~ruther/qmk_firmware

c5ffd182c8daeaa0b50c45f4f959b5615ae2a6e6 — Louis Orleans 5 years ago 93bce83
[Keymap] update my keymap for Infinity Ergodox (#6864)

* 🎉 Building simple flasher

* 🎉 Flashing works

* 🎨 Cleaning up

* 🐛 Being more specific with board identity

* 🐛 Flashing correct keymap

* 🎉 Adding keymap

* ✨ Updating keymap

* 🚨 RGB

* ⏪ Revert "🚨 RGB"

This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4.

* ✨ Improvements to flasher

* ✨ Layout tweaks

* 💄 Messing around with LCD

* 💄 Enabling LCD backlight matching

* 🔧 Updating layout

* 🐛 Fixing console logging

* 🎨 Cleaning up indentation

* 🔧 Adding editorconfig

* ✨ Adding game layer

* 💄 Changing numpad layout

* ✨🔥 redoing entire layout

It's now more similar to the Planck default layout

* ✨ add workman and dvorak layouts

* 🐛 fix numpad

* 🐛 fix layer orders

* 🐛 fix layer toggling

* 🐛 fix tri-layer switching

* 🐛 fix LCD colors for adjustment layers

* 🔥 remove old flasher project

* 🔥 remove simple_visualizer

* 💄 update LCD colors

* 📝 fix layout comments

* 💄  swapping 2u buttons

* 🔥🔧 removing editorconfig

* 🚨 using 2 spaces

* 📝 add README

* ⏪ Revert "💄 Enabling LCD backlight matching"

This reverts commit 51577903dfdc9fea5d33e9ab8cfa9b854e7ae19e.

* ⏪ Revert "💄 Messing around with LCD"

This reverts commit fdd9acdae514a3e0e4a7153225053680744980e5.

* 🐛 fix thumb inconsistency in QWERTY

* 🐛 fix media keys

* ✨ add F# shortcuts to vertical 1.5u buttons

* ✨ hold enter for RShift

* ✨ hold for numpad

* 🎨 remove unnecessary breaks

* 🎨 reoganizing layers

* ✨ add Colmak layer

* 🚧🔧 add basic config

* ✨ use more standard numpad layout

* 💄 change layer orders

* ✨ add caps lock on adjust layer

* 🔥 disable space cadet

* 📝 update README

* 🔨 use userspace config

* 🎨 clean up a bit

* 🐛 undefine tapping toggle from base config

* 🔨 rename LED functions

* 💩 someone commited Windows line endings

* ✨ left hand thumb is space

* ♻️ extract layers def to new file

* 🔥 remove unnecessary hooks

* ✨💄 set LCD text and color by layer

* 💄 update keymap

removing layer buttons that I don't really use

* ✨ set backlight to full brightness on boot

* 🔥 remove unnecessary includes
M keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c => keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c +67 -107
@@ 1,20 1,6 @@
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#include "version.h"

enum custom_layers {
  _QWERTY,
  _WORKMAN,
  _DVORAK,
  _COLEMAK,
  _LOWER,
  _RAISE,
  _ADJUST,
  _GAME,
  _MOUSE,
  _NUM,
};
#include "layers.h"

enum custom_keycodes {
  QWERTY = SAFE_RANGE,


@@ 39,41 25,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 * |  Tab   |  Q  |  W  |  E  |  R  |  T  |  [{  |           |  ]}  |  Y  |  U  |  I  |  O  |  P  |  BSPC  |
 * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
 * |  ESC   |  A  |  S  |  D  |  F  |  G  |------|           |------|  H  |  J  |  K  |  L  |  ;  |    '   |
 * |--------+-----+-----+-----+-----+-----|  L1  |           |  L1  |-----+-----+-----+-----+-----+--------|
 * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
 * | LShift |  Z  |  X  |  C  |  V  |  B  |      |           |      |  N  |  M  |  ,  |  .  |  /  | Enter  |
 * `--------+-----+-----+-----+-----+------------'           `------------+-----+-----+-----+-----+--------'
 *   | Num  |Ctrl | Alt |LGUI |Lower|                                     |Raise|Left |Down | Up  |Right |
 *   `------------------------------'                                     `------------------------------'
 *                                   ,------------.          ,------------.
 *                                   |Play |Mouse |          | Num  |Mouse|
 *                              ,----|-----|------|          |------+-----+-----.
 *                              |    |     | Alt  |          | Alt  |     |     |
 *                              |BSPC|LOWER|------|          |------|RAISE|Space|
 *                              |    |     | LGUI |          | LGUI |     |     |
 *                              `-----------------'          `------------------'
 *                                   |Play |      |          |      |Play |
 *                             ,-----|-----|------|          |------+-----+-----.
 *                             |     |     | Alt  |          | Alt  |     |     |
 *                             |Space|LOWER|------|          |------|RAISE|Space|
 *                             |     |     | LGUI |          | LGUI |     |     |
 *                             `------------------'          `------------------'
 */
[_QWERTY] = LAYOUT_ergodox(
  // left hand
  KC_GRV,   KC_1,    KC_2,    KC_3,    KC_4,  KC_5, KC_ESC,
  KC_TAB,   KC_Q,    KC_W,    KC_E,    KC_R,  KC_T, KC_LBRACKET,
  KC_ESC,   KC_A,    KC_S,    KC_D,    KC_F,  KC_G,
  KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,  KC_B, KC_FN1,
  KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,  KC_B, _______,
  TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,

