[Keyboard] Fixes to make snes_macropad play nicer with qmk configurator (#22432) * [Keyboard] Change default implementation for get_layer_name_user Will now show the layer number instead of "Unknown", since this is what will be shown if QMK Configurator is used to compile the firmware. * [Keyboard] Update the layout info This makes it look sort of like a macropad + gamepad rather than an 4x6 ortholinear keyboard. * [Keyboard] Fix default implementation of get_layer_name_user Based on feedback from code review the implementation was swapped in favor of using get_u8_str. This implied a change to the argument type from int to uint8_t, which cascaded into the existing keymaps. (This made sense in general, since the return type of get_highest_layer is also a uint8_t.)
5 files changed, 17 insertions(+), 17 deletions(-) M keyboards/snes_macropad/info.json M keyboards/snes_macropad/keymaps/default/keymap.c M keyboards/snes_macropad/keymaps/jbarberu/keymap.c M keyboards/snes_macropad/keymaps/test/keymap.c M keyboards/snes_macropad/snes_macropad.c
M keyboards/snes_macropad/info.json => keyboards/snes_macropad/info.json +12 -12
@@ 45,18 45,18 @@ {"matrix": [2, 2], "x": 2, "y": 2}, {"matrix": [2, 3], "x": 3, "y": 2}, {"matrix": [3, 0], "x": 0, "y": 3}, {"matrix": [3, 1], "x": 1, "y": 3}, {"matrix": [3, 2], "x": 2, "y": 3}, {"matrix": [3, 3], "x": 3, "y": 3}, {"matrix": [4, 0], "x": 0, "y": 4}, {"matrix": [4, 1], "x": 1, "y": 4}, {"matrix": [4, 2], "x": 2, "y": 4}, {"matrix": [4, 3], "x": 3, "y": 4}, {"matrix": [5, 0], "x": 0, "y": 5}, {"matrix": [5, 1], "x": 1, "y": 5}, {"matrix": [5, 2], "x": 2, "y": 5}, {"matrix": [5, 3], "x": 3, "y": 5} {"matrix": [3, 0], "x": 5.2, "y": 0, "w": 2, "h": 0.75}, {"matrix": [3, 1], "x": 10.65, "y": 0, "w": 2, "h": 0.75}, {"matrix": [3, 2], "x": 7.9, "y": 2.5, "w": 1, "h": 0.75}, {"matrix": [3, 3], "x": 8.9, "y": 2.5, "w": 1, "h": 0.75}, {"matrix": [4, 0], "x": 6, "y": 1, "w": 0.85, "h": 0.85}, {"matrix": [4, 1], "x": 6, "y": 3, "w": 0.85, "h": 0.85}, {"matrix": [4, 2], "x": 5.2, "y": 2, "w": 0.85, "h": 0.85}, {"matrix": [4, 3], "x": 6.8, "y": 2, "w": 0.85, "h": 0.85}, {"matrix": [5, 0], "x": 11.8, "y": 2, "w": 0.85, "h": 0.85}, {"matrix": [5, 1], "x": 11, "y": 3, "w": 0.85, "h": 0.85}, {"matrix": [5, 2], "x": 11, "y": 1, "w": 0.85, "h": 0.85}, {"matrix": [5, 3], "x": 10.2, "y": 2, "w": 0.85, "h": 0.85} ] } },
M keyboards/snes_macropad/keymaps/default/keymap.c => keyboards/snes_macropad/keymaps/default/keymap.c +1 -1
@@ 61,7 61,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { }; // clang-format on const char* get_layer_name_user(int layer) { const char* get_layer_name_user(uint8_t layer) { switch (layer) { case L_Numpad: return "Numpad";
M keyboards/snes_macropad/keymaps/jbarberu/keymap.c => keyboards/snes_macropad/keymaps/jbarberu/keymap.c +1 -1
@@ 81,7 81,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { }; // clang-format on const char * get_layer_name_user(int layer) { const char * get_layer_name_user(uint8_t layer) { switch (layer) { case L_Numpad: return "Numpad";
M keyboards/snes_macropad/keymaps/test/keymap.c => keyboards/snes_macropad/keymaps/test/keymap.c +1 -1
@@ 61,7 61,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { }; // clang-format on const char * get_layer_name_user(int layer) { const char * get_layer_name_user(uint8_t layer) { switch (layer) { case L_Numpad: return "Numpad";
M keyboards/snes_macropad/snes_macropad.c => keyboards/snes_macropad/snes_macropad.c +2 -2
@@ 57,8 57,8 @@ static void oled_render_keylog(void) { oled_write_char(key_name, false); } __attribute__((weak)) const char * get_layer_name_user(int layer) { return "Unknown"; __attribute__((weak)) const char * get_layer_name_user(uint8_t layer) { return get_u8_str(layer, ' '); } static void oled_render_layer(void) {