~ruther/qmk_firmware

bf1a37ba712b3c42861e7cfabb174724791b41b6 — tmk 14 years ago 7ad93f7
PS/2 to USB keyboard converter
M Makefile.common => Makefile.common +4 -0
@@ 298,6 298,10 @@ EXTMEMOPTS =
#  -Wl,...:     tell GCC to pass this to linker.
#    -Map:      create map file
#    --cref:    add cross reference to  map file
#
# Comennt out "--relax" option to avoid a error such:
# 	(.vectors+0x30): relocation truncated to fit: R_AVR_13_PCREL against symbol `__vector_12'
#
LDFLAGS = -Wl,-Map=$(TARGET).map,--cref
LDFLAGS += -Wl,--relax
LDFLAGS += -Wl,--gc-sections

M README => README +3 -0
@@ 62,6 62,9 @@ Copying exsistent target(macway) is easy way.
     keymaps[]
6. Build.

If you have a build error like following, comment out "--relax" option in Makefile.common.
    (.vectors+0x30): relocation truncated to fit: R_AVR_13_PCREL against symbol `__vector_12'


Build Options
-------------

M key_process.c => key_process.c +77 -12
@@ 117,6 117,8 @@ void proc_matrix(void) {
    if (keymap_is_special_mode(fn_bits)) {
        switch (usb_keyboard_get_key()) {
            case KB_H: // help
                usb_keyboard_clear_report();
                usb_keyboard_send();
                print_enable = true;
                print("b: jump to bootloader\n");
                print("d: toggle debug enable\n");


@@ 131,25 133,88 @@ void proc_matrix(void) {
#ifdef USB_NKRO_ENABLE
                print("n: toggle USB_NKRO\n");
#endif
                print("Backspace: clear matrix\n");
                print("ESC: power down/wake up\n");
                print("0: switch to Layer0 \n");
                print("1: switch to Layer1 \n");
                print("2: switch to Layer2 \n");
                print("3: switch to Layer3 \n");
                print("4: switch to Layer4 \n");
#ifdef PS2_MOUSE_ENABLE
                print("1: ps2_mouse_init \n");
                print("2: ps2_mouse_read \n");
                print("3: ps2_mouse: on/off toggle \n");
                print("[: ps2_mouse_init \n");
                print("]: ps2_mouse_read \n");
                print("\: ps2_mouse: on/off toggle \n");
#endif
                _delay_ms(500);
                print_enable = false;
                break;
#ifdef PS2_MOUSE_ENABLE
            case KB_BSPC:
                usb_keyboard_clear_report();
                usb_keyboard_send();
                matrix_init();
                print("clear matrix\n");
                _delay_ms(500);
                break;
            case KB_0:
                usb_keyboard_clear_report();
                usb_keyboard_send();
                print("current_layer: "); phex(current_layer); print("\n");
                print("default_layer: "); phex(default_layer); print("\n");
                current_layer = 0;
                default_layer = 0;
                print("switch to Layer0 \n");
                _delay_ms(500);
                break;
            case KB_1:
                usb_keyboard_clear_report();
                usb_keyboard_send();
                print("current_layer: "); phex(current_layer); print("\n");
                print("default_layer: "); phex(default_layer); print("\n");
                current_layer = 1;
                default_layer = 1;
                print("switch to Layer1 \n");
                _delay_ms(500);
                break;
            case KB_2:
                usb_keyboard_clear_report();
                usb_keyboard_send();
                print("current_layer: "); phex(current_layer); print("\n");
                print("default_layer: "); phex(default_layer); print("\n");
                current_layer = 2;
                default_layer = 2;
                print("switch to Layer2 \n");
                _delay_ms(500);
                break;
            case KB_3:
                usb_keyboard_clear_report();
                usb_keyboard_send();
                print("current_layer: "); phex(current_layer); print("\n");
                print("default_layer: "); phex(default_layer); print("\n");
                current_layer = 3;
                default_layer = 3;
                print("switch to Layer3 \n");
                _delay_ms(500);
                break;
            case KB_4:
                usb_keyboard_clear_report();
                usb_keyboard_send();
                print("current_layer: "); phex(current_layer); print("\n");
                print("default_layer: "); phex(default_layer); print("\n");
                current_layer = 4;
                default_layer = 4;
                print("switch to Layer4 \n");
                _delay_ms(500);
                break;
#ifdef PS2_MOUSE_ENABLE
            case KB_LBRC:
                usb_keyboard_clear_report();
                usb_keyboard_send();
                print_enable = true;
                print("ps2_mouse_init...\n");
                _delay_ms(500);
                ps2_mouse_init();
                break;
            case KB_2:
            case KB_RBRC:
                usb_keyboard_clear_report();
                usb_keyboard_send();
                print_enable = true;


