~ruther/qmk_firmware

c20522369b881fadff215c83091f8b653e0071bb — cedrikl 3 years ago cec35d2
[Keymap] Add another GMMK Pro ANSI Keymap with custom RGB. (#14243)

Co-authored-by: Cedrik Lussier <lussier.cedrik@gmail.com>
A keyboards/gmmk/pro/ansi/keymaps/cedrikl/keymap.c => keyboards/gmmk/pro/ansi/keymaps/cedrikl/keymap.c +154 -0
@@ 0,0 1,154 @@
/* Copyright 2021 Cedrik Lussier @cedrikl
.* Directly inspired from the work of jonavin https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include QMK_KEYBOARD_H
#include "rgb_matrix_map.h"
#include "cedrikl.h"

// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

//      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12	     Prt           Rotary(Mute)
//      ~        1        2        3        4        5        6        7        8        9        0         -       (=)	     BackSpc           Del
//      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]        \                 PgUp
//      Caps     A        S        D        F        G        H        J        K        L        ;        "                 Enter             PgDn
//      Sh_L              Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       End
//      Ct_L     Win_L    Alt_L                               SPACE                               Alt_R    FN       Ct_R     Left     Down     Right


    // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
    // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
    // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
    // if that's your preference.
    //
    // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
    // it'll be back to normal when you plug it back in.
    //
    // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
    // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
    // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
    [0] = LAYOUT(
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL,           KC_MUTE,
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_HOME,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGDN,
        KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(1),   KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
    ),

    [1] = LAYOUT(
        EEP_RST, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  RESET,            KC_MUTE,
        KC_NLCK, KC_P1,   KC_P2,   KC_P3,   KC_P4,   KC_P5,   KC_P6,   KC_P7,   KC_P8,   KC_P9,   KC_P0,   KC_PMNS, KC_PPLS, KC_BSPC,          KC_PSCR,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_PSLS, KC_PAST, KC_BSLS,          KC_PGUP,
        KC_CAPS, RGB_VAD, RGB_TOG, RGB_VAI, KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_PENT,          KC_PGDN,
        KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_PDOT, KC_SLSH,          KC_RSFT, KC_UP,   KC_INS,
        KC_LCTL, KC_RGUI, KC_LALT,                            KC_SPC,                             KC_RALT, KC_NO,   KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
    )
};
// clang-format on

#ifdef ENCODER_ENABLE
    bool encoder_update_user(uint8_t index, bool clockwise) {
        if (clockwise) {
            tap_code(KC_VOLU);
        } else {
            tap_code(KC_VOLD);
        }
        return true;
    }
#endif // ENCODER_ENABLE


#ifdef RGB_MATRIX_ENABLE
//void set_layer_rgb(uint8_t led_min, uint8_t led_max, int layer) {
//    const ledmap *l = &(ledmaps[layer]);
//
//    
//
//    for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
//        HSV hsv = {
//            .h = (*l)[i][0],
//            .s = (*l)[i][1],
//            .v = val,
//        };
//
//        if (hsv.h || hsv.s) {
//            RGB rgb = hsv_to_rgb(hsv);
//            RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b);
//        }
//    }
//}

    // These shorthands are used below to set led colors on each matrix cycle
    void loop_colorset(const uint8_t *indices, int array_size, const HSV target_color) {
        HSV work_color = target_color;
        work_color.v = rgb_matrix_get_val();

        RGB final_color = hsv_to_rgb(work_color);

        for (int i = 0; i < array_size; i++) {
            rgb_matrix_set_color(indices[i], final_color.r, final_color.g, final_color.b); // Set color A here
        }
    }

    // Capslock, Scroll lock and Numlock  indicator on Left side lights.
    void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
        loop_colorset(LED_REGION_A,      (sizeof(LED_REGION_A) / sizeof(LED_REGION_A[0])),           hsv_cl_blue);
        loop_colorset(LED_REGION_B,      (sizeof(LED_REGION_B) / sizeof(LED_REGION_B[0])),           hsv_cl_purple);
        loop_colorset(LED_REGION_L_SIDE, (sizeof(LED_REGION_L_SIDE) / sizeof(LED_REGION_L_SIDE[0])), hsv_cl_purple);
        loop_colorset(LED_REGION_R_SIDE, (sizeof(LED_REGION_R_SIDE) / sizeof(LED_REGION_R_SIDE[0])), hsv_cl_purple);

        switch(get_highest_layer(layer_state)){  // special handling per layer
            case 1:  //layer 1
                //rgb_matrix_set_color_all(RGB_AZURE);
                loop_colorset(LED_REGION_NUMPAD, (sizeof(LED_REGION_NUMPAD) / sizeof(LED_REGION_NUMPAD[0])), hsv_cl_numpad);
                loop_colorset(LED_REGION_OTHER,  (sizeof(LED_REGION_OTHER) / sizeof(LED_REGION_OTHER[0])),   hsv_cl_mods);
            break;
            default: //layer 0
                //
              break;
            break;
        }

