~ruther/qmk_firmware

c5a1e485a6b98c20c5641daf5b267b21da012d9b — Andrew Kannan 1 year, 10 months ago c61cb72
Add Bastion75 PCB to QMK (#21529)

* Add Bastion75 to QMK

* Remove blank layers

* Apply suggestions from code review

Co-authored-by: jack <0x6a73@protonmail.com>

* Update keymaps

---------

Co-authored-by: jack <0x6a73@protonmail.com>
A keyboards/cannonkeys/bastion75/config.h => keyboards/cannonkeys/bastion75/config.h +28 -0
@@ 0,0 1,28 @@
/*
Copyright 2015 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_TIMEOUT 500U

#define PICO_XOSC_STARTUP_DELAY_MULTIPLIER 64

#define BACKLIGHT_PWM_DRIVER PWMD3
#define BACKLIGHT_PWM_CHANNEL RP2040_PWM_CHANNEL_A

#define WS2812_PIO_USE_PIO1

A keyboards/cannonkeys/bastion75/halconf.h => keyboards/cannonkeys/bastion75/halconf.h +8 -0
@@ 0,0 1,8 @@
// Copyright 2022 Andrew Kannan
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#define HAL_USE_PWM TRUE

#include_next <halconf.h>

A keyboards/cannonkeys/bastion75/info.json => keyboards/cannonkeys/bastion75/info.json +143 -0
@@ 0,0 1,143 @@
{
    "keyboard_name": "Bastion75",
    "maintainer": "awkannan",
    "manufacturer": "CannonKeys",
    "processor": "RP2040",
    "bootloader": "rp2040",
    "usb": {
        "vid": "0xCA04",
        "pid": "0x0022",
        "device_version": "0.0.1"
    },
    "url": "https://cannonkeys.com",
    "diode_direction": "COL2ROW",
    "matrix_pins": {
        "cols": ["GP28", "GP8", "GP14", "GP13", "GP12", "GP11", "GP10", "GP9", "GP6", "GP5", "GP4", "GP3", "GP2", "GP1", "GP0"],
        "rows": ["GP25", "GP26", "GP27", "GP15", "GP16", "GP17"]
    },
    "features": {
        "bootmagic": true,
        "command": false,
        "console": false,
        "extrakey": true,
        "mousekey": true,
        "nkro": true,
        "backlight": true,
        "rgblight": true
    },
    "indicators": {
        "caps_lock": "GP29",
        "on_state": 0
    },
    "backlight": {
        "breathing": true,
        "breathing_period": 5,
        "levels": 15,
        "pin": "GP22"
    },
    "ws2812": {
        "pin": "GP7",
        "driver": "vendor"
    },
    "rgblight": {
        "led_count": 20,
        "hue_steps": 17,
        "animations": {
            "static_gradient": true,
            "twinkle": true,
            "rainbow_mood": true,
            "rainbow_swirl": true
        }
    },
    "layouts": {
        "LAYOUT": {
            "layout": [
                { "matrix": [0, 0], "x": 0, "y": 0 },
                { "matrix": [0, 1], "x": 1.5, "y": 0 },
                { "matrix": [0, 2], "x": 2.5, "y": 0 },
                { "matrix": [0, 3], "x": 3.5, "y": 0 },
                { "matrix": [0, 4], "x": 4.5, "y": 0 },
                { "matrix": [0, 6], "x": 6, "y": 0 },
                { "matrix": [0, 7], "x": 7, "y": 0 },
                { "matrix": [0, 8], "x": 8, "y": 0 },
                { "matrix": [0, 9], "x": 9, "y": 0 },
                { "matrix": [0, 10], "x": 10.5, "y": 0 },
                { "matrix": [0, 11], "x": 11.5, "y": 0 },
                { "matrix": [0, 12], "x": 12.5, "y": 0 },
                { "matrix": [0, 13], "x": 13.5, "y": 0 },
                { "matrix": [0, 14], "x": 15, "y": 0 },
                { "matrix": [1, 0], "x": 0, "y": 1.25 },
                { "matrix": [1, 1], "x": 1, "y": 1.25 },
                { "matrix": [1, 2], "x": 2, "y": 1.25 },
                { "matrix": [1, 3], "x": 3, "y": 1.25 },
                { "matrix": [1, 4], "x": 4, "y": 1.25 },
                { "matrix": [1, 5], "x": 5, "y": 1.25 },
                { "matrix": [1, 6], "x": 6, "y": 1.25 },
                { "matrix": [1, 7], "x": 7, "y": 1.25 },
                { "matrix": [1, 8], "x": 8, "y": 1.25 },
                { "matrix": [1, 9], "x": 9, "y": 1.25 },
                { "matrix": [1, 10], "x": 10, "y": 1.25 },
