~ruther/qmk_firmware

c6aa9c4ad7b6192f88de440267aa57e86e6ee2b5 — QMK Bot 4 years ago f83eefb + b7f640c
Merge remote-tracking branch 'origin/master' into develop
A keyboards/lizard_trick/tenkey_plusplus/config.h => keyboards/lizard_trick/tenkey_plusplus/config.h +159 -0
@@ 0,0 1,159 @@
/*
Copyright 2020 Jonathon Carstens jonathon@lizardtrick.com

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER Lizard Trick Electronics
#define PRODUCT Tenkey++

/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 4

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */

#define MATRIX_ROW_PINS { B7, D4, B5, B6, C6, C7, }
#define MATRIX_COL_PINS { D5, D3, D2, F7 }
#define UNUSED_PINS

#define ENCODERS_PAD_A \
    { B4, F0, F4 }
#define ENCODERS_PAD_B \
    { D7, E6, F1 }

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
//#define SOFT_SERIAL_PIN D0  // or D1, D2, D3, E6

//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
//#define LED_SCROLL_LOCK_PIN B2
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4

//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING

//#define RGB_DI_PIN E2
//#ifdef RGB_DI_PIN
//#    define RGBLED_NUM 16
//#    define RGBLIGHT_HUE_STEP 8
//#    define RGBLIGHT_SAT_STEP 8
//#    define RGBLIGHT_VAL_STEP 8
//#    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//#    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//#    define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//#    define RGBLIGHT_EFFECT_BREATHING
//#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
//#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#    define RGBLIGHT_EFFECT_SNAKE
//#    define RGBLIGHT_EFFECT_KNIGHT
//#    define RGBLIGHT_EFFECT_CHRISTMAS
//#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#    define RGBLIGHT_EFFECT_RGB_TEST
//#    define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//#    define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//#    define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
//#    define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
//#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
 */
//#define GRAVE_ESC_CTRL_OVERRIDE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

A keyboards/lizard_trick/tenkey_plusplus/info.json => keyboards/lizard_trick/tenkey_plusplus/info.json +38 -0
@@ 0,0 1,38 @@
{
    "keyboard_name": "tenkey_plusplus",
    "url": "https://github.com/jonbobcar/tenkey_plusplus",
    "maintainer": "Jonathon Carstens",
    "width": 4,
    "height": 5,
    "layouts": {
        "default": {
            "LAYOUT": [
                {"label": "Mute", "x": 0, "y": 0, "w": 1.3},
                {"label": "MDPL", "x": 1.3, "y": 0, "w": 1.4},
                {"label": "MDNX", "x": 2.7, "y": 0, "w": 1.3},

                {"label": "Num Lock", "x": 0, "y": 1},
                {"label": "/", "x": 1, "y": 1},
                {"label": "*", "x": 2, "y": 1},
                {"label": "-", "x": 3, "y": 1},

                {"label": "7", "x": 0, "y": 2},
                {"label": "8", "x": 1, "y": 2},
                {"label": "9", "x": 2, "y": 2},
                {"label": "+", "x": 3, "y": 2, "h": 2},

                {"label": "4", "x": 0, "y": 3},
                {"label": "5", "x": 1, "y": 3},
                {"label": "6", "x": 2, "y": 3},

                {"label": "1", "x": 0, "y": 4},
                {"label": "2", "x": 1, "y": 4},
                {"label": "3", "x": 2, "y": 4},
                {"label": "Enter", "x": 3, "y": 4, "h" :2},

                {"label": "0", "x": 0, "y": 5, "w": 2},
                {"label": ".", "x": 2, "y": 5}
            ]
        }
    }
}

A keyboards/lizard_trick/tenkey_plusplus/keymaps/default/keymap.c => keyboards/lizard_trick/tenkey_plusplus/keymaps/default/keymap.c +78 -0
@@ 0,0 1,78 @@
/*
Copyright 2020 Jonathon Carstens jonathon@lizardtrick.com

