PS/2 to USB keyboard converter
12 files changed, 967 insertions(+), 17 deletions(-) M Makefile.common M README M key_process.c M ps2.c M ps2.h A ps2_usb/Makefile A ps2_usb/README A ps2_usb/config.h A ps2_usb/keymap.c A ps2_usb/matrix.c M usb.h M usb_keycodes.h
M Makefile.common => Makefile.common +4 -0
@@ 298,6 298,10 @@ EXTMEMOPTS = # -Wl,...: tell GCC to pass this to linker. # -Map: create map file # --cref: add cross reference to map file # # Comennt out "--relax" option to avoid a error such: # (.vectors+0x30): relocation truncated to fit: R_AVR_13_PCREL against symbol `__vector_12' # LDFLAGS = -Wl,-Map=$(TARGET).map,--cref LDFLAGS += -Wl,--relax LDFLAGS += -Wl,--gc-sections
M README => README +3 -0
@@ 62,6 62,9 @@ Copying exsistent target(macway) is easy way. keymaps[] 6. Build. If you have a build error like following, comment out "--relax" option in Makefile.common. (.vectors+0x30): relocation truncated to fit: R_AVR_13_PCREL against symbol `__vector_12' Build Options -------------
M key_process.c => key_process.c +77 -12
@@ 117,6 117,8 @@ void proc_matrix(void) { if (keymap_is_special_mode(fn_bits)) { switch (usb_keyboard_get_key()) { case KB_H: // help usb_keyboard_clear_report(); usb_keyboard_send(); print_enable = true; print("b: jump to bootloader\n"); @@ print("d: toggle debug enable\n"); 131,25 133,88 @@ void proc_matrix(void) { #ifdef USB_NKRO_ENABLE print("n: toggle USB_NKRO\n"); #endif print("Backspace: clear matrix\n"); print("ESC: power down/wake up\n"); print("0: switch to Layer0 \n"); print("1: switch to Layer1 \n"); print("2: switch to Layer2 \n"); print("3: switch to Layer3 \n"); print("4: switch to Layer4 \n"); #ifdef PS2_MOUSE_ENABLE print("1: ps2_mouse_init \n"); print("2: ps2_mouse_read \n"); print("3: ps2_mouse: on/off toggle \n"); print("[: ps2_mouse_init \n"); print("]: ps2_mouse_read \n"); print("\: ps2_mouse: on/off toggle \n"); #endif _delay_ms(500); print_enable = false; break; #ifdef PS2_MOUSE_ENABLE case KB_BSPC: usb_keyboard_clear_report(); usb_keyboard_send(); matrix_init(); print("clear matrix\n"); _delay_ms(500); break; case KB_0: usb_keyboard_clear_report(); usb_keyboard_send(); print("current_layer: "); phex(current_layer); print("\n"); print("default_layer: "); phex(default_layer); print("\n"); current_layer = 0; default_layer = 0; print("switch to Layer0 \n"); _delay_ms(500); break; case KB_1: usb_keyboard_clear_report(); usb_keyboard_send(); print("current_layer: "); phex(current_layer); print("\n"); print("default_layer: "); phex(default_layer); print("\n"); current_layer = 1; default_layer = 1; print("switch to Layer1 \n"); _delay_ms(500); break; case KB_2: usb_keyboard_clear_report(); usb_keyboard_send(); print("current_layer: "); phex(current_layer); print("\n"); print("default_layer: "); phex(default_layer); print("\n"); current_layer = 2; default_layer = 2; print("switch to Layer2 \n"); _delay_ms(500); break; case KB_3: usb_keyboard_clear_report(); usb_keyboard_send(); print("current_layer: "); phex(current_layer); print("\n"); print("default_layer: "); phex(default_layer); print("\n"); current_layer = 3; default_layer = 3; print("switch to Layer3 \n"); _delay_ms(500); break; case KB_4: usb_keyboard_clear_report(); usb_keyboard_send(); print("current_layer: "); phex(current_layer); print("\n"); print("default_layer: "); phex(default_layer); print("\n"); current_layer = 4; default_layer = 4; print("switch to Layer4 \n"); _delay_ms(500); break; #ifdef PS2_MOUSE_ENABLE case KB_LBRC: usb_keyboard_clear_report(); usb_keyboard_send(); print_enable = true; print("ps2_mouse_init...