        HSV bad_hsv = hsv_cl_bad;
        bad_hsv.v   = rgb_matrix_get_val();
        RGB bad_rgb = hsv_to_rgb(bad_hsv);
        led_t led_state = host_keyboard_led_state();

        if (!led_state.num_lock) {   // on if NUM lock is OFF
            rgb_matrix_set_color(LED_R1,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
            rgb_matrix_set_color(LED_R2,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
            rgb_matrix_set_color(LED_R3,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
            rgb_matrix_set_color(LED_R4,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
            rgb_matrix_set_color(LED_R5,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
            rgb_matrix_set_color(LED_R6,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
            rgb_matrix_set_color(LED_R7,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
            rgb_matrix_set_color(LED_R8,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
        }
        if (led_state.caps_lock) {
            rgb_matrix_set_color(LED_L1,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
            rgb_matrix_set_color(LED_L2,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
            rgb_matrix_set_color(LED_L3,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
            rgb_matrix_set_color(LED_L4,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
            rgb_matrix_set_color(LED_L5,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
            rgb_matrix_set_color(LED_L6,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
            rgb_matrix_set_color(LED_L7,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
            rgb_matrix_set_color(LED_L8,   bad_rgb.r, bad_rgb.g, bad_rgb.b);
            loop_colorset(LED_REGION_CAPS, (sizeof(LED_REGION_CAPS) / sizeof(LED_REGION_CAPS[0])), hsv_cl_bad);
        }
    }
#endif

A keyboards/gmmk/pro/ansi/keymaps/cedrikl/rgb_matrix_map.h => keyboards/gmmk/pro/ansi/keymaps/cedrikl/rgb_matrix_map.h +185 -0
@@ 0,0 1,185 @@
/* Copyright 2021 Cedrik Lussier @cedrikl
.* Directly inspired from the work of jonavin https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifdef RGB_MATRIX_ENABLE

    // Custom RGB Colours
    const HSV hsv_cl_blue   = {150, 255, 255};
    const HSV hsv_cl_purple = {188, 255, 255};
    const HSV hsv_cl_numpad = {85,  255, 255};
    const HSV hsv_cl_mods   = {42,  255, 255};
    const HSV hsv_cl_bad    = {0,   255, 255};