                                                  KC_MPLY,  TG(_MOUSE),
                                                  KC_MPLY,  _______,
                                                            KC_LALT,
                                      KC_BSPACE,  LOWER,    KC_LGUI,
                                      KC_SPACE,   LOWER,    KC_LGUI,

  // right hand
  KC_ESC,      KC_6, KC_7,  KC_8,    KC_9,    KC_0,                KC_DEL,
  KC_RBRACKET, KC_Y, KC_U,  KC_I,    KC_O,    KC_P,                KC_BSPACE,
               KC_H, KC_J,  KC_K,    KC_L,    KC_SCOLON,           KC_QUOTE,
  KC_FN1,      KC_N, KC_M,  KC_COMM, KC_DOT,  LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
  _______,     KC_N, KC_M,  KC_COMM, KC_DOT,  LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
                     RAISE, KC_LEFT, KC_DOWN, KC_UP,               KC_RIGHT,

  TT(_NUM), TG(_MOUSE),
  _______, KC_MPLY,
  KC_LALT,
  KC_LGUI,  RAISE,      KC_SPACE
  KC_LGUI, RAISE,   KC_SPACE
),

/* Keymap 0: Basic Workman layer


@@ 84,41 70,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 * |  Tab   |  Q  |  D  |  R  |  W  |  B  |  [{  |           |  ]}  |  J  |  F  |  U  |  P  |  ;  |  BSPC  |
 * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
 * |  ESC   |  A  |  S  |  H  |  T  |  G  |------|           |------|  Y  |  N  |  E  |  O  |  I  |    '   |
 * |--------+-----+-----+-----+-----+-----|  L1  |           |  L1  |-----+-----+-----+-----+-----+--------|
 * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
 * | LShift |  Z  |  X  |  M  |  C  |  V  |      |           |      |  K  |  L  |  ,  |  .  |  /  | Enter  |
 * `--------+-----+-----+-----+-----+------------'           `------------+-----+-----+-----+-----+--------'
 *   | Num  |Ctrl | Alt |LGUI |Lower|                                     |Raise|Left |Down | Up  |Right |
 *   `------------------------------'                                     `------------------------------'
 *                                   ,------------.          ,------------.
 *                                   |Play |Mouse |          | Num  |Mouse|
 *                              ,----|-----|------|          |------+-----+-----.
 *                              |    |     | Alt  |          | Alt  |     |     |
 *                              |BSPC|LOWER|------|          |------|RAISE|Space|
 *                              |    |     | LGUI |          | LGUI |     |     |
 *                              `-----------------'          `------------------'
 *                                   |Play |      |          |      |Play |
 *                             ,-----|-----|------|          |------+-----+-----.
 *                             |     |     | Alt  |          | Alt  |     |     |
 *                             |Space|LOWER|------|          |------|RAISE|Space|
 *                             |     |     | LGUI |          | LGUI |     |     |
 *                             `------------------'          `------------------'
 */
[_WORKMAN] = LAYOUT_ergodox(
  // left hand
  KC_GRV,   KC_1,    KC_2,    KC_3,    KC_4,    KC_5, KC_ESC,
  KC_TAB,   KC_Q,    KC_D,    KC_R,    KC_W,    KC_B, KC_LBRACKET,
  KC_ESC,   KC_A,    KC_S,    KC_H,    KC_T,    KC_G,
  KC_LSFT,  KC_Z,    KC_X,    KC_M,    KC_C,    KC_V, KC_FN1,
  KC_LSFT,  KC_Z,    KC_X,    KC_M,    KC_C,    KC_V, _______,
  TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,

                                                  KC_MPLY,  TG(_MOUSE),
                                                  KC_MPLY,  _______,
                                                            KC_LALT,
                                      KC_BSPACE,  LOWER,    KC_LGUI,
                                      KC_SPACE,   LOWER,    KC_LGUI,