@@ 161,7 226,7 @@ void proc_matrix(void) {
                phex(ps2_mouse_y); print("\n");
                print("ps2_mouse_error_count: "); phex(ps2_mouse_error_count); print("\n");
                break;
            case KB_3:
            case KB_BSLS:
                ps2_mouse_enable = !ps2_mouse_enable;
                print("ps2_mouse: ");
                if (ps2_mouse_enable)


@@ 187,15 252,15 @@ void proc_matrix(void) {
                if (debug_enable) {
                    print_enable = true;
                    print("debug enabled.\n");
                    debug_matrix = true;
                    debug_keyboard = true;
                    debug_mouse = true;
                    //debug_matrix = true;
                    //debug_keyboard = true;
                    //debug_mouse = true;
                } else {
                    print("debug disabled.\n");
                    print_enable = false;
                    debug_matrix = false;
                    debug_keyboard = false;
                    debug_mouse = false;
                    //debug_matrix = false;
                    //debug_keyboard = false;
                    //debug_mouse = false;
                }
                _delay_ms(1000);
                break;

M ps2.c => ps2.c +2 -2
@@ 149,7 149,7 @@ uint8_t ps2_host_recv(void)
    bool parity = true;
    ps2_error = 0;

    /* cancel to sync */
    /* terminate a transmission if we have */
    clock_lo();
    _delay_us(100);



@@ 158,7 158,7 @@ uint8_t ps2_host_recv(void)
    data_hi();

    /* start bit [1] */
    WAIT(clock_lo, 20000, 1);
    WAIT(clock_lo, 2000, 1);    // How long should we wait?
    WAIT(data_lo, 1, 2);
    WAIT(clock_hi, 50, 3);


M ps2.h => ps2.h +4 -0
@@ 59,6 59,10 @@ POSSIBILITY OF SUCH DAMAGE.
#define PS2_ERR_NONE    0
#define PS2_ERR_PARITY  0x10

#define PS2_LED_SCROLL_LOCK 0
#define PS2_LED_NUM_LOCK    1
#define PS2_LED_CAPS_LOCK   2


extern uint8_t ps2_error;


A ps2_usb/Makefile => ps2_usb/Makefile +81 -0
@@ 0,0 1,81 @@
# Hey Emacs, this is a -*- makefile -*-
#----------------------------------------------------------------------------
# WinAVR Makefile Template written by Eric B. Weddington, J�rg Wunsch, et al.
#
# Released to the Public Domain
#
# Additional material for this makefile was written by:
# Peter Fleury
# Tim Henigan
# Colin O'Flynn
# Reiner Patommel
# Markus Pfaff
# Sander Pool
# Frederik Rouleau
# Carlos Lamas
#
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device, using avrdude.
#                Please customize the avrdude settings below first!
#
# make debug = Start either simulavr or avarice as specified for debugging, 
#              with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
#                   bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------

# Target file name (without extension).
TARGET = tmk_ps2_usb

# Directory common source filess exist
COMMON_DIR = ..

# Directory keyboard dependent files exist
TARGET_DIR = .

# keyboard dependent files
TARGET_SRC =	keymap.c \
  	        matrix.c \
		ps2.c


# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162       # Teensy 1.0
MCU = atmega32u4       # Teensy 2.0
#MCU = at90usb646       # Teensy++ 1.0
#MCU = at90usb1286      # Teensy++ 2.0


# Processor frequency.
#   Normally the first thing your program should do is set the clock prescaler,
#   so your program will run at the correct speed.  You should also set this
#   variable to same clock speed.  The _delay_ms() macro uses this, and many
#   examples use this variable to calculate timings.  Do not add a "UL" here.
F_CPU = 16000000


# Build Options
#   comment out to disable the options.
#
MOUSEKEY_ENABLE = yes	# Mouse keys
USB_EXTRA_ENABLE = yes	# Enhanced feature for Windows(Audio control and System control)
USB_NKRO_ENABLE = yes	# USB Nkey Rollover


include $(COMMON_DIR)/Makefile.common

A ps2_usb/README => ps2_usb/README +103 -0
@@ 0,0 1,103 @@
PS/2 to USB keyboard converter
==============================

This firmware converts PS/2 keyboard protocol to USB.


Demostration build
------------------
In this demo build, you can try several layouts,
mouse keys and USB NKRO.

Special keys:
    Magic+0:    Qwerty with mouse keys(default)
    Magic+1:    Qwerty
    Magic+2:    Colemak
    Magic+3:    Dvorak
    Magic+4:    Workman
    Magic+N:    toggles NKRO/6KRO(6KRO by default)
    Magic+Esc:  sends Power Event
    where Magic=(LShift+RShift) or (LControl+RShift)

Keybinds:
    Fn0+(hjkl): Mouse key move(vi cursor)
    Fn0+(yuio): Mouse wheel(left,down,up,right)
    Fn0+space:  Mouse button1
    Fn0+(mnb):  Mouse buttons(1,2,3)
    Fn0+(zxc):  Media control(Volup, Voldown, Mute)
    Fn1+(hjkl): Cursor move(vi cursor)
    Fn1+(nm,.): Cursor move(Home,PageDown,PageUp,End)

    Fn2+(esdf): Mouse key move(invert T cursor)
    Fn2+(qwrt): Mouse wheel(left,down,up,right)
    Fn2+space:  Mouse button1
    Fn2+(,./):  Media control(Volup, Voldown, Mute)
    where Fn0=;, Fn1=/, Fn2=a


Features
--------
Mouse keys
    You can emulates mouse move and button click using keyboard.
System/Media control
    You can sends Power event, Volume down/up and Mute.
USB NKRO(actually 120KRO+8Modifiers)
    You can tolggles NKRO/6KRO.(Not tested on Mac.)
Keymap customization
    You can customize keymaps easily by editing source code.


