~ruther/qmk_firmware

c1a6ca46a77d88da40647a54bf1e712da69bc143 — That-Canadian 7 years ago 7c5428b
The ruler (#2138)

* Line ending stuff again

* Added initital files and layout for the PCB Ruler keyboard/macro pad thing

* Updated Readme

* Changed make command to new format
A keyboards/the_ruler/config.h => keyboards/the_ruler/config.h +167 -0
@@ 0,0 1,167 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef CONFIG_H
#define CONFIG_H

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x1337
#define PRODUCT_ID      0x6007
#define DEVICE_VER      0x0001
#define MANUFACTURER    Maple Computing
#define PRODUCT         The PCB Ruler
#define DESCRIPTION     A custom keyboard PCB ruler, can also function as a macro pad

/* key matrix size */
#define MATRIX_ROWS 1
#define MATRIX_COLS 6

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
*/
#define MATRIX_ROW_PINS { C7 }
#define MATRIX_COL_PINS { D6, D7, B4, B5, B6, C6}
#define UNUSED_PINS

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW


/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* number of backlight levels */

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/*
 * Magic Key Options
 *
 * Magic keys are hotkey commands that allow control over firmware functions of
 * the keyboard. They are best used in combination with the HID Listen program,
 * found here: https://www.pjrc.com/teensy/hid_listen.html
 *
 * The options below allow the magic key functionality to be changed. This is
 * useful if your keyboard/keypad is missing keys and you want magic key support.
 *
 */

/* key combination for magic key command */
#define IS_COMMAND() ( \
    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)

/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS  true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS  true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false

/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1          H
//#define MAGIC_KEY_HELP2          SLASH
//#define MAGIC_KEY_DEBUG          D
//#define MAGIC_KEY_DEBUG_MATRIX   X
//#define MAGIC_KEY_DEBUG_KBD      K
//#define MAGIC_KEY_DEBUG_MOUSE    M
//#define MAGIC_KEY_VERSION        V
//#define MAGIC_KEY_STATUS         S
//#define MAGIC_KEY_CONSOLE        C
//#define MAGIC_KEY_LAYER0_ALT1    ESC
//#define MAGIC_KEY_LAYER0_ALT2    GRAVE
//#define MAGIC_KEY_LAYER0         0
//#define MAGIC_KEY_LAYER1         1
//#define MAGIC_KEY_LAYER2         2
//#define MAGIC_KEY_LAYER3         3
//#define MAGIC_KEY_LAYER4         4
//#define MAGIC_KEY_LAYER5         5
//#define MAGIC_KEY_LAYER6         6
//#define MAGIC_KEY_LAYER7         7
//#define MAGIC_KEY_LAYER8         8
//#define MAGIC_KEY_LAYER9         9
//#define MAGIC_KEY_BOOTLOADER     PAUSE
//#define MAGIC_KEY_LOCK           CAPS
//#define MAGIC_KEY_EEPROM         E
//#define MAGIC_KEY_NKRO           N
//#define MAGIC_KEY_SLEEP_LED      Z

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

#define RGBLIGHT_TIMER 
#define RGB_DI_PIN E6     // The pin your RGB strip is wired to
#define RGBLIGHT_TIMER    // Require for fancier stuff (not compatible with audio)
#define RGBLED_NUM 1      // Number of LEDs
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17

#endif

A keyboards/the_ruler/keymaps/default/config.h => keyboards/the_ruler/keymaps/default/config.h +8 -0
@@ 0,0 1,8 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H

#include "../../config.h"

// place overrides here

#endif
\ No newline at end of file

A keyboards/the_ruler/keymaps/default/keymap.c => keyboards/the_ruler/keymaps/default/keymap.c +70 -0
@@ 0,0 1,70 @@
#include "the_ruler.h"
#include "action_layer.h"
#include "eeconfig.h"

extern keymap_config_t keymap_config;

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DEFAULT 0
#define _FN_1 1
#define _FN_2 2

enum custom_keycodes {
  DEFAULT = SAFE_RANGE,
  FN_1,
  FN_2
};

// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO

// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

/* Default Layer
 * ,-----------------------------------------------.
 * |  FN_2 |   2   |TSKMGR |CALTDEL|  ESC  |  FN_1 |
 * `-----------------------------------------------'
 */
[_DEFAULT] = KEYMAP( \
  MO(_FN_2), KC_2, TSKMGR, CALTDEL, KC_ESC, MO(_FN_1)
),

/* FN 1 Layer
 * ,-----------------------------------------------.
 * |RGB_TOG|RGB_HUD|RGB_HUI|RGB_SAD|RGB_SAI|  FN_1 |
 * `-----------------------------------------------'
 */
[_FN_1] = KEYMAP( \
  RGB_TOG, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______
),

