~ruther/qmk_firmware

c5c5d37e0894031d68c5d9c3960b7fa6ae8e37ff — Salicylic-acid3 3 years ago ed169a6
[Keymap] Added RGB_Matrix effect mode for naked48/j73gl (#16578)

M keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h => keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h +62 -12
@@ 28,16 28,66 @@
#define DRIVER_LED_TOTAL 73

#ifdef RGB_MATRIX_ENABLE
#    define RGB_MATRIX_KEYPRESSES  // reacts to keypresses
// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #    define RGB_DISABLE_WHEN_USB_SUSPENDED  // turn off effects when suspended
// #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
// #   define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150  // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#    define RGB_MATRIX_HUE_STEP 8
#    define RGB_MATRIX_SAT_STEP 8
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
#    define RGB_MATRIX_VAL_STEP 5
#    define RGB_MATRIX_SPD_STEP 10
  #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
//  #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
//  #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
//  #define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
//  #define RGB_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
  #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
  #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
//  #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
  #define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set
  #define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
  #define RGB_MATRIX_STARTUP_VAL 50 // Sets the default brightness value, if none has been set
  #define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
//  #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
//  #define RGB_MATRIX_SPLIT { X, Y }     // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
                                        // If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR

  #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  #define ENABLE_RGB_MATRIX_BREATHING
  #define ENABLE_RGB_MATRIX_BAND_SAT
  #define ENABLE_RGB_MATRIX_BAND_VAL
  #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  #define ENABLE_RGB_MATRIX_CYCLE_ALL
  #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  #define ENABLE_RGB_MATRIX_DUAL_BEACON
  #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  #define ENABLE_RGB_MATRIX_RAINDROPS
  #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  #define ENABLE_RGB_MATRIX_HUE_BREATHING
  #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  #define ENABLE_RGB_MATRIX_HUE_WAVE
  #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  #define ENABLE_RGB_MATRIX_SPLASH
  #define ENABLE_RGB_MATRIX_MULTISPLASH
  #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#endif

M keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h => keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h +45 -0
@@ 45,4 45,49 @@
//  #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
//  #define RGB_MATRIX_SPLIT { X, Y }     // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
                                        // If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR

  #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  #define ENABLE_RGB_MATRIX_BREATHING
 //  #define ENABLE_RGB_MATRIX_BAND_SAT
  #define ENABLE_RGB_MATRIX_BAND_VAL
 //  #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
//  #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  #define ENABLE_RGB_MATRIX_CYCLE_ALL
  #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
//  #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  #define ENABLE_RGB_MATRIX_DUAL_BEACON
  #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
//  #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  #define ENABLE_RGB_MATRIX_RAINDROPS
  #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
//  #define ENABLE_RGB_MATRIX_HUE_BREATHING
//  #define ENABLE_RGB_MATRIX_HUE_PENDULUM
//  #define ENABLE_RGB_MATRIX_HUE_WAVE
  #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  #define ENABLE_RGB_MATRIX_SPLASH
  #define ENABLE_RGB_MATRIX_MULTISPLASH
  #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#endif