Build
-----
0. Connect PS/2 keyboard to Teensy by 4 lines(Vcc, GND, Data, Clock).
1. Define following macros for PS/2 connection in config.h:
   PS2_DATA_PORT
   PS2_DATA_PIN
   PS2_DATA_DDR
   PS2_DATA_BIT
   PS2_CLOCK_PORT
   PS2_CLOCK_PIN
   PS2_CLOCK_DDR
   PS2_CLOCK_BIT
2. Edit Makefile for build options and MCU setting.
2. make
3. program Teensy.
   http://www.pjrc.com/teensy/loader.html


Keymap
------
You can change a keymap by editing code of keymap.c like following.
How to define the keymap is probably obvious. You can find  key
symbols in usb_keycodes.h.
If you want to define more than one keymap, see hhkb/keymap.c and
macway/keymap.c as examples. To define keymap(layer) switching may
needs a bit of your effort at this time.

    /* Default Layer: plain keymap
     * ,---.   ,---------------. ,---------------. ,---------------. ,-----------.     ,-----------.
     * |Esc|   |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|     |Pwr|Slp|Wak|
     * `---'   `---------------' `---------------' `---------------' `-----------'     `-----------'
     * ,-----------------------------------------------------------. ,-----------. ,---------------.
     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backspa| |Ins|Hom|PgU| |NmL|  /|  *|  -|
     * |-----------------------------------------------------------| |-----------| |---------------|
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \| |Del|End|PgD| |  7|  8|  9|   |
     * |-----------------------------------------------------------| `-----------' |-----------|  +|
     * |CapsLo|  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |               |  4|  5|  6|   |
     * |-----------------------------------------------------------|     ,---.     |---------------|
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  ,|  /|Shift     |     |Up |     |  1|  2|  3|   |
     * |-----------------------------------------------------------| ,-----------. |-----------|Ent|
     * |Ctrl |Gui |Alt |         Space         |Alt |Gui |Menu|Ctrl| |Lef|Dow|Rig| |      0|  .|   |
     * `-----------------------------------------------------------' `-----------' `---------------'
     */
    KEYMAP(
    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12,           PSCR,SLCK,BRK,          PWR, F13, F14,
    GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC,     INS, HOME,PGUP,    NLCK,PSLS,PAST,PMNS,
    TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS,     DEL, END, PGDN,    P7,  P8,  P9,
    CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,                         P4,  P5,  P6,  PPLS,
    LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT,          UP,           P1,  P2,  P3,
    LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL,     LEFT,DOWN,RGHT,    P0,       PDOT,PENT
    ),


EOF

A ps2_usb/config.h => ps2_usb/config.h +38 -0
@@ 0,0 1,38 @@
#ifndef CONFIG_H
#define CONFIG_H

/* controller configuration */
#include "controller_teensy.h"

#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x6512
#define MANUFACTURER    t.m.k.
#define PRODUCT         PS/2 keyboard converter
#define DESCRIPTION     convert PS/2 keyboard to USB

/* matrix size */
#define MATRIX_ROWS 32  // keycode bit: 3-0
#define MATRIX_COLS 8   // keycode bit: 6-4
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

/* USB NKey Rollover */
#ifdef USB_NKRO_ENABLE
#endif

/* mouse keys */
#ifdef MOUSEKEY_ENABLE
#   define MOUSEKEY_DELAY_TIME 255
#endif

/* PS/2 mouse */
#define PS2_CLOCK_PORT  PORTF
#define PS2_CLOCK_PIN   PINF
#define PS2_CLOCK_DDR   DDRF
#define PS2_CLOCK_BIT   0
#define PS2_DATA_PORT   PORTF
#define PS2_DATA_PIN    PINF
#define PS2_DATA_DDR    DDRF
#define PS2_DATA_BIT    1

#endif

A ps2_usb/keymap.c => ps2_usb/keymap.c +189 -0
@@ 0,0 1,189 @@
/* 
 * Keymap for PS/2 keyboard
 */
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "usb_keyboard.h"
#include "usb_keycodes.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "keymap_skel.h"


#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))