                { "matrix": [1, 11], "x": 11, "y": 1.25 },
                { "matrix": [1, 12], "x": 12, "y": 1.25 },
                { "matrix": [1, 13], "x": 13, "y": 1.25 },
                { "matrix": [3, 12], "x": 14, "y": 1.25 },
                { "matrix": [1, 14], "x": 15, "y": 1.25 },
                { "matrix": [2, 0], "w": 1.5, "x": 0, "y": 2.25 },
                { "matrix": [2, 1], "x": 1.5, "y": 2.25 },
                { "matrix": [2, 2], "x": 2.5, "y": 2.25 },
                { "matrix": [2, 3], "x": 3.5, "y": 2.25 },
                { "matrix": [2, 4], "x": 4.5, "y": 2.25 },
                { "matrix": [2, 5], "x": 5.5, "y": 2.25 },
                { "matrix": [2, 6], "x": 6.5, "y": 2.25 },
                { "matrix": [2, 7], "x": 7.5, "y": 2.25 },
                { "matrix": [2, 8], "x": 8.5, "y": 2.25 },
                { "matrix": [2, 9], "x": 9.5, "y": 2.25 },
                { "matrix": [2, 10], "x": 10.5, "y": 2.25 },
                { "matrix": [2, 11], "x": 11.5, "y": 2.25 },
                { "matrix": [2, 12], "x": 12.5, "y": 2.25 },
                { "matrix": [2, 13], "w": 1.5, "x": 13.5, "y": 2.25 },
                { "matrix": [2, 14], "x": 15, "y": 2.25 },
                { "matrix": [3, 0], "w": 1.75, "x": 0, "y": 3.25 },
                { "matrix": [3, 1], "x": 1.75, "y": 3.25 },
                { "matrix": [3, 2], "x": 2.75, "y": 3.25 },
                { "matrix": [3, 3], "x": 3.75, "y": 3.25 },
                { "matrix": [3, 4], "x": 4.75, "y": 3.25 },
                { "matrix": [3, 5], "x": 5.75, "y": 3.25 },
                { "matrix": [3, 6], "x": 6.75, "y": 3.25 },
                { "matrix": [3, 7], "x": 7.75, "y": 3.25 },
                { "matrix": [3, 8], "x": 8.75, "y": 3.25 },
                { "matrix": [3, 9], "x": 9.75, "y": 3.25 },
                { "matrix": [3, 10], "x": 10.75, "y": 3.25 },
                { "matrix": [3, 11], "x": 11.75, "y": 3.25 },
                { "matrix": [3, 13], "w": 2.25, "x": 12.75, "y": 3.25 },
                { "matrix": [3, 14], "x": 15, "y": 3.25 },
                { "matrix": [4, 0], "w": 1.25, "x": 0, "y": 4.25 },
                { "matrix": [4, 1], "x": 1.25, "y": 4.25 },
                { "matrix": [4, 2], "x": 2.25, "y": 4.25 },
                { "matrix": [4, 3], "x": 3.25, "y": 4.25 },
                { "matrix": [4, 4], "x": 4.25, "y": 4.25 },
                { "matrix": [4, 5], "x": 5.25, "y": 4.25 },
                { "matrix": [4, 6], "x": 6.25, "y": 4.25 },
                { "matrix": [4, 7], "x": 7.25, "y": 4.25 },
                { "matrix": [4, 8], "x": 8.25, "y": 4.25 },
                { "matrix": [4, 9], "x": 9.25, "y": 4.25 },
                { "matrix": [4, 10], "x": 10.25, "y": 4.25 },
                { "matrix": [4, 11], "x": 11.25, "y": 4.25 },
                { "matrix": [4, 12], "w": 1.75, "x": 12.25, "y": 4.25 },
                { "matrix": [4, 13], "x": 14, "y": 4.25 },
                { "matrix": [4, 14], "x": 15, "y": 4.25 },
                { "matrix": [5, 0], "w": 1.25, "x": 0, "y": 5.25 },
                { "matrix": [5, 1], "w": 1.25, "x": 1.25, "y": 5.25 },
                { "matrix": [5, 2], "w": 1.25, "x": 2.5, "y": 5.25 },
                { "matrix": [5, 5], "w": 2.25, "x": 3.75, "y": 5.25 },
                { "matrix": [5, 6], "w": 1.25, "x": 6, "y": 5.25 },
                { "matrix": [5, 9], "w": 2.75, "x": 7.25, "y": 5.25 },
                { "matrix": [5, 10], "w": 1.25, "x": 10, "y": 5.25 },
                { "matrix": [5, 11], "w": 1.25, "x": 11.25, "y": 5.25 },
                { "matrix": [5, 12], "x": 13, "y": 5.25 },
                { "matrix": [5, 13], "x": 14, "y": 5.25 },
                { "matrix": [5, 14], "x": 15, "y": 5.25 }
            ]
        }
    }
}
\ No newline at end of file