\n"); _delay_ms(500); ps2_mouse_init(); break; case KB_2: case KB_RBRC: usb_keyboard_clear_report(); usb_keyboard_send(); @@ print_enable = true; 161,7 226,7 @@ void proc_matrix(void) { phex(ps2_mouse_y); print("\n"); print("ps2_mouse_error_count: "); phex(ps2_mouse_error_count); print("\n"); break; case KB_3: case KB_BSLS: ps2_mouse_enable = !ps2_mouse_enable; print("ps2_mouse: "); @@ if (ps2_mouse_enable) 187,15 252,15 @@ void proc_matrix(void) { if (debug_enable) { print_enable = true; print("debug enabled.\n"); debug_matrix = true; debug_keyboard = true; debug_mouse = true; //debug_matrix = true; //debug_keyboard = true; //debug_mouse = true; } else { print("debug disabled.\n"); print_enable = false; debug_matrix = false; debug_keyboard = false; debug_mouse = false; //debug_matrix = false; //debug_keyboard = false; //debug_mouse = false; } _delay_ms(1000); break;
M ps2.c => ps2.c +2 -2
@@ 149,7 149,7 @@ uint8_t ps2_host_recv(void) bool parity = true; ps2_error = 0; /* cancel to sync */ /* terminate a transmission if we have */ clock_lo(); _delay_us(100); @@ 158,7 158,7 @@ uint8_t ps2_host_recv(void) data_hi(); /* start bit [1] */ WAIT(clock_lo, 20000, 1); WAIT(clock_lo, 2000, 1); // How long should we wait? WAIT(data_lo, 1, 2); WAIT(clock_hi, 50, 3);
M ps2.h => ps2.h +4 -0
@@ 59,6 59,10 @@ POSSIBILITY OF SUCH DAMAGE. #define PS2_ERR_NONE 0 #define PS2_ERR_PARITY 0x10 #define PS2_LED_SCROLL_LOCK 0 #define PS2_LED_NUM_LOCK 1 #define PS2_LED_CAPS_LOCK 2 extern uint8_t ps2_error;
A ps2_usb/Makefile => ps2_usb/Makefile +81 -0
@@ 0,0 1,81 @@ # Hey Emacs, this is a -*- makefile -*- #---------------------------------------------------------------------------- # WinAVR Makefile Template written by Eric B. Weddington, J�rg Wunsch, et al. # # Released to the Public Domain # # Additional material for this makefile was written by: # Peter Fleury # Tim Henigan # Colin O'Flynn # Reiner Patommel # Markus Pfaff # Sander Pool # Frederik Rouleau # Carlos Lamas # #---------------------------------------------------------------------------- # On command line: # # make all = Make software. # # make clean = Clean out built project files. # # make coff = Convert ELF to AVR COFF. # # make extcoff = Convert ELF to AVR Extended COFF. # # make program = Download the hex file to the device, using avrdude. # Please customize the avrdude settings below first! # # make debug = Start either simulavr or avarice as specified for debugging, # with avr-gdb or avr-insight as the front end for debugging. # # make filename.s = Just compile filename.c into the assembler code only. # # make filename.i = Create a preprocessed source file for use in submitting # bug reports to the GCC project. # # To rebuild project do "make clean" then "make all". #---------------------------------------------------------------------------- # Target file name (without extension). TARGET = tmk_ps2_usb # Directory common source filess exist COMMON_DIR = .. # Directory keyboard dependent files exist TARGET_DIR = . # keyboard dependent files TARGET_SRC = keymap.c \ matrix.c \ ps2.c # MCU name, you MUST set this to match the board you are using # type "make clean" after changing this, so all files will be rebuilt #MCU = at90usb162 # Teensy 1.0 MCU = atmega32u4 # Teensy 2.0 #MCU = at90usb646 # Teensy++ 1.0 #MCU = at90usb1286 # Teensy++ 2.0 # Processor frequency. # Normally the first thing your program should do is set the clock prescaler, # so your program will run at the correct speed. You should also set this # variable to same clock speed. The _delay_ms() macro uses this, and many # examples use this variable to calculate timings. Do not add a "UL" here. F_CPU = 16000000 # Build Options # comment out to disable the options. # MOUSEKEY_ENABLE = yes # Mouse keys USB_EXTRA_ENABLE = yes # Enhanced feature for Windows(Audio control and System control) USB_NKRO_ENABLE = yes # USB Nkey Rollover include $(COMMON_DIR)/Makefile.common