// Convert physical keyboard layout to matrix array.
// This is a macro to define keymap easily in keyboard layout form.
#define KEYMAP( \
    K76,  K05,K06,K04,K0C, K03,K0B,K83,K0A, K01,K09,K78,K07, KFE,K7E,KFF,      KB7,KBF,KDE, \
    K0E,K16,K1E,K26,K25,K2E,K36,K3D,K3E,K46,K45,K4E,K55,K66, KF0,KEC,KFD,  K77,KCA,K7C,K7B, \
    K0D,K15,K1D,K24,K2D,K2C,K35,K3C,K43,K44,K4D,K54,K5B,K5D, KF1,KE9,KFA,  K6C,K75,K7D,     \
    K58,K1C,K1B,K23,K2B,K34,K33,K3B,K42,K4B,K4C,K52,    K5A,               K6B,K73,K74,K79, \
    K12,K1A,K22,K21,K2A,K32,K31,K3A,K41,K49,K4A,        K59,     KF5,      K69,K72,K7A,     \
    K14,K9F,K11,        K29,                K91,KA7,KAF,K94, KEB,KF2,KF4,  K70,    K71,KDA  \
) { \
    { KB_NO,    KB_##K01, KB_NO,    KB_##K03, KB_##K04, KB_##K05, KB_##K06, KB_##K07 }, \
    { KB_NO,    KB_##K09, KB_##K0A, KB_##K0B, KB_##K0C, KB_##K0D, KB_##K0E, KB_NO    }, \
    { KB_NO,    KB_##K11, KB_##K12, KB_NO,    KB_##K14, KB_##K15, KB_##K16, KB_NO    }, \
    { KB_NO,    KB_NO,    KB_##K1A, KB_##K1B, KB_##K1C, KB_##K1D, KB_##K1E, KB_NO    }, \
    { KB_NO,    KB_##K21, KB_##K22, KB_##K23, KB_##K24, KB_##K25, KB_##K26, KB_NO    }, \
    { KB_NO,    KB_##K29, KB_##K2A, KB_##K2B, KB_##K2C, KB_##K2D, KB_##K2E, KB_NO    }, \
    { KB_NO,    KB_##K31, KB_##K32, KB_##K33, KB_##K34, KB_##K35, KB_##K36, KB_NO    }, \
    { KB_NO,    KB_NO,    KB_##K3A, KB_##K3B, KB_##K3C, KB_##K3D, KB_##K3E, KB_NO    }, \
    { KB_NO,    KB_##K41, KB_##K42, KB_##K43, KB_##K44, KB_##K45, KB_##K46, KB_NO    }, \
    { KB_NO,    KB_##K49, KB_##K4A, KB_##K4B, KB_##K4C, KB_##K4D, KB_##K4E, KB_NO    }, \
    { KB_NO,    KB_NO,    KB_##K52, KB_NO,    KB_##K54, KB_##K55, KB_NO,    KB_NO    }, \
    { KB_##K58, KB_##K59, KB_##K5A, KB_##K5B, KB_NO,    KB_##K5D, KB_NO,    KB_NO    }, \
    { KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_##K66, KB_NO    }, \
    { KB_NO,    KB_##K69, KB_NO,    KB_##K6B, KB_##K6C, KB_NO,    KB_NO,    KB_NO    }, \
    { KB_##K70, KB_##K71, KB_##K72, KB_##K73, KB_##K74, KB_##K75, KB_##K76, KB_##K77 }, \
    { KB_##K78, KB_##K79, KB_##K7A, KB_##K7B, KB_##K7C, KB_##K7D, KB_##K7E, KB_NO    }, \
    { KB_NO,    KB_NO,    KB_NO,    KB_##K83, KB_NO,    KB_NO,    KB_NO,    KB_NO    }, \
    { KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO    }, \
    { KB_NO,    KB_##K91, KB_NO,    KB_NO,    KB_##K94, KB_NO,    KB_NO,    KB_NO    }, \
    { KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_##K9F }, \
    { KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_##KA7 }, \
    { KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_##KAF }, \
    { KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_##KB7 }, \
    { KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_##KBF }, \
    { KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO    }, \
    { KB_NO,    KB_NO,    KB_##KCA, KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO    }, \
    { KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO    }, \
    { KB_NO,    KB_NO,    KB_##KDA, KB_NO,    KB_NO,    KB_NO,    KB_##KDE, KB_NO    }, \
    { KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO,    KB_NO    }, \
    { KB_NO,    KB_##KE9, KB_NO,    KB_##KEB, KB_##KEC, KB_NO,    KB_NO,    KB_NO    }, \
    { KB_##KF0, KB_##KF1, KB_##KF2, KB_NO,    KB_##KF4, KB_##KF5, KB_NO,    KB_NO    }, \
    { KB_NO,    KB_NO,    KB_##KFA, KB_NO,    KB_NO,    KB_##KFD, KB_##KFE, KB_##KFF }, \
}


// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
    5,              // Fn0
    6,              // Fn1
    5,              // Fn2
    0,              // Fn3
    0,              // Fn4
    0,              // Fn5
    0,              // Fn6
    0               // Fn7
};

// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
    KB_SCLN,        // Fn0
    KB_SLSH,        // Fn1
    KB_A,           // Fn2
    KB_NO,          // Fn3
    KB_NO,          // Fn4
    KB_NO,          // Fn5
    KB_NO,          // Fn6
    KB_NO           // Fn7
};

static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* keymap
     * ,---.   ,---------------. ,---------------. ,---------------. ,-----------.     ,-----------.
     * |Esc|   |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|     |Pwr|Slp|Wak|
     * `---'   `---------------' `---------------' `---------------' `-----------'     `-----------'
     * ,-----------------------------------------------------------. ,-----------. ,---------------.
     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backspa| |Ins|Hom|PgU| |NmL|  /|  *|  -|
     * |-----------------------------------------------------------| |-----------| |---------------|
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \| |Del|End|PgD| |  7|  8|  9|   |
     * |-----------------------------------------------------------| `-----------' |-----------|  +|
     * |CapsLo|  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |               |  4|  5|  6|   |
     * |-----------------------------------------------------------|     ,---.     |---------------|
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  ,|  /|Shift     |     |Up |     |  1|  2|  3|   |
     * |-----------------------------------------------------------| ,-----------. |-----------|Ent|
     * |Ctrl |Gui |Alt |         Space         |Alt |Gui |Menu|Ctrl| |Lef|Dow|Rig| |      0|  .|   |
     * `-----------------------------------------------------------' `-----------' `---------------'
     */
    /* 0: default */
    KEYMAP(
    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12,           PSCR,SLCK,BRK,          PWR, F13, F14,
    GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC,     INS, HOME,PGUP,    NLCK,PSLS,PAST,PMNS,
    TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS,     DEL, END, PGDN,    P7,  P8,  P9,
    CAPS,FN2, S,   D,   F,   G,   H,   J,   K,   L,   FN0, QUOT,     ENT,                         P4,  P5,  P6,  PPLS,
    LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, FN1,           RSFT,          UP,           P1,  P2,  P3,
    LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL,     LEFT,DOWN,RGHT,    P0,       PDOT,PENT
    ),
    /* 1: plain Qwerty without layer switching */
    KEYMAP(
    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12,           PSCR,SLCK,BRK,          PWR, F13, F14,
    GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC,     INS, HOME,PGUP,    NLCK,PSLS,PAST,PMNS,
    TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS,     DEL, END, PGDN,    P7,  P8,  P9,
    CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,                         P4,  P5,  P6,  PPLS,
    LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT,          UP,           P1,  P2,  P3,
    LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL,     LEFT,DOWN,RGHT,    P0,       PDOT,PENT
    ),
    /* 2: Colemak http://colemak.com */
    KEYMAP(
    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12,           PSCR,SLCK,BRK,          PWR, F13, F14,
    GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC,     INS, HOME,PGUP,    NLCK,PSLS,PAST,PMNS,
    TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS,     DEL, END, PGDN,    P7,  P8,  P9,
    BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,                         P4,  P5,  P6,  PPLS,
    LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT,          UP,           P1,  P2,  P3,
    LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL,     LEFT,DOWN,RGHT,    P0,       PDOT,PENT
    ),
    /* 3: Dvorak http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard */
    KEYMAP(
    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12,           PSCR,SLCK,BRK,          PWR, F13, F14,
    GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC,     INS, HOME,PGUP,    NLCK,PSLS,PAST,PMNS,
    TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS,     DEL, END, PGDN,    P7,  P8,  P9,
    CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,                         P4,  P5,  P6,  PPLS,
    LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT,          UP,           P1,  P2,  P3,
    LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL,     LEFT,DOWN,RGHT,    P0,       PDOT,PENT
    ),
    /* 4: Workman http://viralintrospection.wordpress.com/2010/09/06/a-different-philosophy-in-designing-keyboard-layouts/ */
    KEYMAP(
    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12,           PSCR,SLCK,BRK,          PWR, F13, F14,
    GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC,     INS, HOME,PGUP,    NLCK,PSLS,PAST,PMNS,
    TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS,     DEL, END, PGDN,    P7,  P8,  P9,
    BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,                         P4,  P5,  P6,  PPLS,
    LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT,          UP,           P1,  P2,  P3,
    LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL,     LEFT,DOWN,RGHT,    P0,       PDOT,PENT
    ),
    /* 5: Mouse keys */
    KEYMAP(
    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12,           PSCR,SLCK,BRK,          PWR, F13, F14,
    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F8,  F10, F11, F12, BSPC,     INS, HOME,PGUP,    NLCK,PSLS,PAST,PMNS,
    TAB, WH_L,WH_D,MS_U,WH_U,WH_R,WH_L,WH_D,WH_U,WH_R,NO,  NO,  NO,  BSLS,     DEL, END, PGDN,    P7,  P8,  P9,
    CAPS,FN2, MS_L,MS_D,MS_R,NO,  MS_L,MS_D,MS_U,MS_R,FN0, NO,       ENT,                         P4,  P5,  P6,  PPLS,
    LSFT,VOLD,VOLU,MUTE,BTN2,BTN3,BTN2,BTN1,VOLD,VOLU,MUTE,          RSFT,          UP,           P1,  P2,  P3,
    LCTL,LGUI,LALT,          BTN1,                    RALT,RGUI,APP, RCTL,     LEFT,DOWN,RGHT,    P0,       PDOT,PENT
    ),
    /* 6: Cursor keys */
    KEYMAP(
    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12,           PSCR,SLCK,BRK,          PWR, F13, F14,
    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F8,  F10, F11, F12, BSPC,     INS, HOME,PGUP,    NLCK,PSLS,PAST,PMNS,
    TAB, NO,  NO,  NO,  NO,  NO,  HOME,PGDN,PGUP,END, NO,  NO,  NO,  BSLS,     DEL, END, PGDN,    P7,  P8,  P9,
    CAPS,NO,  NO,  NO,  NO,  NO,  LEFT,DOWN,UP,  RGHT,NO,  NO,       ENT,                         P4,  P5,  P6,  PPLS,
    LSFT,VOLD,VOLU,MUTE,NO,  NO,  HOME,PGUP,PGDN,END, FN1,           RSFT,          UP,           P1,  P2,  P3,
    LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL,     LEFT,DOWN,RGHT,    P0,       PDOT,PENT
    ),
};


uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
{
    return KEYCODE(layer, row, col);
}

uint8_t keymap_fn_layer(uint8_t fn_bits)
{
    return pgm_read_byte(&fn_layer[biton(fn_bits)]);
}

uint8_t keymap_fn_keycode(uint8_t fn_bits)
{
    return pgm_read_byte(&fn_keycode[(biton(fn_bits))]);
}

// define a condition to enter special function mode
bool keymap_is_special_mode(uint8_t fn_bits)
{
    return usb_keyboard_mods == (BIT_LSHIFT | BIT_RSHIFT) || usb_keyboard_mods == (BIT_LCTRL | BIT_RSHIFT);
}

A ps2_usb/matrix.c => ps2_usb/matrix.c +456 -0
@@ 0,0 1,456 @@
/*
 * scan matrix
 */
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "util.h"
#include "debug.h"
#include "ps2.h"
#include "usb_keyboard.h"
#include "matrix_skel.h"


#if (MATRIX_COLS > 16)
#   error "MATRIX_COLS must not exceed 16"
#endif
#if (MATRIX_ROWS > 255)
#   error "MATRIX_ROWS must not exceed 255"
#endif


/*
 * Matrix usage:
 * "PS/2 Scan Codes Set 2" is assigned to 256(32x8)cells matrix.
 * Hmm, It is very sparse and not efficient :(
 *
 *      8bit
 *    ---------
 *  0|         |
 *  :|   XX    | 00-7F for normal codes
 *  f|_________|
 * 10|         |
 *  :|  E0 XX  | 80-FF for E0-prefix codes(use (XX|0x80) as code)
 * 1f|         |
 *    ---------
 * exceptions:
 * 0x83: F8(normal code placed beyond 0x7F)
 * 0xFE: PrintScreen
 * 0xFF: Puause/Break
 */
#define _PRINT_SCREEN   (0xFE)
#define _PAUSE_BREAK    (0xFF)
#define _ROW(code)      (code>>3)
#define _COL(code)      (code&0x07)

static bool _matrix_is_modified = false;

// matrix state buffer(1:on, 0:off)
#if (MATRIX_COLS <= 8)
static uint8_t *matrix;
static uint8_t _matrix0[MATRIX_ROWS];
#else
static uint16_t *matrix;
static uint16_t _matrix0[MATRIX_ROWS];
#endif

#ifdef MATRIX_HAS_GHOST
static bool matrix_has_ghost_in_row(uint8_t row);
#endif
static void _matrix_make(uint8_t code);
static void _matrix_break(uint8_t code);
static void _ps2_reset(void);
static void _ps2_set_leds(uint8_t leds);


inline
uint8_t matrix_rows(void)
{
    return MATRIX_ROWS;
}

inline
uint8_t matrix_cols(void)
{
    return MATRIX_COLS;
}

void matrix_init(void)
{
    print_enable = true;
    ps2_host_init();

    _ps2_reset();

    // flush LEDs
    _ps2_set_leds(1<<PS2_LED_NUM_LOCK);
    _delay_ms(100);
    _ps2_set_leds(1<<PS2_LED_NUM_LOCK|1<<PS2_LED_CAPS_LOCK);
    _delay_ms(100);
    _ps2_set_leds(1<<PS2_LED_NUM_LOCK|1<<PS2_LED_CAPS_LOCK|1<<PS2_LED_SCROLL_LOCK);
    _delay_ms(300);
    _ps2_set_leds(0x00);
    
