~ruther/qmk_firmware

c89565cc3dda82642a0c6c839176602f05fc56f1 — yiancar 7 years ago 03516d5
General RGB matrix fixes (#2931)

* Added Modular keyboards L,R and NUM

Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split

* Remove modular from master

This is to fix incorrect branching

* General fixes for RGB_matrix

- Complited speed support for all effects
- Fixed raindrop effects to initialized after toggle
- Fixed raindrop effects to use all available LEDs
- Fixed effect step reverse function
- Moved RGB_MATRIX_SOLID_REACTIVE under correct flag

* Documentation update for RGBmatrix

* More doc updates
3 files changed, 19 insertions(+), 16 deletions(-)

M docs/feature_rgb_matrix.md
M quantum/rgb_matrix.c
M quantum/rgb_matrix.h
M docs/feature_rgb_matrix.md => docs/feature_rgb_matrix.md +2 -2
@@ 81,7 81,6 @@ These are the effects that are currently available:

	enum rgb_matrix_effects {
		RGB_MATRIX_SOLID_COLOR = 1,
	    RGB_MATRIX_SOLID_REACTIVE,
	    RGB_MATRIX_ALPHAS_MODS,
	    RGB_MATRIX_DUAL_BEACON,
	    RGB_MATRIX_GRADIENT_UP_DOWN,


@@ 94,6 93,7 @@ These are the effects that are currently available:
	    RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
	    RGB_MATRIX_JELLYBEAN_RAINDROPS,
	#ifdef RGB_MATRIX_KEYPRESSES
		RGB_MATRIX_SOLID_REACTIVE,
	    RGB_MATRIX_SPLASH,
	    RGB_MATRIX_MULTISPLASH,
	    RGB_MATRIX_SOLID_SPLASH,


@@ 118,7 118,7 @@ A similar function works in the keymap as `rgb_matrix_indicators_user`.
	#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
	#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
	#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
    #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect)
    #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1

## EEPROM storage


M quantum/rgb_matrix.c => quantum/rgb_matrix.c +16 -13
@@ 324,8 324,8 @@ void rgb_matrix_raindrops(bool initialize) {
    HSV hsv;
    RGB rgb;

    // Change one LED every tick
    uint8_t led_to_change = ( g_tick & 0x000 ) == 0 ? rand() % DRIVER_LED_TOTAL : 255;
    // Change one LED every tick, make sure speed is not 0
    uint8_t led_to_change = ( g_tick & ( 0x0A / (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed) ) ) == 0 ? rand() % (DRIVER_LED_TOTAL) : 255;

    for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
    {


@@ 432,7 432,7 @@ void rgb_matrix_rainbow_beacon(void) {
    rgb_led led;
    for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
        led = g_rgb_leds[i];
        hsv.h = 1.5 * (led.point.y - 32.0)* cos(g_tick * PI / 128) + 1.5 * (led.point.x - 112.0) * sin(g_tick * PI / 128) + rgb_matrix_config.hue;
        hsv.h = (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (led.point.y - 32.0)* cos(g_tick * PI / 128) + (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (led.point.x - 112.0) * sin(g_tick * PI / 128) + rgb_matrix_config.hue;
        rgb = hsv_to_rgb( hsv );
        rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
    }


@@ 444,7 444,7 @@ void rgb_matrix_rainbow_pinwheels(void) {
    rgb_led led;
    for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
        led = g_rgb_leds[i];
        hsv.h = 2 * (led.point.y - 32.0)* cos(g_tick * PI / 128) + 2 * (66 - abs(led.point.x - 112.0)) * sin(g_tick * PI / 128) + rgb_matrix_config.hue;
        hsv.h = (2 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (led.point.y - 32.0)* cos(g_tick * PI / 128) + (2 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (66 - abs(led.point.x - 112.0)) * sin(g_tick * PI / 128) + rgb_matrix_config.hue;
        rgb = hsv_to_rgb( hsv );
        rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
    }


