~ruther/qmk_firmware

c10bc9f91e737dd3675b2e4492daa09092655af9 — Andrew Kannan 3 years ago 39dcb78
[Keyboard] Adelie Firmware (#13265)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
A keyboards/cannonkeys/adelie/adelie.c => keyboards/cannonkeys/adelie/adelie.c +17 -0
@@ 0,0 1,17 @@
/* Copyright 2020 Andrew Kannan
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "adelie.h"

A keyboards/cannonkeys/adelie/adelie.h => keyboards/cannonkeys/adelie/adelie.h +42 -0
@@ 0,0 1,42 @@
/* Copyright 2020 Andrew Kannan
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "quantum.h"

#define KNO KC_NO

/* This is a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */
#define LAYOUT_all( \
    k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
    k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b,      k1d, k1e, \
    k20, k21, k22, k23, k24, k25, k26, k27, k28, k29,      k2b, k2c, k2d, k2e, \
    k30, k31, k32, k33,           k36,      k38, k39,      k3b, k3c, k3d, k3e \
) \
{ \
  { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e }, \
  { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, KNO, k1d, k1e }, \
  { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, KNO, k2b, k2c, k2d, k2e }, \
  { k30, k31, k32, k33, KNO, KNO, k36, KNO, k38, k39, KNO, k3b, k3c, k3d, k3e } \
}

A keyboards/cannonkeys/adelie/config.h => keyboards/cannonkeys/adelie/config.h +117 -0
@@ 0,0 1,117 @@
/*
Copyright 2020 Andrew Kannan

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID 0xCA04
#define PRODUCT_ID 0x0005
#define DEVICE_VER 0x0001
#define MANUFACTURER Abec13
#define PRODUCT Adelie

/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 15

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { F4, F1, B1, B0 }
#define MATRIX_COL_PINS { F5, F6, F7, C7, C6, B6, B5, B4, D7, D6, D4, D5, D3, D2, B2 }

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

#define RGB_DI_PIN F0
#ifdef RGB_DI_PIN
  #define RGBLED_NUM 3
  #define RGBLIGHT_HUE_STEP 8
  #define RGBLIGHT_SAT_STEP 8
  #define RGBLIGHT_VAL_STEP 8
  #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
  #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
  #define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//   #define RGBLIGHT_EFFECT_BREATHING
//   #define RGBLIGHT_EFFECT_RAINBOW_MOOD
//   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//   #define RGBLIGHT_EFFECT_SNAKE
//   #define RGBLIGHT_EFFECT_KNIGHT
//   #define RGBLIGHT_EFFECT_CHRISTMAS
//   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
//   #define RGBLIGHT_EFFECT_RGB_TEST
//   #define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
  /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//   #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
  /*==== use exp() and sin() ====*/
//   #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
//   #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
 */
#define GRAVE_ESC_CTRL_OVERRIDE