    // RGB LED locations
    enum led_location_map {
        LED_ESC, // 0, ESC, k13
        LED_GRV, // 1, ~, k16
        LED_TAB, // 2, Tab, k11
        LED_CAPS, // 3, Caps, k21
        LED_LSFT, // 4, Sh_L, k00
        LED_LCTL, // 5, Ct_L, k06
        LED_F1, // 6, F1, k26
        LED_1, // 7, 1, k17
        LED_Q, // 8, Q, k10
        LED_A, // 9, A, k12
        LED_Z, // 10, Z, k14
        LED_LWIN, // 11, Win_L, k90
        LED_F2, // 12, F2, k36
        LED_2, // 13, 2, k27
        LED_W, // 14, W, k20
        LED_S, // 15, S, k22
        LED_X, // 16, X, k24
        LED_LALT, // 17, Alt_L, k93
        LED_F3, // 18, F3, k31
        LED_3, // 19, 3, k37
        LED_E, // 20, E, k30
        LED_D, // 21, D, k32
        LED_C, // 22, C, k34
        LED_F4, // 23, F4, k33
        LED_4, // 24, 4, k47
        LED_R, // 25, R, k40
        LED_F, // 26, F, k42
        LED_V, // 27, V, k44
        LED_F5, // 28, F5, k07
        LED_5, // 29, 5, k46
        LED_T, // 30, T, k41
        LED_G, // 31, G, k43
        LED_B, // 32, B, k45
        LED_SPC, // 33, SPACE, k94
        LED_F6, // 34, F6, k63
        LED_6, // 35, 6, k56
        LED_Y, // 36, Y, k51
        LED_H, // 37, H, k53
        LED_N, // 38, N, k55
        LED_F7, // 39, F7, k71
        LED_7, // 40, 7, k57
        LED_U, // 41, U, k50
        LED_J, // 42, J, k52
        LED_M, // 43, M, k54
        LED_F8, // 44, F8, k76
        LED_8, // 45, 8, k67
        LED_I, // 46, I, k60
        LED_K, // 47, K, k62
        LED_COMM, // 48, ,, k64
        LED_RALT, // 49, Alt_R, k95
        LED_F9, // 50, F9, ka6
        LED_9, // 51, 9, k77
        LED_O, // 52, O, k70
        LED_L, // 53, L, k72
        LED_DOT, // 54, ., k74
        LED_FN, // 55, FN, k92
        LED_F10, // 56, F10, ka7
        LED_0, // 57, 0, k87
        LED_P, // 58, P, k80
        LED_SCLN, // 59, ;, k82
        LED_SLSH, // 60, ?, k85
        LED_F11, // 61, F11, ka3
        LED_MINS, // 62, -, k86
        LED_LBRC, // 63, [, k81
        LED_QUOT, // 64, ", k83
        LED_RCTL, // 65, Ct_R, k04
        LED_F12, // 66, F12, ka5
        LED_L1, // 67, LED, l01
        LED_R1, // 68, LED, l11
        LED_DEL, // 69, Prt, k97  -- remapped to DEL
        LED_L2, // 70, LED, l02
        LED_R2, // 71, LED, l12
        LED_HOME, // 72, Del, k65
        LED_L3, // 73, LED, l03
        LED_R3, // 74, LED, l13
        LED_PGUP, // 75, PgUp, k15
        LED_L4, // 76, LED, l04
        LED_R4, // 77, LED, l14
        LED_EQL, // 78, =, k66
        LED_RGHT, // 79, Right, k05
        LED_L5, // 80, LED, l05
        LED_R5, // 81, LED, l15
        LED_END, // 82, End, k75
        LED_L6, // 83, LED, l06
        LED_R6, // 84, LED, l16
        LED_BSPC, // 85, BSpc, ka1
        LED_PGDN, // 86, PgDn, k25
        LED_L7, // 87, LED, l07
        LED_R7, // 88, LED, l17
        LED_RBRC, // 89, ], k61
        LED_RSFT, // 90, Sh_R, k91
        LED_L8, // 91, LED, l08
        LED_R8, // 92, LED, l18
        LED_BSLS, // 93, \, ka2
        LED_UP, // 94, Up, k35
        LED_LEFT, // 95, Left, k03
        LED_ENT, // 96, Enter, ka4
        LED_DOWN // 97, Down, k73
    };

const uint8_t LED_REGION_L_SIDE[] = {LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7,LED_L8};
const uint8_t LED_REGION_R_SIDE[] = {LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7,LED_R8};

    //const uint8_t LED_MATRIX[] = {
    //    LED_ESC,  LED_F1,   LED_F2,   LED_F3,   LED_F4,   LED_F5,   LED_F6,   LED_F7,   LED_F8,   LED_F9,   LED_F10,  LED_F11,  LED_F12,  LED_DEL,
    //    LED_GRV,  LED_1,    LED_2,    LED_3,    LED_4,    LED_5,    LED_6,    LED_7,    LED_8,    LED_9,    LED_0,    LED_MINS, LED_EQL,  LED_BSPC,           LED_HOME,
    //    LED_TAB,  LED_Q,    LED_W,    LED_E,    LED_R,    LED_T,    LED_Y,    LED_U,    LED_I,    LED_O,    LED_P,    LED_LBRC, LED_RBRC, LED_BSLS,           LED_PGUP,
    //    LED_CAPS, LED_A,    LED_S,    LED_D,    LED_F,    LED_G,    LED_H,    LED_J,    LED_K,    LED_L,    LED_SCLN, LED_QUOT,           LED_ENT,            LED_PGDN,
    //    LED_LSFT,           LED_Z,    LED_X,    LED_C,    LED_V,    LED_B,    LED_N,    LED_M,    LED_COMM, LED_DOT,  LED_SLSH,           LED_RSFT, LED_UP,   LED_END,
    //    LED_LCTL, LED_LWIN, LED_LALT,                            LED_SPC,                                   LED_RALT, LED_FN,   LED_RCTL, LED_LEFT, LED_DOWN, LED_RGHT
    //};

