~ruther/qmk_firmware

c4d8e5692837e8c0377d9111b37308f55cf3edba — Wilba 5 years ago 5e1ce39
Added VIA keymap for Ramaworks M10-A (#8255)

* Added VIA keymap for Ramaworks M10-A

* change vendor/product in base config.h

* #pragma once

* Uee LAYOUT() in keymaps
M keyboards/m10a/config.h => keyboards/m10a/config.h +6 -6
@@ 21,12 21,12 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x0007
#define DEVICE_VER 		0x0001
#define MANUFACTURER    Machine Industries
#define PRODUCT         M10-A
#define DESCRIPTION     RAMA x Machine Industries M10-A
#define VENDOR_ID       0x5241 // "RA"
#define PRODUCT_ID      0x00AA // 10-A
#define DEVICE_VER      0x0001
#define MANUFACTURER    RAMA WORKS
#define PRODUCT         RAMA WORKS M10-A
#define DESCRIPTION     RAMA WORKS M10-A

/* key matrix size */
#define MATRIX_ROWS 4

M keyboards/m10a/keymaps/default/keymap.c => keyboards/m10a/keymaps/default/keymap.c +10 -10
@@ 20,16 20,16 @@ enum layers {
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_LAYER0] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
  [_LAYER1] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
  [_LAYER2] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
  [_LAYER3] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
  [_LAYER4] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
  [_LAYER5] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
  [_LAYER6] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
  [_LAYER7] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
  [_LAYER8] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
  [_LAYER9] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}
  [_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J)
};

void matrix_init_user(void) {

A keyboards/m10a/keymaps/via/config.h => keyboards/m10a/keymaps/via/config.h +4 -0
@@ 0,0 1,4 @@
#pragma once

// Keep default crazy number of layers
#define DYNAMIC_KEYMAP_LAYER_COUNT 10
\ No newline at end of file

A keyboards/m10a/keymaps/via/keymap.c => keyboards/m10a/keymaps/via/keymap.c +39 -0
@@ 0,0 1,39 @@
#include QMK_KEYBOARD_H


// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.

enum layers {
  _LAYER0,
  _LAYER1,
  _LAYER2,
  _LAYER3,
  _LAYER4,
  _LAYER5,
  _LAYER6,
  _LAYER7,
  _LAYER8,
  _LAYER9
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
  [_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J)
};

void matrix_init_user(void) {
  #ifdef BACKLIGHT_ENABLE
    backlight_level(0);
  #endif
}

A keyboards/m10a/keymaps/via/rules.mk => keyboards/m10a/keymaps/via/rules.mk +1 -0
@@ 0,0 1,1 @@
VIA_ENABLE = yes