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

#define RGBLIGHT_LAYERS

A keyboards/cannonkeys/adelie/info.json => keyboards/cannonkeys/adelie/info.json +10 -0
@@ 0,0 1,10 @@
{
    "keyboard_name": "Adelie",
    "url": "",
    "maintainer": "Abec13",
    "layouts": {
        "LAYOUT_all": {
            "layout": [{"label":"Esc/~", "x":0, "y":0}, {"label":"Q", "x":1, "y":0}, {"label":"W", "x":2, "y":0}, {"label":"E", "x":3, "y":0}, {"label":"R", "x":4, "y":0}, {"label":"T", "x":5, "y":0}, {"label":"Y", "x":6, "y":0}, {"label":"U", "x":7, "y":0}, {"label":"I", "x":8, "y":0}, {"label":"O", "x":9, "y":0}, {"label":"P", "x":10, "y":0}, {"label":"{", "x":11, "y":0}, {"label":"}", "x":12, "y":0}, {"label":"Back<br>Space", "x":13, "y":0}, {"label":"Page up", "x":14.5, "y":0}, {"label":"Tab", "x":0, "y":1, "w":1.25}, {"label":"A", "x":1.25, "y":1}, {"label":"S", "x":2.25, "y":1}, {"label":"D", "x":3.25, "y":1}, {"label":"F", "x":4.25, "y":1}, {"label":"G", "x":5.25, "y":1}, {"label":"H", "x":6.25, "y":1}, {"label":"J", "x":7.25, "y":1}, {"label":"K", "x":8.25, "y":1}, {"label":"L", "x":9.25, "y":1}, {"label":":", "x":10.25, "y":1}, {"label":"\"", "x":11.25, "y":1}, {"label":"Enter", "x":12.25, "y":1, "w":1.75}, {"label":"Page Dn", "x":14.5, "y":1}, {"label":"Shift", "x":0, "y":2, "w":1.75}, {"label":"Z", "x":1.75, "y":2}, {"label":"X", "x":2.75, "y":2}, {"label":"C", "x":3.75, "y":2}, {"label":"V", "x":4.75, "y":2}, {"label":"B", "x":5.75, "y":2}, {"label":"N", "x":6.75, "y":2}, {"label":"M", "x":7.75, "y":2}, {"label":"<", "x":8.75, "y":2}, {"label":">", "x":9.75, "y":2}, {"label":"?", "x":10.75, "y":2}, {"label":"Shift", "x":11.75, "y":2, "w":1.25}, {"label":"TG(3)", "x":14.5, "y":2}, {"label":"Up", "x":13.25, "y":2.25}, {"label":"Control", "x":0, "y":3, "w":1.25}, {"label":"Win", "x":1.25, "y":3}, {"label":"Alt", "x":2.25, "y":3, "w":1.25}, {"label":"MO(1)", "x":3.5, "y":3, "w":2.75}, {"label":"Space", "x":6.25, "y":3, "w":2.25}, {"label":"Alt", "x":8.5, "y":3, "w":1.25}, {"label":"Win", "x":9.75, "y":3}, {"label":"MO(2)", "x":10.75, "y":3, "w":1.25}, {"label":"Left", "x":12.25, "y":3.25}, {"label":"Down", "x":13.25, "y":3.25}, {"label":"Right", "x":14.25, "y":3.25}]
        }
    }
}

A keyboards/cannonkeys/adelie/keymaps/default/keymap.c => keyboards/cannonkeys/adelie/keymaps/default/keymap.c +96 -0
@@ 0,0 1,96 @@
/* Copyright 2020 Andrew Kannan
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include QMK_KEYBOARD_H


// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
    _BASE,
    _FN1,
    _FN2,
    _FN3
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_BASE] = LAYOUT_all(
    KC_GESC,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,   KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,  KC_BSPC, KC_PGUP,
    KC_TAB,   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,   KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
    KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,   KC_M,    KC_COMM, KC_DOT,  KC_SLSH,  KC_RSFT, KC_UP, TG(_FN3),
    KC_LCTL,  KC_LGUI, KC_LALT, MO(_FN1), KC_SPC, KC_RALT, KC_RGUI, MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
  ),

  [_FN1] = LAYOUT_all(
    KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS, KC_HOME,
    RGB_TOG, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, KC_TRNS, KC_END,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DOT, KC_TRNS, KC_TRNS, KC_MINS, KC_PLUS, KC_ASTR, KC_TRNS, KC_EQL, KC_INS, KC_PSCR,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  ),

  [_FN2] = LAYOUT_all(
    KC_POWER, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_DEL, KC_VOLU,
    KC_SLEP, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD,
    KC_WAKE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_MUTE,
    RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  ),

  [_FN3] = LAYOUT_all(
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN1), KC_TRNS, KC_TRNS, KC_TRNS
  )
};

const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 3, HSV_RED}
);
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 3, HSV_CYAN}
);
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 3, HSV_PURPLE}
);
const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 3, HSV_GREEN}
);

const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
    my_layer0_layer,
    my_layer1_layer,
    my_layer2_layer,
    my_layer3_layer
);

void keyboard_post_init_user(void) {
    // Enable the LED layers
    rgblight_layers = my_rgb_layers;
}

layer_state_t default_layer_state_set_user(layer_state_t state) {
    rgblight_set_layer_state(0, layer_state_cmp(state, _BASE));
    return state;
}

layer_state_t layer_state_set_user(layer_state_t state) {
    rgblight_set_layer_state(1, layer_state_cmp(state, _FN1));
    rgblight_set_layer_state(2, layer_state_cmp(state, _FN2));
    rgblight_set_layer_state(3, layer_state_cmp(state, _FN3));
    return state;
}