A keyboards/cannonkeys/bastion75/keymaps/default/keymap.c => keyboards/cannonkeys/bastion75/keymaps/default/keymap.c +47 -0
@@ 0,0 1,47 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H


// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
    _BASE,
    _FN1
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_BASE] = LAYOUT(
    KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12, KC_MPLY,
    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,                 KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,   KC_BSPC, KC_DEL, KC_HOME,
    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,   KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,  KC_BSLS, KC_END,
    KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,                 KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,           KC_ENT, KC_PGUP,
    KC_LSFT, KC_BSLS, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,                 KC_M,    KC_COMM, KC_DOT,  KC_SLSH,           KC_RSFT, KC_UP, KC_PGDN,
    KC_LCTL, KC_LGUI, KC_LALT,                   KC_SPC,  KC_SPC,  KC_SPC,                                          KC_RALT, MO(_FN1), KC_LEFT, KC_DOWN, KC_RIGHT
  ),

  [_FN1] = LAYOUT(
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    QK_GESC, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL, _______, _______,
    RGB_TOG, RGB_MOD, KC_UP,   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
    BL_UP,   _______, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
    KC_GRV,  _______, _______,                   _______, _______, _______,                   _______, _______, _______, _______, QK_BOOT
  )
};

A keyboards/cannonkeys/bastion75/keymaps/via/keymap.c => keyboards/cannonkeys/bastion75/keymaps/via/keymap.c +48 -0
@@ 0,0 1,48 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H


// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
    _BASE,
    _FN1
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_BASE] = LAYOUT(
    KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12, KC_MPLY,
    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,                 KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,   KC_BSPC, KC_DEL, KC_HOME,
    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,   KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,  KC_BSLS, KC_END,
    KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,                 KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,           KC_ENT, KC_PGUP,
    KC_LSFT, KC_BSLS, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,                 KC_M,    KC_COMM, KC_DOT,  KC_SLSH,           KC_RSFT, KC_UP, KC_PGDN,
    KC_LCTL, KC_LGUI, KC_LALT,                   KC_SPC,  KC_SPC,  KC_SPC,                                          KC_RALT, MO(_FN1), KC_LEFT, KC_DOWN, KC_RIGHT
  ),

  [_FN1] = LAYOUT(
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    QK_GESC, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL, _______, _______,
    RGB_TOG, RGB_MOD, KC_UP,   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
    BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
    BL_UP,   _______, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
    KC_GRV,  _______, _______,                   _______, _______, _______,                   _______, _______, _______, _______, QK_BOOT
  )

};

A keyboards/cannonkeys/bastion75/keymaps/via/rules.mk => keyboards/cannonkeys/bastion75/keymaps/via/rules.mk +1 -0
@@ 0,0 1,1 @@
VIA_ENABLE = yes

A keyboards/cannonkeys/bastion75/mcuconf.h => keyboards/cannonkeys/bastion75/mcuconf.h +9 -0
@@ 0,0 1,9 @@
// Copyright 2022 Andrew Kannan
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include_next <mcuconf.h>

#undef RP_PWM_USE_PWM3
#define RP_PWM_USE_PWM3 TRUE

A keyboards/cannonkeys/bastion75/readme.md => keyboards/cannonkeys/bastion75/readme.md +26 -0
@@ 0,0 1,26 @@
# Bastion75 PCB

Bastion75 PCB from CannonKeys

* Keyboard Maintainer: [Andrew Kannan](https://github.com/awkannan)
* Hardware Supported: RP2040
* Hardware Availability: [CannonKeys](https://cannonkeys.com)


Make example for this keyboard (after setting up your build environment):

    make cannonkeys/bastion75:default
    
Flashing example for this keyboard:

    make cannonkeys/bastion75:default:flash

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

## Bootloader

Enter the bootloader in 3 ways:

* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Hold the "BOOTMODE" button on the back of the PCB and briefly press the "RESET" button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

A keyboards/cannonkeys/bastion75/rules.mk => keyboards/cannonkeys/bastion75/rules.mk +1 -0
@@ 0,0 1,1 @@
# This file intentionally left blank

Do not follow this link