*sin_cos_i_f)(HSV hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time);

bool effect_runner_sin_cos_i(effect_params_t* params, sin_cos_i_f effect_func) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
  uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
  int8_t cos_value = cos8(time) - 128;
  int8_t sin_value = sin8(time) - 128;
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();
    effect_func(&hsv, cos_value, sin_value, i, time);
    RGB rgb = hsv_to_rgb(hsv);
    RGB rgb = hsv_to_rgb(effect_func(rgb_matrix_config.hsv, cos_value, sin_value, i, time));
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }
  return led_max < DRIVER_LED_TOTAL;

M quantum/rgb_matrix_types.h => quantum/rgb_matrix_types.h +3 -4
@@ 2,6 2,7 @@

#include <stdint.h>
#include <stdbool.h>
#include "color.h"

#if defined(__GNUC__)
#define PACKED __attribute__ ((__packed__))


@@ 81,10 82,8 @@ typedef union {
  struct PACKED {
    uint8_t  enable  :2;
    uint8_t  mode    :6;
    uint8_t  hue     :8;
    uint8_t  sat     :8;
    uint8_t  val     :8;
    uint8_t  speed   :8;//EECONFIG needs to be increased to support this
    HSV      hsv;
    uint8_t  speed;  //EECONFIG needs to be increased to support this
  };
} rgb_config_t;


M users/xulkal/custom_oled.c => users/xulkal/custom_oled.c +2 -2
@@ 80,7 80,7 @@ static void render_status(void)
    oled_set_cursor(0, oled_max_lines() - 7);
    oled_write_P(PSTR("-----"), false);
    static char buffer[26] = {0};
    snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val, rgb_matrix_config.speed, rgb_matrix_config.mode);
    snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v, rgb_matrix_config.speed, rgb_matrix_config.mode);
    oled_write(buffer, false);
#elif defined(RGBLIGHT_ENABLE)
    oled_set_cursor(0, oled_max_lines() - 7);


@@ 137,7 137,7 @@ static void render_status(void)

#if defined(RGB_MATRIX_ENABLE)
    static char buffer[20] = {0};
    snprintf(buffer, sizeof(buffer), "    h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val);
    snprintf(buffer, sizeof(buffer), "    h%3d s%3d v%3d\n", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v);
    oled_write(buffer, false);
#elif defined(RGBLIGHT_ENABLE)
    static char buffer[20] = {0};