    // initialize matrix state: all keys off
    for (uint8_t i=0; i < MATRIX_ROWS; i++) _matrix0[i] = 0x00;
    matrix = _matrix0;

    return;
}

uint8_t matrix_scan(void)
{

    static enum {
        INIT,
        BREAK,
        E0,
        E0_F0,
        // states for PrintScreen
        E0_12,
        E0_12_E0,
        E0_F0_7C,
        E0_F0_7C_E0,
        E0_F0_7C_E0_F0,
        // states for Pause/Break
        E1,
        E1_14,
        E1_14_77,
        E1_14_77_E1,
        E1_14_77_E1_F0,
        E1_14_77_E1_F0_14,
        E1_14_77_E1_F0_14_F0,
    } state = INIT;


    _matrix_is_modified = false;

    // Pause/Break off(PS/2 has no break for this key)
    if (matrix_is_on(_ROW(_PAUSE_BREAK), _COL(_PAUSE_BREAK))) {
        _matrix_break(_PAUSE_BREAK);
    }

    uint8_t code;
    while ((code = ps2_host_recv())) {
        switch (state) {
            case INIT:
                switch (code) {
                    case 0xE0:  // 2byte make
                        state = E0;
                        break;
                    case 0xF0:  // break code
                        state = BREAK;
                        break;
                    case 0xE1:  // Pause/Break
                        state = E1;
                        break;
                    default:    // normal key make
                        if (code < 0x80) {
                            _matrix_make(code);
                        } else {
                            debug("ps/2 unknow code: "); debug_hex(code); debug("\n");
                        }
                        state = INIT;
                }
                break;
            case E0:
                switch (code) {
                    case 0x12:  // PrintScreen(make)
                        state = E0_12;
                        break;
                    case 0x7C:  // PrintScreen(typematic)
                        // ignore
                        state = INIT;
                        break;
                    case 0xF0:  // E0 break
                        state = E0_F0;
                        break;
                    default:    // E0 make
                        if (code < 0x80) {
                            _matrix_make(code|0x80);
                        } else {
                            debug("ps/2 unknow code: "); debug_hex(code); debug("\n");
                        }
                        state = INIT;
                }
                break;
            case BREAK:
                if (code < 0x80) {
                    _matrix_break(code);
                } else {
                    debug("ps/2 unknow code: "); debug_hex(code); debug("\n");
                }
                state = INIT;
                break;
            case E0_F0: // E0 break
                switch (code) {
                    case 0x7C:
                        state = E0_F0_7C;
                        break;
                    default:
                        if (code < 0x80) {
                            _matrix_break(code|0x80);
                        } else {
                            debug("ps/2 unknow code: "); debug_hex(code); debug("\n");
                        }
                        state = INIT;
                }
                break;
            /* PrintScreen(make) */
            case E0_12:
                switch (code) {
                    case 0xE0:
                        state = E0_12_E0;
                        break;
                    default:
                        state = INIT;
                }
                break;
            case E0_12_E0:
                switch (code) {
                    case 0x7C:
                        _matrix_make(_PRINT_SCREEN);
                        state = INIT;
                        break;
                    default:
                        state = INIT;
                }
                break;
            /* PrintScreen(break) */
            case E0_F0_7C:
                switch (code) {
                    case 0xE0:
                        state = E0_F0_7C_E0;
                        break;
                    default:
                        state = INIT;
                }
                break;
            case E0_F0_7C_E0:
                switch (code) {
                    case 0xF0:
                        state = E0_F0_7C_E0_F0;
                        break;
                    default:
                        state = INIT;
                }
                break;
            case E0_F0_7C_E0_F0:
                switch (code) {
                    case 0x12:
                        _matrix_break(_PRINT_SCREEN);
                        state = INIT;
                        break;
                    default:
                        state = INIT;
                }
                break;
            /* Pause/Break */
            case E1:
                switch (code) {
                    case 0x14:
                        state = E1_14;
                        break;
                    default:
                        state = INIT;
                }
                break;
            case E1_14:
                switch (code) {
                    case 0x77:
                        state = E1_14_77;
                        break;
                    default:
                        state = INIT;
                }
                break;
            case E1_14_77:
                switch (code) {
                    case 0xE1:
                        state = E1_14_77_E1;
                        break;
                    default:
                        state = INIT;
                }
                break;
            case E1_14_77_E1:
                switch (code) {
                    case 0xF0:
                        state = E1_14_77_E1_F0;
                        break;
                    default:
                        state = INIT;
                }
                break;
            case E1_14_77_E1_F0:
                switch (code) {
                    case 0x14:
                        state = E1_14_77_E1_F0_14;
                        break;
                    default:
                        state = INIT;
                }
                break;
            case E1_14_77_E1_F0_14:
                switch (code) {
                    case 0xF0:
                        state = E1_14_77_E1_F0_14_F0;
                        break;
                    default:
                        state = INIT;
                }
                break;
            case E1_14_77_E1_F0_14_F0:
                switch (code) {
                    case 0x77:
                        _matrix_make(_PAUSE_BREAK);
                        state = INIT;
                        break;
                    default:
                        state = INIT;
                }
                break;
            default:
                state = INIT;
        }
    }