/* FN 2 Layer
 * ,-----------------------------------------------.
 * |  FN_2 |RGB_VAD|RGB_VAI|RGB_MOD|TSKMGR | RESET |
 * `-----------------------------------------------'
 */
[_FN_2] = KEYMAP( \
  _______, RGB_VAD, RGB_VAI, RGB_MOD, TSKMGR, RESET
)

};

void persistant_default_layer_set(uint16_t default_layer) {
  eeconfig_update_default_layer(default_layer);
  default_layer_set(default_layer);
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    // NONE
  }
  return true;
}
\ No newline at end of file

A keyboards/the_ruler/keymaps/default/readme.md => keyboards/the_ruler/keymaps/default/readme.md +1 -0
@@ 0,0 1,1 @@
# The default keymap for the ruler
\ No newline at end of file

A keyboards/the_ruler/keymaps/default/rules.mk => keyboards/the_ruler/keymaps/default/rules.mk +21 -0
@@ 0,0 1,21 @@
# Build Options
#   change to "no" to disable the options, or define them in the Makefile in 
#   the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
CONSOLE_ENABLE = no         # Console for debug(+400)
COMMAND_ENABLE = yes        # Commands for debug and configuration
NKRO_ENABLE = no           # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
MIDI_ENABLE = no            # MIDI controls
AUDIO_ENABLE = no           # Audio output on port C6
UNICODE_ENABLE = no         # Unicode
BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes        # Enable WS2812 RGB underlight.  Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend

ifndef QUANTUM_DIR
	include ../../../../Makefile
endif

A keyboards/the_ruler/readme.md => keyboards/the_ruler/readme.md +14 -0
@@ 0,0 1,14 @@
The Ruler PCB
=======

A custom keyboard PCB ruler, that can also function as a macro pad

Keyboard Maintainer: Maple Computing
Hardware Supported: PCB Ruler V1 by That-Canadian and Bishop Keyboards
Hardware Availability: https://www.maple-computing.com/products/pcb-ruler-v1-1

Make example for this keyboard (after setting up your build environment):

    make the_ruler:default

See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

A keyboards/the_ruler/rules.mk => keyboards/the_ruler/rules.mk +68 -0
@@ 0,0 1,68 @@
# MCU name
#MCU = at90usb1287
MCU = atmega32u4

# Processor frequency.
#     This will define a symbol, F_CPU, in all source code files equal to the
#     processor frequency in Hz. You can then use this symbol in your source code to
#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
#     automatically to create a 32-bit value in your source code.
#
#     This will be an integer division of F_USB below, as it is sourced by
#     F_USB after it has run through any CPU prescalers. Note that this value
#     does not *change* the processor frequency - it should merely be updated to
#     reflect the processor speed set externally so that the code can use accurate
#     software delays.
F_CPU = 16000000


#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8

# Input clock frequency.
#     This will define a symbol, F_USB, in all source code files equal to the
#     input clock frequency (before any prescaling is performed) in Hz. This value may
#     differ from F_CPU if prescaling is used on the latter, and is required as the
#     raw input clock is fed directly to the PLL sections of the AVR for high speed
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
#     at the end, this will be done automatically to create a 32-bit value in your
#     source code.
#
#     If no clock division is performed on the input clock inside the AVR (via the
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)

# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT


# Boot Section Size in *bytes*
#   Teensy halfKay   512
#   Teensy++ halfKay 1024
#   Atmel DFU loader 4096
#   LUFA bootloader  4096
#   USBaspLoader     2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096


# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = no      # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
CONSOLE_ENABLE = yes        # Console for debug(+400)
COMMAND_ENABLE = yes        # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no            # USB Nkey Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality on B7 by default
MIDI_ENABLE = no            # MIDI controls
UNICODE_ENABLE = no         # Unicode
BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no           # Audio output on port C6
RGBLIGHT_ENABLE = yes        # Enable WS2812 RGB underlight.  Do not enable this with audio at the same time.

A keyboards/the_ruler/the_ruler.c => keyboards/the_ruler/the_ruler.c +22 -0
@@ 0,0 1,22 @@
#include "the_ruler.h"

void matrix_init_kb(void) {
	// put your keyboard start-up code here
	// runs once when the firmware starts up

	matrix_init_user();
}

void matrix_scan_kb(void) {
	// put your looping keyboard code here
	// runs every cycle (a lot)

	matrix_scan_user();
}

bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
	// put your per-action keyboard code here
	// runs for every action, just before processing by the firmware

	return process_record_user(keycode, record);
}
\ No newline at end of file

A keyboards/the_ruler/the_ruler.h => keyboards/the_ruler/the_ruler.h +11 -0
@@ 0,0 1,11 @@
#ifndef THERULER_H
#define THERULER_H

#include "quantum.h"

#define KEYMAP( \
    K00, K01, K02, K03, K04, K05 ) { \
    { K00, K01, K02, K03, K04, K05 }  \
}

#endif