    const uint8_t LED_REGION_A[] = {
        LED_ESC,                                                                                  LED_F9,   LED_F10,  LED_F11,  LED_F12,  LED_DEL,
        LED_GRV,  LED_1,                                                                                    LED_0,    LED_MINS, LED_EQL,  LED_BSPC,           LED_HOME,
        LED_TAB,  LED_Q,                                                                                    LED_P,    LED_LBRC, LED_RBRC, LED_BSLS,           LED_PGUP,
        LED_CAPS, LED_A,                                                                                    LED_SCLN, LED_QUOT,           LED_ENT,            LED_PGDN,
        LED_LSFT,           LED_Z,                                                                                              LED_SLSH,           LED_RSFT, LED_UP,   LED_END,
        LED_LCTL, LED_LWIN, LED_LALT,                                                                                                     LED_RCTL, LED_LEFT, LED_DOWN, LED_RGHT
    };
    const uint8_t LED_REGION_B[] = {
                  LED_F1,   LED_F2,   LED_F3,   LED_F4,   LED_F5,   LED_F6,   LED_F7,   LED_F8,
                            LED_2,    LED_3,    LED_4,    LED_5,    LED_6,    LED_7,    LED_8,    LED_9,
                            LED_W,    LED_E,    LED_R,    LED_T,    LED_Y,    LED_U,    LED_I,    LED_O,
                            LED_S,    LED_D,    LED_F,    LED_G,    LED_H,    LED_J,    LED_K,    LED_L,
                                      LED_X,    LED_C,    LED_V,    LED_B,    LED_N,    LED_M,    LED_COMM, LED_DOT, 
                                                                 LED_SPC,                                   LED_RALT, LED_FN
    };

    const uint8_t LED_REGION_NUMPAD[] = {

        LED_GRV,  LED_1,    LED_2,    LED_3,    LED_4,    LED_5,    LED_6,    LED_7,    LED_8,    LED_9,    LED_0,    LED_MINS, LED_EQL,
                                                                                                                      LED_LBRC, LED_RBRC,
                                                                                                                                          LED_ENT,
                                                                                                            LED_DOT
  
    };

    const uint8_t LED_REGION_OTHER[] = {
        LED_ESC,                                                                                                                          LED_DEL,
                                                                                                                                                              LED_HOME,

                 LED_A,    LED_S,    LED_D,
                                                                                                                                                              LED_END,
                 LED_LWIN
    };

    const uint8_t LED_REGION_CAPS[] = {

        LED_GRV,  LED_1,
        LED_TAB,  LED_Q,
        LED_CAPS, LED_A,
        LED_LSFT,
        LED_LCTL
    };

#endif

A keyboards/gmmk/pro/ansi/keymaps/cedrikl/rules.mk => keyboards/gmmk/pro/ansi/keymaps/cedrikl/rules.mk +2 -0
@@ 0,0 1,2 @@
IDLE_TIMEOUT_ENABLE = yes
STARTUP_NUMLOCK_ON = yes

A users/cedrikl/cedrikl.c => users/cedrikl/cedrikl.c +36 -0
@@ 0,0 1,36 @@
/* Copyright 2021 Cedrik Lussier @cedrikl
.* Directly inspired from the work of jonavin https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/


#include QMK_KEYBOARD_H
#include "cedrikl.h"

// Turn on/off NUM LOCK if current state is different
void activate_numlock(bool turn_on) {
    if (host_keyboard_led_state().num_lock != turn_on) {
        tap_code(KC_NUMLOCK);
    }
}


// INITIAL STARTUP

void keyboard_post_init_user(void) {
    #ifdef STARTUP_NUMLOCK_ON
        activate_numlock(true); // turn on Num lock by default so that the numpad layer always has predictable results
    #endif // STARTUP_NUMLOC_ON
}

A users/cedrikl/cedrikl.h => users/cedrikl/cedrikl.h +21 -0
@@ 0,0 1,21 @@
/* Copyright 2021 Cedrik Lussier @cedrikl
.* Directly inspired from the work of jonavin https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

// OTHER FUNCTION PROTOTYPE
void activate_numlock(bool turn_on);

A users/cedrikl/config.h => users/cedrikl/config.h +25 -0
@@ 0,0 1,25 @@
/* Copyright 2021 Cedrik Lussier @cedrikl
.* Directly inspired from the work of jonavin https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#ifdef RGB_MATRIX_ENABLE
    #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
    //#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
    #define RGB_DISABLE_WHEN_USB_SUSPENDED
    #define RGB_MATRIX_STARTUP_VAL 120
#endif

A users/cedrikl/rules.mk => users/cedrikl/rules.mk +4 -0
@@ 0,0 1,4 @@
SRC += cedrikl.c
ifeq ($(strip $(STARTUP_NUMLOCK_ON)), yes)
    OPT_DEFS += -DSTARTUP_NUMLOCK_ON
endif