A keyboards/cannonkeys/adelie/keymaps/via/keymap.c => keyboards/cannonkeys/adelie/keymaps/via/keymap.c +96 -0
@@ 0,0 1,96 @@
/* Copyright 2020 Andrew Kannan
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include QMK_KEYBOARD_H


// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
    _BASE,
    _FN1,
    _FN2,
    _FN3
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_BASE] = LAYOUT_all(
    KC_GESC,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,   KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,  KC_BSPC, KC_PGUP,
    KC_TAB,   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,   KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
    KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,   KC_M,    KC_COMM, KC_DOT,  KC_SLSH,  KC_RSFT, KC_UP, TG(_FN3),
    KC_LCTL,  KC_LGUI, KC_LALT, MO(_FN1), KC_SPC, KC_RALT, KC_RGUI, MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
  ),

  [_FN1] = LAYOUT_all(
    KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS, KC_HOME,
    RGB_TOG, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, KC_TRNS, KC_END,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DOT, KC_TRNS, KC_TRNS, KC_MINS, KC_PLUS, KC_ASTR, KC_TRNS, KC_EQL, KC_INS, KC_PSCR,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  ),

  [_FN2] = LAYOUT_all(
    KC_POWER, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_DEL, KC_VOLU,
    KC_SLEP, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD,
    KC_WAKE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_MUTE,
    RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  ),

  [_FN3] = LAYOUT_all(
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN1), KC_TRNS, KC_TRNS, KC_TRNS
  )
};

const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 3, HSV_RED}
);
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 3, HSV_CYAN}
);
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 3, HSV_PURPLE}
);
const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {0, 3, HSV_GREEN}
);

const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
    my_layer0_layer,
    my_layer1_layer,
    my_layer2_layer,
    my_layer3_layer
);

void keyboard_post_init_user(void) {
    // Enable the LED layers
    rgblight_layers = my_rgb_layers;
}

layer_state_t default_layer_state_set_user(layer_state_t state) {
    rgblight_set_layer_state(0, layer_state_cmp(state, _BASE));
    return state;
}

layer_state_t layer_state_set_user(layer_state_t state) {
    rgblight_set_layer_state(1, layer_state_cmp(state, _FN1));
    rgblight_set_layer_state(2, layer_state_cmp(state, _FN2));
    rgblight_set_layer_state(3, layer_state_cmp(state, _FN3));
    return state;
}

A keyboards/cannonkeys/adelie/keymaps/via/rules.mk => keyboards/cannonkeys/adelie/keymaps/via/rules.mk +1 -0
@@ 0,0 1,1 @@
VIA_ENABLE = yes

A keyboards/cannonkeys/adelie/readme.md => keyboards/cannonkeys/adelie/readme.md +15 -0
@@ 0,0 1,15 @@
# Adelie

![Adelie](https://imgur.com/sMLIIXoh.png)

The Adelie 50% Keyboard by Abec13

![layout](https://imgur.com/85Zn3Xvh.png)

* Keyboard Maintainer: [Abec13](https://github.com/abec13)

Make example for this keyboard (after setting up your build environment):

    make cannonkeys/adelie:default

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

A keyboards/cannonkeys/adelie/rules.mk => keyboards/cannonkeys/adelie/rules.mk +18 -0
@@ 0,0 1,18 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
BOOTLOADER = atmel-dfu

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no        # Mouse keys
EXTRAKEY_ENABLE = yes        # Audio control and System control
CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
NKRO_ENABLE = no            # Enable N-Key Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes        # Enable keyboard RGB underglow
AUDIO_ENABLE = no           # Audio output