    static uint8_t prev_leds = 0;
    if (prev_leds != usb_keyboard_leds) {
        uint8_t leds = 0;
        if (usb_keyboard_leds&(1<<USB_LED_SCROLL_LOCK))
            leds |= (1<<PS2_LED_SCROLL_LOCK);
        if (usb_keyboard_leds&(1<<USB_LED_NUM_LOCK))
            leds |= (1<<PS2_LED_NUM_LOCK);
        if (usb_keyboard_leds&(1<<USB_LED_CAPS_LOCK))
            leds |= (1<<PS2_LED_CAPS_LOCK);

        _ps2_set_leds(leds);
        prev_leds = usb_keyboard_leds;
    }

    return 1;
}

bool matrix_is_modified(void)
{
    return _matrix_is_modified;
}

inline
bool matrix_has_ghost(void)
{
#ifdef MATRIX_HAS_GHOST
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
        if (matrix_has_ghost_in_row(i))
            return true;
    }
#endif
    return false;
}

inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
    return (matrix[row] & (1<<col));
}

inline
#if (MATRIX_COLS <= 8)
uint8_t matrix_get_row(uint8_t row)
#else
uint16_t matrix_get_row(uint8_t row)
#endif
{
    return matrix[row];
}

void matrix_print(void)
{
#if (MATRIX_COLS <= 8)
    print("\nr/c 01234567\n");
#else
    print("\nr/c 0123456789ABCDEF\n");
#endif
    for (uint8_t row = 0; row < matrix_rows(); row++) {
        phex(row); print(": ");
#if (MATRIX_COLS <= 8)
        pbin_reverse(matrix_get_row(row));
#else
        pbin_reverse16(matrix_get_row(row));
#endif
#ifdef MATRIX_HAS_GHOST
        if (matrix_has_ghost_in_row(row)) {
            print(" <ghost");
        }
#endif
        print("\n");
    }
}

uint8_t matrix_key_count(void)
{
    uint8_t count = 0;
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
#if (MATRIX_COLS <= 8)
        count += bitpop(matrix[i]);
#else
        count += bitpop16(matrix[i]);
#endif
    }
    return count;
}

#ifdef MATRIX_HAS_GHOST
inline
static bool matrix_has_ghost_in_row(uint8_t row)
{
    // no ghost exists in case less than 2 keys on
    if (((matrix[row] - 1) & matrix[row]) == 0)
        return false;

    // ghost exists in case same state as other row
    for (uint8_t i=0; i < MATRIX_ROWS; i++) {
        if (i != row && (matrix[i] & matrix[row]) == matrix[row])
            return true;
    }
    return false;
}
#endif


inline
static void _matrix_make(uint8_t code)
{
    if (!matrix_is_on(_ROW(code), _COL(code))) {
        matrix[_ROW(code)] |= 1<<_COL(code);
        _matrix_is_modified = true;
    }
}

inline
static void _matrix_break(uint8_t code)
{
    if (matrix_is_on(_ROW(code), _COL(code))) {
        matrix[_ROW(code)] &= ~(1<<_COL(code));
        _matrix_is_modified = true;
    }
}

static void _ps2_reset(void)
{
    ps2_host_send(0xFF);
    ps2_host_recv(); // 0xFA
    ps2_host_recv(); // 0xAA
    _delay_ms(1000);
}

static void _ps2_set_leds(uint8_t leds)
{
        ps2_host_send(0xED);
        ps2_host_recv();        // 0xFA
        ps2_host_send(leds);
        ps2_host_recv();        // 0xFA
}

M usb.h => usb.h +9 -3
@@ 6,6 6,9 @@
#include <avr/io.h>


extern bool remote_wakeup;
extern bool suspend;

void usb_init(void);			// initialize everything
uint8_t usb_configured(void);		// is the USB port configured
void usb_remote_wakeup(void);


@@ 85,8 88,11 @@ void usb_remote_wakeup(void);
#define ENDPOINT_HALT			0
#define TEST_MODE			2


extern bool remote_wakeup;
extern bool suspend;
// LEDS
#define USB_LED_NUM_LOCK                0
#define USB_LED_CAPS_LOCK               1
#define USB_LED_SCROLL_LOCK             2
#define USB_LED_COMPOSE                 3
#define USB_LED_KANA                    4

#endif

M usb_keycodes.h => usb_keycodes.h +1 -0
@@ 82,6 82,7 @@
#define KB_PWR  KB_POWER
#define KB_VOLU KB_VOLUP
#define KB_VOLD KB_VOLDOWN
#define KB_APP  KB_APPLICATION,
// Keypad
#define KB_P1   KB_KP_1
#define KB_P2   KB_KP_2