  // right hand
  KC_ESC,      KC_6, KC_7,  KC_8,    KC_9,    KC_0,                KC_DEL,
  KC_RBRACKET, KC_J, KC_F,  KC_U,    KC_P,    KC_SCOLON,           KC_BSPACE,
               KC_Y, KC_N,  KC_E,    KC_O,    KC_I,                KC_QUOTE,
  KC_FN1,      KC_K, KC_L,  KC_COMM, KC_DOT,  LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
  _______,     KC_K, KC_L,  KC_COMM, KC_DOT,  LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
                     RAISE, KC_LEFT, KC_DOWN, KC_UP,               KC_RIGHT,

  TT(_NUM), TG(_MOUSE),
  _______, KC_MPLY,
  KC_LALT,
  KC_LGUI,  RAISE,      KC_SPACE
  KC_LGUI, RAISE,   KC_SPACE
),

/* Keymap 0: Basic Dvorak layer


@@ 129,41 115,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 * |  Tab   |  '  |  ,  |  .  |  P  |  Y  |  [{  |           |  ]}  |  F  |  G  |  C  |  R  |  L  |  BSPC  |
 * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
 * |  ESC   |  A  |  O  |  E  |  U  |  I  |------|           |------|  D  |  H  |  T  |  N  |  S  |   /    |
 * |--------+-----+-----+-----+-----+-----|  L1  |           |  L1  |-----+-----+-----+-----+-----+--------|
 * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
 * | LShift |  ;  |  Q  |  J  |  K  |  X  |      |           |      |  B  |  M  |  W  |  V  |  Z  | Enter  |
 * `--------+-----+-----+-----+-----+------------'           `------------+-----+-----+-----+-----+--------'
 *   | Num  |Ctrl | Alt |LGUI |Lower|                                     |Raise|Left |Down | Up  |Right |
 *   `------------------------------'                                     `------------------------------'
 *                                   ,------------.          ,------------.
 *                                   |Play |Mouse |          | Num  |Mouse|
 *                              ,----|-----|------|          |------+-----+-----.
 *                              |    |     | Alt  |          | Alt  |     |     |
 *                              |BSPC|LOWER|------|          |------|RAISE|Space|
 *                              |    |     | LGUI |          | LGUI |     |     |
 *                              `-----------------'          `------------------'
 *                                   |Play |      |          |      |Play |
 *                             ,-----|-----|------|          |------+-----+-----.
 *                             |     |     | Alt  |          | Alt  |     |     |
 *                             |Space|LOWER|------|          |------|RAISE|Space|
 *                             |     |     | LGUI |          | LGUI |     |     |
 *                             `------------------'          `------------------'
 */
[_DVORAK] = LAYOUT_ergodox(
  // left hand
  KC_GRV,   KC_1,      KC_2,    KC_3,    KC_4,  KC_5, KC_ESC,
  KC_TAB,   KC_QUOT,   KC_COMM, KC_DOT,  KC_P,  KC_Y, KC_LBRACKET,
  KC_ESC,   KC_A,      KC_O,    KC_E,    KC_U,  KC_I,
  KC_LSFT,  KC_SCOLON, KC_Q,    KC_J,    KC_K,  KC_X, KC_FN1,
  KC_LSFT,  KC_SCOLON, KC_Q,    KC_J,    KC_K,  KC_X, _______,
  TT(_NUM), KC_LCTL,   KC_LALT, KC_LGUI, LOWER,

                                                  KC_MPLY,  TG(_MOUSE),
                                                  KC_MPLY,  _______,
                                                            KC_LALT,
                                      KC_BSPACE,  LOWER,    KC_LGUI,
                                      KC_SPACE,   LOWER,    KC_LGUI,

  // right hand
  KC_ESC,      KC_6, KC_7,  KC_8,    KC_9,    KC_0,  KC_DEL,
  KC_RBRACKET, KC_F, KC_G,  KC_C,    KC_R,    KC_L,  KC_BSPACE,
               KC_D, KC_H,  KC_T,    KC_N,    KC_S,  LT(MOUSE, KC_SLSH),
  KC_FN1,      KC_B, KC_M,  KC_W,    KC_V,    KC_Z,  RSFT_T(KC_ENT),
  _______,     KC_B, KC_M,  KC_W,    KC_V,    KC_Z,  RSFT_T(KC_ENT),
                     RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,