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H

// Defines names for use in layer keycodes and the keymap
enum layer_names {
    _BASE,
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /*
     *
     *  Left    Middle  Right
     *  VolDn   PgDn    Alt+Tab    (Rotary Counterclockwise)
     *  VolUp   PgUp    Tab        (Rotary Clockwise)
     *  Mute    Play    Next       (Rotary Click)
     *
     *
     *
     *   ┌───┬───┬───┬───┐
     *   │TG1│ / │ * │ - │
     *   ├───┼───┼───┼───┤
     *   │ 7 │ 8 │ 9 │   │
     *   ├───┼───┼───┤ + │
     *   │ 4 │ 5 │ 6 │   │
     *   ├───┼───┼───┼───┤
     *   │ 1 │ 2 │ 3 │   │
     *   ├───┴───┼───┤Ent│
     *   │   0   │ . │   │
     *   └───────┴───┴───┘
     */

    [_BASE] = LAYOUT(
        KC_MUTE,    KC_MPLY,    KC_MNXT,
        KC_NLCK,    KC_PSLS,    KC_PAST,    KC_PMNS,
        KC_P7,      KC_P8,      KC_P9,      KC_PPLS,
        KC_P4,      KC_P5,      KC_P6,
        KC_P1,      KC_P2,      KC_P3,      KC_PENT,
        KC_P0,                  KC_PDOT
    )
};

void encoder_update_user(uint8_t index, bool clockwise) {
    if (index == 0) {           /* Left Encoder */
        if (clockwise) {
            tap_code16(KC_VOLU);
        } else {
            tap_code16(KC_VOLD);
        }
    } else if (index == 1) {    /* Middle Encoder */
        if (clockwise) {
            tap_code16(KC_PGDN);
        } else {
            tap_code16(KC_PGUP);
        }
    } else if (index == 2) {    /* Right Encoder */
        if (clockwise) {
            tap_code16(KC_TAB);
        } else {
            tap_code16(S(KC_TAB));
        }
    }
}

A keyboards/lizard_trick/tenkey_plusplus/keymaps/macro/keymap.c => keyboards/lizard_trick/tenkey_plusplus/keymaps/macro/keymap.c +103 -0
@@ 0,0 1,103 @@
/*
Copyright 2020 Jonathon Carstens jonathon@lizardtrick.com

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H

// Defines names for use in layer keycodes and the keymap
enum layer_names {
    _BASE,
    _TG1,
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /*
     *
     *  Left    Middle  Right
     *  VolDn   PgDn    Alt+Tab    (Rotary Counterclockwise)
     *  VolUp   PgUp    Tab        (Rotary Clockwise)
     *  Mute    Play    Next       (Rotary Click)
     *
     *
     *
     *   ┌───┬───┬───┬───┐
     *   │TG1│ / │ * │ - │
     *   ├───┼───┼───┼───┤
     *   │ 7 │ 8 │ 9 │   │
     *   ├───┼───┼───┤ + │
     *   │ 4 │ 5 │ 6 │   │
     *   ├───┼───┼───┼───┤
     *   │ 1 │ 2 │ 3 │   │
     *   ├───┴───┼───┤Ent│
     *   │   0   │ . │   │
     *   └───────┴───┴───┘
     */

    [_BASE] = LAYOUT(
        KC_MUTE,  KC_MPLY,  KC_MNXT,
        TG(1),    KC_SLSH,  KC_ASTR,  KC_MINS,
        KC_7,     KC_8,     KC_9,     KC_PLUS,
        KC_4,     KC_5,     KC_6,
        KC_1,     KC_2,     KC_3,     KC_ENT,
        KC_0,               KC_DOT
    ),

    /*
     *
     * ┌─────────┬─────────┬─────────┬─────────┐
     * │   TG1   │    /    │    *    │    -    │
     * ├─────────┼─────────┼─────────┼─────────┤
     * │  Alt 7  │  Alt 8  │  Alt 9  │         │
     * ├─────────┼─────────┼─────────┤    +    │
     * │  Alt 4  │  Alt 5  │  Alt 6  │         │
     * ├─────────┼─────────┼─────────┼─────────┤
     * │  Alt 1  │  Alt 2  │  Alt 3  │         │
     * ├─────────┴─────────┼─────────┤   Ent   │
     * │      Escape       │   Del   │         │
     * └───────────────────┴─────────┴─────────┘
     */