A ps2_usb/README => ps2_usb/README +103 -0
@@ 0,0 1,103 @@ PS/2 to USB keyboard converter ============================== This firmware converts PS/2 keyboard protocol to USB. Demostration build ------------------ In this demo build, you can try several layouts, mouse keys and USB NKRO. Special keys: Magic+0: Qwerty with mouse keys(default) Magic+1: Qwerty Magic+2: Colemak Magic+3: Dvorak Magic+4: Workman Magic+N: toggles NKRO/6KRO(6KRO by default) Magic+Esc: sends Power Event where Magic=(LShift+RShift) or (LControl+RShift) Keybinds: Fn0+(hjkl): Mouse key move(vi cursor) Fn0+(yuio): Mouse wheel(left,down,up,right) Fn0+space: Mouse button1 Fn0+(mnb): Mouse buttons(1,2,3) Fn0+(zxc): Media control(Volup, Voldown, Mute) Fn1+(hjkl): Cursor move(vi cursor) Fn1+(nm,.): Cursor move(Home,PageDown,PageUp,End) Fn2+(esdf): Mouse key move(invert T cursor) Fn2+(qwrt): Mouse wheel(left,down,up,right) Fn2+space: Mouse button1 Fn2+(,./): Media control(Volup, Voldown, Mute) where Fn0=;, Fn1=/, Fn2=a Features -------- Mouse keys You can emulates mouse move and button click using keyboard. System/Media control You can sends Power event, Volume down/up and Mute. USB NKRO(actually 120KRO+8Modifiers) You can tolggles NKRO/6KRO.(Not tested on Mac.) Keymap customization You can customize keymaps easily by editing source code. Build ----- 0. Connect PS/2 keyboard to Teensy by 4 lines(Vcc, GND, Data, Clock). 1. Define following macros for PS/2 connection in config.h: PS2_DATA_PORT PS2_DATA_PIN PS2_DATA_DDR PS2_DATA_BIT PS2_CLOCK_PORT PS2_CLOCK_PIN PS2_CLOCK_DDR PS2_CLOCK_BIT 2. Edit Makefile for build options and MCU setting. 2. make 3. program Teensy. http://www.pjrc.com/teensy/loader.html Keymap ------ You can change a keymap by editing code of keymap.c like following. How to define the keymap is probably obvious. You can find key symbols in usb_keycodes.h. If you want to define more than one keymap, see hhkb/keymap.c and macway/keymap.c as examples. To define keymap(layer) switching may needs a bit of your effort at this time. /* Default Layer: plain keymap * ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,-----------. * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr|Slp|Wak| * `---' `---------------' `---------------' `---------------' `-----------' `-----------' * ,-----------------------------------------------------------. ,-----------. ,---------------. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| |NmL| /| *| -| * |-----------------------------------------------------------| |-----------| |---------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| | 7| 8| 9| | * |-----------------------------------------------------------| `-----------' |-----------| +| * |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Return | | 4| 5| 6| | * |-----------------------------------------------------------| ,---. |---------------| * |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | |Up | | 1| 2| 3| | * |-----------------------------------------------------------| ,-----------. |-----------|Ent| * |Ctrl |Gui |Alt | Space |Alt |Gui |Menu|Ctrl| |Lef|Dow|Rig| | 0| .| | * `-----------------------------------------------------------' `-----------' `---------------' */ KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14, GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS, TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9, CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS, LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3, LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT ), EOF