  TT(_NUM), TG(_MOUSE),
  _______, KC_MPLY,
  KC_LALT,
  KC_LGUI,  RAISE,      KC_SPACE
  KC_LGUI, RAISE,   KC_SPACE
),

/* Keymap 0: Basic Colemak layer


@@ 174,41 160,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 * |  Tab   |  Q  |  W  |  F  |  P  |  G  |  [{  |           |  ]}  |  J  |  L  |  U  |  Y  |  ;  |  BSPC  |
 * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
 * |  ESC   |  A  |  R  |  S  |  T  |  D  |------|           |------|  H  |  N  |  E  |  I  |  O  |    '   |
 * |--------+-----+-----+-----+-----+-----|  L1  |           |  L1  |-----+-----+-----+-----+-----+--------|
 * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
 * | LShift |  Z  |  X  |  C  |  V  |  B  |      |           |      |  K  |  M  |  ,  |  .  |  /  | Enter  |
 * `--------+-----+-----+-----+-----+------------'           `------------+-----+-----+-----+-----+--------'
 *   | Num  |Ctrl | Alt |LGUI |Lower|                                     |Raise|Left |Down | Up  |Right |
 *   `------------------------------'                                     `------------------------------'
 *                                   ,------------.          ,------------.
 *                                   |Play |Mouse |          | Num  |Mouse|
 *                              ,----|-----|------|          |------+-----+-----.
 *                              |    |     | Alt  |          | Alt  |     |     |
 *                              |BSPC|LOWER|------|          |------|RAISE|Space|
 *                              |    |     | LGUI |          | LGUI |     |     |
 *                              `-----------------'          `------------------'
 *                                   |Play |      |          |      |Play |
 *                             ,-----|-----|------|          |------+-----+-----.
 *                             |     |     | Alt  |          | Alt  |     |     |
 *                             |Space|LOWER|------|          |------|RAISE|Space|
 *                             |     |     | LGUI |          | LGUI |     |     |
 *                             `------------------'          `------------------'
 */
[_COLEMAK] = LAYOUT_ergodox(
  // left hand
  KC_GRV,   KC_1,    KC_2,    KC_3,    KC_4,    KC_5, KC_ESC,
  KC_TAB,   KC_Q,    KC_W,    KC_F,    KC_P,    KC_G, KC_LBRACKET,
  KC_ESC,   KC_A,    KC_R,    KC_S,    KC_T,    KC_D,
  KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,    KC_B, KC_FN1,
  KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,    KC_B, _______,
  TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,

                                                  KC_MPLY,  TG(_MOUSE),
                                                  KC_MPLY,  _______,
                                                            KC_LALT,
                                      KC_BSPACE,  LOWER,    KC_LGUI,
                                      KC_SPACE,   LOWER,    KC_LGUI,

  // right hand
  KC_ESC,      KC_6, KC_7,  KC_8,    KC_9,    KC_0,                KC_DEL,
  KC_RBRACKET, KC_J, KC_L,  KC_U,    KC_Y,    KC_SCOLON,           KC_BSPACE,
               KC_H, KC_N,  KC_E,    KC_I,    KC_O,                KC_QUOTE,
  KC_FN1,      KC_K, KC_M,  KC_COMM, KC_DOT,  LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
  _______,     KC_K, KC_M,  KC_COMM, KC_DOT,  LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
                     RAISE, KC_LEFT, KC_DOWN, KC_UP,               KC_RIGHT,

  TT(_NUM), TG(_MOUSE),
  _______, KC_MPLY,
  KC_LALT,
  KC_LGUI,  RAISE,      KC_SPACE
  KC_LGUI, RAISE,   KC_SPACE
),

/* Lower


@@ 216,19 202,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 * ,---------------------------------------------------.           ,--------------------------------------------------.
 * | Version |  F1  |  F2  |  F3  |  F4  |  F5  | F11  |           | F12  |  F6  |  F7  |  F8  |  F9  | F10  |        |
 * |---------+------+------+------+------+------+------|           |------+------+------+------+------+------+--------|
 * |    ~    |  !   |  @   |  #   |  $   |  %   |      |           |      |  ^   |  &   |  *   |  (   |  )   |        |
 * |    ~    |  !   |  @   |  #   |  $   |  %   |  F6  |           |  F5  |  ^   |  &   |  *   |  (   |  )   |        |
 * |---------+------+------+------+------+------|      |           |      |------+------+------+------+------+--------|
 * |   Del   |  F1  |  F2  |  F3  |  F4  |  F5  |------|           |------|  F6  |  _   |  +   |  {   |  }   |   |    |
 * |---------+------+------+------+------+------|  L2  |           |  L2  |------+------+------+------+------+--------|
 * |---------+------+------+------+------+------| F12  |           | F11  |------+------+------+------+------+--------|
 * |         |  F7  |  F8  |  F9  | F10  | F11  |      |           |      | F12  |ISO ~ |ISO | | Home | End  |        |
 * `---------+------+------+------+------+-------------'           `-------------+------+------+------+------+--------'
 *   |       |      |      |      |      |                                       |      | Play | Vol- | Vol+ | Next |
 *   `-----------------------------------'                                       `----------------------------------'
 *                                       ,-------------.           ,-------------.
 *                                       |Animat|      |           |Toggle|Solid |
 *                                       |      |      |           |      |      |
 *                                ,------|------|------|           |------+------+------.
 *                                |Bright|Bright|      |           |      |Hue-  |Hue+  |
 *                                |ness- |ness+ |------|           |------|      |      |
 *                                |      |      |      |           |      |      |      |
 *                                |      |      |------|           |------|      |      |
 *                                |      |      |      |           |      |      |      |
 *                                `--------------------'           `--------------------'
 */