@@ 458,7 458,7 @@ void rgb_matrix_rainbow_moving_chevron(void) {
        led = g_rgb_leds[i];
        // uint8_t r = g_tick;
        uint8_t r = 32;
        hsv.h = 1.5 * abs(led.point.y - 32.0)* sin(r * PI / 128) + 1.5 * (led.point.x - (g_tick / 256.0 * 224)) * cos(r * PI / 128) + rgb_matrix_config.hue;
        hsv.h = (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * abs(led.point.y - 32.0)* sin(r * PI / 128) + (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (led.point.x - (g_tick / 256.0 * 224)) * cos(r * PI / 128) + rgb_matrix_config.hue;
        rgb = hsv_to_rgb( hsv );
        rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
    }


@@ 469,8 469,8 @@ void rgb_matrix_jellybean_raindrops( bool initialize ) {
    HSV hsv;
    RGB rgb;

    // Change one LED every tick
    uint8_t led_to_change = ( g_tick & 0x000 ) == 0 ? rand() % DRIVER_LED_TOTAL : 255;
    // Change one LED every tick, make sure speed is not 0
    uint8_t led_to_change = ( g_tick & ( 0x0A / (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed) ) ) == 0 ? rand() % (DRIVER_LED_TOTAL) : 255;

    for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
    {


@@ 577,8 577,10 @@ void rgb_matrix_custom(void) {
}

void rgb_matrix_task(void) {
    static uint8_t toggle_enable_last = 255;
	if (!rgb_matrix_config.enable) {
    	rgb_matrix_all_off();
        toggle_enable_last = rgb_matrix_config.enable;
    	return;
    }
    // delay 1 second before driving LEDs or doing anything else


@@ 618,8 620,9 @@ void rgb_matrix_task(void) {
    // detect change in effect, so each effect can
    // have an optional initialization.
    static uint8_t effect_last = 255;
    bool initialize = effect != effect_last;
    bool initialize = (effect != effect_last) || (rgb_matrix_config.enable != toggle_enable_last);
    effect_last = effect;
    toggle_enable_last = rgb_matrix_config.enable;

    // this gets ticked at 20 Hz.
    // each effect can opt to do calculations


@@ 628,9 631,6 @@ void rgb_matrix_task(void) {
        case RGB_MATRIX_SOLID_COLOR:
            rgb_matrix_solid_color();
            break;
        case RGB_MATRIX_SOLID_REACTIVE:
            rgb_matrix_solid_reactive();
            break;
        case RGB_MATRIX_ALPHAS_MODS:
            rgb_matrix_alphas_mods();
            break;


@@ 665,6 665,9 @@ void rgb_matrix_task(void) {
            rgb_matrix_jellybean_raindrops( initialize );
            break;
        #ifdef RGB_MATRIX_KEYPRESSES
            case RGB_MATRIX_SOLID_REACTIVE:
                rgb_matrix_solid_reactive();
                break;
            case RGB_MATRIX_SPLASH:
                rgb_matrix_splash();
                break;


@@ 830,8 833,8 @@ void rgblight_step(void) {

void rgblight_step_reverse(void) {
    rgb_matrix_config.mode--;
    if (rgb_matrix_config.mode <= 1)
        rgb_matrix_config.mode = (RGB_MATRIX_EFFECT_MAX - 1);
    if (rgb_matrix_config.mode < 1)
        rgb_matrix_config.mode = RGB_MATRIX_EFFECT_MAX - 1;
    eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}


M quantum/rgb_matrix.h => quantum/rgb_matrix.h +1 -1
@@ 64,7 64,6 @@ typedef union {

enum rgb_matrix_effects {
	RGB_MATRIX_SOLID_COLOR = 1,
    RGB_MATRIX_SOLID_REACTIVE,
    RGB_MATRIX_ALPHAS_MODS,
    RGB_MATRIX_DUAL_BEACON,
    RGB_MATRIX_GRADIENT_UP_DOWN,


@@ 77,6 76,7 @@ enum rgb_matrix_effects {
    RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
    RGB_MATRIX_JELLYBEAN_RAINDROPS,
#ifdef RGB_MATRIX_KEYPRESSES
    RGB_MATRIX_SOLID_REACTIVE,
    RGB_MATRIX_SPLASH,
    RGB_MATRIX_MULTISPLASH,
    RGB_MATRIX_SOLID_SPLASH,