A ps2_usb/config.h => ps2_usb/config.h +38 -0
@@ 0,0 1,38 @@ #ifndef CONFIG_H #define CONFIG_H /* controller configuration */ #include "controller_teensy.h" #define VENDOR_ID 0xFEED #define PRODUCT_ID 0x6512 #define MANUFACTURER t.m.k. #define PRODUCT PS/2 keyboard converter #define DESCRIPTION convert PS/2 keyboard to USB /* matrix size */ #define MATRIX_ROWS 32 // keycode bit: 3-0 #define MATRIX_COLS 8 // keycode bit: 6-4 /* define if matrix has ghost */ //#define MATRIX_HAS_GHOST /* USB NKey Rollover */ #ifdef USB_NKRO_ENABLE #endif /* mouse keys */ #ifdef MOUSEKEY_ENABLE # define MOUSEKEY_DELAY_TIME 255 #endif /* PS/2 mouse */ #define PS2_CLOCK_PORT PORTF #define PS2_CLOCK_PIN PINF #define PS2_CLOCK_DDR DDRF #define PS2_CLOCK_BIT 0 #define PS2_DATA_PORT PORTF #define PS2_DATA_PIN PINF #define PS2_DATA_DDR DDRF #define PS2_DATA_BIT 1 #endif
A ps2_usb/keymap.c => ps2_usb/keymap.c +189 -0
@@ 0,0 1,189 @@ /* * Keymap for PS/2 keyboard */ #include <stdint.h> #include <stdbool.h> #include <avr/pgmspace.h> #include "usb_keyboard.h" #include "usb_keycodes.h" #include "print.h" #include "debug.h" #include "util.h" #include "keymap_skel.h" #define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)])) // Convert physical keyboard layout to matrix array. // This is a macro to define keymap easily in keyboard layout form. #define KEYMAP( \ K76, K05,K06,K04,K0C, K03,K0B,K83,K0A, K01,K09,K78,K07, KFE,K7E,KFF, KB7,KBF,KDE, \ K0E,K16,K1E,K26,K25,K2E,K36,K3D,K3E,K46,K45,K4E,K55,K66, KF0,KEC,KFD, K77,KCA,K7C,K7B, \ K0D,K15,K1D,K24,K2D,K2C,K35,K3C,K43,K44,K4D,K54,K5B,K5D, KF1,KE9,KFA, K6C,K75,K7D, \ K58,K1C,K1B,K23,K2B,K34,K33,K3B,K42,K4B,K4C,K52, K5A, K6B,K73,K74,K79, \ K12,K1A,K22,K21,K2A,K32,K31,K3A,K41,K49,K4A, K59, KF5, K69,K72,K7A, \ K14,K9F,K11, K29, K91,KA7,KAF,K94, KEB,KF2,KF4, K70, K71,KDA \ ) { \ { KB_NO, KB_##K01, KB_NO, KB_##K03, KB_##K04, KB_##K05, KB_##K06, KB_##K07 }, \ { KB_NO, KB_##K09, KB_##K0A, KB_##K0B, KB_##K0C, KB_##K0D, KB_##K0E, KB_NO }, \ { KB_NO, KB_##K11, KB_##K12, KB_NO, KB_##K14, KB_##K15, KB_##K16, KB_NO }, \ { KB_NO, KB_NO, KB_##K1A, KB_##K1B, KB_##K1C, KB_##K1D, KB_##K1E, KB_NO }, \ { KB_NO, KB_##K21, KB_##K22, KB_##K23, KB_##K24, KB_##K25, KB_##K26, KB_NO }, \ { KB_NO, KB_##K29, KB_##K2A, KB_##K2B, KB_##K2C, KB_##K2D, KB_##K2E, KB_NO }, \ { KB_NO, KB_##K31, KB_##K32, KB_##K33, KB_##K34, KB_##K35, KB_##K36, KB_NO }, \ { KB_NO, KB_NO, KB_##K3A, KB_##K3B, KB_##K3C, KB_##K3D, KB_##K3E, KB_NO }, \ { KB_NO, KB_##K41, KB_##K42, KB_##K43, KB_##K44, KB_##K45, KB_##K46, KB_NO }, \ { KB_NO, KB_##K49, KB_##K4A, KB_##K4B, KB_##K4C, KB_##K4D, KB_##K4E, KB_NO }, \ { KB_NO, KB_NO, KB_##K52, KB_NO, KB_##K54, KB_##K55, KB_NO, KB_NO }, \ { KB_##K58, KB_##K59, KB_##K5A, KB_##K5B, KB_NO, KB_##K5D, KB_NO, KB_NO }, \ { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_##K66, KB_NO }, \ { KB_NO, KB_##K69, KB_NO, KB_##K6B, KB_##K6C, KB_NO, KB_NO, KB_NO }, \ { KB_##K70, KB_##K71, KB_##K72, KB_##K73, KB_##K74, KB_##K75, KB_##K76, KB_##K77 }, \ { KB_##K78, KB_##K79, KB_##K7A, KB_##K7B, KB_##K7C, KB_##K7D, KB_##K7E, KB_NO }, \ { KB_NO, KB_NO, KB_NO, KB_##K83, KB_NO, KB_NO, KB_NO, KB_NO }, \ { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, \ { KB_NO, KB_##K91, KB_NO, KB_NO, KB_##K94, KB_NO, KB_NO, KB_NO }, \ { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_##K9F }, \ { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_##KA7 }, \ { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_##KAF }, \ { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_##KB7 }, \ { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_##KBF }, \ { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, \ { KB_NO, KB_NO, KB_##KCA, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, \ { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, \ { KB_NO, KB_NO, KB_##KDA, KB_NO, KB_NO, KB_NO, KB_##KDE, KB_NO }, \ { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, \ { KB_NO, KB_##KE9, KB_NO, KB_##KEB, KB_##KEC, KB_NO, KB_NO, KB_NO }, \ { KB_##KF0, KB_##KF1, KB_##KF2, KB_NO, KB_##KF4, KB_##KF5, KB_NO, KB_NO }, \ { KB_NO, KB_NO, KB_##KFA, KB_NO, KB_NO, KB_##KFD, KB_##KFE, KB_##KFF }, \ } // Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. static const uint8_t PROGMEM fn_layer[] = { 5, // Fn0 6, // Fn1 5, // Fn2 0, // Fn3 0, // Fn4 0, // Fn5 0, // Fn6 0 // Fn7 }; // Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer. // See layer.c for details. static const uint8_t PROGMEM fn_keycode[] = { KB_SCLN, // Fn0 KB_SLSH, // Fn1 KB_A, // Fn2 KB_NO, // Fn3 KB_NO, // Fn4 KB_NO, // Fn5 KB_NO, // Fn6 KB_NO // Fn7 }; static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* keymap * ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,-----------. * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr|Slp|Wak| * `---' `---------------' `---------------' `---------------' `-----------' `-----------' * ,-----------------------------------------------------------. ,-----------. ,---------------. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| |NmL| /| *| -| * |-----------------------------------------------------------| |-----------| |---------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| | 7| 8| 9| | * |-----------------------------------------------------------| `-----------' |-----------| +| * |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Return | | 4| 5| 6| | * |-----------------------------------------------------------| ,---. |---------------| * |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | |Up | | 1| 2| 3| | * |-----------------------------------------------------------| ,-----------. |-----------|Ent| * |Ctrl |Gui |Alt | Space |Alt |Gui |Menu|Ctrl| |Lef|Dow|Rig| | 0| .| | * `-----------------------------------------------------------' `-----------' `---------------' */ /* 0: default */ KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14, GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS, TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9, CAPS,FN2, S, D, F, G, H, J, K, L, FN0, QUOT, ENT, P4, P5, P6, PPLS, LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, RSFT, UP, P1, P2, P3, LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT ), /* 1: plain Qwerty without layer switching */ KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14, GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS, TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9, CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS, LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3, LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT ), /* 2: Colemak http://colemak.com */ KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14, GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS, TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9, BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, P4, P5, P6, PPLS, LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3, LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT ), /* 3: Dvorak http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard */ KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14, GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS, TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, DEL, END, PGDN, P7, P8, P9, CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, P4, P5, P6, PPLS, LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, UP, P1, P2, P3, LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT ), /* 4: Workman http://viralintrospection.wordpress.com/2010/09/06/a-different-philosophy-in-designing-keyboard-layouts/ */ KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14, GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS, TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9, BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, P4, P5, P6, PPLS, LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3, LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT ), /* 5: Mouse keys */ KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14, ESC, F1, F2, F3, F4, F5, F6, F7, F8, F8, F10, F11, F12, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS, TAB, WH_L,WH_D,MS_U,WH_U,WH_R,WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSLS, DEL, END, PGDN, P7, P8, P9, CAPS,FN2, MS_L,MS_D,MS_R,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, P4, P5, P6, PPLS, LSFT,VOLD,VOLU,MUTE,BTN2,BTN3,BTN2,BTN1,VOLD,VOLU,MUTE, RSFT, UP, P1, P2, P3, LCTL,LGUI,LALT, BTN1, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT ), /* 6: Cursor keys */ KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14, ESC, F1, F2, F3, F4, F5, F6, F7, F8, F8, F10, F11, F12, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS, TAB, NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, NO, NO, NO, BSLS, DEL, END, PGDN, P7, P8, P9, CAPS,NO, NO, NO, NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, P4, P5, P6, PPLS, LSFT,VOLD,VOLU,MUTE,NO, NO, HOME,PGUP,PGDN,END, FN1, RSFT, UP, P1, P2, P3, LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT ), }; uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) { return KEYCODE(layer, row, col); } uint8_t keymap_fn_layer(uint8_t fn_bits) { return pgm_read_byte(&fn_layer[biton(fn_bits)]); } uint8_t keymap_fn_keycode(uint8_t fn_bits) { return pgm_read_byte(&fn_keycode[(biton(fn_bits))]); } // define a condition to enter special function mode bool keymap_is_special_mode(uint8_t fn_bits) { return usb_keyboard_mods == (BIT_LSHIFT | BIT_RSHIFT) || usb_keyboard_mods == (BIT_LCTRL | BIT_RSHIFT); }
A ps2_usb/matrix.c => ps2_usb/matrix.c +456 -0
@@ 0,0 1,456 @@ /* * scan matrix */ #include <stdint.h> #include <stdbool.h> #include <avr/io.h> #include <util/delay.h> #include "print.h" #include "util.h" #include "debug.h" #include "ps2.h" #include "usb_keyboard.h" #include "matrix_skel.h" #if (MATRIX_COLS > 16) # error "MATRIX_COLS must not exceed 16" #endif #if (MATRIX_ROWS > 255) # error "MATRIX_ROWS must not exceed 255" #endif /* * Matrix usage: * "PS/2 Scan Codes Set 2" is assigned to 256(32x8)cells matrix. * Hmm, It is very sparse and not efficient :( * * 8bit * --------- * 0| | * :| XX | 00-7F for normal codes * f|_________| * 10| | * :| E0 XX | 80-FF for E0-prefix codes(use (XX|0x80) as code) * 1f| | * --------- * exceptions: * 0x83: F8(normal code placed beyond 0x7F) * 0xFE: PrintScreen * 