@@ 261,10 247,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 * ,---------------------------------------------------.           ,--------------------------------------------------.
 * | Version |  F1  |  F2  |  F3  |  F4  |  F5  | F11  |           | F12  |  F6  |  F7  |  F8  |  F9  | F10  |  F11   |
 * |---------+------+------+------+------+------+------|           |------+------+------+------+------+------+--------|
 * |    `    |  1   |  2   |  3   |  4   |  5   |      |           |      |  6   |  7   |  8   |  9   |  0   |        |
 * |    `    |  1   |  2   |  3   |  4   |  5   |  F6  |           |  F5  |  6   |  7   |  8   |  9   |  0   |        |
 * |---------+------+------+------+------+------|      |           |      |------+------+------+------+------+--------|
 * |   Del   |  F1  |  F2  |  F3  |  F4  |  F5  |------|           |------|  F6  |  -   |  =   |  [   |  ]   |   \    |
 * |---------+------+------+------+------+------|  L2  |           |  L2  |------+------+------+------+------+--------|
 * |---------+------+------+------+------+------| F12  |           | F11  |------+------+------+------+------+--------|
 * |         |  F7  |  F8  |  F9  | F10  | F11  |      |           |      | F12  |ISO # |ISO / |Pg Up |Pg Dn |        |
 * `---------+------+------+------+------+-------------'           `-------------+------+------+------+------+--------'
 *   |       |      |      |      |      |                                       |      | Play | Vol- | Vol+ | Next |


@@ 308,7 294,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 * |--------+------+------+------+------+-------------|           |------+------+------+------+------+------+--------|
 * |        |Reset |Debug |      |      |      |      |           |      |      |TRM on|TRMoff|      |      |  Del   |
 * |--------+------+------+------+------+------|      |           |      |------+------+------+------+------+--------|
 * | CPSLCK |      |      |      |      |AG Nrm|------|           |------|AG Swp|QWERTY|Wrkman|Dvorak|      |        |
 * | CPSLCK |      |      |      |      |AG Nrm|------|           |------|AG Swp|QWERTY|Wrkman|Dvorak|Colmak|        |
 * |--------+------+------+------+------+------|      |           |      |------+------+------+------+------+--------|
 * |        |      |      |      |      |      |      |           |      |      |      | Prev | Next |      |        |
 * `--------+------+------+------+------+-------------'           `-------------+------+------+------+------+--------'


@@ 325,7 311,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_ADJUST] = LAYOUT_ergodox(
  // left hand
  VRSN,    _______, _______, _______, _______, _______, _______,
  _______, RESET,   DEBUG,   _______, _______, _______, _______,
  _______, RESET,   DEBUG,   BL_TOGG, BL_STEP, _______, _______,
  KC_CAPS, _______, _______, _______, _______, AG_NORM,
  _______, _______, _______, _______, _______, _______, _______,
  _______, _______, _______, _______, _______,


@@ 502,6 488,11 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  return MACRO_NONE;
};

void matrix_init_user() {
  backlight_enable();
  backlight_level(BACKLIGHT_LEVELS);
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case QWERTY:


@@ 576,34 567,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  }
  return true;
}

/**
 * Runs just one time when the keyboard initializes.
 */
void matrix_init_user(void) {

};

/**
 * Runs constantly in the background, in a loop.
 */
void matrix_scan_user(void) {
  uint8_t layer = biton32(layer_state);

  ergodox_board_led_off();
  ergodox_led_lower_off();
  ergodox_led_raise_off();
  ergodox_led_adjust_off();

  switch (layer) {
    case _LOWER:
      ergodox_led_lower_on();
      break;
    case _RAISE:
      ergodox_led_raise_on();
      break;
    case _ADJUST:
      ergodox_led_adjust_on();
      break;
  }
};

A keyboards/ergodox_infinity/keymaps/dudeofawesome/layers.h => keyboards/ergodox_infinity/keymaps/dudeofawesome/layers.h +14 -0
@@ 0,0 1,14 @@
#include QMK_KEYBOARD_H

enum custom_layers {
  _QWERTY,
  _WORKMAN,
  _DVORAK,
  _COLEMAK,
  _LOWER,
  _RAISE,
  _ADJUST,
  _GAME,
  _MOUSE,
  _NUM,
};

A keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h => keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h +123 -0
@@ 0,0 1,123 @@
/* Copyright 2017 Fred Sundvik
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_