    [_TG1] = LAYOUT(
        _______,        _______,        _______,
        _______,     _______,   _______,   _______,
        A(KC_7),     A(KC_8),   A(KC_9),   _______,
        A(KC_4),     A(KC_5),   A(KC_6),
        A(KC_1),     A(KC_2),   A(KC_3),   _______,
        KC_ESC,                 KC_DEL
    )
};

void encoder_update_user(uint8_t index, bool clockwise) {
    if (index == 0) {           /* Left Encoder */
        if (clockwise) {
            tap_code16(KC_VOLU);
        } else {
            tap_code16(KC_VOLD);
        }
    } else if (index == 1) {    /* Middle Encoder */
        if (clockwise) {
            tap_code16(KC_PGDN);
        } else {
            tap_code16(KC_PGUP);
        }
    } else if (index == 2) {    /* Right Encoder */
        if (clockwise) {
            tap_code16(KC_TAB);
        } else {
            tap_code16(S(KC_TAB));
        }
    }
}

A keyboards/lizard_trick/tenkey_plusplus/readme.md => keyboards/lizard_trick/tenkey_plusplus/readme.md +25 -0
@@ 0,0 1,25 @@
# Tenkey++

![TK++](https://i.imgur.com/DOJUgltl.jpg)

Tenkey++ is a USB-C hotswap numpad with the layout of a standard 10-key. Tenkey++ also has three rotary encoders at the top for additional functionality.

* Keyboard Maintainer: [Jonathon Carstens](https://github.com/jonbobcar) :: [jonathon@lizardtrick.com](mailto:jonathon@lizardtrick.com)
* Hardware Source Files: [Tenkey++ GitHub Repository](https://github.com/jonbobcar/tenkey_plusplus)
* Hardware Availability: [Tenkey++ on Tindie](https://www.tindie.com/products/lizardtrick/tenkey/)

Make example for default layout (set up QMK build environment first):

    make lizard_trick/tenkey_plusplus:default
    
Flashing example for this keyboard:
    
    make lizard_trick/tenkey_plusplus:default:flash
    
Default Layout:

![TK++_Default](https://i.imgur.com/6L0eQJq.jpg)
    
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with the [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

![PCB](https://i.imgur.com/aMii80bl.jpg)

A keyboards/lizard_trick/tenkey_plusplus/rules.mk => keyboards/lizard_trick/tenkey_plusplus/rules.mk +23 -0
@@ 0,0 1,23 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
BOOTLOADER = atmel-dfu

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = lite     # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes       # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no            # USB Nkey Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no        # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no       # Enable Bluetooth
AUDIO_ENABLE = no           # Audio output
ENCODER_ENABLE = yes

A keyboards/lizard_trick/tenkey_plusplus/tenkey_plusplus.c => keyboards/lizard_trick/tenkey_plusplus/tenkey_plusplus.c +18 -0
@@ 0,0 1,18 @@
/*
Copyright 2020 Jonathon Carstens jonathon@lizardtrick.com

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "tenkey_plusplus.h"

A keyboards/lizard_trick/tenkey_plusplus/tenkey_plusplus.h => keyboards/lizard_trick/tenkey_plusplus/tenkey_plusplus.h +45 -0
@@ 0,0 1,45 @@
/*
Copyright 2020 Jonathon Carstens jonathon@lizardtrick.com

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "quantum.h"

/* This is a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */

#define LAYOUT( \
    K00, K01,      K03, \
    K10, K11, K12, K13, \
    K20, K21, K22, K23, \
    K30, K31, K32,      \
    K40, K41, K42, K43, \
         K51, K52       \
) { \
    { K00,   K01,   KC_NO, K03    }, \
    { K10,   K11,   K12,   K13    }, \
    { K20,   K21,   K22,   K23    }, \
    { K30,   K31,   K32,   KC_NO  }, \
    { K40,   K41,   K42,   K43    }, \
    { KC_NO, K51,   K52,   KC_NO  }  \
}