0xFF: Puause/Break */ #define _PRINT_SCREEN (0xFE) #define _PAUSE_BREAK (0xFF) #define _ROW(code) (code>>3) #define _COL(code) (code&0x07) static bool _matrix_is_modified = false; // matrix state buffer(1:on, 0:off) #if (MATRIX_COLS <= 8) static uint8_t *matrix; static uint8_t _matrix0[MATRIX_ROWS]; #else static uint16_t *matrix; static uint16_t _matrix0[MATRIX_ROWS]; #endif #ifdef MATRIX_HAS_GHOST static bool matrix_has_ghost_in_row(uint8_t row); #endif static void _matrix_make(uint8_t code); static void _matrix_break(uint8_t code); static void _ps2_reset(void); static void _ps2_set_leds(uint8_t leds); inline uint8_t matrix_rows(void) { return MATRIX_ROWS; } inline uint8_t matrix_cols(void) { return MATRIX_COLS; } void matrix_init(void) { print_enable = true; ps2_host_init(); _ps2_reset(); // flush LEDs _ps2_set_leds(1<<PS2_LED_NUM_LOCK); _delay_ms(100); _ps2_set_leds(1<<PS2_LED_NUM_LOCK|1<<PS2_LED_CAPS_LOCK); _delay_ms(100); _ps2_set_leds(1<<PS2_LED_NUM_LOCK|1<<PS2_LED_CAPS_LOCK|1<<PS2_LED_SCROLL_LOCK); _delay_ms(300); _ps2_set_leds(0x00); // initialize matrix state: all keys off for (uint8_t i=0; i < MATRIX_ROWS; i++) _matrix0[i] = 0x00; matrix = _matrix0; return; } uint8_t matrix_scan(void) { static enum { INIT, BREAK, E0, E0_F0, // states for PrintScreen E0_12, E0_12_E0, E0_F0_7C, E0_F0_7C_E0, E0_F0_7C_E0_F0, // states for Pause/Break E1, E1_14, E1_14_77, E1_14_77_E1, E1_14_77_E1_F0, E1_14_77_E1_F0_14, E1_14_77_E1_F0_14_F0, } state = INIT; _matrix_is_modified = false; // Pause/Break off(PS/2 has no break for this key) if (matrix_is_on(_ROW(_PAUSE_BREAK), _COL(_PAUSE_BREAK))) { _matrix_break(_PAUSE_BREAK); } uint8_t code; while ((code = ps2_host_recv())) { switch (state) { case INIT: switch (code) { case 0xE0: // 2byte make state = E0; break; case 0xF0: // break code state = BREAK; break; case 0xE1: // Pause/Break state = E1; break; default: // normal key make if (code < 0x80) { _matrix_make(code); } else { debug("ps/2 unknow code: "); debug_hex(code); debug("\n"); } state = INIT; } break; case E0: switch (code) { case 0x12: // PrintScreen(make) state = E0_12; break; case 0x7C: // PrintScreen(typematic) // ignore state = INIT; break; case 0xF0: // E0 break state = E0_F0; break; default: // E0 make if (code < 0x80) { _matrix_make(code|0x80); } else { debug("ps/2 unknow code: "); debug_hex(code); debug("\n"); } state = INIT; } break; case BREAK: if (code < 0x80) { _matrix_break(code); } else { debug("ps/2 unknow code: "); debug_hex(code); debug("\n"); } state = INIT; break; case E0_F0: // E0 break switch (code) { case 0x7C: state = E0_F0_7C; break; default: if (code < 0x80) { _matrix_break(code|0x80); } else { debug("ps/2 unknow code: "); debug_hex(code); debug("\n"); } state = INIT; } break; /* PrintScreen(make) */ case E0_12: switch (code) { case 0xE0: state = E0_12_E0; break; default: state = INIT; } break; case E0_12_E0: switch (code) { case 0x7C: _matrix_make(_PRINT_SCREEN); state = INIT; break; default: state = INIT; } break; /* PrintScreen(break) */ case E0_F0_7C: switch (code) { case 0xE0: state = E0_F0_7C_E0; break; default: state = INIT; } break; case E0_F0_7C_E0: switch (code) { case 0xF0: state = E0_F0_7C_E0_F0; break; default: state = INIT; } break; case E0_F0_7C_E0_F0: switch (code) { case 0x12: _matrix_break(_PRINT_SCREEN); state = INIT; break; default: state = INIT; } break; /* Pause/Break */ case E1: switch (code) { case 0x14: state = E1_14; break; default: state = INIT; } break; case E1_14: switch (code) { case 0x77: state = E1_14_77; break; default: state = INIT; } break; case E1_14_77: switch (code) { case 0xE1: state = E1_14_77_E1; break; default: state = INIT; } break; case E1_14_77_E1: switch (code) { case 0xF0: state = E1_14_77_E1_F0; break; default: state = INIT; } break; case E1_14_77_E1_F0: switch (code) { case 0x14: state = E1_14_77_E1_F0_14; break; default: state = INIT; } break; case E1_14_77_E1_F0_14: switch (code) { case 0xF0: state = E1_14_77_E1_F0_14_F0; break; default: state = INIT; } break; case E1_14_77_E1_F0_14_F0: switch (code) { case 0x77: _matrix_make(_PAUSE_BREAK); state = INIT; break; default: state = INIT; } break; default: state = INIT; } } static uint8_t prev_leds = 0; if (prev_leds != usb_keyboard_leds) { uint8_t leds = 0; if (usb_keyboard_leds&(1<<USB_LED_SCROLL_LOCK)) leds |= (1<<PS2_LED_SCROLL_LOCK); if (usb_keyboard_leds&(1<<USB_LED_NUM_LOCK)) leds |= (1<<PS2_LED_NUM_LOCK); if (usb_keyboard_leds&(1<<USB_LED_CAPS_LOCK)) leds |= (1<<PS2_LED_CAPS_LOCK); _ps2_set_leds(leds); prev_leds = usb_keyboard_leds; } return 1; } bool matrix_is_modified(void) { return _matrix_is_modified; } inline bool matrix_has_ghost(void) { #ifdef MATRIX_HAS_GHOST for (uint8_t i = 0; i < MATRIX_ROWS; i++) { if (matrix_has_ghost_in_row(i)) return true; } #endif return false; } inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & (1<<col)); } inline #if (MATRIX_COLS <= 8) uint8_t matrix_get_row(uint8_t row) #else uint16_t matrix_get_row(uint8_t row) #endif { return matrix[row]; } void matrix_print(void) { #if (MATRIX_COLS <= 8) print("\nr/c 01234567\n"); #else print("\nr/c 0123456789ABCDEF\n"); #endif for (uint8_t row = 0; row < matrix_rows(); row++) { phex(row); print(": "); #if (MATRIX_COLS <= 8) pbin_reverse(matrix_get_row(row)); #else pbin_reverse16(matrix_get_row(row)); #endif #ifdef MATRIX_HAS_GHOST if (matrix_has_ghost_in_row(row)) { print(" <ghost"); } #endif print("\n"); } } uint8_t matrix_key_count(void) { uint8_t count = 0; for (uint8_t i = 0; i < MATRIX_ROWS; i++) { #if (MATRIX_COLS <= 8) count += bitpop(matrix[i]); #else count += bitpop16(matrix[i]); #endif } return count; } #ifdef MATRIX_HAS_GHOST inline static bool matrix_has_ghost_in_row(uint8_t row) { // no ghost exists in case less than 2 keys on if (((matrix[row] - 1) & matrix[row]) == 0) return false; // ghost exists in case same state as other row for (uint8_t i=0; i < MATRIX_ROWS; i++) { if (i != row && (matrix[i] & matrix[row]) == matrix[row]) return true; } return false; } #endif inline static void _matrix_make(uint8_t code) { if (!matrix_is_on(_ROW(code), _COL(code))) { matrix[_ROW(code)] |= 1<<_COL(code); _matrix_is_modified = true; } } inline static void _matrix_break(uint8_t code) { if (matrix_is_on(_ROW(code), _COL(code))) { matrix[_ROW(code)] &= ~(1<<_COL(code)); _matrix_is_modified = true; } } static void _ps2_reset(void) { ps2_host_send(0xFF); ps2_host_recv(); // 0xFA ps2_host_recv(); // 0xAA _delay_ms(1000); } static void _ps2_set_leds(uint8_t leds) { ps2_host_send(0xED); ps2_host_recv(); // 0xFA ps2_host_send(leds); ps2_host_recv(); // 0xFA }
M usb.h => usb.h +9 -3
@@ 6,6 6,9 @@ #include <avr/io.h> extern bool remote_wakeup; extern bool suspend; void usb_init(void); // initialize everything uint8_t usb_configured(void); // is the USB port configured @@ void usb_remote_wakeup(void); 85,8 88,11 @@ void usb_remote_wakeup(void); #define ENDPOINT_HALT 0 #define TEST_MODE 2 extern bool remote_wakeup; extern bool suspend; // LEDS #define USB_LED_NUM_LOCK 0 #define USB_LED_CAPS_LOCK 1 #define USB_LED_SCROLL_LOCK 2 #define USB_LED_COMPOSE 3 #define USB_LED_KANA 4 #endif
M usb_keycodes.h => usb_keycodes.h +1 -0