// Currently we are assuming that both the backlight and LCD are enabled
// But it's entirely possible to write a custom visualizer that use only
// one of them
#ifndef LCD_BACKLIGHT_ENABLE
#error This visualizer needs that LCD backlight is enabled
#endif

#ifndef LCD_ENABLE
#error This visualizer needs that LCD is enabled
#endif

#include "visualizer.h"
#include "visualizer_keyframes.h"
#include "lcd_keyframes.h"
#include "lcd_backlight_keyframes.h"
#include "system/serial_link.h"
#include "led.h"
#include "default_animations.h"

static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);

static bool initial_update = true;

// Feel free to modify the animations below, or even add new ones if needed

static keyframe_animation_t lcd_layer_display = {
    .num_frames = 1,
    .loop = false,
    .frame_lengths = {gfxMillisecondsToTicks(0)},
    .frame_functions = {lcd_keyframe_display_layer_and_led_states}
};

// The color animation animates the LCD color when you change layers
static keyframe_animation_t color_animation = {
    .num_frames = 2,
    .loop = false,
    // Note that there's a 200 ms no-operation frame,
    // this prevents the color from changing when activating the layer
    // momentarily
    .frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
    .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
};

void initialize_user_visualizer(visualizer_state_t* state) {
    // The brightness will be dynamically adjustable in the future
    // But for now, change it here.
    lcd_backlight_brightness(130);
    state->current_lcd_color = initial_color;
    state->target_lcd_color = logo_background_color;
    initial_update = true;
    start_keyframe_animation(&default_startup_animation);
}


// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state);

void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
    // Add more tests, change the colors and layer texts here
    // Usually you want to check the high bits (higher layers first)
    // because that's the order layers are processed for keypresses
    // You can for check for example:
    // state->status.layer
    // state->status.default_layer
    // state->status.leds (see led.h for available statuses)

    uint32_t prev_color = state->target_lcd_color;
    const char* prev_layer_text = state->layer_text;

    get_visualizer_layer_and_color(state);

    if (initial_update || prev_color != state->target_lcd_color) {
        start_keyframe_animation(&color_animation);
    }

    if (initial_update || prev_layer_text != state->layer_text) {
        start_keyframe_animation(&lcd_layer_display);
    }
    // You can also stop existing animations, and start your custom ones here
    // remember that you should normally have only one animation for the LCD
    // and one for the background. But you can also combine them if you want.
}

void user_visualizer_suspend(visualizer_state_t* state) {
    state->layer_text = "Suspending...";
    uint8_t hue = LCD_HUE(state->current_lcd_color);
    uint8_t sat = LCD_SAT(state->current_lcd_color);
    state->target_lcd_color = LCD_COLOR(hue, sat, 0);
    start_keyframe_animation(&default_suspend_animation);
}

void user_visualizer_resume(visualizer_state_t* state) {
    state->current_lcd_color = initial_color;
    state->target_lcd_color = logo_background_color;
    initial_update = true;
    start_keyframe_animation(&default_startup_animation);
}

#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */

M keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c => keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c +59 -325
@@ 1,5 1,5 @@
/*
Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
Copyright 2017 Fred Sundvik

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by


@@ 15,331 15,65 @@ You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/**
 * Currently we are assuming that both the backlight and LCD are enabled
 * But it's entirely possible to write a custom visualizer that use only
 * one of them
 */
#ifndef LCD_BACKLIGHT_ENABLE
#error This visualizer needs that LCD backlight is enabled
#endif

#ifndef LCD_ENABLE
#error This visualizer needs that LCD is enabled
#endif

#include "./visualizer.h"
#include "visualizer_keyframes.h"
#include "lcd_keyframes.h"
#include "lcd_backlight_keyframes.h"
#include "system/serial_link.h"
#include "default_animations.h"

static const uint32_t logo_background_color = LCD_COLOR(0, 0, 255);
static const uint32_t initial_color = LCD_COLOR(84, 255, 255);

static const uint32_t led_emulation_colors[4] = {
  LCD_COLOR(0, 0, 255),
  LCD_COLOR(141, 255, 255),
  LCD_COLOR(18, 255, 255),
  LCD_COLOR(194, 255, 255),
};

static uint32_t next_led_target_color = 0;

typedef enum {
  LCD_STATE_INITIAL,
  LCD_STATE_LAYER_BITMAP,
  LCD_STATE_BITMAP_AND_LEDS,
} lcd_state_t;

static lcd_state_t lcd_state = LCD_STATE_INITIAL;

typedef struct {
  uint8_t led_on;
  uint8_t led1;
  uint8_t led2;
  uint8_t led3;
} visualizer_user_data_t;

/**
 * Don't access from visualization function, use the visualizer state instead
 */
static visualizer_user_data_t user_data_keyboard = {
  .led_on = 0,
  .led1 = LED_BRIGHTNESS_HI,
  .led2 = LED_BRIGHTNESS_HI,
  .led3 = LED_BRIGHTNESS_HI,
};

_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
  "Please increase the VISUALIZER_USER_DATA_SIZE");

// Feel free to modify the animations below, or even add new ones if needed

// The color animation animates the LCD color when you change layers
static keyframe_animation_t one_led_color = {
  .num_frames = 1,
  .loop = false,
  .frame_lengths = {gfxMillisecondsToTicks(0)},
  .frame_functions = {lcd_backlight_keyframe_set_color},
};

bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
  uint32_t temp = next_led_target_color;
  next_led_target_color = state->target_lcd_color;
  state->target_lcd_color = temp;
  return false;
}

// The color animation animates the LCD color when you change layers
static keyframe_animation_t two_led_colors = {
  .num_frames = 2,
  .loop = true,
  .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
  .frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color},
};

/**
 * The LCD animation alternates between the layer name display and a
 * bitmap that displays all active layers
 */
static keyframe_animation_t lcd_bitmap_animation = {
  .num_frames = 1,
  .loop = false,
  .frame_lengths = {gfxMillisecondsToTicks(0)},
  .frame_functions = {lcd_keyframe_display_layer_bitmap},
};

static keyframe_animation_t lcd_bitmap_leds_animation = {
  .num_frames = 2,
  .loop = true,
  .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
  .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
};

void initialize_user_visualizer(visualizer_state_t* state) {
  /**
   * The brightness will be dynamically adjustable in the future
   * But for now, change it here.
   */
  lcd_backlight_brightness(180);
  state->current_lcd_color = initial_color;
  state->target_lcd_color = logo_background_color;
  lcd_state = LCD_STATE_INITIAL;
  start_keyframe_animation(&default_startup_animation);
}

static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
  return user_data->led_on & (1u << num);
}

static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
  for (int i=0; i < 4; i++) {
    if (is_led_on(user_data, i)) {
      return i + 1;
    }
  }
  return 0;
}

static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
  uint8_t master_index = get_led_index_master(user_data);
  if (master_index!=0) {
    for (int i=master_index; i < 4; i++) {
      if (is_led_on(user_data, i)) {
        return i + 1;
      }
    }
  }

  return 0;
}

static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
  if (
    is_led_on(user_data, 0) &&
    is_led_on(user_data, 1) &&
    is_led_on(user_data, 2)
  ) {
    return 3;
  }
  return 0;
}

static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
  switch (index) {
    case 1:
      return user_data->led1;
    case 2:
      return user_data->led2;
    case 3:
      return user_data->led3;
  }
  return 0;
}

static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
  visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
  visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;

  uint8_t new_index;
  uint8_t old_index;

  if (true || is_serial_link_master()) {
    new_index = get_led_index_master(user_data_new);
    old_index = get_led_index_master(user_data_old);
  } else {
    new_index = get_led_index_slave(user_data_new);
    old_index = get_led_index_slave(user_data_old);
  }

  uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
  uint8_t old_secondary_index = get_secondary_led_index(user_data_old);

  uint8_t new_brightness = get_brightness(user_data_new, new_index);
  uint8_t old_brightness = get_brightness(user_data_old, old_index);

  uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
  uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);

  if (
    lcd_state == LCD_STATE_INITIAL ||
    new_index != old_index ||
    new_secondary_index != old_secondary_index ||
    new_brightness != old_brightness ||
    new_secondary_brightness != old_secondary_brightness
  ) {
    if (new_secondary_index != 0) {
      state->target_lcd_color = change_lcd_color_intensity(
        led_emulation_colors[new_index], new_brightness);
      next_led_target_color = change_lcd_color_intensity(
        led_emulation_colors[new_secondary_index], new_secondary_brightness);

      stop_keyframe_animation(&one_led_color);
      start_keyframe_animation(&two_led_colors);
    } else {
      state->target_lcd_color = change_lcd_color_intensity(
        led_emulation_colors[new_index], new_brightness);

      stop_keyframe_animation(&two_led_colors);
      start_keyframe_animation(&one_led_color);
    }
#include "./simple_visualizer.h"
#include "util.h"
#include "layers.h"

// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
  switch(biton32(default_layer_state)) {
    case _QWERTY:
      state->layer_text = "QWERTY";
      state->target_lcd_color = LCD_COLOR(0, 255, 128);
      break;
    case _WORKMAN:
      state->layer_text = "Workman";
      state->target_lcd_color = LCD_COLOR(80, 255, 128);
      break;
    case _DVORAK:
      state->layer_text = "Dvorak";
      state->target_lcd_color = LCD_COLOR(194, 255, 128);
      break;
    case _COLEMAK:
      state->layer_text = "Colemak";
      state->target_lcd_color = LCD_COLOR(18, 255, 128);
      break;
  }
}

static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
  if (state->status.leds) {
    if (
      lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
      state->status.leds != prev_status->leds ||
      state->status.layer != prev_status->layer ||
      state->status.default_layer != prev_status->default_layer
    ) {
      // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
      stop_keyframe_animation(&lcd_bitmap_animation);

      lcd_state = LCD_STATE_BITMAP_AND_LEDS;
      /**
       * For information:
       * The logic in this function makes sure that this doesn't happen, but if you call start on an
       * animation that is already playing it will be restarted.
       */
      start_keyframe_animation(&lcd_bitmap_leds_animation);
    }
  } else {
    if (
      lcd_state != LCD_STATE_LAYER_BITMAP ||
      state->status.layer != prev_status->layer ||
      state->status.default_layer != prev_status->default_layer
    ) {
      stop_keyframe_animation(&lcd_bitmap_leds_animation);

      lcd_state = LCD_STATE_LAYER_BITMAP;
      start_keyframe_animation(&lcd_bitmap_animation);
    }
  switch(biton32(state->status.layer)) {
    case _LOWER:
      state->layer_text = "Lower";
      state->target_lcd_color = LCD_COLOR(141, 255, 255);
      break;
    case _RAISE:
      state->layer_text = "Raise";
      state->target_lcd_color = LCD_COLOR(18, 255, 255);
      break;
    case _ADJUST:
      state->layer_text = "Adjust";
      state->target_lcd_color = LCD_COLOR(194, 255, 255);
      break;
    case _NUM:
      state->layer_text = "Numpad";
      state->target_lcd_color = LCD_COLOR(80, 255, 255);
      break;
    case _MOUSE:
      state->layer_text = "Mouse";
      state->target_lcd_color = LCD_COLOR(300, 255, 255);
      break;
    case _GAME:
      state->layer_text = "Game";
      state->target_lcd_color = LCD_COLOR(300, 255, 255);
      break;
    case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
      break;
    default:
      state->layer_text = "NONE";
      state->target_lcd_color = LCD_COLOR(0, 255, 255);
      break;
  }
}

void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
  /**
   * Check the status here to start and stop animations
   * You might have to save some state, like the current animation here so that you can start the right
   * This function is called every time the status changes
   *
   * NOTE that this is called from the visualizer thread, so don't access anything else outside the status
   * This is also important because the slave won't have access to the active layer for example outside the
   * status.
   */

  update_emulated_leds(state, prev_status);
  update_lcd_text(state, prev_status);
}

void user_visualizer_suspend(visualizer_state_t* state) {
  state->layer_text = "Suspending...";
  uint8_t hue = LCD_HUE(state->current_lcd_color);
  uint8_t sat = LCD_SAT(state->current_lcd_color);
  state->target_lcd_color = LCD_COLOR(hue, sat, 0);
  start_keyframe_animation(&default_suspend_animation);
}

void user_visualizer_resume(visualizer_state_t* state) {
  state->current_lcd_color = initial_color;
  state->target_lcd_color = logo_background_color;
  lcd_state = LCD_STATE_INITIAL;
  start_keyframe_animation(&default_startup_animation);
}

void ergodox_board_led_on(void){
  // No board led support
}

void ergodox_led_lower_on(void){
  user_data_keyboard.led_on |= (1u << 0);
  visualizer_set_user_data(&user_data_keyboard);
}

void ergodox_led_raise_on(void){
  user_data_keyboard.led_on |= (1u << 1);
  visualizer_set_user_data(&user_data_keyboard);
}

void ergodox_led_adjust_on(void){
  user_data_keyboard.led_on |= (1u << 2);
  visualizer_set_user_data(&user_data_keyboard);
}

void ergodox_board_led_off(void){
  // No board led support
}

void ergodox_led_lower_off(void){
  user_data_keyboard.led_on &= ~(1u << 0);
  visualizer_set_user_data(&user_data_keyboard);
}

void ergodox_led_raise_off(void){
  user_data_keyboard.led_on &= ~(1u << 1);
  visualizer_set_user_data(&user_data_keyboard);
}

void ergodox_led_adjust_off(void){
  user_data_keyboard.led_on &= ~(1u << 2);
  visualizer_set_user_data(&user_data_keyboard);
}

void ergodox_led_lower_set(uint8_t n) {
  user_data_keyboard.led1 = n;
  visualizer_set_user_data(&user_data_keyboard);
}

void ergodox_led_raise_set(uint8_t n) {
  user_data_keyboard.led2 = n;
  visualizer_set_user_data(&user_data_keyboard);
}

void ergodox_led_adjust_set(uint8_t n) {
  user_data_keyboard.led3 = n;
  visualizer_set_user_data(&user_data_keyboard);
}